Warriors & Castles cover
Warriors & Castles screenshot
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Genre: Indie

Warriors & Castles

Hey Hey Hey

We are trying to make dedicated servers become more stable . There are still some crashes , but was able to several hours without interruption and with changing scenes. In the next patch , the program for the dedicated server will be available, as well one new class.

To victory.

Hey Hey Hey

Hello, people.
Mariochi here.
We're a little late with new content, but you know, Christmas and family, things like that.
Because the code remake will take too long, we'll keep him in the background, and return to bring new content to the game.
We are planning two new classes, perhaps another gamemode and bots less "bots".
Thats all I can announce right now.
To victory!

Version 1.5.0

We know it's been a long time and some people thought we abandoned the game. But we didn't we are working on better coding, optimizing everything and coming with new ideas. And we are a team of 3.
We decided to throw in some of the things we've been working on, but we haven't finished the coding rework.
We also got a dedicated server in test, so now there is a server always online. But it's still in test phase.
So Except some bugs. Please also report them.

Changes:



  • cf maps final objectives changes, now the players must kill a npc inside the castle;
  • new and better looking blood splatter effect;
  • better effect for the knight's spin to win skill;
  • new shading and lighting.


Added



  • Red and Blue Queen as boss and final objetives of CF maps;
  • Now the spawn map shows team members and objectives locations;
  • new skyboxes.


Fixed



  • A bug where the donkey wouldn't appear for the clients, only for the server;
  • Camera rendering bug with texts and lens flares.

Version 1.4.0

Changes:



  • New terrain textures;
  • New tall grass texture;
  • New flowers;
  • Help Screen now can be closed imediately, no need to wait it disappear;
  • Warm-up time before battle begins now reduced to 60 seconds;
  • Objectives now shown on in-game map (M);
  • Ragdolls and arrows lifespan reduced.


Added:



  • Added a Loading screen;
  • Added Occlusion Culling, no more hidden scenary being rendered;
  • New Donkey Game Mode;
  • New map for the new game mode.


Fixed:



  • Jumping difficulties on rough terrains now fixed;
  • Bot targeting method.


Notes:



Bots still drag FPS down, we are still working on optimizing them, we did some progress.

The New game mode is a Tug of War game mode. A donkey with tresure chests is placed on the map and the team to bring it back to base wins.
Very simple game objective that gave us a lot of work.
We'll be soon working on more maps for the game modes we have right now.

Thanks for your support!! Call your friends and HAVE FUN!!!



PS: Found a little bug with the Archer's Multishot skill and fixed it!

Version 1.4.1



  • Corrected a bug that prevented the red team from winning the donkey map.

Please, spread the news to the winds

We know, the game community still little. ːsteamsadː
So, we need your help!

Tell your friends. If you like us, share us on Facebook, twitter, make gameplay videos. Help our community grow.
More players, more servers, more fun ^^

To victory!

Hello folks. No, we're alive ^^

Mariochi here, just for fresh news!

-New Gamemode is coming!
-chat commands are coming!
-Dedicate servers are coming!
-Balanced bots are coming!

We pretend warn you guys more often.
To victory!

Public Steam Group

Hello everyone!
We created a Public Steam User Group for our game (Link).
Join, invite friends to join, find people to play with, kill each other, have lots and lots of fun!

Let's help our little community to grow!

Have fun,
DevTeam

New Animations

In this patch 1.3.2 we will try new animations for the Knight class and, new footstep sounds.
The new animations will reduce the feeling of sliding.

In the upcoming patches we will be working on new animations for the archers and mages.
We just hope it's better than before.

Version 1.3.0

*Game modes
-Domination mode now available

*Warrior
-Health increased: 150 -> 160
-Move speed decreased: 7m/s -> 5m/s
-Shields block: blocked 15 front damage -> blocks all front damage

*Archer
-Health increased: 75 -> 80
-Move speed decreased: 6m/s -> 4.5m/s
-Traps snares the target for 1 sec
-Traps damage increased: 40 initial damage + 20 damage overtime (2 times) -> 50 initial damage + 30 damage overtime (2 ticks)

*Mage
-Health increased: 60 -> 65
-Move Speed decreased: 6m/s -> 4.5m/s
-Magic missile damage decreased: 10 -> 5
-Magic Explosions damage increased: 10 -> 15;

*Camera
-New the camera position. We hope you find it useful.

*Bug fixing
-Bug fix at several achievements
-Bug fix at Gate's messages


Patch 1.3.1

*Camera
-Fixed weird lens flare on the spectator's camera.
-Aiming zoom tweaked on ranged classes.

*UI
-Crosshair only appears when a ranged class is aiming (mages and archers).

*Projectiles
-Only half of the gravity is applied to arrows.

*Bots
-Aiming variation increased from 3° to 5°.

*Ragdolls
-Now they just fall, no more dumb animations.

Version 1.2.1

Hello Everyone!
Since it's still in Early Access expect a lot of updates coming.
Here we go:

  • Fixed the glitching flying bots when connecting into a server
  • Added some angle variation in the bots aim, so now they aren't OP and hit every arrow and magic missile.
  • Added some more lighting effect to the koth_DawnVillage map, so it doesn't look so dull.


Enjoy the game and thanks for the support!