Wars Across the World cover
Wars Across the World screenshot
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Genre: Strategy, Indie

Wars Across the World

Release of Finland 1918

Today a new scenario will be released, Finland 1918, featuring the war of independance of Finland at the end of WW1. Play the Reds versus the Whites in an epic struggle in the frozen forests and lakes of Finland. ːsteamhappyː

Nb: a code and DB improvement for WAW will take place this weekend. Stay tuned.

Minor early August Quick Fix

ERSION: WAW 1.170809a
DATE: 09/08/2017

*** FIXES ***
- (Siege) : Blockade rules was tested even if the structure wasn't a port, now this rule apply only on port
- (Maintenance) : Fixed an error that disband planes for the rest of the game
- (Loading) : Fixed a freeze that occured at AI turn
- (Cards) : Fixed bug in application of recurring card effects that change the VP count of a Player
- (Cards) : Fixed bug when destroyed railroads were not implemented
- (Battle) Fixed issue where the last dice rolled during a battle was not displayed in Quick Dice mode if no hit or panic was inflicted

July Quickfix

VERSION: WAW 1.170727a
DATE: 27/07/2017

*** IMPROVEMENTS ***
- (Movements) The scenario can now specify which side is allowed to use railroads

*** FIXES ***
- (Movements) : Land and naval Recon test are now correctly done at the end of all land and naval movements
- (Movements) : in transports, adding a stack to another stack poping out from a transport made the moving stack dissapear, it now adds the moving stack to the transport
- (Movements) : In land movement, fixed cursor icon when moving above a transported stack. The fusion icon was used instead of the enter/transport icon
- (Movements) : In land movement, fixed an issue that allowed units with 0 movement point to disembark
- (AI) : Fixed issue where AI would get stuck when trying to plan movements whereas no unit could actually be moved
- (Supply) Fixed issue where regions were incorrectly not supplied
- (Maintenance) : Fixed an error that immobilized planes for the rest of the game

*** SCENARIO IMPROVEMENTS ***
- (Hastings 1066) : the Normans receive their fleet in the Channel in April and AI should now make correct use of it for transport.
- (Saratoga 1977) : general Clinton now correctly arrives at NY when card is played.
- (Waterloo 1815) : the cards asking for Prussian units now correctly check nationality. Also, when Napoleon is killed or eliminated, victory immediately goes to Coalition.
- (Tanenberg 1914) : the Russians can no longer use railroads in the scenario, as historical.
- (Normandy 1944) : the Allies can no longer use railroads in the scenario, as historical.
- (Korea 1950) : made the striped areas north of Korea real decorative areas, they can no longer be enterred.

ːsteamfacepalmː

July Update

*** IMPROVEMENTS ***
- (Localization) Improved Spanish localization
- (Localization) Improved German localization
- (UI) Fixed small color issue in Options menu
- (UI) Hiding a stack now also hides to the enemy the VP/Money indicators showing that this stack contains units with VP/Money value
- (UI) Unit info icons are now always displayed on units in the stack viewers (previously, only Elite icons where displayed)
- (UI) Scenario loading screen now displays the players' flags and types (human or AI)
- (UI) Slight improvement of game option's visual design
- (Purchase) The toolbar no longer auto-hides when the last available unit is bought
- (Movements) It is no longer possible to trigger a recon test by moving twice (or more) in the same region
- (Audio) A train sound is now played if stacks take at least one railroad connection when moving
- (Breakthrough) It is now possible to select which units will perform a breathrough among all units that have this capacity in the victorious stack.
- (Battle) If a battle results in a pursuit, panicked units on the routed side can now be hit (and possibly destroyed) by pursuing units
- (Battle) Air units can no longer get panicked by units that cannot shoot in the Air domain (i.e. non AA units)
- (Battle) In the Battle list, user can now choose to launch the battle in normal mode (one roll per unit at a time) or with accelerated dice rolls
- (Battle) Added fast battle mode where battle dices are launched much quicker. Normal or Fast is selected for each round. By default, IA launches dices in fast mode, but the user can select normal mode.
- (Maintenance AI) AI maintenance phase is now hidden from other players
- (Delivery AI) Unit delivery phase is not displayed anymore when AI is playing
- (Cards AI) The AI can no longer play several times in the same battle a card that allows it to shoot first.
- (Gameplay) Added a bonus income to AI regarding the difficulty level (Basic = 1, Voluntary = 2, Expert = 3)
- (Gameplay) Added a bonus victory point to AI regarding the difficulty level (Basic = 0, Voluntary = 1,Expert = 2) whereas human player have 1 less VP in Voluntary difficulty and 2 less VP in Expert


[ːsteamhappyːb]*** FIXES ***
- (Cards - Reinforcements) Fixed game getting stuck when rebuilding units (e.g. "New Units" card in Normandy 1944 scenario)
- (Cards) Fixed bug that allowed to play some cards despite their playing conditions not being fullfiled
- (UI) Fixed bug that allowed to simultaneously open multiple instances of the Credits window
- (Purchase) When production is cancelled, the available treasury and summary window are now correctly updated, and units whose production is cancelled are placed back is the list of available units.
- (Saves) Fixed incorrect date/time for autosaves
- (Movement) Fixed bug where paratrooper units entering an enemy region would take the region without going into battle
- (Movement) Fixes an issue where units were able to move on forbidden regions
- (Files) Fixed location of user data (options and game saves) on macOS. Data stored in wrong location is moved to the correct one
- (Breakthrough) It is no longer possibler to breakthrough on a region with a terrain that does not allow it
- (Battle) Skirmisher units no longer inflict panicks during the pursuit phase of battles, but hits instead
- (Battle) Fixed issue where a pursuit could take place in a region whose terrain forbids pursuits
- (Battle) Fixed count of Victory Points at the end of the battle
- (Aerial Movement) Air support can now move through region with enemy land combat units
- (Supply) Fixed bug that allowed a stack to be supplied by a supply source exclusive to the opposing side
- (Boarding) Boarding was only allowed from adjacent region, it is now allowed from anywhere.
- (Maintenance) When player has not enough treasury to pay for aerial units, all aerial units are immobilized. The samme applies to naval units
- (Maintenance) Fixed an error when user choose to apply maintenance cost on the cheapest stack
- (Maintenance) Correction of visual bugs
- (Maintenance) Cost of maintenance for aerial and naval unit is now displayed when player hasn't enough treasury and has to choose on which stack maintenance cost has to be applied
- (Maintenance AI) : Fixed error where player had to choose units to disband during AI turn
- (Purchase AI) Fixed a miscalculation resulting in AI not always applying bought replacements
- Fixed internal bugs.

Release of Congo 1964

The Congo 1964 DLC will be released today.

This game plunges you in the midst of the bloody 1964 Simba rebellion in eastern Congo and its crushing by the mercenaries of Marshal Mobutu. The Simbas want to control as much of the land as possible and to terrorize expatriates and civilians alike. The Congo government must eradicate the revolt, with the help of Belgian and American support, and also with its mercenaries. But beware of Che Guevara surprise intervention !

Also a few of the current DLCs (Normandy, Bulge, Six Days, Mali) have recently been updated and improved in the current build.

Have fun ːsteamhappyː

Version Update - June 2017

VERSION: WAW 1.170601a
DATE: 01/06/2017

*** IMPROVEMENTS ***
- (Localization) Improved German and Russian localization of the game
- (General) Updated game credits
- (AI) AI will no longer play retreat cards when it is attacking
- (AI) AI will no longer player retreat cards when defending if it does not have a possible retreat destination
- (AI) AI activates regularly strategic bombing and air support mode

*** FIXES ***
- (Cards) Fixed issue with application of cards that change victory conditions (such as "Government Evacuation" in scenario Bull Run 1861)
- (Cards) Fixed issue where reinforcements sheduled for upcoming turns by a card would not actually arrive (e.g. "Illinois Reinforcements" in senario Missouri 1861)
- (Reinforcements) Fixed issue where game could be stuck in Reinforcement phase while selecting reinforcements destination
- (General) Fixed game crash in Maintenance phase when user has to disband units because of lack of treasury
- (AI) Units like obstacles or bunkers now remain still during land move
- (AI) Aerial Units AI is now more reactive in offensive phase
- (AI) Fixed creation of empty leaders during aerial battle
- (AI) Improvements of AI in Aerial Defense Movement Phase, air support bombers are now used by the AI
- (AI) Guerrilla AI makes better use of hiding and un-hiding on attacks
- (Movement) Units like bunker or obstacle can no longer be moved by the player, even inside it's region
- (Battle) Fixes game sometime stucked after the current human player lost a battle

Game Editor

Not sure the news made it beyond some discussions here and there. Just in case, for those interested, the Editor can be obtained from our website.

Link: http://www.waw-games.com/game-editor/?lang=en

The Editor runs in English (default) and French languages. A manual (in French) is available on demand (we're working on improving it). Videos explaining how to use it are being done right now and should be available in a month or so.

Game Update

VERSION: WAW 1.170520a
DATE: 20/05/2017

*** FIXES ***
- (Localization) Fixed issue where a scenario localization file containing no valid language caused a crash at game start
- (UI) Fixes the double 'Begin Turn' windows that sometimes occurs after an Aerial Defense Phase played by the AI
- (AI) Fixed an error that occurs during AI computation
- (AI) Fixed multiple crash in Aerial Defense Phase
- (AI) Fixes possible crash when aerial units try to return to their base
- (Cards) Fixed issue where a reinforcement card would stay active indefinitely after being played (e.g. Korea 1950 - UN 7th Fleet Card)
- (General) Fixed potential game crashes when a player does not control any region or structure of the Map
- (Sound) Fixed default value of sound levels (ambient sound level was set to 0 by default) : now all sound levels are set to 75% when the game is first launched
- (Land Movement) Hidden units no longer conquer regions

Today's Fix - Valid later today

VERSION: WAW 1.170515a
DATE: 15/05/2017

*** IMPROVEMENTS ***
- (General) At the end of the Unit Delivery phase, delivered stacks merge with the allied stacks already present in the delivery regions

*** FIXES ***
- (Achievement) Fixed achievement Veteran not being unlocked
- (Achievement) Fixed achievement Prefect not being unlocked
- (Achievement) Fixed achievement King not being unlocked
- (Achievement) Fixed achievement Emperor not being unlocked
- (Achievement) Fixed achievement Achilles not being unlocked
- (Achievement) Fixed achievement Mars not being unlocked
- (Achievement) Fixed achievement Treasurer not being unlocked
- (Achievement) Fixed achievement Banker not being unlocked
- (Achievement) Fixed achievement Scrooge not being unlocked
- (Achievement) Fixed achievement Cresus not being unlocked
- (UI) Bombing action is now available at the begining of the movement for aerial units
- (UI) Air recon is automatic, the action button has been removed
- (UI) Fixed, disbanding a unit was not cancellable
- (UI) Bombing action tooltip was not localized
- (UI) Bombing action button is now visible when no or all aerial units with a land attack factor are selected
- (UI) Bombing action button is automatically deactivated when merging or spliting units
- (General) Aerial units can now activate strategic bombing. Once activated, it cancel any possible attack on land units
- (General) Fixed game crash when playing cards whose effect is not applied immediately (e.g. "Threats on Cairo" in scenario Missouri 1861)
- (Cards) Improved card behaviour
- (Cards) Fixed issue with unit prices modified by cards, where prices could become negative and players could win money by buying those units
- (Cards) Fixed issue where some stack movements ordered by a card were not executed (i.e. 'Capture of Camp Jackson Card' in Missouri 1861)
- (Battle) Fixed rare issue where an attacker that lost a battle would stay in the battle Region
- (Battle) Fixed bug in 3+ players scenarios where a battle opposing 2 players different from the current player could be launched
- (Battle) Fixed game crash after some battles ending with a leader being wounded
- (Battle) Fixed bug where the game would freeze at the end of battle, after a leader was wounded
- (Battle) Fixed a bug where overruning an enemy stack in a region that was already in battle due to an aerial attack would result in the region still being considered in battle whereas no enemy unit remained
- (AI) Fixed crash when AI tried to compute moves while it has no more units to control

May 10th 2017 - Today's Fix

VERSION: WAW 1.170510a
DATE: 10/05/2017

*** IMPROVEMENTS ***

- (Cards) When the AI has to select opponent cards to discard, the button to validate its choice is now auto-activated if "Auto AI Actions" is checked in the game options
- (General) The Game now does an auto-save at the start of each turn played by the AI. Previously, there was no auto-save at all during AI turns.
- (UI) PhaseScreenTitle has a new public parameter to set the delay before the title begins to fade out, delayBeforeEndAnim
- (UI) The version of the game is now displayed in the Credits window.
- (Game Phases) The Aerial Return Phase does not display a summary window anymore
- (Battle) Removed some battle phase titles et decreased the display time of others to accelerate the pace of Battles
- (Battle) Slightly decreased chances that a leader is killed in batlle

*** FIXES ***

- (Cards) Fixed an issue where badly initialized cards could be displayed when a card with effect to discard opponents cards was played
- (Achievement) Fixed achievement Rommel not being unlocked
- (Achievement) Fixed achievement Sniper not being unlocked
- (Achievement) Fixed achievement Serial Killer not being unlocked
- (Achievement) Fixed achievement Executioner not being unlocked
- (Achievement) Fixed achievement Assassin not being unlocked
- (Achievement) Fixed achievement Headsman not being unlocked
- (Achievement) Fixed achievement Nemesisnot being unlocked
- (General) Fixed bug in detection of victory conditions
- (General) Fixed issue where the looser side was not displayed in the End Game window
- (Save/Load) Fixed bug where units previously unloaded from another unit would still be loaded in it after loading a saved game
- (Texts): typos fixed in most English versions, thanls to customers' reports