Genre: Role-playing (RPG), Strategy, Tactical, Indie, Card & Board Game
Wartile
Singles Day Sale
Honestly, we did not know this existed before a few days ago.
The single sticks holiday, where singles celebrating the single life by throwing a party or buying gifts not for others but for themselves.
The internet state that this started by a group of students at Nanjing University who wanted to celebrate their singledom. But have later been adopted and commercialized to become a huge shopping day in China and now globally.
We usually don't need excuses to spoil ourselves with a great game to dive into, but if it comes with a discount even better. So in case you are Single and on the fence about Wartile, this might be your excuse to try it out, or maybe gift away to one of your single friends ːsteamhappyː
Back in 2018 Just before going into Early Access, Wartile went single-player after struggling to get the multiplayer implementation to work. It was a hard break but we had to prioritize and abandon it so that we could focus on getting the game ready and move forward.
So today, Wartile also celebrates being a single-player campaign full of mysterious lore, adventurous encounters, and thrilling battles.
Best regards
The Wartile Dev Team
Halloween update
Hi Everyone
The Pumpkin Harvest Halloween themed battle board is once again available and this time for unlimited time just like the Yule raid seasonally themed board.
Apart from the distinct pleasure of smashing laughing pumpkin heads and helping out nearby farmers by reclaiming their fields, you can also earn new equipment that could serve you well in future endeavors.
Rewards
Reputation 3 - Pumpkin Howl & Njord's Blessing
Reputation 13 - Fiery Mace (like the one melting Ulrik's face)
Reputation 23 - Staff of the Harrowed
Halloween Sale If you do not already own Wartile and would like to try it out, now you can save 50% during the Steam Halloween Sale. (Sale start at 10 am PST)
It has been a long time since our last patch update, and honestly too long. We have been porting Wartile to Consoles while simultaneously developing the upcoming expansion for Wartile, resulting in lots of new code to the game that had to be sorted out before releasing the hotfixes.
Anyway, here are some of the most critical changes in this update.
Patch notes 1.1.9.4
AI should no longer overstep and cancel players moves
Possible crash and lose of save game if pressing a certain key in a special menu removed
Significant optimization in overall performance
Shorter delay on throwing oil bombs
Menu shows correct difficulty mode
Updated localization
Fixed issues with some tokens duplicating
Fixed issue where Freyr’s Omen did not work
Units are now included in the score on Alphablot
Lowered crowsuicide from 2 to 0.5 sec
An important bug - glitch - allowing you to cheat! By pretending to change your resolution during combat it would refill your figurine's health when you returned from options.
Updated localization for French, German, Spanish and Italien
Gameplay changes:
Ymirs Cage now cost 6 battle points
Break Armor increased duration from 10 to 20 seconds lower cooldown from 40 to 30 sec.
ForceAttack damage increased from 30 to 50
Headbutt skill debuff increased from -10 to -20 and duration increased from 8 to 20 sec movement debuff increased from -1 to -2 Cooldown lowered from 45 to 35.
Immobilize duration increased from 15 to 20 seconds.
Shield Bash increased duration from 6 to 8 seconds, cooldown lowered from 45 to 35
Shield Push cooldown lowered from 30 to 25 seconds
Shield Wall cooldown reduced from 60 to 40 seconds
Taunt cooldown lowered from 45 to 30 seconds
Volva Crow suicided Stun duration increased from 6 to 10 sec cooldown reduced from 60 to 20 seconds
Volva rot curse duration increased to 60 sec cooldown reduced to from 35 sec to 30
Volva Swarm duration increased from 12 to 20 sec, cooldown reduced from 60 sec to 50 sec.
Warhorn duration increased from 15 to 25 sec.
Curse of old age Stun duration increased from 4 to 6 seconds
Curse of sloth cost increased from 3 to 5 battle points
Poison Jar cost lowered from 7 to 5 battle points
Pilgrims madness duration increased from 10 to 20
We made these significant changes to increase the impact of figurine abilities during battle.
We hope that everyone will have a scary Halloween and find the energy and time to save the villagers from the pumpkin demons.
Spooky wishes from the Wartile Dev Team
Wartile Coming to Tilt Five: Tabletop Augmented Reality
Hi everyone
When we started developing Wartile, our goal was to create a miniature world coming to life inspired by our fascination with board games, D&D, and miniature figurines.
Just a few weeks ago, we stumbled across Tilt Fives successfully Kickstarter campaign and immediately fell in love with their tabletop AR technology that brings the miniature world to life.
https://www.youtube.com/watch?v=lRGHBtshVEo Wartile is a perfect fit for Tilt Five, and we are very excited to announce that Wartile will be supporting the Tilt Five tabletop AR, and We can’t wait to see the handcrafted diorama boards and battling figurines materialize as a vibrant 3D world in front of our players.
If you are interested in learning more about the Tilt Five tabletop AR, drop them a visit and see what they are up to, it's still possible to grab yourself a Tilt Five system.
Best regards
The Wartile Dev Team
Summer Sale and news
50% discount on Wartile now Summer Sale is here with a smashing 50% discount. A great opportunity to save some money while also getting the chance to swing your axe towards some of the Giants in Jotunheim.
https://store.steampowered.com/app/404200/WARTILE/
Wartile Art Work Talking about giants, this is the artwork done by Julijana Mijailovic on the frost giants roaming in the Jotunheim and Nilfheim Battle Boards.
News on the DLC We are working hard to conclude the upcoming story DLC Hel’s Nightmare. We would like to share a few screenshots of what you guys can expect.
We will be revealing much more of the new DLC moving forward so stay tuned :)
Shoutout Before letting go of you guys we would like to make a shout out to our Norwegian friends who are running a Kickstarter for TaleSpire, a digital board game where you can play Pen & Paper Roleplaying games with your friends online.
In cover from the cold winds, we have been preparing a small Christmas present for you all, and you even get to open it right away.
The Yule Raid A new seasonal board is now available during the next few weeks.
Sadly your stockpile of mead is of poor quality and not a Jarl worthy; however, rumors about Lord Havengore’s amazing home-brewed mead have traveled the sea, and soon you set sails to ensure that the Yule celebrations this year is worth remembering.
All difficulty tiers are unlocked, and we recommend taking the one closest to your current reputation level.
The rewards are sponsored by Lord Havengore himself, however without his consent.
Reputation 3 - Shield of the house Havengore
Difficulty 7 - Sword of the house Havengore
Difficulty 23 - Longsword of the house Havengore
Introducing the Free Cam Beta version
We have received numerous request for a free camera mode allowing players to set up better and more exciting screenshots, and we would like to share the camera tool we are using to setup screenshots and record small movies from within Wartile. Please keep in mind that it's in Beta and might expose parts of the level design only intended to be viewed by us the developers :)
Press F10 while on a Battle board to open the Free Cam Mode
Post a screenshot We request everyone to share their favorite screenshot from Wartile with the community and us and would like to reward the ten best screenshots with a Deluxe Edition of Wartile to gift away.
You can share the screenshots at the Steam wartile screenshot section, Twitter, Instagram or Facebook with the hashtag #Wartile from today, until the 4th of January where we will collect and announce the winners :)
We hope that you enjoy and the Yule Battle Board and the Havengore homebrew.
Kind regards the Wartile Dev team
Wartile on Autumn Sale and a small patch
Hi everyone
Days are swiftly passing by, and Autumn have arrived with its dark mornings and chilly winds. Are you are looking for an excuse to stay inside without missing out on epic adventures, brutal Vikings and Norse lore, then Wartile is 35% off and the Original soundtrack 15% off during the Autumn Steam sale.
During Halloween, we had a seasonal board available for our players, and it was a great success, this is something we would love to do more of in the future if we get the chance. We hope that most of you had the chance to get your fingers on some of the rewards, else we expect it to be up again next year:)
We have just uploaded a minor patch 1.1.6.0
We have changed the light setting at the introduction battle board to be more spectacular.
For anyone playing with gamepads, we have made some major improvements regarding communication and controller setup. Please be aware that we are still working on the controller setup and are open for any feedback you might have. We have added a Gamepad feedback post in the forum.
Furthermore, we have made some minor adjustments to the achievements.
Two of our achievements, A Taste for Gold - Collect 1.000 gold and A Collection for Kings - Loot 1.000 items as we realize it was set to a way too high a threshold.
To fix this the three collect gold achievements will be changed from 1.000/10.000/100.000 to 100/1.000/10.000 and loot achievements from 10/100/1.000 to 1/10/100.
If some of you hard working Vikings have been struggling to achieve the 1000 items or 100.000 gold threshold and were getting close, please write us in the comments below and we will find a way to honor your efforts.
As a final note we just want to let you know that we are still making improvements and new content to Wartile and hope that you enjoy Wartile as much as we enjoy making it.
Kind regards
The Wartile Dev Team
New Halloween Board Released
It's Halloween and everyone knows that Vikings was known for dressing in Pumpkin helmets, during the celebration of Alfablot. ːsteamhappyː
https://youtu.be/lkukONnhGnM
To participate in this celebration we have created a seasonally Halloween themed battle board available for a limited time.
The new board features different Pumpkin demons, lots of skeletons and some unique rewards that you get to keep even after Halloween. All three difficulty tiers are open from the get-go so that you play the reputation level that fits you the best.
Also, note that during the Halloween Sale there is a 35% discount on Wartile
https://store.steampowered.com/app/404200/WARTILE/ We hope that you will enjoy the Halloween board and please share some pictures of your Heroes as they venture into the pumpkin field.
Other minor changes
Nerfed difficulty one on Dark forest and Heidrun clan a bit
Nerfed difficulty one for Trail of Tyr
Add tutorial hint for burning down the wall
Add sound effect when unlocking the tower.
Trail of Tyr: Effect on mead is showing while there is nothing to pick up.
Thors Wrath: False trigger zone
Some fixed for draugr death animations
Happy Hunting
The Wartile Dev Team
Getting ready for the weekend
Hi everyone
https://www.youtube.com/watch?v=l3azU7UN_1k
One week has now passed since our major patch update, and as expected we have been busy reviewing both feedback and hotfix issues reported by our community.
We have collected all the hotfixes since the patch 1.1 release in this announcement.
Hotfix patch 1.1.4
BB1v2 Encounter zone from boss encounter below start can be triggered from tile next to bonfire (Fixed)
Give Bandit Leader teleport ability a small delay (to see ability cast) (Fixed)
Alfablot: Greater Spirit can no longer teleport the second it lands (In addition, small spirits have slightly longer flight time) (edited)
Update Controller Scheme images for both in-game and menu controls (In English only)
Added HUD showing buttons to pick and use abilities
Improvement figurine navigation with the controller
Improved controller navigation in Unit Management and Merchant
updated Japanese translation
Hotfix Patch 1.1.3
Added Casual difficulty mode Finding the exact level of difficulty that fits the most people is very hard. And we could tweak Wartile up, down and sideways forever and still some would find it too easy or difficult.
To embrace everyone we have created a casual difficulty mode in addition to the normal mode, that players can toggle between at any time from the options menu. With casual mode, all your Vikings get a significant boost to their stats, let's call it the blessings of Odin :). The player still needs to apply a certain amount of tactical attention to the combat.
We hope that some of our players will embrace this option as an invitation to get back into the fight.
Other issues:
Lost Norse Battle board, after reloading from waypoints to many Lost Norse enemies would spawn from the boats.
Slightly increased the spawn rate of Lost Norse from boats at the Lost Norse board.
Reduced the damage from poison bombs on Lost Norse Tier One, while also increasing their time on the map.
At the Niflheim Board we made it possible to exit the cave to complete the quest, while your party is in combat. However, all figurines in the party still need to be next to the cave exit.
At the Niflheim Board, we the moved relic to avoid friendly units spawning behind enemy spawn tile.
When taking water from Mimir’s well, a point of interest effect now spawn at the cave exit.
After reloading waypoints on The Lost Norse Battle board, too many units would spawn
Reduced the damage of the Bombers poison on The Lost Norse Battle Board
Updated some figurine names in the Chinese translation.
Hotfix Patch 1.1.2
Event Cards showing Ambush or The Alarm on The Rescue Battleboard now shows correctly
Crash problem happening on Alfablot on the two harder difficulties
Units could move through barriers which were intended to block movement
When using a controller; right stick rotation would stop working after entering the options menu.
After swapping items with the controller, an object would become non-selectable
Added graphics options when opening the options menu with the controller
Optimized fire effect causing performance problems
Hotfix for Patch 1.1.1
Fixed an issue causing Voice Over to not work in Chinese, this also caused multiple other issues, such as being unable to interact with objects.
Fixed an issue causing the deck builder to sometimes spawn an invalid card.
Trial of Tyr: Fixed an issue causing enemy figurines to not properly move.
Lost Norse (Balancing): Made boat spawn timer a few seconds longer
Lost Norse (Balancing): Significantly reduced Health and Defense on new "bomber" units.
Improved lighting on Tears of Eir and Lost Norse
Thanks for reading, have a great weekend everyone
Kind regards
The Wartile Dev Team
Major Update 1.1 Released
https://youtu.be/KsL34H4OT58
Hi Everyone
Since the Launch of Wartile back in February, we have continued to work on Wartile with the intention to improve specific areas of the game and today we are finally ready to release a significant update to Wartile.
The free update, which has been in the works under the codename “True Viking Edition” improves Wartile in countless ways, most importantly redefining the whole story of the game. The complete story was rewritten and is now supported by cutscenes and a famous narrator George Blagden, known for playing Athelstan in the award-winning TV Show Vikings.
Key gameplay features have also been reworked to make the game more accessible and with the intention to apply a deeper tactical aspect to the game.
We are excited to introduce a whole new story for Wartile now narrated by George Blagden who did an awesome job of bringing the new story alive.
Game Play Changes
Movement overhaul
We changed the movement system to provide a more consistent experience. If your figurine is on a movement cooldown, you can queue its move, and it will move once the cooldown is done. Besides, figurines can now move through friendly figurines. This ensures a much more smooth experience both during and out of combat.
New Encounter system
Our new encounter system is a new interesting way of presenting enemies on the battle board. Instead of a dynamic AI that moves around the board as you play, we have combined the enemy encounters into small static parties that becomes alive when you enter their encounter zones as you explore the board.
Figurine Ability Warning system
Abilities are now visually shown in the UI with an icon and a “casting time” when used.
Abilities can have "casting time" allowing to react and break the casting time
Casting time has been added to the majority of enemy abilities (to give counterplay options)
Moving enemy functionality to abilities such as spirit teleport, Volva teleport, etc.
Also, ability special effects have received an overhaul; changing to something that should be easier to parse visually.
Three types of abilities
Instant cast and effect - Player can’t interrupt or avoid the effect
Delayed cast with instant effect - Player can interrupt and avoid the effect
Instant cast but delayed effect - Player can’t interrupt but maybe move to avoid the effect
Updates to difficulty tiers and enemy encounters
To increase the enjoyment of playing the difficulty tiers we have updated some of the enemy encounters with new abilities.
BB2v1 Volva of Death
Increased her number of abilities and made her into a more boss fight experience.
Added a new spearman officer with “bear trap” ability BB2v2 Volva of the Forest
Teleport is now an interruptible ability and gave it additional poison effect
Spirit teleport is now an interruptible ability
Changes to Waypoints
Waypoints will now respawn your dead figurines.
Near Death warnings
When figurines die the first time, they're reduced to 1 hp
Time slows down for a short while to allow the player to react
After happening, this incurs a 30-second cooldown before it can happen again
Bear traps
Bear traps now occasionally emit some smoke to give away their presence
UI
Ability and Action Cards
Unit Ability and Action cards have a new feedback method for targeting and use that should make the use of cards more responsive. Also, a number of new action cards have been added.
The Cooldown icon is now displayed on the top right corner of the cards and is grayed out when on Cooldown.
Progression
New action cards and changes to figurine abilities
We have added some additional action cards to bring in deck management earlier in the progression cycle. During this process, we have made some changes to figurine abilities as well.
Action Cards:
Rage: Send your figurine into a rage increasing his attack speed while decreasing defenses
Banner: Spawn a banner on the field providing bonuses to nearby friendly figurines
Supply Crate: Spawn a random item
Roadblock: Spawn a roadblock that slows nearby enemy figurines.
Ability Cards:
Replaced “Banner” on Hakon with the new ability “Axe Throw”
Axe Throw: Throw an axe dealing damage to target enemy figurine
Swapped “Shield Push” and “Armor Break” on Hakon and Jorim
Unlocking difficulty tiers
Secondary objectives are no longer required to unlock higher difficulties. New UI feedback has been added to show if a player has completed all objectives or only the primary.
The Tavern
Figurines are now always shown in the shop, allowing the player to preview figurines that will become available during the game.
Changes to the Battle Boards
New cutscenes introducing critical points in the story
In connection with the changed narrative the Battle Board Home Village a new tutorial map has been added.
BB1v1 Goat objective has been slightly changed (Goat is picked up from the tutorial map)
Battle Board 1v3 has been added as a small outro map in connection with the story update.
(Prologue Board The home village)
Updated the tutorial to reveal the various items and hints on the fly.
Alfablot Board
Moved some of the groups around. In particular, the "greater spirit" is moved to less frustrating positions.
Moved the save point up to allow saving just before the final two encounters
Changes to spirit/ Volva teleports (allows the player to interrupt the cast time more clearly)
Added path after early loot point to facilitate traversal
Added path to flank the final fight
Added entrance to Yggdrasil (but you can't enter it.. :) )
Niflheim
Many of the fights are converted to ambushes using the new encounter system.
Misc
Gamepads are now supported
Game also slow down when hovering action and ability cards
Merchant algorithm for selection of items has changed to provide more relevant items
Supported languages
English
German
Simplified Chinese
Italian
Frensh
Spanish
Russian
If anyone in the community would like to help you finish the localization of the new update to the following languages, it would be great.
Polish
Portuguise
We hope that everyone will enjoy the update.
Best regards
The Wartile dev team
A soft launch of the upcoming update
Hi everyone
We are back, and excited to announce that the major update that we have been working on for months now is almost done and ready to be released.
With this new update, we have made some significant changes that improve not only the tactical aspect of the game but also affect the overall game experience.
Before announcing the official release of the update, we would like to invite those of you interested, to try out the new build and provide us with your feedback. Your opinion is essential for us in evaluating the design and direction of Wartile.
To provide your feedback, we have created two new pinned threads in the Steam Community Forum named Bug reporting PrePatch 1.1 and a Feedback on PrePatch 1.1
If you prefer not to use the Steam forum you are welcome to mail your feedback to us at contact@Wartile.com however this prevent other players to see your feedback and share their experience.
If you want to be an early mover and try out the update and you can gain access to the beta through Wartile - properties Betas.
As we have rewritten the whole story in Wartile, we highly recommend to play the Beta as New Game, but if you want to save your current progress you need to make a backup of your current DefaultSaveSlot manually, you can find a tutorial on how to so so here.
The see the full patch notes and more in-depth instructions on how to access the beta, please visit our news post on our homepage
In your library find right-click wartile and select properties from the drop down menu
In Wartile - Properties select “Betas.” In the window “Select the beta you would like to opt into:” choose “Beta”. Now your Library should start to update to the new build, and once the update has is installed, you should be ready to go.
Please keep in mind that during the next week well will be tweaking the Beta build based on your feedback and our observations with the build; however, we do not expect there to be any significant changes.
[H1]PrePatch Highlights
The story has been rewritten and is now narrated with voice over.
A new encounter system has been implemented throughout all missions changing the way
you engage with the enemies.
Ability warnings and casting time have been added making it possible to see when enemies use an ability and sometimes it's even possible to interrupt them.
New cutscenes are added to support the new storyline
Improvements to the UI with the use of ability and action cards
We hope that these improvements are well received as we have putten a lot of effort to enhance the overall player experience in Wartile.