Wartile cover
Wartile screenshot
PC PS4 XONE Switch Steam Gog
Genre: Role-playing (RPG), Strategy, Tactical, Indie, Card & Board Game

Wartile

Wartile Adventure Pack 0.7



Hi Everyone

Before reading on we would recommend you all to scroll down to the “Behind the scene of Wartile- Setting up the music” paragraph and set the music to run in the background as you read on. It just makes our Announcement sound much cooler.

We are thrilled to finally be able to release the Adventure Pack 0.7 that brings two new Battle Boards, a fully enhanced Campaign menu and a few new Battle Cards into the mix.

One of the new Battle boards will take you to Jotunheim the land of giants. In the quest to unravel the secrets of the gods you learn about Mimir’s well of Wisdom, from where Odin sacrificed an eye for a sip of its water to gain incomprehensible Wisdom.


The second Battle Board we have added are leading down into the deep caves below Jotunheim, where the Frost Giants and the Jotun Wargs protect their territories against intruders.

Merchant menu overhaul
We’ve received a lot of feedback on two parts of the game we needed to address. First that inability to properly compare items and the lack of ability to compare items in the merchant with items equipped with figurines.

  • The merchant now allows you to browse owned items and compare owned items
  • The merchant now allows to sort your inventory according to items in the shop (by selecting the item)
  • The merchant now handles both selling and buying, as opposed to the Customization screen handling selling of items.


Note that we are still monitoring feedback on the merchant and aim to make more improvements to the functionality and visual layout.

Campaign Menu improvements

  • Added a contextual “hint” for each menu to help players understand the menus
  • Various menu art updates and menu polish
  • Added highlights to help players notify them which menus new things have unlocked in.
  • Added tooltips to many parts of the menu that was previously unexplained
  • The stat card has received an art overhaul (pending more changes later).
  • The stat card now shows the unit name instead of unit type.
  • The ability cards in the tavern should now have more readable text. Hovering over ability cards will now make them larger to help readability.




Other Improvements

  • Added a new introduction screen when starting a new game
  • Added a Credits menu
  • Various improvements to sound/music in the game
  • Various new sound/music in the game
  • Improvements to certain figurine bones/animations
  • Loading screen improvements.
  • The Deck Manager no longer shows duplicate cards. This should help clarify that you can only have 1 of each card in your deck.
  • Improved animation feedback in the Deck Manager to help explain what is going on


Behind the scene of Wartile- Setting up the music
Our Sound designer Simon Holm List shared a while back a small video of how he was building and testing the music setup in Wartile using the unreal engine.

https://www.youtube.com/watch?v=vXJvbV2y5Ro

“ I have taken apart my originally 16 seconds slow paced action music and added randomization to it. All to make it sound interesting, evolving and dynamic instead of being just a repetitive annoying static loop. Those 16 seconds of music easily turned into more than 4 minutes in this video. Longer than each action event will ever last in the game.”

The google questionaire
Some of you might know that we ask for feedback through a questionnaire from the exit menu. This time we have made a more thorough questionnaire to help us get a better overview of your thoughts about certain features, figurines or battle boards in Wartile. It will take about 7-10 minutes and your input is a great help for us to understand the game experience from your perspective better.

That was all from the developer office in Copenhagen, and we hope that you will enjoy the update.

Best regards

The Wartile Dev Team

What's Cooking ?


Hi Everyone

It’s about time to reveal some of the things we are working on.

Since our last update, we have received a massive amount of feedback both through the steam discussions but also from our Google Questionaire and are trying to keep up with all the suggestions on how we can make Wartile a better game.

20% discount on Wartile
As you might have noticed, we are running a 20% discount on the Steam Autumn sale until the 28th November.

Wartile Original Soundtrack
We would also highlight the great work that our Music Composer and Sound Designer Simon Holm List Simon Holm List have made with the Wartile Original Soundtrack that can be acquired as a DLC to Wartile.

https://www.youtube.com/watch?v=TIl6HYldOqA&list=PLTYUSIO0uApMHRpYQ8vbuYp3JxpzLTHbK

Now let’s take a look at what’s cooking.



The Campaign menu
Art update to the UI used to navigate between scenes in the Campaign Map
Each scene in the Campaign map now has names.
Improved UI setup and functionality on all menus used in the various scenes on the campaign map

The Merchant
We had lots of request from our community regarding the usability of the merchant, and we have made a thorough rework of how it works. Now it will be possible to compare stats on items with equipment already owned. All buying and selling are handled by the merchant from now on.

The Jotunheim Battle board
Jotunheim is one of the nine realms mention in Norse mythology as the home of the giants and will set the scene of one of the new battle boards in the campaign.

Niflheim and Mimir's well of Wisdom
As you adventure deeper into the ice caves of Jotunheim, will see Niflheim in your quest for a drop of water from Mimir’s well of Wisdom. This is the setting for another battle board that we are working on.

Rewards Overhaul
We’re also working on a rewards overhaul that aims to bring the battle board difficulties into the game progression in a proper manner. The goal is to add cards/equipment to unlock at every difficulty and add better feedback that helps define when to enter the difficulties. These changes are the first step in that direction.

  • Progression overall is currently not changed
  • All rewards now unlock on completing a map on a certain difficulty instead of when completing secondary-objectives
  • Secondary objectives now only affects unlocking higher difficulties and the score
  • A reputation system will help the player evaluate how hard a battle board tier is, compared to his/her progression.


So when will we release?

Question from Boris always Boris

“So ... are you going to release the game anytime soon?
"next month" back in September is October(ish), now it is fast approaching December(ish).”

We know that we said that the final release of Wartile should have happened around these months. Sadly, we have to announce today that we will need a bit more time.We had to decide if we wanted to rush toward the planned release or spend a bit more time polishing and tweaking the game to reach a quality level we can be proud of and that match your expectations.



Our awesome Fan Localization team have been busy translating Wartile into their native languages. Here is a list of languages that we currently are supporting and constantly updating thanks to their awesome contribution.

  • Danish
  • German
  • French
  • Spanish
  • Japanese
  • portuguese
  • Polish
  • Russian


Again thanks a lot to our Fan localization team for bringing Wartile out to a broader audience.

That was everything, for now, we are looking forward release our next major update and hope it will be anytime soon.

Have a nice weekend everyone

Best regards

The Wartile Dev Team

Minor update



Hi everyone

We have just released a minor update addressing a few features or issues.

Campaign board
Changes to the light in the campaign scene. We have kept the dimmed light but removed the pumpkins from the Halloween theme, they were starting to root.

Added new animations

  • Coughing when standing in a poison cloud
  • Pickup animations when opening chests and gathering herbs

Other

Mini Hotfix


Hi everyone

We have earlier today made a small Hotfix patch regarding a few reported issues.

  • Fixed a bug where the godly cards added in the Halloween patch would not show up in deck builder.
  • Fixed a bug where pressing Q in the menu would cause the game to crash
  • Fixed a bug where enemy units would block the player from entering the cave on Tears of Eir difficulty 3


Best regards
The Wartile Dev Team

Untitled

Halloween update

Hi everyone

We are happy to release our next rather extensive update including a whole new Battle board created in the best Halloween spirit where we celebrate a productive summer and prepare for the cold dark winter with a sacrifice to Freyr and the spirits roaming around us hoping for their blessings and goodwill.

To celebrate Álfablót (or Halloween as the Christians among us call it) we have a
20% discount on Wartile during the Steam Halloween Sale.

Another great announcement is that we officially have partnered up with
DECK 13as our publisher. DECK 13 is one of Germany's leading developer studios with major releases such as Lords of the Fallen Lords of the Fallen and just recently The Surge. DECK13 is also running a publishing department aimed to assist Indie studios as ourselves to penetrate a crowded market and help us bring Wartile to other platforms.

The Álfablót Battle Board
The Álfablót is a Norse Celebration in honor of Freyr and to offer respect to the spirits in the coming of the dark winter. In this Battle board Witches of Nature gather around Frays alter at the foot of Yggdrasil to open a spiritual link to Alfheim and through this communicate with the Elves and gain magical powers. During their chanting, Landvættir (land spirits) are attracted from near and far, and some are easily provoked.



Godly Cards
Six new godly cards can now be unlocked as part of the progression from existing battle boards.

  • Draugr Shrine (Unlocks on Lost Norse)
  • Freyr’s Hex (Unlocks on Dark Forest)
  • Pilgrim’s Madness (Unlocks on Dark Forest)
  • Flames of Glod (Unlocks on The Rescue)
  • Æsir’s Respite (Unlocks on The Monastery)
  • Thor’s Roar (Unlocks on Thor’s Wrath)



New unique tokens
A significant addition is Unique Tokes with special passive powers to boost a figurine. These unique Tokens are rare, and only one can be assigned to each figurine.

  • Eir’s Blessing
  • Affliction of Hel
  • Inspiration of Heimdallr
  • Loki’s Distraction
  • Tyr’s Courage
  • Odin’s Ravens
  • Thor’s Might
  • Njord’s Blessing
  • Devotion of Ull
  • Freyr’s Omen



Other Token related improvements.

  • Tokens and the token menu have received a visual overhaul.
  • Tokens are destroyed if removed from a figurine.
  • Tokens can now be purchased at the Marchant


Other:

  • Added new extra music to the campaign menu
  • Attached loading screen that contains game hints


Shortcuts - kind of a game changer

    We have made keyboard shortcuts to improve the general controls in the game. You no longer need to drag and drop cards but can use either 1.2.3.4.5 to quick select cards to the mouse pointer or use Q to toggle between your godly cards and E to toggle between ability and pick-up cards.
    TAP will toggle between your figurines. We are pleased with the result and think it's a significant improvement and are excited to hear what you think.



Bug Fixes:

  • Fixed the Token equip menu to work with all resolutions properly
  • Removed a stray Heidrun Archer from the Dark Forest map
  • Fixed an error allowing the AI to move inside totems.
  • Fixed an error causing you to be unable to pick up “Bones” on the Dark
  • Forest if your unit was already carrying an item
  • Fixed incorrect values causing the Heidrun Leaders not to wear any equipment on the second difficulty
  • Fixed an error causing interactable objects sometimes not to be reachable when it should be.


That was all for now... Happy Halloween.

Best regards

The Wartile Dev Team



What's Cooking ?



Hi everyone

We just wanted to drop by and let you all know what we are working on. We expect to release a minor update anytime soon, fixing bugs and adding in some new cool content and features.

Unique Power Tokens
One of the more significant additions is unique token slots that we have added to the game. These tokens are more rare than ordinary stat tokens, that drops at the battle boards. We are currently working on 11 new power tokens, each with their own passive powers to boost a figurine. Here are a few examples:



  • Thor’s Roar -Provides a damage bonus to the figurine
  • Odin's Ravens -When the figurine lands a killing blow, a raven will appear to aid, for a short duration.
  • Tyr's Courage -When the figurine is hit, there is a small chance that all cool downs will reset on all friendly units.
  • Inspiration Of Heimdallr -The figurine emits an aura that provides a small attack and defense bonus to nearby friendly figurines.



New Godly Cards
We are also introducing six new godly powers that can be unlocked from existing battle boards. Here are three examples:

  • The Draugr Shrine -a dark power originating from Hel. The player summons an evil relic, that will spawn Draugr for a limited time who will attack anyone nearby.
  • Freyr’s Hex - the ability to turn an enemy figurine into a harmless frog for a limited time, very effective for crowd control, and with a little twist.
  • Pilgrim’s Madness -The targeted figurine will shortly turn insane and attack nearby figurines, friends of foe.

Fan Localization
Some of our awesome fans have spent a lot of energy and time, making Fan Localization of Wartile and thanks to their dedicated effort we will soon be able to support following languages.

French – final testing - by ortad
Japanese – final testing -by kengo700
Polish - final testing - by volf3n & redshoehart
German – final testing - by Alby
Spanish – work in progress - by Rodrigo

If you are interested in making a fan localization of Wartile into your native language, contact us at Contact@Wartile.com remember it’s pretty difficult and time consuming to make a good translation.

We are also working on the last two diorama battle boards, bringing the Viking campaign to a conclusion and its going to be a cold journey to the land of giants, Jotunheim.

That was all for now, we will soon be back with more :)

Kind regards
The Wartile Dev Team



Looking back & forward


Hi Wartile Warriors

content

  • After update 0.6
  • Wartile Original Soundtrack
  • insight in our feedback
  • Still some way to go
  • Wartile fan localization
  • Working on the last content before release



After update 0.6
Almost two weeks have passed since our latest major update and we are happy to see how well the update have been received, from positive reviews and comments both here on Steam but also from our external feedback channel. It shows us that while we still have issues to deal with we are moving in the right direction, thanks to all of you who help us focusing on what matters to you.

As we move forward, we are still receiving bug reports, from our community and will release another hotfix patch anytime soon, addressing some of the issues. Whenever we think it’s safe to move forward, there is always a hidden trap(bug) slowing us down.


WARTILE ORIGINAL SOUNDTRACK
We have added a Wartile Deluxe Edition to the Wartile shop containing the Wartile game and the Original Wartile Soundtrack that sets the mood and atmosphere in the game. The Soundtrack is composed by Simon Holm List who have been sound designer in the game industry for more than 10 years and we are very happy that we finally can make the Soundtrack available.

Soundtrack Teasers

insight in our feedback
Being part of Early Access means that you have the opportunity to not only experience but also influence the development of a game. As we have done before we would like to share some of the information and feedback that we are receiving from our community.

Some of this information we use to get an immediate impression of the player satisfaction with the game experience. We also get that from the steam reviews and comment sections in the community Hub, but these are usually from hundreds or more players.

From our internal user feedback, we can see our balancing of the battle boards is much better with the update where more players express that they have a good experience with the challenge.
We do however still have a few battle boards that are reviewed as being hard to unforgiving.

The intention on difficulty is that the first tier should be challenging but foremost teaching and a bit forgiving. The second tier more challenging and less forgiving and the third tier to be demanding require you to master your figurines and their abilities. As you can imagine it’s demanding to find a difficulty level that fits everyone, and we are working hard to create content that both our casual and core players can enjoy.

Below we want to share some of the feedback regarding the difficulty setting that we have been receiving.


The graph shows the from a broad perspective we have succeeded in finding better balance in difficulty for the majority of our players.


This graph shows us a significant decrease in players who think the game is too hard which usually is very destructive for the motivation of keep playing. We are satisfied with this progression but are aware that we still need to engage our more hardcore audience with some painstaking challenges, there can put their Wartile skills to the test.

We also look at the overall player satisfaction with the game experience. This gives us a more general indication if we are moving in the right direction and if the improvements and added content actual makes a difference to the overall user experience.

The increasingly satisfaction positive indication for us, showing that we are addressing key features that makes the most impact for the players. We still have lots of features that needs refinement but we we are on the right track.

The graph below showing how the ratings of the overall game experience have changed since our Early Access back in Marts 2017.

In this rating system players are asked to rate Wartile with One to Five stars before leaving the game, where 5.0 would be the best score.

These numbers are collected from thousands of players leaving us ratings and shows a steady improvement in our overall rating since we started on Early Access.

Still some way to go
What can’t be shown on a graph is the comment fields of what our players don’t think is working well.

Here we will try to summon up some of the most common requests.

  • Being able to remove equipment applied to a figurine.
    This is possible with the patch 0.6.2, however it will remove all equipment and not just single parts
  • In general Players would like better UI communication and usability
  • The usability of godly and ability cards. It can be tiresome to keep dragging them onto the screen or hard to hit the actual target/figurine.
    We will enable key bindings for quick selecting cards to the mouse pointer, in a future update.
  • Problems with fuzzy fonts on some cards in the game.
    This is an engine issue, we use 3D widgets, we are slowly converting our UI cards into 2D widgets that render more precise.
  • Not being able to compare items at the merchant with items already owned.
    We are still trying to figure out how we can improve this
  • More and better information about buff or de-buff effects in the game.
  • Camera rotation and movement could have user settings.


Wartile fan localization
The desire for having Wartile localized is high, and we would love to provide that for our player base. However, as a small studio we will be depending on fan created localization to begin with.
Therefor we ask our community if someone would be interested in making a fan localization of Wartile into their native language and thereby opening Wartile for a wider audience.
Currently we think to start with

  • German (already started)
  • Spanish (already started)
  • Russian
  • Polish (already started)
  • French
  • Simplified Chinese
  • Japanese (already started)


If your native language is not mentioned above and you are up for the task to help with the localizing into your language, please let us know.

Currently there is 11.100 words in Wartile, mostly short descriptions, but we still expect it to be a big and time-consuming task.

If you help us localize Wartile to your native language we will add your name in the credits and give you our official thanks for helping a larger audience enjoy Wartile.

If you think, you have the time and will to help make a fan localization into your native language, send us a mail on contact@wartile.com and we will get back to you with the details.

Working on the last content before release
As some of you might have noticed we are moving closer to our final release and are currently working on the last major update before release. However, we expect to divide this update into smaller pieces with more regular updates as this gives us the opportunity to let you evaluate the changes as we move along and us the chance to correct and adjust as needed.

We will soon reveal what we are working on, but for now we will leave it with this.


Kind regards

The Wartile Dev Team

Patch notes 0.6.2



Hi everyone

We have just released another Hotfix patch addressing bugs and other issues reported by our community since the 0.6 update.

Hotfix 0.6.2 Patch Notes

  • Optimization of Breakable objects.
  • Setup game to allow for localization
  • Updated the “Unit Story” for player units
  • Added “Unit Stories” for opponent units
  • Added Un-equip button to Unit Management that takes off all items equipped.
  • Unit Ability cards now unlock at level 1, 2 and 3 instead of 1, 3 and 5.

Bug Fixes:

  • Fixed “Perfect Damage Token” having incorrect image.
  • Changed Target validation to use raytrace. This stops spearmen/archers from firing through friends after acquiring a target
  • Flipped equipment tooltips in the Merchant menu and Unit management to avoid them escaping the screen
  • Fixed a bug with Interactive Unit optimization from last patch, that made you unable to interact with some interactive objects (Such as Control Points on the Heidrun Clan board).
  • Fixed a bug that sometimes caused units to freeze for a few seconds if they their attacker died in the middle of an attack.
  • The partial bug fix of “creating invalid walkable locations” from last patch, should now be fully fixed.
  • You can no longer move onto a Totem’s tile after interacting with it in The Dark Forest.
  • Fixed a resolution related bug that caused the Unit Ability card “Locked” text to be placed incorrectly in the Unit Management Screen.
  • Camera keyboard keys pan/zoom/rotate speeds are no longer affected by time slow


Kind regards

The Wartile Dev Team

Patch notes 0.6.1



Hi everyone

Thank you all for the feedback and bug reports. This is invaluable in helping us improving the Wartile experience!

New:

- Updated pick up, unit ability and player ability card text to help players make informed decisions. This follows the new style of unveiling the numbers of the game.
- Added “Reset to defaults” option for keybindings.
- The “buy button” in the Merchant and Tavern menus is now a full clickable button, instead of only the pouch image.
- Optimized units, animation and interactive objects to improve performance.

Bug Fixes:
- Fixed an error that caused the game to crash when using the “Next/Previous” arrows in the merchant after buying all items.
- Fixed an error that allowed players to click during camera intros. Clicking on certain objects could cause incorrect behavior sometimes freezing the game state.
- Fixed an error that caused certain objects/abilities to create walkable points outside of tiles on invalid locations. Note: This fix addressed certain specific cases, if you still see this behavior, please inform us!
- Fixed an issue with all of the “Heidrun Sword” variants having incorrect collision presets, which caused issues when trying to equip them.
- Fixed an issue in Unit Management, that sometimes caused a crash if the amount of Arm and Leg items varied too much. This was due to an incorrect reference.
- Fixed an error that caused key binding options to disappear when changing key bindings.

Kind regards

The Wartile Team