It has finally happened! Patch 1.2 is now LIVE, and Azar is ready to face you in the arena. We know it has been a while since the last patch and we were quiet, that because we were busy working on Azar and the other features of patch 1.2 alongside other back-stage things. We will soon post an update on future plans.
Patch 1.2 Content
Azar boss battle
This foul creature was summoned by Ayziz's dark power straight from the fiery pits of hell. Known for his minion summoning abilities and his sensitivity regarding his personal space.
Azar has the following skills:
Disarm Immunity - Azar is immune to the "Disarm" skill.
Proximity Burst - Every few turns, if there are any adjacent warriors, Azar will emit a strong force from his body hurting warriors and destroying tiles in the blast radius.
Meteor Shower - Every few turns, if there are no adjacent warriors, Azar will throw meteors around and on his foes, hurting the warriors and destroying the tiles in the blast zone.
Raise Minions - Azar will raise minions to help him eradicate his foes in battle. The more minions there is the more damage resistant he becomes.
Healing Touch - Every minion will heal Azar at the start of their turn.
Azar will drop the following gem shards:
First victory rewards:
Tier 1 - 10 Fire shards.
Tier 2 - 20 Fire shards.
Tier 3 - 50 Fire shards.
Tier 4 - 100 Fire shards.
Daily victory rewards:
Tier 1 - 5 Fire shards.
Tier 2 - 10 Fire shards.
Tier 3 - 20 Fire shards.
Tier 4 - 40 Fire shards.
Leaderboard gem shards
From now on, the chest daily reward you receive from your leaderboard rank will grant you gem shards as well!
Sudden Death Poison
When the sudden death reached the final wave in battle, all warriors will become poisoned and will receive more damage each turn.
Controller Support
We have added basic controller support that allows you to use your controller as a mouse. Move the cursor using the joystick, and press the A/X button as left-click and the B/O button as right-click. And of course, we added vibration :)
United States Server
We received a lot of feedback from you about the lack of a US Server, so we added it! You can choose your region in the options menu.
Patch notes:
New Features
Added Azar boss battle.
Added gem shards to leaderboard rewards.
Added Unite States server in the regions section in the options.
Added controller support - you can now use your controller as a mouse.
Added another layer of security against code tampering.
Added a new achievement - That's the evilest thing I can imagine: Kill your fallen opponent an offer after he offered the exact amount you counter-offered.
When the sudden death reached the final wave, all warriors will become poisoned and will receive more damage each turn.
Gameplay
Gem shards received from Boss battles will now be granted in the chest you receive.
You will now gain or lose a 20% MMR score When fighting an AI opponent in a Brutal match, compared to a human opponent.
Active Skills in battle will now show the correct reason they are disabled when trying to activate them.
AI Opponents should be more reasonable when trying to haggle with them in the Mercy phase.
Bugs & Technical issues
When the party leader leaves the party match, another player becomes the host and party leader.
When the game disconnect while in battle, it will try to reconnect back as soon as the connection comes back.
Fixed an issue where a Steam API AuthenticateUserTicket error would appear when entering the main menu.
Fixed an issue where killing Dead Ned while a player is hypnotized would result in a defeat.
Reduced the game memory usage.
Improved the game optimization.
Fixed minor translation issues.
Fixed an issue where a warrior dying with Retaliate effect would result in a game de-sync
Fixed an issue in the Single Player where the "Humiliation at its finest" would not unlock when it should.
Fixed Rapid Shooter and Combo Attack de-sync issues.
Fixed an issue where Combo Attack and Continuous assault being triggered together would cause a de-sync.
Fixed an issue where your partner in boss battle would appear as an enemy.
Fixed an issue where you could show mercy to a boss by waiting for the timer to end in the Mercy phase.
Fixed an issue where the crowd throwing crowd buff would result in a game de-sync.
As always, your feedback is vital to the development of the game, so you are more than welcome to reach out to us in the various community channels and let us know of any issues you may have encountered:
We are happy to announce that Patch 1.1 is now live!
This patch adds the option to choose the server region from currently 2 options:
Europe
Japan
You can change the server region by entering the options menu, then the Languages tab (The globe icon) and at the bottom, you will see the server selection options. By default, the server region is set to the nearest one. Note: you will be able to play only with players in the same region, so in order to play with your friends on steam, make sure you are in the same region.
We will add more servers in the future, so please let us know which regions you believe we should.
Also, we have added a party confirms system so whenever a party leader initiates a match search/fight - a dialog will appear to every party member asking them if they are ready to fight.
Patch notes:
Gameplay
Added the option to change the server region.
When inviting players to your party and they are connected to another server region a message regarding that will appear.
Whenever the party leader wishes to start a match, all players have to notify him that they are ready.
Added the option to remove a gem from an item with the Right-click menu.
Leaderboard rank points are now determined by your opponents' matchmaking score (MMR).
When receiving a counter-offer after begging for mercy, clicking the Beg button will now accept the counter-offer.
Graphics
A '+' indicator will appear in the Appearance tab button and in the special cosmetics button when reaching Warrior level 3 for the first time.
Added a message pop-up when trying to craft a gem when you don't have enough materials/glory coins with the specific reason.
When having 2 active skills learned, a tooltip will appear when trying to learn a new one.
Hotkeys indicators in the "Mercy menu" will no longer go over the offer received panel.
When crafting a level 1 gem in the Jewelry, gem shards will show in the machine's blender.
Unified all texts in the skills menu.
Added a hint to skip the gem crafting animation.
Fixed a graphical glitch in the options tabs.
Fixed a graphical glitch in the "Mercy menu".
Bugs & Technical issues
Fixed an issue where players receive double daily chests
Fixed an issue with certain scenarios in Dead-Ned fight that would lead to a game de-sync.
Fixed an issue where a Warrior with retaliate dies with the Rise skill triggered when his opponent triggered combo attack would lead to a game de-sync.
Blocked an exploit where you can bypass the weapon attributes requirement.
Fixed an issue that prevented upgrading a house perk to level 25.
Fixed an issue where a player could send another player an alliance offer even after he died.
Fixed an issue when dragging a gem to an item would lead to the gem getting stuck in the menu.
Fixed an issue where a player can be in an alliance when there are 2 players left.
Fixed an issue where buff created in the same spot of another buff would result in a game de-sync.
Fixed minor localization issues.
As always, your feedback is vital to the development of the game, so you are more than welcome to reach out to us in the various community channels and let us know of any issues you may have encountered:
We are happy to announce that Patch 1.06 is now live!
Patch notes:
Gameplay
"Currency Exchange" option in the shops is now available each time your warrior reaches level 10.
Added '+' indicator for Gem tabs.
Bugs & Technical issues
Fixed issue of House cosmetic not tracking progress.
Fixed an issue where the Jewelry Tutorial would remain on between screens.
Fixed Wind Gem description in various languages.
Fixed text font size in the tutorial.
Fixed an issue where skipping the tutorial would result in a black screen.
Fixed arrows continuous SFX playing when your opponent dodged an attack.
Fixed an issue where the quiver would show 1 extra arrow even though you ran out of arrows.
Added translation for Party Match.
Fixed an issue where the same quest would appear in both Daily Quests.
As always, your feedback is vital to the development of the game, so you are more than welcome to reach out to us in the various community channels and let us know of any issues you may have encountered:
We are happy to announce that Patch 1.05 is now live!
The game engine received a major upgrade, it will improve the game's performance and stability, and should also fix the dropping FPS Issues that were reported by players with Nvidia's 3XXX graphics card series.
Patch notes:
Gameplay
Removed the "Currency Exchange" option in the shops.
Increased Kick action cooldown to 3 turns instead of 2.
Bugs & Technical issues
Game engine has been upgraded to Unity 2019.4
Dropping FPS issues with Nvidia's 3XXX graphics card series should no longer happen
House cosmetics will now show the correct progress when the house customization screen is opened by the "House Unlock" screen.
The jewelry tutorial will now end when opening a chest.
You can no longer have the same daily quest active twice.
"Party match" text in the Battle Menu is now translated to all languages.
As always, your feedback is vital to the development of the game, so you are more than welcome to reach out to us in the various community channels and let us know of any issues you may have encountered:
We are happy to announce that Patch 1.03 is now live!
In this patch, we fixed some of the issues you reported and add some improvements to the game. Keep the feedback and bug reports flowing :)
Patch notes:
Gameplay
A 'Plus' sign will now turn on in the main menu in the "Jewelry" button every time there is a new gem available to craft.
Game volume will now default to 75%
Bugs & Technical issues
Fixed an issue where leveling the house up from a daily quest would result in not receiving gem shards.
Fixed an issue where the player would receive 2 treasure chests, and opening one will lead to a game freeze.
Toilet crowns will now obey the gravity rules.
Fixed an issue where dirty dancing would work on an ally as well.
Fixed an issue where dead ned will be stunned in his cinematic sequence leading to game errors.
"On Guard" will now be triggered from ranged attacks as well.
Fixed minor languages issues
As always, your feedback is vital to the development of the game, so you are more than welcome to reach out to us in the various community channels and let us know of any issues you may have encountered:
After almost 4 years in Early Access, where we developed and polished the game alongside you - our community, we are thrilled that Warriors: Rise to Glory! is now FULLY RELEASED and is out of Early Access. We would like to thank you all for supporting the game in its long Beta phase, we couldn't have done this without you!
The full release of the game includes BOTH the Single Player Campaign and the Online Multiplayer. So step into the arena and prove your worth! In order to celebrate this exciting event, we have added a lot of new content for this patch.
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Version 1.0 notes:
Major feature - Crafting Gems
Fire Gem
Level 1 - Increase weapon damage by 2.
Level 2 - Increase weapon damage by 5.
Level 3 - Increase weapon damage by 10.
Level 4 - Increase weapon damage by 15, adds 2% weapon damage as burn effect.
Level 5 - Increase weapon damage by 20, adds 5% weapon damage as burn effect.
Level 6 -Increase weapon damage by 20, adds 10% weapon damage as burn effect.
Frost Gem
Level 1 - Reduce your opponent's Attack points by 1 for every successful hit.
Level 2 - Reduce your opponent's Attack points by 2 for every successful hit.
Level 3 - Reduce your opponent's Attack points by 3 for every successful hit.
Level 4 - Reduce your opponent's Attack points by 4 for every successful hit, give a 15% chance on successful attacks to make your opponent miss his next attack.
Level 5 - Reduce your opponent's Attack points by 5 for every successful hit, give a 20% chance on successful attacks to make your opponent miss his next attack.
Level 6 - Reduce your opponent's Attack points by 6 for every successful hit, give a 25% chance on successful attacks to make your opponent miss his next attack.
Wind Gem
Level 1 - Increase your Attack Points by 5.
Level 2 - Increase your Attack Points by 10.
Level 3 - Increase your Attack Points by 20.
Level 4 - Increase your Attack Points by 35, increase the Critical Chance of attacks by 5%.
Level 5 - Increase your Attack Points by 55, increase the Critical Chance of attacks by 10%.
Level 6 - Increase your Attack Points by 80, increase the Critical Chance of attacks by 25%.
Earth Gem
Level 1 - Increase your Defence Points by 2.
Level 2 - Increase your Defence Points by 4.
Level 3 - Increase your Defence Points by 7.
Level 4 - Increase your Defence Points by 10, reduce all damage taken by 2%.
Level 5 - Increase your Defence Points by 15, reduce all damage taken by 4%.
Level 6 - Increase your Defence Points by 20, reduce all damage taken by 6%.
Water Gem
Level 1 - Increase your Armor Points by 5.
Level 2 - Increase your Armor Points by 15.
Level 3 - Increase your Armor Points by 40.
Level 4 - Increase your Armor Points by 90, increase your Vitality points by 4.
Level 5 - Increase your Armor Points by 200, increase your Vitality points by 10.
Level 6 - Increase your Armor Points by 420, increase your Vitality points by 21.
Early Adopters Sigil
To show our deep gratitude, all of our early adopters will receive a unique sigil for their house. You can equip it under the sigil section at the House edit area.
The Great Reset
In order to maintain fairness with all of our new players, and since there was some abuse available in the beta phase, we have reset all of the players' progress in the game. However, and as promised, all beta players will receive a small bonus reward of Glory Coins and Soul Points based on their progress in the beta phase.
Additional patch notes:
Gameplay
Increased silvers received from Brutal matches.
Increased the prices of all Legendary weapons.
Increased AI difficulty between levels.
The Leaderboard has been reset.
All progress and currency gained in the beta has been reset (with bonuses
2vs2 & FFA now unlock together at House Level 2.
Added Shmekels rewards on House Level Up Perks.
Improved Attribute Well rewards.
When reaching level 10, your opponents will now get stronger with each battle.
Bugs & Technical issues
Fixed an issue where your AI partner would consider your victory streak against Bosses.
Fixed an issue where reaching a House Upgrade on Level 25 would not apply.
Fixed an issue with "Eye of the Tiger" skill which lasted 2 turns instead of 1.
Fixed an issue where pressing the ESC key in the treasury would result to the game getting stuck.
Graphics
When reaching Level 10, you will now see the minimum silvers gained from battles in the battle menu.
Changed error text message to "Main Menu" instead of "Quit".
Added Graphical pointers on new unlocked Battle Modes.
What's next?
In the near future, we are going to add the 4th and last boss to the game - "Azar - Molded by Fire" (some of you may recognize him from the Single Player...) and if we'll see any other request by our community we will add more content in the future.
As always, we appreciate all your feedback and try to respond and fix any reported issue as soon as possible, so feel free to reach out to us through our various community channels:
Brave warriors, We are happy to announce that Patch 0.9 is now live! This is the last patch before our upcoming FULL RELEASE scheduled next month on Jan. 20th. In this patch, we fixed a lot of connection issues, gave the final touches to the game balance, and added new cosmetics.
Patch notes:
Gameplay
Separated servers based on regions to fix connection issues.
When a connection issue occurs, an error screen will appear instead of showing a black screen.
Leaderboard rank rewards will now be daily based instead of weekly.
Improved rewards received from battles.
Lowered the minimum chance for Light Attack to hit from 50% to 40%.
After reaching level 10 your rewards will increase based on your opponent's items value.
Made Bots to get stronger after reaching level 10.
Limit Glory Coins received from battles to max 300 without the Treasury upgrade and max 750 with the Treasury upgrade.
Pressing SPACE in the Battle Dice will now skip the animation.
Increased Soul Points rewards per kill to be level dependent.
Improved Bots mercy offers.
Improved Bots AI in battles.
Changed Dirty Dancing chance to trigger from 15% to 20% on level 4.
Bugs & Technical issues
Improved overall performance.
Fixed an issue where Wounded Beast skill level 4 would trigger at the start of your turn and disappear after resting.
Fixed an issue where the loading screen would not show the correct damage of players.
Fixed an issue where the skill's tooltip will not appear in the loading screen.
Fixed an issue where the camera in the tutorial would not reset its position.
Improved performance when throwing panda crowd ammo.
Fixed an issue where the silvers and Glory Coins would not show the correct amount in the battle menu.
Graphics
Added 4 new eye cosmetics: Red Flames, Blue Flames, Green Flames, Epic Rays.
Added 2 new skins: Devil Skin, Tiger Skin.
Added 5 new full skin tattoos: Biker, Native American, Egyptian, Demon, Maya.
Added 1 new face tattoo: Half Face.
Made Rock & Burned warrior skins purchasable.
Added XP needed for each Cosmetic Tier section.
Fixed an issue where all the cosmetics would reappear when selecting a new cosmetic.
Added animation when Wounded Beast skill is triggered.
Added indicators whenever a new section is unlocked in the House Screen.
Fixed an issue where The Cliff Enrage skill would happen at the end of his turn.
Fixed an issue where Panda Crowd Ammo would not show in battle.
Added Boss name text when rewards are locked.
As always, your feedback is vital to the development of the game, so you are more than welcome to reach out to us in the various community channels and let us know of any issues you may have encountered:
It is the time of counting days, down to Christmas - down to New Year! 🎆 In this time of wonders, we started counting down too! The count down to the release of Warriors: Rise to Glory!. That means we are soon exiting the Early-access. Remember to grab the 1000 Shemekels pre-order bonus, because soon it runs out!
The planned release is on the 20th of January 2022 🗓️ Time to mark this date down.
With this, we also announce that we have another important date coming. The 15th of December. Why this date?
Like announced on Steam since the start, we will finalize the price of the game to 20$. It was meant to be on the release of the game, but we decided we would rather start with a sale, but Steam doesn't allow sales and price changes in under 30 days in between. So on 15.12, we will raise the price and on 20.01 we will have our release sale!
With this we want to thank you all for being with us, helping us solve bugs, and bringing new features to the game! Only thanks to you this release is possible.
Our staff at Gavra-Games wishes you wonderful holidays!
Patch 0.88 is here!
Brave warriors,
We are getting closer and closer to the full release of the game (still scheduled for January 2022), and in this patch, we focused mainly on adding more balance based on the feedback we received from you - our community.
Patch notes:
Gameplay
AI opponent will no longer consider the player score, instead, it will be more level dependant.
Improved House XP gained calculation formula from battles.
Reduced Elixir of Power upgrade prices.
Reduced Menorah of Might upgrade prices.
Handicap support - Added HotKeys during the mercy/execution phase and tab to switch warriors selection in free for all battles.
Increased Soul Points and Glory Points received when your warrior dies.
Increased points received from the Elixir of Power.
Reduced starting arrows amount to 4 instead of 6.
Fixed major issue where attacks in battle would not consider Weaponry upgrade bonus damage.
Made all skills to have minimum points required for each level.
New skills balance:
Strength:
Dirty Dancing:
5% Make Enemy use his turn to come towards you.
10% Make Enemy use his turn to come towards you.
15% Make Enemy use his turn to come towards you
20% Make Enemy use his turn to come towards you. + Your opponent takes 1 +15% weapon damage for each tile moved.
Painful Bash:
5% Chance to stun.
10% Chance to stun.
20% Chance to stun.
25% chance to stun. + Root opponent for 3 turns.
Wounded Beast:
2 base damage + 10% melee damage.
3 base damage + 20% melee damage.
4 base damage + 35% melee damage.
4 base damage + 40% melee damage. + Frenzy mode triggers at 100% hp instead of 50%.
Continous Assault:
5% to receive another turn.
10% to receive another turn.
15% to receive another turn.
20% to receive another turn. + Receive 50% bonus Attack Points
Agility:
Arrow to the knee:
10% to cripple your opponent.
25% to cripple your opponent.
50% to cripple your opponent.
75% to root your opponent.
Dirty Shot:
5% chance to stun.
10% chance to stun.
15% chance to stun.
20% chance to stun. + This attack will cause 50% more damage.
Strapped Up:
1 additional arrow.
2 additional arrows.
3 additional arrows.
5 additional arrows.
Eye of the Tiger:
Successful attacks have 5% chance to make the next hit have a 100% hit chance.
Successful attacks have 10% chance to make the next hit have a 100% hit chance.
Successful attacks have 20% chance to make the next hit have a 100% hit chance.
Successful attacks have 30% chance to make the next hit have a 100% hit chance. + Your next action will not you Stamina.
On Guard:
10% to receive another turn after Dodge.
20% to receive another turn after Dodge.
30% to receive another turn after Dodge.
40% to receive another turn after Dodge. + 50% bonus Defence Points for 3 turns.
General:
Buffed Up:
Buffs last 1 extra turn.
Buffs last 2 extra turns.
Buffs last 3 extra turns.
Buffs last 3 extra turns. + Increase buffs effects by 100%
Royal Flush:
10% weapon damage for 3 turns.
1 base point + 20% weapon damage for 3 turns.
1 base point + 35% weapon damage for 3 turns.
1 base point + 40% weapon damage for 4 turns.
Dance Off:
5% chance to cause all opponents use their next turn to use Entertain.
10% chance to cause all opponents use their next turn to use Entertain.
20% chance to cause all opponents use their next turn to use Entertain.
20% chance to cause all opponents use their next turn to use Entertain. + Reduce all their remaining Stamina.
Spectacular Entry:
Start combats with 2 Crowd Bars.
Start combats with 4 Crowd Bars.
Start combats with 8 Crowd Bars.
Start combats with 8 Crowd Bars. + First use of the Crowd Action will not deplete your Crowd Bars.
Tranquilizer:
Drain 1 base point + 2% Stamina from Damage dealt.
Drain 2 base points + 5% Stamina from Damage dealt.
Drain 3 base points + 10% Stamina from Damage dealt.
Drain 3 base points + 15% Stamina from Damage dealt. + Leech drained Stamina Points.
AI will now always accept your offers if matched with his bargain price.
Increased "Normal" difficulty modifier for Boss battles.
Enabled "Equip" button in the Cosmetic Tier Level Up Screen.
Remodified the AI beg amount when losing.
Increased Health Potion Buff minimum amount by +2.
Added hotkey ESC to close various windows in game.
Improved House XP rewards from Free for All.
Added a message if a player declines a party invite.
AI will no longer equip a bow against Dead Ned.
Increased Silver rewards received from Brutal battles.
Bugs & Technical issues
Fixed various game crashes scenarios.
Fixed an issue where AI could have more than 2 active skills.
Fixed an issue where you could receive the same quest after refreshing.
Fixed an issue where you would receive the same quest twice.
Fixed an issue where the Tavern would cause the game to crash.
Fixed an issue where spamming the Back button would result in a crash.
Fixed an issue in the Tavern.
Fixed an issue in the Cosmetic window.
Fixed various issues.
Graphics
Fixed issue where Backstab icon in battle would not show its cooldown.
Locked Glory Points, Soul Points and Shmekels icons in the battle menu before unlocking the House.
Fixed grammar issue on loading text.
Fixed an issue where the Treasury tooltip would show the wrong text.
Improved skills position in the Warrior Screen.
Added '+' marker on the Inventory button when starting a new character.
Active Skills will now be shown even if the wrong weapon is equipped.
Increased Tier item size in the Shops.
Removed the Reward tab in the Friends Leaderboard.
Made general message in the main menu last longer.
As always, your feedback is vital to the development of the game, so you are more than welcome to reach out to us in the various community channels and let us know of any issues you may have encountered:
In this patch, we focused mainly on performance and optimizations throughout the game. Also, we have added many improvements and bug fixes thanks to your constant feedback. This patch brings us one step closer to version 1.0! (currently scheduled for January).
Patch notes:
Gameplay
Increased the turn timer from 15 to 20.
Battle Menu will now show the range amounts for each reward before searching for a match.
Increased the Treasury Glory Coins amount received from battles.
Added anti-spam mechanics for party invites received.
Arrow keyboard keys will now move the camera in the basic tutorial.
Chat will now open in the tutorial when pressing the "Enter" key in the basic tutorial.
Added a sign for The Cliff which indicates turns left until the next "Great Pull" action.
Improved AI Mercy phase calculations when begging and considering mercy.
All warrior purchasable cosmetics are now locked until you reach warrior level 3.
Gimme Some Sugar Skill will no longer cost a turn.
Mid-tier active skills are now available on Skill Tree level 3 instead of level 4.
Changed "Buffed Up" skill:
Level 1: Increases buffs duration by 1 turn.
Level 2: Increases buffs duration by 2 turns.
Level 3:Increases buffs duration by 3 turns.
Level 4:Increases buffs duration by 3 turns + Increases buffs effects by 100%.
These warrior tattoos are now purchasable with 1000 Shemekels each:
Day of The Dead Tattoo.
Zombie Tattoo.
Elite Clown Tattoo.
Scary Clown Tattoo.
Clown Tattoo.
Bugs & Technical issues
Drastically reduced RAM Usage throughout the game.
Improved overall FPS throughout the game.
Rank medals and treasure chests tooltip will now close when switching between screens.
The First 2 battle opponents' stats will now show properly in the pre-battle screen.
Fixed a small issue with the Heritage screen animation.
Rapid shooter and Hotshot skills will now count properly for the "Launch X Arrows" quest.
Fixed issue where switching between shops and inventory screen will show Shemekels instead of Silver.
Graphics
Improved crowd appearance in the basic tutorial.
Added new warnings before forfeiting Casual and Brutal matches.
Fixed boss turn indicator in battle not showing properly.
Battle Pass dialog will no longer appear after the rank level up dialog shows.
Improved battle pass and daily rewards tutorial + added a button to show you the daily reward tiers.
Changed the daily reward appearance in the main menu when no reward is available to claim.
Leaderboard rank rewards will no longer go beneath the bottom of the screen.
Added tooltip in the Customization tiers and Tier level up dialogs regarding battle pass bonuses.
Wings accessories will no longer show in the post-battle warrior portraits.
You will now see which chest you received on the victory screen after defeating a boss.
Added animation for accessories cosmetics in the warrior appearance menu.
Sounds
Added pop sound when choosing warrior accessories cosmetics.
As always, your feedback is vital to the development of the game, so you are more than welcome to reach out to us in the various community channels and let us know of any issues you may have encountered: