Hope you're all doing well! I wanted to push a quick patch since I stumbled on a must fix while working on some new content. More coming soon after this patch though!
Changes, and Content:
Asteroids and Comets can now be destroyed by Nuke Up AOE and the initial impact of Nuke Up rockets.
Asteroids and Comets can now be destroyed by Heat Seeker rockets.
Asteroids and Comets can now be destroyed by Wing Gun and Pit Gun projectiles
Nuke Up rockets are faster and arc for a more natural feel. Will leave battlefield now if there is no target
Heat Seeker rockets are much faster and also arc for a more natural feel. Will leave battlefield now if there is no target to seek.
Bugs, and Fixes:
Singleplayer only issue with the ghost glide not lasting as long as it should since the buff it received the last patch. All fixed now! I'm sorry if this affected anyone from your top glide.
Fly safe out there glider pilots, Dave :D
Co-op Multiplayer Update, Version (1.1)
Two player co-op is here!
New Content in this patch:
Co-op Multiplayer mode, play together... or not and earn a separate two-player score aside from your normal Top Glide.
New unlockable glider craft that has a low speed and boost but has maximum glide stats to really get drifting out there!
The Wing Guns Power Up adds plasma guns to each of your wings that fire outwards. If your craft has a broken wing it will be a single wing gun. combines great with Pit Gun.
The Pit Gun is a large plasma cannon on the front of your craft that fires larger bullets forwards. combines great with Wing Guns.
Asteroids and Comets have been redone and now can spawn in multiple shapes, sizes, and speeds.
New HUD system that displays all active Powerups player is using.
Restart button in pause menu for Co-op.
Fixes, changes:
Many fixes and bugs squashed
Speed and Boost Powers have been nerfed quite a bit
Ghost Glide now stacks properly with other Powers like Orbit Up
Some Bandit Ai has been reworked and recreated for multiplayer.
Some menu and controller reworks (more coming!) to improve UI/UX
Thanks to everyone still supporting and hello to any new Warp Gliders out there. I hope you love Co-op as much as I do!
Cheers,
Dave
Patch Notes Version (1.01)
New Content & Additions
Speed Up and Boost Up now both have a constant visual effect to go with the speed buff helping you know when you have those Power Ups easier.
Added the Comet environment hazard. The Comet is slower than the asteroid but leaves an icy trail behind it slowing your Glider down when touching the trail. Like the asteroid, if your wings or craft come into contact with the Comet they will explode. The Icy trail will not damage your Glider craft.
Bugs & Fixes
PowerUp issue when two Powerups touched they could sometimes activate the effects on the glider craft whether the glider touched the powerups or not.
The two buttons on Game Over screen that were not auto highlighting with a controller being used now auto highlight so you can use the stick to navigate the buttons rather than only Start/Select on the controller or Enter/Escape on the keyboard. Multiple options now for whatever UX to help you to glide safer next time.
You can now skip the game over screen after a two-second delay by hitting the (a) button. You can retry instantly as always by hitting the start button on the controller or Escape on the keyboard after getting a game over.
Future things I am considering but can't promise just yet
Language support
Power Up display HUD for in use PowerUps
Racing tunnel mode
Local Multiplayer Score VS mode
Local Multiplayer Coop mode
Cheers,
Dave
Warp Glider OUT NOW!
Warp Glider Released TODAY!
If you have been waiting to get gliding now is your chance, thanks again for all the support leading up to launch everyone!
Thanks again,
Dave
Nukes and Bandits, and more, oh my! (Dev Update Dec, 4th, 2018)
Reporting for duty,
I have been spending a ton of time ensuring balance and testing the game as of late but managed to still squeeze a few more features/fixes into the game before launch!
New features:
Asteroid field generator and physics-based asteroids that destroy both Gliders and Bandits
Balance and tuning for the second craft that is unlockable (speed buff+)
Achievements
Pilot rankings based on your glide experience!
Warning notifications for incoming Black Holes and Asteroids
Patroling Reaver Bandits that shoot firey death when close to a Glider Craft
Full pass on the game for collision integrity and tightness (gif below)
Nuke, HeatSeeker, Ghost, and more PowerUps
Increased PowerUp spawn rates and changed notifications to current powerups so that it will show all in use as you collect more! I plan on eventually adding a UI icon with pictures that show powerups list and which are active.
Variety of issues, bug fixes and design solutions to player annoyances based on closed Beta feedback!
For the current roadmap, I will continue to fix any issues that arrive from players first and then will return to adding more balanced content with the environment, Bandit, and PowerUps.
I will try and post some discussion questions so that maybe if there is anyone out there I can hear from you about the future direction Warp Glider will be going in! :)
Cheers everyone, and thanks for the support,
Dave Nickerson
Mole Eyes Entertainment
New Power Ups and changes to them!
I have added four new unique Power Ups and rebalanced their combined use with the existing ones!
Power Ups now spawn considerably more often and you have the potential of stacking 5-7 at a time if you glide far and also get lucky in a round.
As you can see in the GIF when having an offensive Power Up like the Wing Blaze it is handy to pick up a defensive type one like the Gravity Up at the same time for some nice results!
Cheers, More updates soon,
Dave
New charging Bandit
Still just pumping out some new content for launch but this new charging bandit has made it past the balance test and will also come in a very fast hard version. Here is what they look like, it quickly becomes a threat in large numbers with its unpredictability.
Official Warp Glider launch date confirmed, dev update!
Warp Glider will launch on Steam December 14th, 2018.
Launch countdown to warp boost off! <*>I have now implemented the glider select UI *in screenshot* and it will make it in time for the launch release with at least these two Glider craft. I am implementing new features carefully and with purpose as to not disrupt the flow of the game to the best of my ability.
<*>The new Glider has a higher movement stick speed but a much weaker boost, and a shorter glide distance for a brand new way to fly altogether! You will have to earn it though by mastering your starting ship and hitting the required Best Glide achievement.
<*>I will be posting a features roadmap coming up in the next few days as I have some of the essential gameplay, UX, and balance much more extendable now!
<*>Roadmap might include a few surprises that will make launch but I will try to only include realistic features and goals. If it's in the roadmap from now on it will be unlikely that it wont be developed down the road.
Cheers everyone,
Dave
Warp Glider Announced!
Hi, Everyone, I'm David Nickerson solo developer at Mole Eyes Entertainment.
Warp Glider will be the first game I have launched on my own. The last launched Steam Game I co-created was called "Pixel Boy and the ever-expanding dungeon".
I plan on continuing to develop this game after launching in two weeks and some of the things on the road map are:
More PowerUp weapons
More Bandit/Enemies - shooting types, warping types
More Glider Craft types
Speedrun tunnel mode
Speedometer with unlockables if reaching or doing things at speeds
More options in the main menu and pause screen
I will always try to prioritize fixes over features from this point on and welcome any feedback on the forums.