Unfortunatelly we have to inform you that all Warside game servers will be closed December 1st, 2017. All in-game purchases will be disabled shortly, but you still will be able to play till the end of November.
We thank everyone who stayed with us all these years and supported the game on different stages.
Wish you lots of new experiences and more great games!
Development report: October 4th 2015
Hello,
Last few months weren't easy for the team - the financial crisis has finally reached us, and development's pace significantly decreased, we had to revise some goals and create a new plan.
At the moment our main goal is to reach the payback point. So, first of all, we were forced to cut budgets and throw the rest of our resources to the highest priority tasks.
Matchmaking System.
Matchmaking system is one of these priorities, as new players have difficulties finding battle and understanding the queue mechanics.
For more experienced players we also want to give more control over the battle settings, so they could create battles with the settings on their taste and exclude elements of gameplay they don't like.
Development of room mechanics is almost complete, and also user interface layouts are ready. We are planning to start working on the interface, but it will take some time, because room mechanics is one of the most important in the game and requires highly-detailed and polished interface.
Feedback in battle.
We are finishing to work on the new character health bars, which will allow to distinguish more faster and more intuitively between allies and enemies in the heat of battle. This is not the only innovation about feedback in battle, which we have in our plans. Also, we have an impressive list of medium and small additional tasks that are intended to give to the player a better sense of control his character, shooting and hitting the enemies.
Also we plan to take a look into the animation system. Many actions in the game (for example, changing weapons or using skills) do not have animations and effects at all, which complicates the understanding of what is happening. We also had a lot of feedbacks about "clumsy” or “floaty” characters, which is caused mostly by drawbacks of animation blending system. This task is one of the most complex and ambitious, so it will take considerable time to implement it. We are calculating estimates for it still.
Motivation system.
I think many players during the leveling and also on top levels encountered the absence of any short-term goals. There is always a global goal of achieving the maximum level or collecting the best equipment in the game. But it is distant and so - weakly motivating. Partly to ensure goals, which are closer and more motivating, we added achievements, but its obtaining doesn't giving to player any significant profit, so it is a weak motivator too.
We are planning to rework the achievement system a little, so that achievements obtaining become a realistic mid-term goal on each stage, also it will provide significant profit to the player and will have an influence on gameplay. In addition, we are planning to take a look into the equipment system. We have plans to add additional passive bonuses to rare equipment, providing a difference and a stronger motivation to use it rather than to stick to a cheaper version.
Those are our main direction,in which we are planning to develop the project in the near future. I know that many players would like to see some new major features such as galaxy, clan wars, level-cap increase and other wonderful things. However, at this stage we need to focus on those tasks, that will attract more players into the game and create a stable base community. After that we'll be able to develop the project further and implement the rest of your wishes.
We'll divide the implementation of these tasks into large updates and will also add some PR and marketing activities with the release of each, which will provide a small influx of new players. It will allow us to understand whether we are moving in the right way, and adjust our plans.
Thank you for staying with us and see you in battle!
Development update August 5th 2015
Hello everyone!
Below we will tell you about upcoming features, we are working on at the moment, and what else you will see in the near future in Warside.
Room system.
We are working to add a room/server system, which includes both automatic and manual selection of the server. Players can also create their own rooms and configurate its settings.
Automatic selection uses the following rules:
Chooses a room, where battle has not yet started (or has recently started);
Chooses a room with a personal preference (they must not conflict with the settings of the room);
Check mark “Room start", that creates new room using settings, is selected;
If player is eligible for several rooms, there are the following priorities: a room with an acceptable latency> room for character level > room where there are more players > room where player can "help" to balance the battle.
Also, player can choose a suitable room from the list, but with a mandatory restriction of plus-minus 1 tier for PvP battles.
New health and armor bar.
By common player demands and to improve the distinction of "friend or foe" we completely rework health and armor bar. Now, all friendly players will have green color of their HP, and enemy players - red color, which should increase the responsiveness of identification. Also, HP-bars will be slightly different with its shape, that make a difference more intuitive.
PvE-map, "Siege" mode: Abandoned highway.
We’ll add a new map for "Siege" mode - Abandoned highway. We will also make an event to support the launch of the new arena.
By the order from the Monos Mafia clans, you are to mine hypervitalat - a rare and precious resource from the biomass covering the surface of the Arena district. Militants of Greenberg Lab will try to stop you. Protect your mining plants and don’t let the enemy to disrupt your plans.
Get ready for battle!
PvE-map, "Mission" mode: Castle Alba.
In this new mission you have to fight on the planet Eden in the Castle Alba, which is owned by the ex-general of Empire (now - rebellious baron).
Compared with the previous mission - Eliza-66 - this map has a gigantic and typical classical Eden style - monumental architecture and a large number of different details of the interior.
All important battles in the Castle are held in solemn decorations: a huge bridge over the gorge, grand hall, and the final battle will occur at sunset in a small room, which is held by atlantes.
Cooperate with your teammates and defeat the baron and his minions in this new and awesome mission.
There are also some other tweaks, upgrades changes and fixes we are currently working on. Thank you for you support and see you in game.
Update 2.1.4 - Craft
Hello everyone!
Its been awhile since we posted last announcement. We apologise for this temporary silence. We have been very busy finishing the update and attending some conferences with our game.
We have finally released a new patch 2.1.4 – it is a big update, which includes many fixes, changes and, of course, a new mechanics - craft!
Now you can craft anything you want: weapon, armor, implants. You can use recipes for crafting, but sometimes you should ask for help in the underground workshop – it is a new building on the planet, where you can craft something without recipes, but always have a chance to fail. Disassembling items to shards can also be performed in this workshop.
Here is a guide that will cover the basics of craft
Also, you can craft a legendary weapon of each class and have an advantage in battles. It takes a lot of different resources and time, but the result is great: friends will envy you, and enemies will try to avoid.
Here is the legendray crafting guide
Summary of changes:
Craft
Added crafting by recipe;
Added crafting in the underground workshop;
Added disassembling the items to shards ;
Added creation of legendary weapon;
Added recipes for crafting;
Added the underground workshop;
Added crafting boosters that increase the chance of successful craft;
Added "Joker", which can replace any item (from 1 to 3 items) during the craft in the underground workshop;
Added shards with various rarity, obtained after items’ disassembling, using for crafting by recipe;
Added converting the shards to another one with more rare quality;
Added old empire containers, containing recipes, boosters, jokers and rare resource for crafting;
Added old empire decoders, which used to open old empire containers;
In Premium shop you can purchase old empire decoders, also you can receive it for every 100k experience.
New section of the market
Added section with recipes for crafting;
Added section with components for crafting;
Added section with premium items: style, boosters and services. Now they can be sold on the market and given to other players.
Votekick system
Added a votekick system - game chat command "/kick [player_name]. If any player will be complained, you could see a message in chat. If several players (3 people) will complain to the other player, this player will be kicked from the battle without a possibility of returning.
If player will go AFK for more than 2 minutes, it will be thrown out of the battle.
Kicking out of the battle is regarded as a voluntary exit from the match.
PVP training
Added PVP training for newbies in Warside - a special version of team deathmatch. Always turn on as the first battle for new players when you press "To battle". It is shortened to 5 minutes version of the classic team deathmatch with an average walkthrough time in 3 minutes, and with presence of very weak bots. After completion of this training, player will receive guaranteed 2nd level and a bronze chest, regardless of its success in the match.
Countdown timer
Changed the countdown timer in the beginning of battle - now it stops when all players have joined, and the battle begins immediately thereafter. Also, the timer starts counting after the first spawn of any player, but it lasts no more than 1 minute, even if someone hasn't loaded.
Redesigned inventory interface
Removed buttons for sorting, highlighting items from battle kit and background of ammo backing;
Unavailable items are highlighted with red color now;
Added bar with gold in the market's and shop's windows;
Moved slots for implants up to the gadgets;
Aligned battle kit's window with buttons of scrolling;
Now weapon becomes transparent if it is in battle kit;
Button "Overflow" is now more pronounced in case of.
Match-making system
Fixed balance in PVP battles: now bots will be thrown to the team with the less quantity of players;
Now if player will be in queue longer than 3 iterations of timer, system will create a personal battle for this player with bots;
System will throw pairs of players, if there will be free player slots during battle with bots;
Now if someone in party will refuse to go to battle, noone from this party could enter in it, re-enter to battle should be perform by party leader.
Fixes in AI of bots
Fixed a bug with behavior of bots, when they stood and did nothing, if the priority target wasn't in fire-range;
Fixed bug with bots where they sat down and waited,while rooting by the trap;
Fixed bug , when bots began to walk from side to side, without stopping of shooting, if their target was in the air at this moment;
Fixed bug with suicide spiders where their perk of suicide didn’t work properly;
Fixed bug where first boss on Eliza didn’t react after being in trap;
Fixed bug when bots continued to react to dead players.
Improved user interface
New login screen;
Changed mapping of experience, money and loot at the end of the match - now it will be shown what player could receive with Veteran bonus;
Added button to get Veteran status on the statistics screen after battle;
Added mapping of boosters on the statistics screen after battle - now there will be an arrow near money, experience and loot, depending on which booster has been activated.
Fixed bugs and errors
Fixed bug where your range weapon worked as melee;
Fixed bug where game hung, while TAB button is pressed on the statistics screen after battle;
Fixed bug where members of one party could be in different teams in battle;
Fixed bug with statistics window in battle;
Fixed bug where game crashed, when you fast switching between characters ;
Fixed bug where you had disconnect from server, while searching characters with special symbols in their name;
Fixed bug with queue in PVE missions;
Fixed bug with XP bar in the window at the end of battle;
Fixed bug where you could have error message “wrong state planet”, while declining a battle;
Changed stats of white skull 4th tier - it was better than violet skull 3rd tier;
Fixed bug with alternative button for reloading weapon;
Fixed bug with achievement "Stand your ground II", it shows correctly now.
Miscellaneous
Changed game icon;
Increased the necessary minimal quantity of players to play on big maps;
”Siege” mode now require at least 4 players;
Improved the collision system between players;
Added spawn points after room with lasers on Eliza mission;
Achievements “Seriously?” and “Persistent” are simplified;
Added new effects for mine;
Added chance of proc to "TitanXV" tooltip;
Added chance of explosion to Hellfire skill.
Guide contest "Knowledge is power"
So you have mastered your class and want to share your experience with newbies? Or maybe you have found an unusual way to distribute your skills and began to threaten the battlefield? Well, or you've been in hundreds of fights and know how to be victorious in the most difficult situations?
Awesome! Specially for you we are launching a contest for the best character class guide. And if you are already a master of your class, half of the job is already done and the only thing left to do is to write a guide for the character class and put it in the "Guides" tab in Steam. (link)
Top five will receive 250 gold as a reward.
Guide MUST contain the following things:
1. The name of the class.
2. Its Pros and Cons.
3. Aspects of movement type.
4. The development of class(what talents is better to put in; weapons and gadgets to choose, what armor is better to buy and at what level, and so on). It can be in the form of builds.
5. Strategy and Tactics (how to use the class effectively in PvP and PVE, depending on the type of map and the mode, etc.)
Your guide will look much more interesting if you’ll add explanatory screenshots or videos.
Recommendations:
1. Do not ignore general description of the game mechanics - it will help newbies as much as specific information.
2. Make sure that you point out all the main features for the described class. You may want to show guide to friend and ask if everything is clear.
3. You can place only one guide about your class, but you can describe several styles of play.
4. If you will use special terms, add the dictionary.
5. Arrange the guide so that its structure is clear to everyone.
Only one guide from every player enters the contest. You can post your works in the period May 28 - June 18. The contest results will be announced at June 22, 2015.
Good luck!
P.S. Do not forget to make a retweet and you'll have a chance to receive a unique customization Tesla. All information you can read here. (link)
P.S.S. Also, we are recruiting team of moderators for the game chat. Check this topic, if you are interested. (link)
Development Update May 19th 2015
Hi everyone!
Two weeks have already passed since the Warside Early Access launch. There were some problems at the start, therefore many of you have faced some bugs and crushes, we are sorry for all the inconveniences! The majority of the most annoying bugs has been already fixed, however we continue working on the Warside’s stability and optimization improvement. Thank you for your patience!
To show our appreciation for your patience and support we will send a pack of 24-hours boosters to all the players who have tried Warside since the release on May 5th till this moment. The boosters let you compensate time we needed earlier to fix the major and important issues in Warside. You can check out the complete patch note below.
We keep working on the game improvement and our main priority for now is to fix bugs and improve core gameplay. Since we had a lot complaints about physical collision issues, this week we are going to start internal tests of gameplay without collisions with enemies. Also the crafting system is almost ready and will appear in the game in the next update. New PvE arenas for both Dungeon and Siege modes are in development and nearing completion.
Have a good time in Warside!
Summary of changes in the latest hotfixes:
Fixed a bug where training ending could take up to several minutes.
Fixed long battle results calculation issue.
Changed some settings for PhysX installer
Fixed some PhysX instalation issues
Added resoultion check on launch to avoid Ogre crashes. Now the game will start with appropriate resolution instead of crashing.
Added server-side fix that should reduce ammount of disconnects from server
Added auto crash-reporting system that will help us find and eliminate the causes of crashes.
Fixed an issue that could cause server to crash
Slightly decreased health and armor for level 1-5 characters
Fixed several localization issues.
Fixed client crash when inviting to a clan
Fixed drones bullet representatnion on Bilskirnir
Fixed respawn counters on base Elize-66
Fixed droids that sometimes get stuck in their spawners on base Elize-66
Fixed an issue that cause the queue to break down. That could cause long battle waiting time.
Fixed an issue that caused bots appear without textures sometimes
Rebalanced first boss encounter on Elize Easy, DPS is lowered and snipers removed
Flying drones now have longer idle times, making them easier to kill.
Warside launches on Steam today at 8:00 am (PDT)!
Hello everyone!
Today, at 8:00 am (PDT) Warside launches on Steam!
We have completed huge amount of work during last three weeks! The English localization of Warside is complete, so you can finally enjoy the game!
Warside is a free-2-play game, so you can play it on Early Access for free as well. If you like the game you can support further development of Warside by buying one of the founder packs that include lifetime bonuses for supporters.
Packs differ in contents and prices from Digital Edition (9.99$) that includes base pack of lifetime bonuses, customization hat and 100 gold to spend in in-game premium shop to Collectors Edition (64.99$) that offers a choice of different boosters, 5000 gold to spend in premium shop, 3 unique customizations, digital OST and artbook with more than 230 pages of concept art and development diaries.
We hope you'll have a great time in Warside: prove your superiority in PvP-mode or enjoy hot battles with your team in PVE-missions, create unique character builds and craft a powerful legendary weapon, become a grim reaper of battlefield or a tactical master.
Feel free to ask any questions and leave a feedback on Steam Community Hub and our forum.
Good luck and stay tuned!
The Early Access date is revealed!
Hi everyone!
Earlier this week we promised to post the exact release date of Warside and now we want to name it. We have estimated the amount of work, gathered all our energy and prepared for the last push to launch Warside on Steam.
Early Access starts on May 5th!
We are really inspired now. There is still a great amount of work left to do, but we will do our best to give you Warside in its best shape by May 5th. Nevertheless, that still will be Early Access, so we may not find and fix all the bugs in time. It would be great if you send us bugreports via the ingame form whenever you find any (even minor) bugs. It will also help us to fix all the drawbacks as soon as possible.
Thank you all so much for being with us and see you on May 5th!
Development Update 6 Apr. 2015
Hi everyone!
It has been a month since the last update, so it is time to tell you more about our progress.
Active skills successfuly passed inhouse test and are launched on russian Open Beta Test server. They function correctly and now we’re working to balance them. Our goal is to make different and interesting skills on each weapon. Some skills are efficient in solo-play and some of them will be more useful if you play with a team. We want to make a system where you will be able to choose any skills and weapons comfortable for your play style.
As the weapon skills, attachments were launced on russian beta test server. There are 4 atachment slots in every weapon. The first is used by attachments that add alternative fire mode. The second is used for attachments that slightly changes main weapon stats, so here you will need to choose if you want to increase output damage or fire rate, lower reload time or extend clip size. The third atachment affects utility stats such as weight and weapon range. And the last one is used bullet customization.
Craft system is still not yet complete, but will go into testing really soon. Nevertheless, craft isn’t high priority task for us - we’ll try to finish it before the release, but we won’t delay the release date to finish it, in this case we’ll add craft in the nearest updates.
Three quaters of localization are done, there are a few pieces of work left to do. As most of the task are complete we are now ready to send the last batch of text to the localization studio for translation. So it will surely be ready by the release date.
As you can see, the majority of tasks are complete, but we want to fix even more bugs to give you the best experience in Warside. That’s why we need some more time to name the release date. Nevertheless, now we can estimate the amount of work and we can tell you for sure, that by the end of this week we will post the exact date when you will be able to play Warside. You just need a little more patience to see Warside launched on Steam. Thank you for staying with us, we are doing our best to launch Warside on Steam as soon as possible.
Stay tuned!
Development Update 4 Mar. 2015
We continue to work overtime to launch Warside on Steam Early Access as soon as possible. During this shortest month in the year, we have made the majority of the planned tasks to get Warside launched in the nearest future. Unfortunately, we’re still not ready to name the exact release date. But hopefully we will announce it in a few weeks, we just want to make sure we will be able to finish all scheduled tasks in time.
Anyway, here is what we have already done and what is left to do.
Battle bots are customized and balanced according to levels. They were slaughtering helpless testers so we had to add them miss-rate setting.
Equipment break and repair system is added to the game and economically balanced. On the early levels you will probably not notice it at all. On the higher levels you will have to repair your gear once in a few battles but selling unused drop should more that cover the expense.
In-game achievements were reworked according to new class system, localized and added to the game. We have introduced a number of training achievements that will help players understand basic mechanics and will provide decent gear for early levels.
Attachments are created and balanced, we add them to the test server next week.
We decided to make the Collector’s Edition of Warside with the unique customization, digital soundtrack, artbook and some other cool stuff. All of this is now ready except for artbook, which is halfway done and already looks gorgeous.
We have finished new PvP battle-arena called "Beta Sector".
Localization continues. We are constantly adding new descriptions and tips and translate them. We will have to do final spell-check before launch, but that will not take long.
Last month we did not have time to take a good look on the craft system. But this week we have finally started some major supporting tasks.
Active weapon skills also did not make to the in-progress task list in February. We have also started to work on them this week.
Steam Trading Cards. It will be done right after we complete the artbook. We have lots of great art, that we can rework into Trading Cards.
Steam achievements. As the achievements are finished, we are ready to start their integration on Steam.
We still have some integration tasks to complete such as Steam-wallet and account syncronization.
Apart from those tasks, that are crucial for launch on Steam, we have also started to work on new content. Two new PvE arenas are currently in development.
New dungeon "Castle Alba" is located on New Empire’s territory, it features all classical majestic imperial architecture, flying mini-boss, lots of new encounters and more.
The second is an Abandoned Highway on planet Monos, where local mafia clans will try to gather some precious resources in a hazardous environment. It is a Siege mode arena, so your goal will be to defend them.
We will try to finish both arenas before launch on Steam, however we will not postpone the release if they are not complete in time. In that case we will just add them soon after release.
That’s all we can tell you for now. We will keep you informed about the release date and other news, stay tuned!