Wars Across the World cover
Wars Across the World screenshot
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Genre: Strategy, Indie

Wars Across the World

Minor Spring Update

In anticipation to this month's release (Caesar 58, coming on April 30th)

*** IMPROVEMENTS ***

  • (Retreat) When several regions are possible, the game now selects the one that would cause the minimum amount of unit destructions (because of units that cannot follow the others or of overstacking in difficult regions).
  • (Retreat) Attacking Sea stacks can now retreat to a port if they just get out of
  • (Retreat) Units that cannot retreat using the locomotion type between battle region and chosen retreat region are now destroyed
  • (Fortress Assaults) Assaulting a weakly defended fortress no longer wrongly gives combat factor bonus to the attacker and malus to the defender. It's set to zero on both sides.
  • (Replacements) Improved realism : replacements are no longer possible for air and sea units that are not inside a structure or a transporter. It is now possible to assign replacements to units that are currently inside transport units.


*** FIXES ***

  • (Reinforcement) Fixed bug where cards supposed to rebuild destroyed units had not effects

Wargamer.com article

Release of Nordwind 1945



Nordwind 1945 accounts the last German offensive in the west. The Germans have entered Alsace from the north and are trying to reach the center of the Vosges mountains at Saverne, pushing back American and French forces. Final goal is Strasbourg.

Can you reclaim the region for the Reich? Or, as the Allies, can you contain and then repulse the last onslaught in the West?

Minor Update - Frame Rate optimization

** IMPROVEMENTS **
- (Graphics) Added options setting to enable VSync
- (Graphics) If VSync is disabled, the target frame rate for the game is set to 60. Previously, the game would run at maximum allowed FPS, which would be unnecessary on powerful configurations.

NB: activating Vsync reduces visual artifacts (screen tearing) but may slightly reduce game reactivity. This could be problematic on older machines or those with little RAM.

SECOND 2019 MAJOR UPDATE

DECEMBER 2019 UPDATE
This important update was made essentially to fix a few known issues but also to allow for gameplay improvement for new features that will be progressively used in the upcoming 2020 title, or, when updated, retrofitted inside the existing ones.

*** IMPROVEMENTS ***



  • (Regions) Added support for new feature : possibility to define nations as default owners of regions
  • (Map) Implemented new Information Anchors (e.g. useful to display extra critical information as a graphic icon)

  • (Movement phase) The confirmation dialog displayed when going to next phase without any movement can now be dismissed permanently.

  • (Replacements) Implemented a system allowing to schedule replacements through the Reinforcement system without need to use cards.
  • It is no longer possible to assign replacements to stacks that are not currently in a supplied region

  • (Structures) Added per-structure option to limit the number of units that can enter a structure (leaders excluded from the count)
  • Added optional system that allow fortresses to reclaim control of their region if no enemy force occupies it, or if there are only enemy leaders/support units present in the said region.

  • (Reinforcements) Added scenario option to hide AI's reinforcements
  • (Summary) Casualties tab now displays Leaders killed or wounded in battle.

  • (Battle) Implemented new rule allowing to start a fortress assault (resolved by a battle with specific combat factor modifiers) instead of besieging the structure. Assaulted fortresses have a default garrison to defend them, added to the regular units that maybe already be in fortress.
  • (Battle/Siege) Implemented unit capture system (e.g. will be useful to capture supply wagons or other units)
  • (Battle) Implemented optional rule to ignore the Differential of Leader Morales when computing battle modifiers
  • (Battle) Implemented optional rule to ignore the Differential of Leader Combat Factors when computing battle modifiers
  • (Battle) Implemented optional rule to ignore the regular loss differences Victory Points awarded by battles (only VP awarded by regions and structures capture and/or cards are kept)


*** FIXES ***



  • (FOW) Fixed bug where the tooltip for units made invisible BY FOW was still displayed
  • (Cards) Fixed bug where launching a game from a save reset the max number of cards in hand to the engines default value instead of the value specified in the scenario
  • (Movement) Fixed a bug that made it difficult to move a stack into a structure already containing units.
  • (Battle) Fixed localization erros in the retreat message
  • (Siege) Fixed a bug where a fortified structure taken by siege would incorrectly keep its blockaded status.
  • (Options) Fixed a bug that prevented from changing the AI level in In-Game options
  • (Initialization) Players are now created in an order that corresponds to the play order of Sides. Fixes potential bugs and fixes known bug where the second player would get a wrong match identifier if the sides definition and play order do not match with those specified in the editor.


More DLCs

In September we released Uganda 1979, and last month we moved to Burma in 1942. The team continues to add new DLC on known and less-known conflicts. Two more are coming this year, also interesting thematics.

Our plan is also to make some game update before New Year, adding some fixes and extra features (e.g. possibility to assault forts, or to capture some enemy units).

Many thanks for your continued suport. Stay tune for more new later this month

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Illyrian Pirates over the horizon!

Today the new WAW scenario, Illyria 229 BC, is released. A trip back in time, when famous queen Teuta and her Illyrian pirates go on rampage in the southern Adriatic, threatening Greek states... and provoking the ire of Rome.

Fight on land and at sea in this interesting combined operation scenario returning us all to the ancient era.

https://store.steampowered.com/app/1094280/Wars_Across_The_World_Illyria_229/?

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WAW SUMMER 2019 UPDATE

*** IMPROVEMENTS ***



Naval

  • (Naval movement) Entering and leaving a port does not consume Movement Points anymore.
  • (Blockades) Now only combat units can trigger blockades


Air

  • (Air movement) An attacking stack can now contains both units with a battle mission and with units with a strategic bombing missions. Bombing units will not participate in the battle, they will remain in the attacked region until strategic bombing has been performed.
  • (Air Battle) All battle-specific combat factor modifiers are now ignored when a unit fights in the Air domain

  • (Strategic bombing) It is now possible to set the strategic bombing status of units individually. Previously, only stacks containing only bombers could be given a strategic bombing mission. It is now also possible to deactivate strategic bombing for units after is has been activated, including when those units have reached their destination.
  • (Strategic bombing) Removed bombing animation for bombers sent to regions with no income value - which means that there is nothing to bomb there
  • (Strategic bombing) An icon is now displayed on units for which strategic bombing has been activated


Battles

  • (Battle) Amphibious units are now allowed to attack without a leader and to join allied units that have already started a battle - same behaviour as paradrop units
  • (Battle) The total combat factor modifier (excluding cards modifiers) is now forced into the [-4; 4] range
  • (Battle) Added new tooltips
  • (Battle Reports) Added indication that battle took place during a breakthrough
  • (Retreat) Improved the way AI decides to which region it will retreat


PBEM

  • (PBEM) Changed the way saves belonging to the same match are ordered, to avoid problems with opponent's computers time zones not being correctly synchronized


Various

  • (Information Window) Added tooltip for the terrain of the region currently inspected
  • (Fonts) Lighter use of the game's main font for better readability of some texts (notably in the options screens)
  • (Localization) Added support for Japanese language. The core of the game and the scenario Malaya 1941 have been entirely translated
  • (Localisation) Updated some translations



*** FIXES ***



Windows and UI

  • (Main Menu) Fixed an UI issue happening when the PBEM saves folder contained subfolders that do not correspond to an actual game match
  • (Main Menu) Fixed localisation of local / PBEM saves tabs
  • (Summary window) Fixed a bug where the game would not go past the Summary phase, without displaying the summary window. This bug appeared in scenarios where one of the sides initially owns no region
  • (Summary window) Fixed a bug that caused this summary window to crash when a player does not own any region
  • (Information Window) Fixed incorrect information displayed for regions containing not-supplied units
  • (UI) Fixed a bug where human player was not able to do a region selection required by a card played by AI during AI turn (e.g. when the card « Corpo Truppo Voluntari » is played by the AI in scenario Spain 1936, or similar situations in Morat1476 or Fornovo1495)
  • (Game Scene) Fixed missing tooltip on button opening the description of the current scenario


Cards

  • (Cards) Improved AI during sieges so that its does not play too much cards on the same siege
  • (Cards) Fixed bug with siege cards (e.g. such as « Hannibal Rhodos » in the scenario Hamilkar 264).


Supply

  • (Supply) Fixed bug where the supply status of regions was not computed correctly. This could impact several aspects of the game, such as cards, reinforcements and victory conditions.


Movement

  • (Naval movement) Fixed bug in scenario Armada 1588 where naval stacks suddenly disappeared from the Map.
  • (Movement) Fixed bug where a stack without leader was allowed to enter a region with a non-fortified enemy structure containing units. This movement is actually an attack of the structure’s stack, so this is not allowed to a leader-less stack.
  • (Movement) Fixed bug where air units returning to a carrier boat remained above the naval stack, thus making it impossible to move the stack afterwards
  • (Movement) Fixed bug where merging two stacks, one of which containing units with 0 MP, would delete those units


Battles

  • (Battle) Fixed bug with computation of cavalry superiority bonus when the battle involved no cavalry unit in one side and some anti-cavalry units in the other side


Sieges

  • (Siege) Fixed bug with Terrain’s siege modifier not being applied in the correct direction
  • (Sieges) Fixed bug where the siege window was not automatically closed during AI turns


Victory

  • (Victory Conditions) Fixed a bug that prevented some victory conditions to be detected, causing the game to continue while one of the players should have won (e.g. victory condition based on tension index in scenario West Virginia 1861).


Various


  • (Localisation) Fixed wrong tooltips displayed for camouflage stack button and for turn summary window