[p]This update introduces a number of quality-of-life improvements, control adjustments, UI fixes, and a significant rework of ship movement.[/p][p][/p][p]New Features and Improvements[/p][p]- Implemented a new ship movement algorithm for smoother and more responsive control.[/p][p]- Added item sorting functionality to the inventory UI.[/p][p]- Disabled item dragging with the right mouse button to prevent accidental actions.[/p][p]- Players can now double-click to select save slots in both player and galaxy save menus.[/p][p]- Changed the default controller input for opening the galaxy map to Left Shoulder (previously Right Stick).[/p][p][/p][p]Balance and Gameplay[/p][p]- Damage Reduction values in the skill tree are now expressed as percentages instead of flat values.[/p][p]- Added a new item attribute: Firing Slow Penalty, which reduces movement speed penalties while firing.[/p][p]- Added Firing Slow Penalty nodes to the skill tree.[/p][p]- Removed deprecated attribute: Ship Engine Handling (no longer used following the updated movement system).[/p][p][/p][p]Fixes and UI Updates[/p][p]- Increased the UI raycast detection area on inventory slots to improve item dragging precision.[/p][p]- Fixed a typo in the weapon name "Quarter Pulse Blaster".[/p][p]- Resolved an issue where laser damage was not displaying correctly on the Focused Beam Emitter.[/p][p]- Updated internal version to 1.02.0.[/p]
Warspace 2 – Small Hotfix 1.01.1
This small hotfix addresses a critical gameplay bug and a minor localization issue.
Critical Fixes - Fixed a bug where player stats were calculated incorrectly when swapping items in ship equipment slots.
Localization -Fixed a typo in the word "Defense" in localized text.
Warspace 2 – Patch 1.01
Fixes & Improvements - Fixed an issue where input controls could stop responding under certain conditions. - Added item comparison functionality: - Select an item → Hold Alt → Select another item to compare stats. - Inventory items can now be moved freely across all UI tabs, including Enhancement, Crafting, Store and Storage - Increased visibility of your current cash amount (larger font size). - HUD in ship inventory now shows more inputs (e.g. Quick Equip hotkeys).
Balance - Increased Shards stack size from 20 → 50. - Slightly decreased the drop rate of Legendary items from destroyed ships.
Audio - Updated sound effects for Splitting Plasma Gun.
I hear your feedback!
[p]Hi everyone,[/p][p][/p][p]Thank you so much for taking the time to leave reviews. I really appreciate all the kind words in the positive reviews - and I’m equally grateful for the constructive feedback in the negative ones.[/p][p][/p][p]As a solo developer, every comment means a lot - I've read everything and truly hear you. Tackling so many issues alone takes time, but I've already started working on the most critical concerns (such as item comparison, ship movement, and other quality‑of‑life improvements).[/p][p][/p][p]This is just the beginning - I'm dedicated to ongoing support and improvements, and your feedback is shaping the road ahead.[/p][p][/p][p]Thank you all for playing and for being part of this journey![/p]
Warspace 2 - Small Hotfix Notes
This is a small hotfix update aimed at addressing some of the most annoying and disruptive issues reported by players. We’re committed to steadily improving the experience with each patch—thanks for playing and sharing your feedback!
Bug Fixes: Fixed an issue where the game font was broken in Simplified Chinese. Fixed a bug where some key bindings were not functioning correctly. Fixed double audio playback when landing on any station.
Quality of Life Improvements: The game will now remember the last opened tab when you land on a station.
Input Changes: Added a separate key binding for accepting teleport requests: T Added a new key binding to open the big minimap: V Added a dedicated key binding for fast sell/buy in stores: F
Warspace 2 Official Launch Trailer Has Landed!
Warspace 2 – New Release Date: 14 July 2025
Hey everyone,
Warspace 2 is almost ready for launch and I couldn't be more excited to share it with you. The core of the game is complete, and we’re now deep into the final polish, balance tweaks, and last-minute improvements to ensure your first experience among the stars is as smooth and thrilling as possible.
After careful thought, I’ve decided to move the release date to **July 14, 2025**.
This shift gives me the time to avoid launching during the crowded Steam Summer Sale and Next Fest period. Releasing in July allows the game to breathe and get the attention it deserves - while also giving me a bit more time to make sure everything is truly ready.
**Thanks to your amazing support, Warspace 2 has already reached over 5,000 wishlists**, which is absolutely incredible for a mostly solo indie project. Every wishlist helps the game get noticed, and I’m beyond grateful for every single one.
And here’s something to look forward to: **a brand-new launch trailer is on the way!** It’ll give you a fresh look at the world, gameplay, and chaos waiting across the galaxy - keep your sensors locked.
This won’t be a long wait, and it’s all in service of making sure Warspace 2 lives up to the vision I’ve worked toward for years - and to the excitement you’ve all shown through wishlists, feedback, and support.
Thank you for your continued patience and belief in this project. Warspace 2 is coming very soon, and I can’t wait for you to take off into the galaxy.
- Dawid / Magic Game Art
Destination: Launch Day
Warspace 2 Release Date Update
Hey everyone,
I want to start by saying thank you for all the support, excitement, and patience you've shown for Warspace 2. Seeing so many of you looking forward to the game means the world to me, and I truly appreciate it.
After a lot of consideration, I’ve made the tough decision to move the release date to June 6, 2025. This wasn’t an easy choice, and I know it’s not what some of you wanted to hear. But my priority is making sure Warspace 2 is the best game it can be at launch. The extra time will allow me to fine-tune the gameplay, improve balance, and add more polish to ensure the experience lives up to both your expectations and my own vision for the game.
This will be the final release window, and no further delays are planned. The only possible change would be a small adjustment to the exact release day if necessary, but Warspace 2 will be launching in June.
I know waiting longer isn’t ideal, and I truly appreciate your patience. I don’t take delays lightly, but I also don’t want to rush out something that isn’t ready. Warspace 2 has been in development for years, and I want the full release to be worth every second of that wait.
Thanks for being part of this journey, and I can’t wait for you all to experience the game when it’s ready!
Warspace 2 Release Date Update
Hi everyone,
First off, thank you so much for the incredible support and enthusiasm you’ve shown for Warspace 2. It’s been an amazing journey developing this game, and your feedback and encouragement have meant the world to us.
Originally, we planned to release Warspace 2 in January 2025. However, after reviewing the game’s progress and listening to your feedback from the demo, We decided to push the release date to March 2025. A specific release day will be announced as we get closer to the date.
This decision wasn’t made lightly, but I want to ensure Warspace 2 launches with the polish, content, and quality it deserves. The extra time will allow me to add more depth, refine the balance, and ensure everything runs smoothly for a better experience for you all.
Thank you for your understanding and patience. I’m confident this extra time will be worth it, and I can’t wait for you to explore the full galaxy of Warspace 2 when it’s ready.
Stay tuned for updates, and as always, thank you for being part of this journey!
Cheers, Magic Game Art
Thank You for Playing the Warspace 2 Demo!
Hey everyone!
I just wanted to take a moment to say a huge thank you to everyone who’s played the Warspace 2 demo so far! The feedback has been amazing, and I really appreciate all the suggestions and thoughts you’ve shared. It’s been a huge help as I continue to work on the game.
For anyone who hasn’t had the chance to try the demo yet, good news! It will still be available for two more weeks, so feel free to jump in and explore. I’m excited to hear more feedback and see how everyone’s experience is.
As for the full release, the plan is still to launch in January 2025. That said, I want to make sure the game meets the quality you all deserve, so if I feel like it needs a bit more polish, the release date might shift slightly. I’ll keep you all posted if that happens!
Thanks again for all the support, and I can’t wait to keep sharing updates as we get closer to release.