Hey guys so a little something to pass the time, I'm announcing the Warsim Community Competition.
HOW IT WORKS
Initially I will announce a subject of the competition, this will be an area of content for Warsim such as Human Names, Tavern Dialogues, Quest items, Name Suffixes, Troll Names and so on.
The competition will be put out on Warsim's reddit, discord, and steam communities, the best answer(s) each day will be awareded a choice of one of three steam keys.
And if the winner replies within the same day they can also choose the next days topic from a choice of three.
* You can submit as many times as you want, the more ideas the better! * If you win you can still keep entering any of the future competitions. * I'll try to add as many of the submissions to the game as possible as long as they fit. * You can use generators/tools for names, anything you want, as long as it sounds like it could be an orc name I'm good!
TODAYS TOPIC: ORC NAMES
Come up with the best Orc names you can and submit them as comments on this thread!
The prize pool is (a choice of one of the following):
For reference these are all of the current Orc names in the game!
Burgz
Orkaz
Kraskuul
Batuul
Brugak
Burzek
Burzak
Kurkaz
Kurtuul
Oraga
Bogrik
Agronak
Batul
Brugo
Bogrum
Borba
Borbo
Bugak
Brumph
Burz
Mug
Mor
Orag
Orok
Krognak
Kurz
Puiltag
Kurdan
Kulgha
Vrikdarok
Feldgulg
Rakgu
Karthurg
Guthakug
Slaugh
Rugbu
Yasl
Yadbmar
Mogrha
Malog
Mahrum
Gratrag
Gordan
Maknarz
Umurolg
Azuhel
Lorbuk
Lorbuul
Rogzum
Uzulha
Muzharz
Snagul
Snat
Zurghed
Vrigka
Zorguul
Zorghul
Relan
Gorgul
Gorguul
Gorghul
Krosh
Karosh
Kurgul
Gotnzok
Hugagug
Inkathurg
Grommok
Vitgut
Kabugbu
Frug
Targigoth
Yurik
Yurghuul
Yurghul
Ozzig
Azogg
Boldog
Bolg
Lug
Orcobal
Grishnakh
Snaga
Ugluk
Snaghul
Yurnakh
Snagnahk
Lughul
Gromnak
Drobol
Rhatrag
Bakk
Murzug
Gruzlok
Grizlok
Bago
Azuush
Kronarz
Murzad
Kurglak
Grulmok
Ghorgrol
Moghakh
Uzul
Gu-bad
Urku
Urk
Lurzkash
Dogah
Dusharg
Nazorz
Gimbrok
Grimhed
Snarlharog
Bol-bra
Shag'rog
Gargarthak
Grimeg
O-rok
Bolg'rog
Nazgolthul
Olgthugmur
U-nosh
Kashthullúrtz
Duzelbolg
Lugmaugul
Uthosta
Kargzuva
Drog-bug
Bravazog
Orz-naz
Gorkilthugdrak
Ongbag
Nergul
Roshbolgduz
Kargnazbru
Bradraggar
Gimgrigrunt
Mur'orc
Uork
Gol-nazg
Co-uf
Har'lug
Garbal'gor
Drakahork
Brubeichakrogg
Tegimbgultul
Ukashva
Brabadah
Bolck-zhul
Bei'duz
Grimarggim
Bruu
Durgar
Uunagzu
Grimnazg
Bolcknaguz
Bad'bruk
Hrish'grunt
Gash'dakh
Balbololg
Terad-uf
Raddraggar
Gornerlu
Prukzudish
Skabkrimlik
Nagbadbeiog
Thuggri
Thugdahk
Bur'kil
Uroshrongdu
Skabdugash
Ugagluk
Grimorklik
Glugnackuf
Urk'bei
Gimbtriggradorc
Gardragar
Gamegco
Dalongnosh
Du'ronglug
Bolga-zug
Orzunargo
Ugrimorklug
Jutulzockbolg
Uprukarog
Gorbalcorcelka
Kilgorgorliklurz
Gorthulmaugey
Baagrumlagglug
Drak'daharg
Buck'gar
Kashbalchedorz
Likmurzchak
Nákhthokgeybal
Lubagzugco
Thok-dushgrat
Shur-snarlbolck
An Update On Warsim Development
Hey everyone,
So while working on the choose your origin update my pc has started having some issues. I'm currently in the process of trying to get it sorted but It might take a little while.
I'm still commited to working on the game and honestly it feels weird to not be working on the thing constantly but for now my ability to code will be limited.
Will be back to normal soon enough hopefully but in the meanwhile I've still got a few ideas and plans as well as something exciting to announce tomorrow.
Thank you all for your continued support, it's been invaluable so far and I'm really excited for the future of Warsim!
Cheers
Huw
Ps. Hope everyone is staying safe and healthy through all this covid stuff!
Warsim 0.7.9.9 (Choose Your Origin Update, 40 Features)
CHOOSE YOUR ORIGIN SYSTEM (12 features)
So for the longest time unless you played a custom game your origin was completely random. Random is fun, but sometimes you don't want to be shoehorned into being a demonic servant, or a bandit overlord right out of the gate. Now the system has been expanded and you can still choose randomness in the way of the new FATE option, but otherwise you're welcome to choose an origin that suits you and your desired playthrough a little better. I've also added a few differences in some of the options so even choosing the same origin twice might give you variation.
* Added new screen when starting a new game where you can choose your game origin * Added ability to choose fate (get a random origin) * Added new origin 'pulled sword from stone' (+5 public opinion) * Added new origin 'Village elder last in line gets the throne after the rest died in disaster' (Arena is destroyed, -public op) * Added rare chance that the disaster kills off old croll and gives you a random new diplomat * Added rare chance that the disaster kills off ghoryn pikener and gives you a random new general * Added new origin 'Slave army conquest' (-public opinion, start with slaver fort, start with slave army, mass desertion of normal army) * Added rare chance that the slaver fort is destroyed during the conquest and you don't start with it * Added new origin 'Winner of a tournament of strength' (+opinion, start with two strong champions) * Added new origin 'It's a long story' (+public opinion, +new item in throne room, +some gold) * Added rare chance the the 'long story' has an extra part where you gain a strong champion called 'Omer the Friend' * Removed origin select screen from custom games
MERMEN MADNESS (4.3 Billion features)
Was messing around with the mermen faces and added a new eye type with a lot of variants, combined with all other possible parts of mermen faces there are now twice as many possible which has added over 4 billion new faces that can be generated... you know for all the folk who got bored of the first 4 billion of them.
* Added new eye type to Mermen/Triton faces * Created a total of 4346939520 (4.3 Billion) new Mermen/Triton faces (8.6 billion total faces now)
MAGIC FARM IMPROVEMENTS (6 features)
Thanks to a suggestion by u/TimSEsq the magic farm has been reworked to make more sense!
* Reworked Magic farm to give barrels worth of Bluetrii instead of singles (credit u/TimSEsq) * Reduced barrels to 25 fruit per barrel * Fixed Magic farm gramamr bug * Added new screen for looking at buying fruit * Added new screen for successfully buying fruit * Added new screen for failing to buy fruit
BUGFIXES (13 features)
Pretty much all of these bugs were reported by you guys so thanks!
* Fixed the land is your text bug (credit u/DrakoGFX) * Fixed issue with showing -25 gold charge for entering owned scorpion pit (credit u/Mr_Choke) * Fixed Scorpion betting max being increased when you enter owned pit (credit u/Mr_Choke) * Fixed adventuers quarter tavern mages quarter dialogue (credit u/Mr_Choke) * Fixed paying for mystery slaver cuts of theme music bug (credit u/theGamingDictator) * Fixed incorrect text saying cost of fight in owned arena will need to be paid by you too (credit u/OddAndQuirkyUserName) * Fixed Darkdale champion market not refreshing with any new champions (credit Walker) * Fixed you you text bug in refugee kingdom screen (credit u/DrakoGFX) * Fixed missing space bug in refugee kingdom menu (credit u/DrakoGFX) * Fixed taxes and subsidies title error (credit VineFynn) * Fixed grammar bugs in rebellion text * Fixed 6 text bugs in Skull sign building in Artifact market (credit Mata) * Fixed metallic text bug in skull sign building in Artifact market (credit Mata)
EVERYTHING ELSE (7 features)
A few uncatagorisable features added including my favourite, the ability to capture those Oooh snakes you find while exploring the south!
* Added yearly tribute indicator to mystery slaver * Added the ability to capture wild Oooh snakes found in the south for your monster pit if you have available slot (credit Xenoyaut) * Added dead kingdom music to Ancient plague game over screen * Added new graphic to ancient plague game over screen * Reworked text and formatting for ancient plague game over screen * Added new patron to Gro'Loks stump (thank you so much!) * Added rent text showing up in scorp pit when you own scorpion pit (credit Dark)
SCREENSHOTS
The new origin choice screen
Some new mermen
Warsim Price Change Announcement
Hello everyone,
Just announcing that after 4 years of development and the 100+ updates on steam early access I am going to be increasing the price of Warsim on steam from $4.99 to $7.99 as of next month.
I'm always weary of pricing it to the point where it will exclude people who might genuinely want to play but I'm surviving almost entirely on a mix of Warsim and some savings at the moment and the difference in price really will make a difference for me.
I think when I first put the game on steam I didn't think much of it and wasn't sure if people would give it a chance but now after all this time and effort I know the game is worth it!
But regardless it will still be in seasonal steam sales and things so it will be possible to find it for less and it is still currently on 35% sale at it's current lower price :)
Happy to answer any questions and hear your thoughts!
Cheers
Huw
Warsim 0.7.9.8 (Another Batch Of Darkdale Fixes And Additions, 53 Features)
Hey everyone,
So as we approach Warsim 0.8 I've been finishing up fixed and adding stuff to Darkdale and the rest of the game. Next two updates will take me a bit more time but I'm excited!
DARKDALE THE VASSAL STATE (6 features)
When a new game starts Darkdales leadership is randomly generated, there's a 1 in 6 chance they will spawn as your vassal and the city will be loyal to you, in this eventuality there is now a screen explaining that and automatically unlocking the region leading up to darkdale and the region Darkdale is in so that you can instantly access it.
* Fixed chance of darkdale loading up as vassal state * Added special screen for Darkdale becomming your vassal at game start (credit VineFynn) * Added Darkdale vassal start unlocks Denland and Songwood in exploration * Added alt vassal screen for if you have started game with full unlocked exploration * Made it twice as rare to get Darkdale as a vassal immediately in normal mode (credit u/TheGamingDictator) * Made it impossible to get Darkdale as a vassal in hard mode and beyond (credit u/TheGamingDictator)
EXTRA PARTY EVENTS (9 features)
Another pack of events that can happen at Nairo's parties to make it feel like repetetive!
* Added ability to intervine in guard breakup of party if you are king of darkdale (3 responses) * Added guards scarper away then partygoer cheers outcome * Added guards nod and leave outcome * Added guards close party outcome * Added Kaff pickpocketing random party event * Added Nerrad stops Kaff pickpocketing random party event * Added hiccuping drunk are you the ruler of YOURKINGDOM party event * Added you look like the ruler of YOURKINGDOM party event * Added man recognises you and bows party event
MUSHROOMS (8 features)
The mushroom trip screens were pretty lacking now they're fixed up and there's a few more of them!
* Fixed all mushroom trip text spacing bugs * Fixed all mushroom trip text colour bugs * Fixed pause bug with animated face trip screen * Added word vibrations trip event * Added imaginary riches trip event * Added rolling floor trip event * Added prebirth existence trip event * Added what am I trip event
BUGFIXES (25 features)
A lot of bugs fixed from both reports and playtesting, thanks for the help guys!
* Fixed Kaff shop options bug (Credit Germpot and u/thebestroll) * Fixed Kaff gives hands you text bug * Fixed issue with asking for troop support from ally/vassal typo * Fixed no indicator of relation loss when requesting troops from ally/vassal * Fixed 3 text errors in head diplomat what I do question * Fixed deserter joining screen text showing your current soldier and knight figures instead of how many are joining you * Fixed no gold taken from slapping goblin * Fixed no gold loss indicator of slapping goblin * Fixed nerrad party story text bug * Fixed Nairo draws on Flobert even if Nairo is passed out * Fixed Nerrad passing out event freezes game * Fixed myck eye question text bug (credit Steve Killbane) * Fixed oldest tree goblin stone text bug (credit Steve Killbane) * Fixed goblin stone text bug (credit Steve Killbane) * Fixed Eloc text bug * Fixed hireable prisoners removed from game bug * Fixed not able to see your current gold when speaking to silver tongue in throne room * Fixed text bug with silver tongue in throne room * Fixed troop non-direct troop screen only shown if there are troops relevant to it * Fixed missing linesplit when destroying musicians guild * Fixed Darkdale ruled by you only shows your flag on their walls on main screen but not in any district * Fixed Nairos intro text hair miscolouration * Fixed Blackbank 1 gold deposit duplication bug (credit Snaith) * Fixed incorrect text when getting error screen with kingdom name * Fixed names with sir title appearing when rolling a random name for your character
EVERYTHING ELSE (5 features)
A couple of things I couldn't fit in the other categories!
* Added new screens for setting up trade and cancelling trade with Smallhaven * Reworked diplomats what I do section of dialogue * Added text showing how many chances to ask people to join you in the blackmarket you have * Added tags next to owned real estate in Darkdale now * Updated Darkdale blocked from entering screen to mention their king
Warsim 0.7.9.7 (Darkdale Fixes And Additions, 26 Features)
Hey everyone,
So I tested the Darkdale update this morning but found a few bugs including a game-breaking one, I did try to test it throughout the week but I guess I missed some. This patch fixes those but I thought I'd better also code some new content cause an update of just bugfixes is boring!
SELF-FUNDED NAIRO PARTY (5 features)
So Nairo's parties are great but they happen rarely, now if you're so inclined you can fund them yourself and have them happen whenever!
* Added ability to ask Nairo about hosting a party if one isn't already being hosted * Added ability to buy 500 mugs of ale for the party * Added ability to buy 1000 mugs of ale for the party * Added ability to buy 1500 mugs of ale for the party * Added special party event thanking you for paying for the event
KAFF'S LEGITIMATE GOODS (5 features)
Keep your eye on your coinpurse because there's a new merchant in town and her goods are questionable at best!
* Added new location in the Darkdale market district 'Kaff's legitimate goods' * Added ability to buy 'genuine lich dust' for 10 gold * Added ability to buy a fools gold coin for 1 gold * Added ability to buy an immortality potion for 25 gold * Added 8 dialogues with Kaff
NEW DARKDALE DIALOGUES (4 features)
Beefed up each area of the city with a few more things people say!
* Added 5 new Darkdale guard dialogues * Added 5 new Darkdale tavern dialogues * Added 5 new cat tavern dialogues * Added 5 new gilded crescent dialogues
BUGFIXES (12 features)
Quite a few bugs here including one game-breaking issue with the temple of Ha'Hah, all fixed now!
* Fixed Flobert Myck encounter despite Flobert being passed out * Fixed 'could have said it better myself' text bug * Fixed 'these a strong' text bug * Fixed Krut peace payment gold bug * Fixed Erak peace payment gold bug * Fixed gold shown as removed instead of added when paying goblin kingdoms for peace * Fixed text bug in peace event 'coin of fate' * Fixed duplicate intro text for Ha'Hah darkdale noble district * Fixed duplicate intro text for Bandit darkdale noble district * Fixed temple of Ha'Hah not allowing you to leave if it's already over * Fixed temple of Ha'Hah freezing upon entry * Fixed Nairo's den unenterable bug
SCREENSHOTS
Kaff's fools gold Setting up your own party
Warsim 0.7.9.6 (The Darkdale Update, 189 Features)
DARKDALE
So it's finally here! I've been working relentlessly on the Darkdale update for almost two weeks and I'm very happy with it. Darkdale is a city found in the second region of the west 'Songwood'. Darkdale is ruled by a king and is filled with all kinds of interesting characters and factions. There are three taverns, six buyable properties, and a ton of things to discover.
* Added dynamic text based on Darkdale's leader * Added dynamic darkdale tax income * Added chance Darkdale king is mercantile (extra tax) * Added chance Darkdale king is Isolationist (can't see him) * Added chance Darkdale king is normal * Added chance Darkdale king is a vassal of yours (lots of respect, can collapse the city, earn all tax income) * Added chance Darkdale king is a cultist * Added ability to attack and capture Darkdale * Added ability to destroy darkdale post capture * Added ability to choose a champion to rule Darkdale * Added ability to make a random local your vassal ruler of Darkdale
MARKET DISTRICT (27 features)
The market district is the hub of business for Darkdale, here you will find a brewery, two buyable properties, a pay-to-slap goblin, a bookwriter, a tavern, a market for buying stronger champions, and hireable foreign mercenaries.
* Added Darkdale Brewery * Added ability to speak to Brewmaster * Added ability to look at the brewing barrles * Added ability to ask brewer for a free drink (you get one unless you are darkdales ruler in which case you can have as many as you want) * Added Narmald the bookwriters house * Added ability to speak to Narmald * Added ability to read 'Tales of Grolok' book * Added ability to read unfinished book of Narmalds * Added foreign mercenary post * Added ability to hire foreign merc group * Added screen for empty foreign merc post * Added leafburner's guild * Added ability to speak to leafburner's officer * Added ability to speak to leafburner's guildsman (random dialogues) * Added room of hilarity to the guild (listen to jokes) * Added Darkdale tavern * Added ability to speak to Darkdale tavern's owner * Added ability to speak to Darkdale tavern's patrons * Added ability to play western sudden death in the tavern * Added buyable tavernside houses for 3500 gold * Added champion market (buy strong champions) * Added screen for empty champion market * Added ability to speak to the champion market seller * Added goblin slapping stall * Added ability to speak to goblin slap merchant * Added ability to speak to goblin at slap stall * Added buyable markets end estates for 20000 gold
NOBLE DISTRICT (23 features)
The noble district is the seat of the rich and powerful of Darkdale, here you will find the guards post, 2 buyable properties, an upperclass tavern, the treasury, the census office, the main fortress of Darkdale, and an order of noble knights.
* Added dynamic noble district introduction with guard commander * Added noble district guard post * Added ability to speak to commander of guards * Added ability to speak to a random guard (20 dialogues) * Added ability to ask about Darkdales garrison * Added buyable evernoble estates for 25000 gold * Added Darkdale city census office * Added ability to speak to office captain * Added ability to look at previous years tax income * Added ability to look at the darkdale population stats * Added ability to ask about the military * Added ability to check population growth stats * Added ability to check guard recruitment stats * Added buyable bronze shield estates for 12000 gold * Added lootable darkdale treasury * Added the gilded crescent tavern * Added the ability to buy ale in a gold mug brough on a red pillow * Added ability to speak to gilded crescent bartender * Added ability to speak to random locals (20 dialogues) * Added viewable gold plate to the tavern * Added knights of darkdale (an order who will join you if you have 100 public opinion) * Added Darkdale fortress (Dynamic based on darkdales king) * Added ability to speak to Darkdales king
FOLK DISTRICT (26 features)
The least lavish district but the one with the most hidden under the surface, the Folk district is home to number of interesting locations, a cat tavern, a society of jesters, and a number of colourful characters.
* Added ability to recruit peasants * Added temple to Ha'Hah that can occur if cult rules Darkdale * Added Jesters society * Added ability to speak to society master * Added ability to speak to a random member (15 dialogues) * Added laughing door * Added counting goblin * Added jester's class * Added chance of getting into secret society * Added secret society meeting event * Added Darkdale brawl hole * Added Darkdale brawl hole for Cultist ruled town * Added Darkdale brawl hole winners hireable if you rule the town * Added buyable Negon's hovels for 1500 gold * Added Darkdale Cat Tavern * Added ability to speak to Cat Tavern Owner * Added ability to speak to random patron at cat tavern * Added silver cat statue to Cat tavern * Added ability to pet a random cat in cat tavern (4 different cats) * Added ability to look at cat wall of fame * Added buyable Marketview estates for 15000 gold * Added Mystic Myck's hut * Added ability to speak to Mystic Myck (loads of dialogues) * Added Nairolfs den * Added ability to speak to Nairolf * Added ability to speak to Flobert
NAIRO'S PARTY (89 features)
One of the hardest parts of the update by far, Nairolf is a semi-wealthy man who lives in the folk district and ever so often throws giant parties for the locals. Tons of random events and encounters keep this one interesting and a must see!
* Added invite to Nairo's party encounter if you've met Nairo and a party is formed * Added entering Nairo's party without knowing them event * Added entering Nairo's party while knowing them event * Added random chance of party happening each year (1/3) * Added random size of ale cellar (350-1850 mugs of ale) * Added option to mingle with guests at party * Added option to look around at party * Added option to check the ale cellar * Added Nairo offers a drink encounter (2 outcomes) * Added Flobert mopping up some sick encounter * Added Nairo leaf tube encounter * Added Doodieman encounter * Added Flobert Gemshorn encounter * Added Myck response to Gemshorn if they're present at the party * Added wet sock encounter * Added Nairo and you have a drink together (2 outcomes) * Added Flobert is let off work encounter * Added Nairo how are you enjoying the party encounter (8 outcomes) * Added ability for Nairo to smash his window (permanently broken in game) * Added Nairo pass out event (if his drunk level is above 7) * Added Flobert pass out event (if his drunk level is above 4) * Added draft from the smashed window event * Added Nairo draws on Floberts passed out body event * Added followup on drawn on flobert * Added spilt drink encounter * Added second spilt drink encounter * Added third spilt drink encounter * Added fourth spilt drink encounter * Added flobert brings you a drink encounter (3 outcomes) * Added flobert sweeping smashed glass encounter * Added call for a toast encounter (3 outcomes) * Added ANOTHER TOAST encounter (3 outcomes) * Added smuggled lich dust encounter * Added flobert puke encounter * Added Myck arrival event * Added Myck talk with Flobert if flobert is working * Added Myck talk with Flobert if Flobert is off work * Added Myck ale refusal encounter * Added seeing stars drunk encounter * Added secret noble drunk encounter * Added one too many drunk encounter * Added You're not gerald drunk encounter * Added It is home time drunk encounter * Added Cure for hiccups drunk encounter * Added covered in vomit drunk encounter * Added spinning room drunk encounter * Added very drunk, drunk encounter * Added can't see anything drunk encounter * Added time for a drink encounter * Added backs away encounter * Added lich dust recomendation encounter * Added hangover report encounter * Added local mason encounter * Added drunk plans encounter * Added good people good life encounter * Added love the hosts encounter * Added local wood-carver encounter * Added nothing like a nairo party encounter * Added Myck and Flobert Halfling talk encounter * Added Myck house flood encounter * Added Myck roof elf encounter * Added Myck stolen crown encounter * Added Myck pirate queen encounter * Added Myck talking book encounter * Added Nairo invites you to try and extra strong ale (2 outcomes) * Added Nairo's favourite vase encounter * Added broken vase encounter * Added booze cellar leak encounter * Added spilage drinker encounter * Added Icewatch bard encounter * Added Cellar damage encounter * Added Flobert chugs 3 ales encounter * Added comedian encounter * Added Guard raid encounter (dynamic outcomes) * Added chance that Nerrad the commander and his guards join the party * Added Nerrad guard post robber encounter * Added Nerrad poop smearer encounter * Added Nerrad bush encounter * Added Nerrad living hay bale encounter * Added Nerrad Arm wrestle encounter * Added Nerrad and his guard brothers encounter * Added Nerrad chugs 5 ales encounter * Added Nerrad passes out encounter * Added Angry men fighting broken up by Nerrad encounter * Added Angry men fighting broken up by Nairo encounter * Added extra booze delivery encounter * Added invite to flo and nairo drink (2 outcomes) * Added Mushrooms with Nairo encounter (dynamic) * Added Stargazing encounter
BUGFIXES (8 features)
* Fixed 6 text bugs with cat throne room encounter * Fixed ability to access songwood graveyard once you've discovered darkdale bug * Fixed bandit peace rejection text bug * Fixed undead horde summon event text * Fixed issue with gamebreaking save file names * Fixed issue with gamebreaking title and kingdom names and gamestart * Fixed destroying love cult camp missing line and text bug * Fixed mad king face visible past ascii filter (credit mechaskyguardian)
EVERYTHING ELSE (5 features)
* Added scorpion pit is slightly cheaper if they are broke (credit Xenoyaut) * Gave burn cat in furnace a unique graphic * Made feeding cat always give +1 public opinion * Updated Gro'lok's stump with new patron (thanks a bunch!) * Made mad kings dead face have x's for eyes
SCREENSHOTS
The Market District
The Noble District
The Folk District
The Commander of the Darkdale Guard
Darkdale Cat Tavern
Party Problems
How's it going?
A drink, for me?
Oh my...
Warsim: The Realm of Discounts!
Hey Guys,
Still plugging away working on the Darkdale update but for any who are watching but don't have the game yet Warsim is now 35% off for 2 weeks. If you do have it but know anyone who might like to give it a go let them know!
With the global coronavirus pandemic on there's not been a better time to lock in and play some games.
Stay safe! Huw Millward (Solo developer of Warsim)
Darkdale Update - Coming Soon!
For those of you who don't know, Darkdale is a currently uncoded location in Songwood in the West. Currently if you try to enter nothing happens but it has been on the list of things to add for a long time.
Darkdale is a small city nestled in the woods and will include three districts that you can visit, those being:
* The Market District (Brewery, Bookwriter, Trade post, Leafburner guildhall, a tavern, 2 buyable properties, a champion hiring business and a goblin slapping stall) * The Noble District (Guardpost, 2 buyable properties, a tavern, the treasury, an order of knights, a barracks, the main fortress, and the city census office) * The Folk District (Peasant recruitment, jesters society, 2 buyable properties, a fight pit, a cat tavern, some local characters)
There's already lots coded but I'd say I'm about 20-30% of the way done. I estimate it could take maybe 1-3 weeks to complete depending on the complexity of some features but I'm excited to get it finished.
Warsim 0.7.9.5 (Titan's Skull Quest And More, 60 Features!)
Hey everyone, so this is a little something I worked on, on the weekend. This update includes a new questline where you can dismantle and profit from the Titan's Skull to the south; Improvements to the brawl pit and it's owner; A bit of a change to the end of turn battle screen which you will all notice once you play... hopefully it's an improvement! And a few tweaks, changes, and bugfixes everywhere else!
THE QUEST FOR THE TITAN'S SKULL (10 features)
It's possible to find a valuable fragment of a titan's skull as an item of random loot in game, there's also a giant titan's skull... some of you probably see where this is going. There's now a new quest that can be found in the Artifact market. If you succeed you'll notice the fragments finding there way everywhere!
* Added new character Hyruk the Moneygrubber to The three blades inn * Added 5 dialogues with Hyruk * Added 'Titan's Fragments' Quest to Hyruk * Added ability to break Titan's skull down to fragments * Added new reaction from Koova when asking about Titans skull if destroyed * Added refreshing each year ability to get a free drink from Hyruk if quest complete * Added Genuine titan bone soup to Mag's soup kitchen if quest completed * Added Titan's skull fragment pedestal to History guild if quest completed * Added Titan's skull fragment to Karald's trophy room if quest completed * Added Titan's skull replica made out of fragments in Silver staff tavern if quest completed
BRAWL PIT AND FIGHTER'S PIT IMPROVEMENTS (13 features)
Was checking an old bug report by 71 and found a few things in need of improvement including a bug that has been there for a while where the fighter's pit didn't charge you to watch a fight ever!
* Fixed 2 text bugs with unowned brawl pit * Removed redundant text colour code from brawl pit unowned * Fixed non blocked options for betting on or watching a fight when you don't have the gold in unowned brawl pit * Added ability to ask brawl pit owner about Battle of the two pits * Added ability to ask brawl pit owner for betting advice * Added new sound effect when buying brawl pit * Added new additional screen when taking over brawl pit * Improved formatting of bet screen for brawl pit and fighters pit * Fixed Fighters pit not charging when entering or betting on a fight * Fixed bet option not blocked if brawl pit doesn't have any bet money (credit 71) * Fixed bet option not blocked if fighter's pit doesn't have any bet money (credit 71) * Removed redundant text colour code in fighters pit * Fixed non blocked options for betting or watching a fight in fighter's pit with no gold
WAGON MAN'S POST IMPROVEMENTS (4 features)
The wagon man's post now has more screens when interacting with it!
* Added new screen when destroying wagon mans post * Fixed text bug in wagon mans post intro * Added screen for cancelling trade with wagon man * Added screen for starting trade with wagon man
BATTLE PHASE IMPROVEMENTS (5 features)
The previous battle phase screen was a bit of a mess, now it's been fixed up, I've also removed the end of turn event system that gives occasional rare random events on the screen you choose who you want to attack, these encounter will later be moved to the turn report like all other game events.
* Scrapped the random end of turn event system * Added general face for end of turn battle phase screen * Added special screen for end of turn battle phase if no general * Added new war drum effects to end of turn battle phase * Fixed battle phase loop discolouration bug
SAVE GAME SCREENS (2 features)
Don't know why these weren't a thing before!
* Added new screen for saving game * Added new screen for successfully saved game
SLAVERS FORT IMPROVEMENTS (4 features)
Hiring slaves from the slavers fort was a single line of text, now it's been brought up to the level of the rest of the games hire screens!
* Removed defunct warnings of no slaves or slave soldiers available in slave fort * Added new screen for not enough gold to buy slaves/slave soldiers * Added new screen for not that many slaves to buy * Added new screen for buying slaves/slave soldiers
BUGFIXES (18 features)
A number of bugs fixed here ranging from text bugs to issues with the diplomacy system recently released, thanks everyone who reported stuff here!
* Fixed issue with rihhm tribute * Fixed entering the arena owned by someone who won't charge you entry gives you the entry fee gold for free * Fixed 12 text bugs in Shaian * Fixed executing 10% of your soldiers for peace encounter missing a line * Fixed bugs with Koova titan's skull dialogue * Fixed bugs with Koova southern cave dialogue * Fixed 2 text bugs in Mags soup kitchen * Fixed no entry fee charged for Karald's trophy room * Fixed bug in silver staff tavern text * Fixed text bug with Titan's Skull * Fixed text bug in intro bandit king gamestart (credit psi_overtake) * Fixed changed the laws as suits you bug (credit psi_overtake) * Fixed sound not restarting after brawl pit fight as owner of brawl pit * Fixed extra splitline in chelobs well prize screen * Fixed able to return more gold than you took out when paying back loan * Fixed Erak diplomacy blocker says Krut (credit Omer) * Fixed you are a ant text bug in war declaration * Fixed reduced wergild not showing (credit Omer)
EVERYTHING ELSE (4 features)
Arena betting has a new sound effect, now your kingdom symbol will always be the first letter of your kingdoms name which makes a ton more sense than the previous random symbol system. Shaian's birth rate is now a little higher, and there's a new screen when entering Karald's trophy room showing you pay for it (you previously didn't even get charged!)
* Made the kingdom flag symbol always be based on the first character of your kingdom name at game start (can still be changed manually) * Added new coin sound effect when placing a bet in the arena * Increased Shaian Birth rate * Added screen for entering Karald's trophy room