Warsim: The Realm of Aslona cover
Warsim: The Realm of Aslona screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Warsim: The Realm of Aslona

Warsim 1.1 (lil' Content pack, 25 features +9 bug fixes)

Nothing crazy here but I wanted to make a little content pack to celebrate the new steam sale and all of the awesome reviews and love Warsim has been consistently getting for a while now!

Thank you all for the constant love and support the project has received over the years! It has been some of the most wholesome shit ever and a true guiding light to me in good and bad times!

I think it all the time but for all it's horrors the internet also allows people like me to do stuff this and have so many connections to people from all walks of life and corners of the globe!

So to all, greetings from my freezing cold flat in Wales <3

Anyway, on to the important stuff... the Update!

THRONE ROOM ENCOUNTERS (22 features)



A couple of goblin visitors doing what they do best and a new type of encounter from neighbouring kingdoms that differs if they are allies, vassals or just neutral.

* Added 'hemlo' sign goblin throne room visitor
* Added important goblin throne room visitor
* Added waving goblin throne room visitor
* Added critical goblin throne room visitor
* Added 'warrior band pilgrims from RNG kingdom' throne room encounter (credit Goat)
* Added 'patrolling warriors from RNG kingdom' throne room encounter (credit Goat)
* Added 'Subjugation seeker from RNG kingdom' throne room encounter (credit Goat)
* Added 'greetings neighbour from RNG kingdom' throne room encounter (credit Goat)
* Added 'Ally patrol from RNG kingdom' throne room encounter (credit Goat)
* Added 'adventuring allies from RNG kingdom' throne room encounter (credit Goat)
* Added 'we could be friends message from RNG kingdom' throne room encounter (credit Goat)
* Added 'reflection of the people from RNG kingdom' throne room encounter (credit Goat)
* Added 'passing to quest from RNG kingdom' throne room encounter (credit Goat)
* Added 'vassal trade group tribute from RNG kingdom' throne room encounter (credit Goat)
* Added 'vassal riches tribute from RNG kingdom' throne room encounter (credit Goat)
* Added 'vassal caravan tribute from RNG kingdom' throne room encounter (credit Goat)
* Added 'Ally merchant tribute from RNG kingdom' throne room encounter (credit Goat)
* Added 'Ally merchant celebration of alliance from RNG kingdom' throne room encounter (credit Goat)
* Added 'Trader ally tribute from RNG kingdom' throne room encounter (credit Goat)
* Added 'Neighbour caravan tribute from RNG kingdom' throne room encounter (credit Goat)
* Added 'Merchant seeks passage from RNG kingdom' throne room encounter (credit Goat)
* Added 'Trade expedition neighbour tribute from RNG kingdom' throne room encounter (credit Goat)









SHRINE OF STRENGTH (1 feature)



Now when exploring the lands beyond you can find an additional type of shrine and these ones can strengthen your units permanently so don't skip any shrine with sword markings on it. Unless it's already been destroyed in which case RIP.

* Added new type of shrine 'Strength shrine' in lands beyond (gives +1 permanent battlescore when prayed to)







OTHER LANDS BEYOND CHANGES (2 features)



A little extra interaction with our lovely proc gen village elders!

* Added ability to ask lands beyond non human village elders what they think about humans (4 different responses)
* Added ability to ask lands beyond human village elders about how many other humans are around

BUGFIXES (9 bug fixes)



All bugs must die!

* Removed 5 furious independent kingdom duplicate messages
* Fixed kingdom uplift spire of gold screen bug (credit LXI)
* Fixed issue with trade laws spire improvement increasing strength not economy
* Fixed issue with realmwide revenue spire improvement increasing strength not economy
* Fixed issue with new forging method spire improvement increasing strength not economy
* Fixed issue with new wheel spire improvement increasing strength not economy
* Fixed issue with price tweak spire improvement increasing strength not economy
* Fixed issue with new tool spire improvement increasing strength not economy
* Fixed issue with new economic guide spire improvement increasing strength not economy

If you have any thoughts comments or encouragement leave a comment, I try to always reply! Also check out our discord which is constantly active and has become the defacto hub for Warsim's community these days! Link here - https://discord.gg/YyFAkry98w


Also for any interested I did a video on Warsim's development history recently





Thank you all very much!

Huw <3

Warsim 1.0.9 (Oasis Reworked)

This is a humble little update as I have been spread thin at the moment but I wanted to put it out mainly because it fixes a super irritating issue with necromancy! For those still playing, and enjoying thank you dearly it humbles me everyday :) <3

OASIS EXPANDED



The locations in the oasis region have been quite flat and boring, finally I have given them a facelift and modelled them somewhat on the lands beyond locations.

* Reworked screen for southern ruins
* Reworked screen for demonic landmark
* Reworked screen for abandoned outpost
* Reworked screen for old statue
* Reworked screen for abandoned watchtower
* Reworked screen for abandoned village
* Reworked screen for abandoned fortress
* Added ability to loot/admire/and destroy southern ruins
* Added ability to loot/admire/and destroy demonic landmark
* Added special loot generation system for looting demonic landmark (only demonic or cursed items)
* Added ability to loot/admire/and destroy abandoned outpost
* Added ability to look closer at old statue/and destroy it
* Added ability to loot/admire/and destroy abandoned watchtower
* Added ability to loot/admire/and destroy abandoned village
* Added ability to loot/admire/and destroy abandoned fortress



IMPERIAL GRAND BARRACKS UPGRADE (1 feature)



A new upgrade when moving from kingdom to empire! Cheers RoMan for the suggestion.

* Added new empire upgrade to Grand Barracks 'Imperial Grand Barracks' (costs 150k) (Gives +20 Battlescore to all units and doubles peasant training per year) (credit RoMan)

BUGFIXES (2 bug fixes)



Thanks to the guys who reported these!

* Fixed ressurecting champions breaking arena battles and forcing a win (Credit TJ)
* Fixed undead keep attacking until they are all dead even when all opponents are dead when you are defending (credit Lek)

If you have any thoughts comments or encouragement leave a comment, I try to always reply! Also check out our discord which is constantly active and has become the defacto hub for Warsim's community these days! Link here - https://discord.gg/YyFAkry98w

Thank you all very much!

Huw <3

Warsim 1.0.8 (THE LANDS BEYOND EXPANDED - Moar to explore)

This began as a little expansion to the lands beyond update, but has become something else! Now we've got expansions and new content in quite a few areas!

Many more to come :)

BURPING (1 feature)



You all kept asking for it! Now you can burp while drunk sometimes at random!

* Added burp event that can pop up when drinking

LANDS BEYOND EXPANDED (12 features)



More lands beyond related stuff below too but this is a little expansion to the lands beyond with a few more locations and additional content to help flesh it out!

* Added Burial Mound location (grave yard variant)
* Added Giants Grave location (grave yard variant)
* Added Giant ribcage location
* Added mirage castle location
* Added Abandoned Cart location
* Added eroded statue location
* Added sandstone arch location
* Added collapsed bridge location
* Added random animal corpse ditch location
* Buffed Lands Beyond Special Loot chests to contain 100-5000 gold alongside the loot item
* Buffed Lands Beyond Imperial Loot chests to contain 500-6000 gold alongside the loot item
* Buffed Lands Beyond Regular Loot chests to contain 20-500 gold alongside the loot item

TERRATONS OF GOLD (16 features)



Did you ever reach the cap of just over a billion gold and cry that you couldn't have more! Well I know at least one of you did... Now you can turn your mountains of gold into a TERRATON(TM) A gigantic cube of gold which can itself be used to build a special super late game structure

* Increased player gold cap
* Added golden touched upgrade tree unlocked when ending a turn with over 1 billion
* Added the ability to turn 1 billion gold into a terraton of gold (can have up to 2.1 billion terratons for a total of 2 quintillion gold thats 2100000000000000000
* Added ability to smelt terratons back to gold
* Added ability to build Grand Golden Spire of Knowledge
* Added ability to ask spirefolk to focus on improving the economy
* Added 10 economic events that can trigger each turn from the spire
* Added ability to ask spirefolk to focus on improving your peoples strength
* Added 10 strength events that can trigger each turn from the spire
* Added ability to ask spirefolk to focus on the answer to life
* Added 10 fail events for searching for answers
* Added 10 random events for searching for answers
* Added 10 story events for searching for answers
* Added ability to ask spirefolk to focus on whatever they want (will choose at random)
* Added ability for spire to do whatever it wants if you don't give it a focus in 3 years
* Added ability to ask spirefolk to focus on increasing the intelligence of one of the indie kingdoms (only if they are savage)













HEAVENLY EXPANSION (7 features)



Heaven in Warsim? But Heaven is Warsim!

* Added and reworked 15 god dialogues
* Added ability to drink with god
* Added ability to ask god to instantly sober you up
* Added ability to ask god to slightly sober you up
* Added ability to play Sudden death with god
* Added ability to play a broken 1000 dice version of sudden death with god
* Added ability to ask god for a wish (7 different possible wishes)

THE GREAT TRAILS BEYOND (3 features)



A new kingdom upgrade connected to our beloved lands beyond!

* Added new kingdom upgrade 'Reclaim forgotten trails' (1k) (+1 lands beyond explore chance)
* Added new kingdom upgrade 'Improve forgotten trails' (2.5k) (+1 lands beyond explore chance) (2 total)
* Added new kingdom upgrade 'Expand forgotten trails' (8k) (+1 lands beyond explore chance) (3 total)







GAUNTLET OF FROST (3 features)



Ever buy that gauntlet of frost update only to see that it was essentially useless... NO MORE!

* Added ability to smash 'The End' mountains with gauntlet of frost
* Added ability to hit any mountain with gauntlet of frost in lands beyond
* Added ability to dip gauntlet of frost into water bodies in lands beyond

NECROMANCY REWORKED (9 features)



The previous use of necromancy wasn't good enough, a single wave and then all to dust just doesn't work as nicely as it could have. Well I've reworked it now so there is a bit more choice and a chance of preservation.

* Added ability to send undead for a single harrassment
* Added ability to send undead for a full repetetive attack
* Reworked undead attack to not always wipe surviving undead
* Added total living undead horde forces counter to undead altar building
* Added highly effective undead attack event
* Added effective undead attack event
* Added default undead attack event
* Added repelled undead attack event
* Added ineffective undead attack event





NEW YEAR DAWNING EVENTS (3 features)



A little expansion to those end of year events!

* Added NEW YEAR DAWNING event that increases costs of hirable units slightly (credit Fenrir)
* Added NEW YEAR DAWNING event that decreases costs of hirable units slightly (credit Fenrir)
* Added NEW YEAR DAWNING event that removes all hirable peasants soldiers and knights

BARREN LAND RECLAMATION (1 feature)



In late games I've seen the number of barren lands hit triple digits when I don't pay attention to it! Manually reclaiming that many is a feat... Well no longer, now you can just mass reclaim them all at once if you wish!

* Added ability to mass reclaim barren lands





BUGFIXES (12 bug fixes)



More bugs fixed and hopefully not many new ones created by this update... PLEASE CODING GODS DON'T FORSAKE ME!

* Fixed Barbarian Warcamp options bug
* Fixed text bug with drunk warband (credit u/VideoVillain)
* Fixed ability to assess drunken warriors with incorrect option (credit u/OmegaXesis)
* Fixed missing drunken warriors robbery screen (credit u/OmegaXesis)
* Fixed drunken warriors wake up and attack options being blocked (credit u/OmegaXesis)
* Fixed Drunk Warcamp infinitely attackable (credit u/OmegaXesis)
* Fixed thi is a fuft bug (credit Brandon and Fenrir)
* Fixed tribute smallhaven text bug (credit m2xie)
* Fixed negative gold costing recruits in throne room (Credit TJtheSoundBoard)
* Fixed missing gold indicator after song of demons singer (credit TJ)
* Fixed infinite village tower explo loop (credit anonymoose_Canadian)
* Fixed public opinion not dropping for robbing gift tree visitor (Credit TJ)

EVERYTHING ELSE (4 features)



This misc stuff that doesn't fit anywhere else!

* Made goblin gift giver 4x more common in throne room when goblin celebration is active
* Made goblin gift given 2x more common in throne room without goblin celebration
* Added debug location type forcer '67' in lands beyond screen
* Added gold indicator to monster pit if harnesses aren't purchased yet (credit TJ)

If you have any thoughts comments or encouragement leave a comment, I try to always reply! Also check out our discord which is pretty active and has become the defacto hub for Warsim's community these days! Link here - https://discord.gg/YyFAkry98w

Thank you all very much!

Huw <3

Delving the Lands Beyond - Exploring Warsim's new random exploration system

Warsim 1.0.7 (THE LANDS BEYOND - Infinite Exploration Update)

This update has been a while in the making but I'm glad to finally be able to get it out! Originally a concept I feared would be extremely hard to code... turns out it was in fact extremely hard to code, WORTH IT :)

THE LANDS BEYOND (Infinite Procgen/Randgen exploration) (152 features)



Now when you go to the exploration screen you will be met with an additional option to explore 'THE LANDS BEYOND', use your exploration chances here and find anything from literally over 2000 different encounter variants with themselves many elements of randomess!

I tried hard to make this unpredictable and content rich, and in my testing of 100s and 100s of locations one after the other I think it does the job!

I'll be fully honest and say I was so focused on the absolute trawl of coding this that at some point my changelog noting got a little lazy, so the changelog isn't a full reflection of every location and feature added.

To all you new and seasoned Warsim explores, good travels!

* Added 'The Lands Beyond' infinite exploration
* Added abandoned hovel location
* Added champion hovel location (hireable)
* Added peasant hovel location (talk/kill/recruit/tax)
* Added pair of peasants hovel location (talk/kill/recruit/tax)
* Added soldier hovel location (talk/kill/recruit/tax)
* Added pair of soldiers hovel location (talk/kill/recruit/tax)
* Added loot filled hovel location
* Added faded ruin location
* Added strangely shaped pointy rock location
* Added sign to random kingdom location
* Added bandit gang rock message location
* Added lone bucket location
* Added beeping shack location
* Added interesting rock formation location
* Added lake location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea)
* Added river location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea)
* Added pond location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea)
* Added ocean location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea)
* Added sea location (can be in a number of states) (can fish) (can trawl) (can skip stone) (credit Mini_Paceed for fishing idea)
* Added small mountain (easy climb / shout up / admire) lots of random stuff at the top
* Added mountain (climb / shout up / admire) lots of random stuff at the top
* Added large mountain (tough climb / shout up / admire) lots of random stuff at the top
* Added colossal mountain (very hard climb / shout up / admire) lots of random stuff at the top
* Added ruined versions of all mountain type locations (can't be climbed)
* Added misty versions of all mountain type locations
* Added crumbling versions of all mountain type locations (can be destroyed)
* Added necromancer cleared ancient battlefield location (5 sizes) (loot items)
* Added looted ancient battlefield location (5 sizes) (raise the dead)
* Added ancient battlefield location (5 sizes) (loot items/raise the dead)
* Added descecrated graveyard location (raise the dead) (random number of corpses)
* Added necromancer cleared graveyard location (read stone/loot graves/destroy gravestones)
* Added graveyard location (read stone/loot graves/destroy gravestones/raise the dead) (random number of corpses)
* Added Hidden underground tomb (5 different types of occupant) (Loot/raise dead/read enscrpytion/fill the hole in/call out to the hole)
* Added Hole House location (Tax occupant/recruit occupant/kill occupant/talk/fill hole/call out to hole)
* Added Goblin Hole Den location (Tax occupant/recruit occupant/kill occupant/talk/fill hole/call out to hole)
* Added Bug Nest location (squish hive, rummage through hive/fill hole/call out to hole)
* Added Horror Hive location (5 different sizes of horror hive) (Fight or flee/call out to hole/fill hole)
* Added Loot filled hole location (Loot/fill hole/call out to hole)
* Added empty hole in the ground location (Fill hole/call out to hole)
* Added hidden bluetrii patch location (Smush fruit/pick fruit/call out to hole/fill hole)
* Added abandoned fight pit location (destroy it)
* Added child fight pit location (destroy/bet if enabled/talk to patron/watch fight/ask about child fights)
* Added slave fight pit location (destroy/bet if enabled/talk to patron/watch fight)
* Added goblin fight pit location (destroy/bet if enabled/talk to patron/watch fight)
* Added wealthy fight pit location (destroy/bet if enabled/talk to patron/watch fight)
* Added fight pit location (destroy/bet if enabled/talk to patron/watch fight)
* Added magic fight pit location (destroy/bet if enabled/talk to patron/watch fight/ask about magic)
* Added faded and forgotten shrine to x location (can have lootable offering/pray/desecrate/read shrine base)
* Added shrine to X location (can have lootable offering/pray/desecrate/read shrine base)
* Added necromantic bone shrine (can have lootable offering/pray/desecrate/read shrine base/raise dead if necromancer)
* Added desecrated shrine to x location (can have lootable offering/pray)
* Added rare chance destroying shrine reveals further hidden loot inside
* Added chaos shrine location (can have lootable offering/desecrate/read shrine base/can try to take orb when destroying it 50/50 chance) (credit FENRIR WOLFIEPUP)
* Added weather shrine location (can have lootable offering/pray for weather of 17 types/desecrate/read shrine base) (credit FENRIR WOLFIEPUP)
* Added chaos weather shrine location (can have lootable offering/pray for rare weather of 8 types/desecrate/read shrine base/can try to take orb when destroying it 50/50 chance)
* Added hatred shrine location (can have lootable offering/pray/desecrate/read shrine base)
* Added cursed tomb location (Dedicated to King/Emperor/Villain/Knight/Clan)(3 Different types)(Can delve, destroy, examine, raise corpses if necro)
* Added trap filled tomb location (Dedicated to King/Emperor/Villain/Knight/Clan)(3 Different types)(Can delve, destroy, examine, raise corpses if necro)
* Added picked clean tomb location (Dedicated to King/Emperor/Villain/Knight/Clan)(3 Different types)(destroy, examine, raise corpses if necro)
* Added ruined tomb location (Dedicated to King/Emperor/Villain/Knight/Clan)(3 Different types)(raise corpses if necro)
* Added tomb location (Dedicated to King/Emperor/Villain/Knight/Clan)(3 Different types)(Can delve, destroy, examine, raise corpses if necro)
* Added abandoned merc lodge location (destroy it)
* Added ruined merc lodge location
* Added goblin merc lodge location (random quantity and cost range)(hire them/attack them/barter their price/assess them)
* Added soldier merc lodge location (random quantity and cost range)(hire them/attack them/barter their price/assess them)
* Added knight merc lodge location (random quantity and cost range)(hire them/attack them/barter their price/assess them)
* Added peasant merc lodge location (random quantity and cost range)(hire them/attack them/barter their price/assess them)
* Added bandit merc lodge location (random quantity and cost range)(hire them/attack them/barter their price/assess them)
* Added wizards tower location
* Added bandit tower location
* Added peasant tower location
* Added watchtower location
* Added abandoned tower location
* Added legendary untouched battlefield
* Added Orc village (can be found in a number of states) (population random) (randomised location within)
* Added Goblin village (can be found in a number of states) (population random) (randomised location within)
* Added village (can be found in a number of states) (population random) (randomised location within)
* Added Gnome village (can be found in a number of states) (population random) (randomised location within)
* Added giant village (can be found in a number of states) (population random) (randomised location within)
* Added varied price and drink type to all taverns
* Added varied entertainment and features spawned in all taverns
* Added goblin tavern location
* Added dying tavern location
* Added abandoned tavern location
* Added rogue tavern location
* Added thriving tavern location
* Added tavern location
* Added drunken warcamp location
* Added bandit raid camp location
* Added bandit camp location
* Added camp full of passed out drunks location
* Added goblin gang camp location
* Added struggling goblin colony camp location
* Added goblin colony camp location
* Added slime-coated goblin tribe camp location
* Added goblin tribal camp location
* Added bone-laden goblin tribal camp location
* Added free mercs camp location
* Added mercs on a mission camp location
* Added mercs hired to hunt you camp location
* Added depressed gnome camp location
* Added gnome camp location
* Added starving warrior camp location
* Added new vampire hunter camp location
* Added grizzled vampire hunter camp location
* Added compromised vampire hunter camp location
* Added Tree-wielding giants camp location
* Added Stone-Armoured giants camp location
* Added Peasant camp location
* Added Meditating warrior monks location
* Added Meditating death monks location
* Added battle cult location
* Added nomad camp location
* Added lycantrope camp location
* Added feral lycan camp location
* Added tri-tribe camp location
* Added bi-tribe camp location
* Added knightly order camp location
* Added pilgrimage camp location
* Added lost pilgrim camp location
* Added bloodrite camp location
* Added wardrum camp location
* Added slaver camp location
* Added slave liberator camp location
* Added chaos orb cult camp location
* Added dragon lair camp location
* Added rich caravan camp location
* Added caravan camp location
* Added bararian camp location
* Added smugglers camp location
* Added imperial invasion camp location
* Added invasion camp location
* Added kingom exile camp location
* Added empeire exile camp location
* Added scout camp location
* Added imperial scout camp location
* Added necromancer camp location
* Added noble clan camp location
* Added hunters camp location
* Added pricemasters market location
* Added monster market location
* Added necroburner camp location
* Added thug escort camp location
* Added music festival location
* Added ruined camp location
* Added ruined festivalgrounds location
* Added scout fail encounter
* Added pack of scouts encounter
* Added scout camp ruins location
* Added master scout encounter
* Added scout encounter













WEATHER PRAYING FEATURE



This deserved it's own section, in the lands beyond you may find Weather Shrines or Chaotic Weather Shrines, here you can pray for any weather you want. It's all fun and games when you pray for flaming rain as a joke then get it every battle that year.

* Added 20% chance nothing happens
* Added 20% chance that next battle you fight there is a 50/50 odds of your chosen weather happening (credit FENRIR WOLFIEPUP)
* Added 20% chance that next battle your chosen weather will happen (credit FENRIR WOLFIEPUP)
* Added 20% chance that for the rest of the gameyear there is a 50/50 odds of your chosen weather happening (credit FENRIR WOLFIEPUP)
* Added 20% chance that for the rest of the gameyear all weathers you get initially are your weather of choice (credit FENRIR WOLFIEPUP)



NEW BANDIT GANG POPUP EXPANSION (4 features)



An expansion on the notifications for new bandit gangs arriving in the realm, now you can react as you wish!

* Added new option to send messenger of peace to newly formed bandit gangs
* Added new option to send messenger for a truce to newly formed bandit gangs
* Added new option to send messenger threatening newly formed bandit gangs
* Added new option to send messenger to force new gang to join you



NEW THRONE ROOM ENCOUNTERS (27 features)



While we're expanding exploration, why not expand the throne room a little bit!

* Added new throne room encounter door wiggler
* Added new throne room encounter too fat to enter (credit JimmyL)
* Added new throne room encounter for forgetful visitors (credit DunderKey)
* Added new independent kingdom insult throne room event system (Credit Vastilla)
* Added 'Wish you a bad day' throne room encounter (from friendly leader at war independent kingdom)
* Added 'putrid smelling tyrant' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'vile malcontented knave' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'forgotten graveyard' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'smelly poems' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'low intelligence fool' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'eternal drought' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'dethroned and humiliated' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'abomination kingdom' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'lone incompetence' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'never ending nightmare' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'rot in obscurity' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'throne hider' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'pathetic ruler' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'misfortunate step' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'feeble minded' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'laughingstock' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'beg for mercy' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'ancestral insult' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'failure' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'mere luck' throne room encounter (from non friendly leader and at war independent kingdom)
* Added 'ashes to ashes' throne room encounter (from non friendly leader and at war independent kingdom)
* Made independent messenger encounter more common

HARVEST CHANGES (5 features)



After a discussion on the steam forums LXI and Erovaren pointed out some issues with the harvest system and I got to work. Now instead of the brutal harvest system where your total peasants were recorded and randomised and the outcome was the harvest income, there are a few varying systems that can kick in at random, leading to somewhat unpredictable but in some instances less brutal harvest outcomes can happen... and in a rare instance an even more brutal one.

* Reworked harvest yeild system to be cleaner
* Added 46% chance of less brutal harvest calculation system
* Added 46% chance of default harvest system kicking in
* Added 8% chance of harvest fail
* Fixed issue with witches harvest blessing not affecting harvest if you have longer harvest hours enabled

MORE NECROMANCY CONTENT



* Added alternate event chain with village if you resurrect the losing village champ after beating them in a challenge (in smallhaven or rihhm) (credit u/stickytoe)

BUGFIXES (13 bug fixes)



Thank you for the reports guys! And I tested this update rigorously, but there are so many variants and encounter types it's probable I've missed some so if you have any issues just let me know!

* Fixed coinflipper bypass bet to negative gold bug (credit CringePotato)
* Fixed Kingdom menu reference bug (credit u/Random-Guy-1024)
* Fixed total invasion launch one year old text bug (credit u/Stickytoe)
* Fixed golden telescopte text bug (credit u/Stickytoe)
* Fixed demon gate notification bug (credit u/Random-Guy-1024)
* Fixed ability to buy necromancy upgrades if you typed 9 at the kingdom upgrades category screen (Credit u/Senior-Active-2798 and u/ProphetChuck)
* Fixed bug with temporary ability to total invade causing empire decline screens (Credit Fenrir Wolfiepup)
* Fixed bug with rehab law report showing total prisoners instead of converted prisoners (credit Sirc)
* Fixed text bug with 'little arena has its own champion now' text (credit AlezHiNrg)
* Fixed bug with child bandit name system
* Fixed bug with proc gen code for faction names blocking some output
* Fixed +1 public op not given in event where burying discovered corpse while exploring
* Fixed +1 public op not given when looting and burying discovered corpse while exploring

NEW LOOT



This is an attempt to add more battlefield orientated loot that will be picked up if you're scouring battlefields in the lands beyond!

* Added new loot item 'masterfully carved arrow with a gold tip' (worth 115 gold)
* Added new loot item 'dulled iron sword' (worth 5 gold)
* Added new loot item 'rusty old blade' (worth 6 gold)
* Added new loot item 'rusty old dagger' (worth 3 gold)
* Added new loot item 'crudely carved wooden dagger' (worth 14 gold)
* Added new loot item 'stone dagger with a goblin face masterfully carved into the hilt' (worth 45 gold)
* Added new loot item 'gleaming steel helm adorned with intricate carvings' (worth 85 gold)
* Added new loot item 'polished bronze dagger embossed with a lion emblem' (worth 65 gold)
* Added new loot item 'pitchfork with golden tips on each prong' (worth 100 gold)
* Added new loot item 'pitchfork with eyes carved all over it' (worth 25 gold)

EVERYTHING ELSE (7 features)



This misc stuff that doesn't fit anywhere else!

* Added ability to wait until nightfall when at the battle weather screen (credit Sophia the "Golden-touched")
* Reduced the chance of wandering aimless explore events by 50%
* Added slightly variant overlay for empire menu
* Marked cheat 504 as basically non functional in the text when you enter it (old colour changing cheat)
* Added new pop up screen instead of single line in turn report if Pyro leader burns Blackmarket (credit u/bunbun39)
* Tweaked magic sfx volume
* Removed grand map slot from artifact hall

If you have any thoughts comments or encouragement leave a comment, I try to always reply! Also check out our discord which is constantly active and has become the defacto hub for Warsim's community these days! Link here - https://discord.gg/YyFAkry98w

Thank you all very much!

Huw <3

'The Lands Beyond' Update - Progress Update #2

Hello hello!

So been a week or so since my last post and just wanted to keep everyone updated. I've been testing and playing around with the new encounter stuff and adding more and more new possible location types and it's going well. Recently I've started work a mega-template encounter that itself has 38 different sub types with 3 variants each (114 different types total) which has been a huge and tough piece of work to complete but I'm powering through it.

I've been thinking about it a lot recently and I'll be trying to playthrough the exploration stuff rigorously enough that I can spot any elements that feel repetetive over time and try to further flesh them out to avoid this. Some encounter types I've done have some variant elements and random parts but ultimately don't vary hugely, whereas others I've done have been really enjoyable unpredictable.

It's been a fun thing to work on, but at times I do look at the mountains that I'm building with my own concepts and ideas as well as the many awesome ones I've been getting from the Warsim community (especially our discord which has been a hotbed of activity in that department in recent months) and think to myself... Bloody hell

So I'm revising my previous statement estimating this will take 'a few weeks' and pushing the estimate to at least another month I reckon. However if I can keep the pace I'm hoping this can become a seriously juicy new feature to the game :)

Cheers and thanks for your patience!

Huw <3

ps. Some new screenies

New shrines of weather


I pray for fog


Here we go


Huzzah!


Also chaos weather shrines


With wilder weathers


Prayers unanswered this time... :(


Some new mountains






A hole in the ground?








Another hmm...








Buzzing you say?






Found another buzzing one but this wasn't a tiny nest of bugs... A DEEP HIVE OF MONSTERS!


EEP


Also a sneak peak at one of the 114 variant new encounter types I'm working on, this is the warpart of a foreign emperor!


These are still early screens and there are 100s and 100s more variants and encounter types to come to make random exploration a solid new addition :)

'The Lands Beyond' - Random Exploration Update Coming Soon!

Hey guys!

A little while ago I made a list of some major feature ideas (or sets of ideas) that had accumulated from both myself and the community and was considering ones to work on. One scared me a little, so I decided to go for that one. And that's how I began working on Random Exploration!



THE DEVELOPMENT



Although at first It did feel like I'd bitten off more than I could chew I'm actually pretty happy with the progress now!

The concept was simple, add an additional fifth option to the exploration screen that allows you to spend exploration chances on discovering new randomly generated locations.

LOCATION TYPES CODED SO FAR



So far I've done a small batch of location types and already it feels random everytime with them. The most random and varied ones are Tombs, Shrines, and Fight Pits. All the locations have variations and alternate states but those three do it really well.

* Huts - Holding loot / Random peasants / Guards / Nothing
* Battlefields - That can be cleared / Necromanced
* Graveyards - With readable gravestones / Possible Necromancy / Looting / Desecration
* Fight Pits - Can be goblin pits / Child pits / Mage Pits / with betting, attacking, watching etc
* Shrines - Can be worshipped / ruined / looted
* Tombs - Can be delved by sending a unit / Can vary lots in size and contents
* Merclodges - Can be hired / attacked / bartered with

LOCATION TYPES BEING CODED SOON



I have some plans for each of these location types but usually more ideas and formed concepts come to me as I'm building them, so I'm looking forward to being able to playtest with all of these in the mix, and possibly more!

* Villages - Recruit / Attack / Loot / Explore
* Merchant Posts - Trade / Attack / Talk
* Mines - Collapse / Loot / Attack / Trade
* Mountains - Climb
* Taverns - Attack / Drink / Talk
* Bandit Dens - Attack / Hire / Talk
* Labyrinths - Delve / Collapse
* Towers - Explore / Destroy / Climb
* Caves - Delve
* Forts - Attack / Hire / Destroy / Talk
* Slave Hubs - Hire / Sell / Destroy / Talk
* Holes in the ground - Could contain anything, loot, a family, a crazed man etc
* Potentially some others to be decided later in dev...

HOW ITS GOING



I'm quite happy with the progress so far and in playtesting it actually feels fairly fresh! Some locations are really nice and varied even when I just repeatedly force visited the same location template type in testing, I have also become addicted to destroying every building I find once I'm done with it... I mean what does it matter I'll never come back to that location again right?

So lets have a look at some places I found in my runs so far...

A QUICK DELVE INTO THE LANDS BEYOND



A tomb to a man named Clethus but it at some point caved in so there's not much I can here aside from the extra option I have as a necromancer to raise the remnants of old Clethus and co.



And a battlefield with a few patches of scrap I can search through... why not



Must have been cave people fighting here...



A graveyard... Oh... Will I pay my respects and leave in peace?



Sorry Alarach but while you're here slumbering I have a kingdom to run, so thanks for the gigantic codpiece... doubt you'll be needing it anymore



Ok it's been looted... No need to do anything else...



Oops



Hmm, a strange hut?



A warrior?



Not the greatest Warrior but another sword is always handy!



Are they though?



Another hut?



Oh keeping watch for bandits are you? Just what a bandit would say, kill them!





A goblin fight pit?



Let's go Redbeard, no one in their right mind would be on a panicked goblin



...





Shame



Another tomb, hmm... I wonder who this Ullor feller was.



Hmm, condemend to be forgotten, I guess that's why this tomb is hidden,



It's delving time, come on peasant I'll be fine... Do you think anything disturbing could lie in the tomb of Ullor the DISTURBED. haha



Oh dear...



Next! Oh seems like the friends of Ullor ran over budget



All this for the ancient rusty fork of Ullor... Worth it? You decide



Huzzah!



But first...



And well you get the point. Seriously I could play and share the random stuff it's spitting out all day.

WHAT'S NEXT



I'm continuing to work on the locations remaining and still have some ideas for locations I have completed. I imagine villages and taverns are going to be the toughest cookies to crack but I plan to do my best with them.

If you guys have any ideas for the location types, or things of that nature I'm always happy to hear them but of course can't guarentee they will be included in the updates scope!

Cheers for reading and I hope I can deliver this awesome update soon! (Eta next few weeks ideally)

All the best

Huw <3

Warsim 1.0.6 (MORE NECROMANCY!)

TL:DR
* New necromancer troop source
* Consquences for necromancy
* 14 new throne room encounters
* 5 bug fixes

NEW NECRO ABILITY



A logical new source of corpses!

* Added ability to raise the corpses of songwood graveyard as a necro

NECROMANTIC CONSEQUENCES (5 features)



* Added 1/3 chance of -2 public op drop when resurrecting a dead arena fighter
* Added 1/3 chance of -5 public op drop when sending undead army to battle
* Added 1/3 chance of -3 public op drop when resurrecting a dead champion in battle
* Added 1/3 chance of -3 public op drop when gifting corpses to necro kingdoms
* Added 1/3 chance of -4 public op drop when you raise the undead

NECRO THRONE ROOM ENCOUNTERS (14 features)



A bunch of new encounters for your necromantic bastards!

* Added 'corpse trade' necro throne room encounter (barter-able, randomised trade offer)
* Added 'corpse merchant' necro throne room encounter (barter-able)
* Added 'fellow necromancer passing by gift' necro throne room encounter
* Added 'dug up my ancestors for you' necro throne room encounter
* Added 'make something of my dead son' necro throne room encounter
* Added 'corpse from the outskirts' necro throne room encounter
* Added 'necro hunter' necro throne room encounter
* Added 'ashamed' necro throne room encounter
* Added 'turn your back' necro throne room encounter
* Added 'experiments' necro throne room encounter
* Added 'join the dead' necro throne room encounter
* Added 'stop the madness' necro throne room encounter
* Added 'flagon of worms' necro throne room encounter
* Added 'aunties corpse' necro throne room encounter











BUGFIXES (5 bug fixes)



Always good to fix em, always more that follow!

* Fixed advantage over your forces text (credit u/Videovillain)
* Fixed court bard face skipping the ascii filter (credit Defender)
* Fixed Blackrow demon seller sfx bug (credit Defender)
* Fixed text bug in battle text (credit Donjondo)
* Fixed vampire law bug (shows the minimum requirement for vampires turning slaves into vampires in Baiaa) (credit Taylork)

EVERYTHING ELSE (3 features)



Just little tweaks and changes! Thanks guys

* Added Arasuk settlement recruitment to main recruit menu (credit Defender)
* Added arasuk recruitment to recruit all free peasants option (credit Defender)
* Expanded 'are you sure end of turn' pop up even if you don't have explore chances/throne visitors left (credit Starkravingmad)

Thank you all very much!

Huw <3

Necromancy Savebreaking Hotfix

Got an email not too long ago with a report of a savebreaking bug (those and ctd bugs are the cream of the crop of stuff that needs to be dealt with immediately) so here's a hot fix

It's a stupid issue caused by resurrected heroes having the origin story/hero description replaced with a new one I wrote, ie instead of 'I was a roving warrior, then I joined you' a resurrected one would say 'Death Provides...' however this text is added to the save files.

The game differenciates data in saves with these '.'

So now anyone loads and it detects 3 extra dots and thinks oh this save has 3 more variables than expected and freaks out

tldr: Death provides... headaches for the dev!

If anyone does have any issues ever with their save files hit me up!

I hate to see them, but I love to see the issues behind them resolved permanently and if it wasn't for someone letting me know about this one this fix wouldn't be out so quick

Cheers guys <3

PS: 2 other little bugs fixed in this patch
* Fixed 'wby necromancy' dialogue option (credit Family guy and u/greaterwaagh)
* Fixed ogre referred to as goblin in seshgobz hq

Warsim 1.0.5 (Necromancy, Year Change events, Seshgoblinz and more)

TL:DR
* You can become a necromancer, raise any undead from battles, and your dead heroes
* 10 new kingdom upgrades
* 32 new events that can trigger at the end of the year
* New location and characters in Goblinwood
* 8 Bugs fixed
* New book added

Adding necromancy is something I avoided for the whole dev cycle because it felt like a can of worms... and can of worms it was... undead wriggly ones. But worth it I think, nothing worse than losing a champion and now you can do something about it. Glad to finally get this out and I hope you enjoy it <3

NECROMANCY (38 features)



Long requested and a pain to make, but I am proud to be able to present... NECROMANCY! Raise your dead troops, raise your dead champions, raise a toast!

* Added hidden necromancers guild -in the first region of the south ;)
* Added ability to attack necro guild
* Added ability to join necro guild and become a necromancer
* Added ability to reread tome of necromancy
* Added ability to speak to a random necro
* Added ability to speak to necro leader (6 dialogues)
* Added ability to play southern sudden death with a guildmember undead
* Added ability to resurrect dead champions in the arena (they lose 30% strength) Reanimated Corpse of Fighter
* Added ability to resurrect resurrected dead champions in the arena (they lose 50% strength) Twice Animated Corpse of Fighter
* Added ability to resurrect 2X Resurrected dead champions in the arena (they lose 70% strength) Thrice Animated Corpse of Fighter
* Added ability to resurrect 3X Resurrected dead champions in the arena (they lose 90% strength) Shattered Remnants of Fighter
* Added screen when trying to resurrect a shattered remanant
* Added tracking alongside gold/men/lands for your unawoken corpses
* Added ability to send a NECROMANCERS SCORE to necromancer kingdoms (a special necromantic greeting, -1k corpses, +10 relation)
* Added ability to collect tithes of Blackmarket dead by visiting Necromancers hall if blackmarket is ruled by a necro leader
* Added ability to disable and enable resurrecting arena dead in kingdom reports screen
* Added ability to gain all the dead from both sides of any battle you are part of (including mercs)
* Made 5% of your unawoken corpses rot away each year
* Added roughly 2-10 corpses gained per year from your lands
* Added special necro option for the sleeping with skeletons encounter
* Added new upgrade kingdom category for necro buildings
* Made kingdom upgrades screen have new texts for barren land reclamation option
* Added new necro upgrade 'Corpse Salts' (2.5k) (slower undead rot)
* Added new necro upgrade 'Corpse Salt Sprinklers' (10k) (slower undead rot)
* Added new necro upgrade 'Corpse Salts cursed with Frost Magic' (20k) (no undead rot)
* Added new necro upgrade 'Corpse holes' (5k) (more corpses gained from your lands per year) +3
* Added new necro upgrade 'Corpses boxes' (7.5k) (more corpses gained from your lands per year) +5
* Added new necro upgrade 'Corpse collection stations' (12.5k) (more corpses gained from your lands per year) +10
* Added new necro upgrade 'Corpse collection guilds' (40k) (more corpses gained from your lands per year) +30
* Made old stone not work for necromancers
* Added ability to raise unawoken corpses to add to an existing horde at the necro guild
* Added ability to raise unawoken corpses to spawn a new horde at the necro guild
* Added ability to send undead horde to attack an enemy at the start of a battle (undead doing 5-25 dmg each)
* Added undead altar to other buildings when you become a necro
* Added ability to raise undead at the necro altar
* Added random new year event that cleanses the land (lose all unawoken corpses and any living undead horde members)
* Added ability to resurrect fallen champions during battle (but not last stands)
* Added new combat event for undead champions fighting in battle

My wonderful gnome champ


Oh no!


Hmm


HE'S ALIVE! Sort of...


Oops


Twice animated


Thrice Animated


Shattered


RIP my boi


End of turn necromancy stuff


New stuff at the end of a battle


Champ dead in battle


He's back baby!


New necromancer kingdom diplomacy


New Upgrades


IMPERIAL MILITIA RECRUITMENT UPGRADES (3 features)



More benefits to having a big empire, more upgrades!

* Added Imperial Militia Recruitment posts (special 4th tier upgrade for militia recruitment signs) (14k) (up to 10 joiners per land extra)
* Added Imperial Militia Recruitment centres (special 5th tier upgrade for militia recruitment signs) (30k) (up to 25 joiners per land extra)
* Added Imperial Militia Recruitment complexes (special 6th tier upgrade for militia recruitment signs) (250k) (up to 100 joiners per land extra)

CHANGING OF THE YEAR (32 features)



When the year ends and a new one comes in, sometimes it brings with it the winds of change! There are now many events that can shape or tweak a year from the next!

* Added new end of turn event system signifying a new year coming into play
* Added bird song year
* Added whispers year
* Added wind of discovery (+2 explore chance)
* Added mild hopeless feel (-3 public op)
* Added great wind of exploration (+5 explore chance)
* Added feeling on conquest (unlock empire mode one turn) (+30% attack bonus for you)
* Added kind skies and rich soil (3x farm income)
* Added harsh hand of nature (-1 land)
* Added wind of death (spawn or add to undead horde)
* Added great wind of strength (+25% bonus to attackers)
* Added wind of inspiration (5x throne visitors)
* Added discouraging eclipse (no throne visitors)
* Added little sense of progress
* Added strange feeling
* Added merc duty sense (3x merc size)
* Added nothingness in the air
* Added wind of desperation (-5 public op) (50% gambling bonus)
* Added wind of deceit (-10 public op) (+5 bandit level)
* Added feint smell of hope (+1 publoc op)
* Added feeling of the same
* Added distant stirring terror
* Added wind of stagnation
* Added feeling of mistrust (+10 bandit level)
* Added feeling of trust (+20 public op)
* Added grip of control (-10 bandit level)
* Added ill will towards you (-20 public op)
* Added militia belief (3x militia)
* Added creeping rot of desertion (small chunk desert or 1/100th of soldiers)
* Added year of goblins (double erak and krut units)
* Added year of luck (double gambling limits for arena, fightpit, brawlpit, scorppit, animalpit, blackmarket gambling den)
* Added wind of fortitude (50% strength bonus to defenders this year)





SESHGOBLINZ (12 features)



A little den of disrepute in Goblinwood containing a colourful cast of bizarre goblins

* Added new building 'Seshgoblinz HQ' to Goblinwood
* Added Nelyc the Goblin Engineer (5 dialogues)
* Added Queen Rahc (6 dialogues)
* Added Naik the Mushroom Wizard (Can take shrooms from his hat and eat them)
* Added Irrah the foaming mouthed goblin
* Added Bocaj the Bug Collector (6 dialogues)
* Added T'tam the Drummer (Plays fast drums)
* Added Loej the Ogre (6 dialogues)
* Added Al the Ogrewife (5 dialogues)
* Added Heartfaced Goblin
* Added Firebreathing Goblin Groeg
* Added Minie the Goblin Cat

































BUGFIXES (8 bug fixes)



Always good to fix em, always more that follow!

* Fixed holy order knights text bug (credit Tickle me Elmo)
* Fixed mute sound and music not working in ingame menu (BlueRice + LXI)
* Fixed reigning arrows - Raining arrows text bug (credit Xiaolunzi)
* Fixed bug with shallowrock mine being destroyed (showed monfort mine peasants escaping instead of shallowrock)
* Fixed You don't have enough gold to train those goblins. You need 79k but have only 106k (credit blesk)
* Fixed gnome cave intro text bug (met instead of meet)
* Fixed text bug with gnome battle pit gold not increasing each year
* Fixed gnome battle pit notifications for bet loss appearing even if you bet nothing

EVERYTHING ELSE (2 feature)



* Added 'The Tale of Sorceror Khan' book to the Old Library in the Artifact Market
* Removed the battlescore tweaker from the arena that buffs weaker units by weakening their opponents to give them a chance (because though it increases the odds of a peasant winning against a soldier it's not fun and randomly rolls your champions super low)

Thank you all very much!

Huw <3