We are super excited to announce we have achieved a major milestone: Warriors: Rise To Glory is available on Early Access!
We couldn't have made it without you, our players! We really hope you enjoy our game as it is now, but we want to let you know that Warriors will keep growing and evolving over the next months. If you want to help us shape the game and reach its true potential, please consider leaving your comments and feedback in the Community Hub. We need your help to make Warrior a game as great as you deserve!
To celebrate this milestone and to show our gratitude to our first players, we offer a 15% discount on the price of the game for a whole week. Enjoy the game, and best of lucks out there in the arena, warriors!
Early Access is finally here! Update 0.4 is up!
Greetings fellow warriors!
It has been a long and bumpy road, but we are happy to finally announce:
This Friday, the 02.02.18 the game will be published in it's early access phase and will be open for the public to purchase!
We want to thank you, our gamers who supported us along the road. Thank you for all the input and feedback, the great words which gave us motivation to keep going and all the players who believed in us and pre-ordered the game.
Thanks to you, we have added content and tuned the game's balance.
Update 0.4 is up and by so this is going to be the early access build.
This is only the beginning, we will keep on updating and expending the game,
but for that we are going to need your feedback. Every opinion matters!
Update 0.4 Changes:
New Features
Introducing “Battle Dice”! – a mini game you can play in the tavern between
your arena combats where you can earn extra coins! ($$$)
Give your warriors their own unique titles!
Warriors now has Steam cards!
Many new sounds have been added to the game.
End game screen – Players who will finish the game will be forever remembered in our future hall of fame.
Changes
You can now skip the post-combat sequence.
Text bubbles appear less frequently.
Additional information in the spoils of war tooltip
Trying to sell a recently bought item will now show a confirmation dialog.
Maximum heritage coins cannot exceed your slain warrior’s pre-tax coins.
Forfeiting a combat will now result in losing the fight and leaving your fate in the hands of your opponent.
Enemies with a higher level than your warrior will challenge you only when you are about to level up.
Enemies are now aware of traps, careful not to get pushed to them.
When a warrior is hurt from “Spiked Defense” skill, he will no longer trigger a hurt animation.
When your warrior dies, he will leave one of his items to your next warrior.
Dead Ned’s cutscenes has been improved.
Graphics
Skills triggered during combat now have their own effect.
Tournament fallen enemies are now more distinguished.
When you reach 100% crowd excitement in the tournament, they will throw
roses at you!
The cliff is now bigger in the loading screen.
The arena darkens when you receive a soul point.
Balance
The cliff boss has been balanced.
Enemies in level 3 now have less money for items.
“Eye of the tiger” skill is no longer triggered by kick attack.
“Strapped up” skill is a now a level 3 skill, and give you a bonus of 1,2 and 4 arrows instead of 6 arrows.
“Rapid Shooter“ skill is now level 5 skill and has a 35% chance to trigger.
“Professional Bargainer” skill now gives a discount of 5%, 10% and 20% at the shops.
Dead Ned can no longer use Kick.
Buffs from the crowd now appear less frequently
Warriors Calculated Health formula has been improved.
Enemies in the first tournament have less coins to purchase items.
Technical
Game engine has been optimized and will now run at better frame rate.
Loading times have been shortened.
Bug Fixes
Fixed issue where the volume levels were resetting between duels.
Skeleton avatar eye particles have been fixed.
Fixed issue where the experience and soul bar tooltips were getting cut out of the screen.
Warrior’s speech volume has been raised.
Fixed issue where the price of an item would show incorrectly.
Fixed issue with sound tab in options.
Victory sound level balance.
Starting weapon selector now works better.
Fixed crowd money tooltip.
Fixed dancing music issues.
Combat indicators no longer have an offset.
Warrior defeat cutscenes have been synced with sound.
Crowd buffs that are in combat will now show properly.
Update 0.37 is out!
Greetings fellow warriors!
We have just released update 0.37, and it includes many cool features and changes!
We are happy to announce that this will be the last update before the exciting Early Access launch. Please keep in mind that this is a pre-beta version, so you may encounter some technical issues and bugs.
if you ecnounter any technical issues, please leave us know in the forums.
We are working around the clock on developing and improving the game, so please let know in the forums about your gameplay experience, what you liked and didn't like and what would you like to see next in our game,
To make it as enjoyable and fun as we can for you, The gamers!
So have fun and good luck in the arena!
Version 0.37 Changes:
New Features:
Skill tree! You can now unlock skills that fit you fighting style!
New tournament mode - Will you be the champion?
New tattoos options
Added "Dead Ned" the skeleton boss
New fire trap
Steam achievements!
level cap is now 8
Other changes: <*> Prices, items, enemies and combat is more balance now. Let us know how you feel about it.
<*> Main Menu has been revamped
<*> Many, Many bug fixes and polish