Looking for people to test our upcoming patch 1.1.1
Hi,
We got a lot of feedback that the game is too unforgiving with the controls.
Changes in v1.1.1: - Hide mouse by default when using gamepad or when the main menu is not open - Set Merciful bounce mode to be Always On so that you can still jump even after you bounced - Add Coyote Jump so that you have a small window after you fall to jump - Modify jump & roll movement to be more forgiving - Modify evil enemy path in the jump & roll tutorial to not kill you on respawn.
To test this just right click on the game properties -> Beta tab -> select "testing" from the dropdown.
Let us know how it feels in the comments, or in Discord.
The Not Yet Team.
WarriOrb is released! (Special Deal - 17% OFF)
After four years of development among five friends we are proud to announce that WarriOrb is now released! Thank you so much for checking it out, and we hope you enjoy the game!
[previewyoutube="61R9tC46k6M;full"]
We’re closely monitoring all player feedback and are ready to stomp out any bugs you may encounter. If you’d like to get in touch with us, please do so via Discord.
You may not know but we have a 500 strong discord community, come join us and hang out with other friendly humans and super friendly developers :D, where we will post memes, game updates and generally be chill!
Also we post fairly regularly on Twitterif you into them tweets!
Thank you for reading and have a great one! - Not Yet
WarriOrb v0.8
We just published a new patch with a few smaller improvements!
GERNERAL
- Modified default controller layout (A is jump now)
- Improved character look, which is way more visible in most environment
- New combat music, intense music is added to some survive for x sec traps
- Short mini-cutscene on Act 1 start
- Character hitreact improvment (Maintainer strike)
- Character can switch and cast spells even if Spellcaster isn't the active item
- SilverKeys are replaced with Memory Crystals
- Huge SFX update, including ambients
- Improved drone attack effects
- Trap before first sewer lever is deactivated if the lever is pulled
- Small level and environment design updates
- Dialogue improvements
BUG FIXES
- Fix wrong damage amount in some case
- Fix for some weapon in hand glitch at the start of a dialogues/rest
- Fix music staying intense after certain traps
- Fix teleport if character is armed
BALANCES - Decreased capacity cost for Green Flamestone and Energystone
- Decreased damage for some traps