Wartile cover
Wartile screenshot
PC PS4 XONE Switch Steam Gog
Genre: Role-playing (RPG), Strategy, Tactical, Indie, Card & Board Game

Wartile

Help us test and evaluate new content before it goes live.

Hi everyone

We are almost ready to release our first Content Update 0.4.6.0 that will include The Rescue battle board featuring a more stealth oriented gameplay along with a lot of other improvements.

However we are just a small team developing and while our community and player base keeps growing we would like to offer those of you interested the opportunity to get first hands on new updates, while also helping us test and evaluate the quality of the new content.

This would be a huge help both for us and all of our players since we will have the chance to catch possible bugs or design flaws before they release to the main build.



So if you are interested to get a sneak peak, and tryout the new content and features and give us feedback before it go live, please follow below instructions on how to sign up.

Sign up to our Newsletter and mark the - I already own the game and want to be part of the New Content TestGroup

If you already are signed up, just write in your Email address and then mark the - New content TestGroup, this should update your profile with us.




By signing up to our Newsletter it allows us to send your direct information and instructions when new content is released to the TestBuild. You will also receive our standard Newsletter by signing up.

We just want to say thanks in advance to anyone signing up to help us test and evaluate the quality of new content updates.

and yes the next content update is just on the doorstep.

The Wartile Team

Content Update on the Horizon

Two weeks have now passed without any news or updates but don’t worry we are working hard here at the office in Copenhagen attending to the last details for our first content update, and we are really looking forward to letting you guys play it and hear what you think.

Stealth Game Play
We have just started the final testing of the first content update 0.4.6.0 that we aim to release next week introducing a Battle board with stealth game play, where you will be able to pull, a real Loki plan on the poor Englishmen. We won’t reveal too much, leaving it up to you to discover it by yourself.



What to expect from the next Content update 0.4.6.0

We appreciate all the constructive feedback we've been getting on Wartile through Steam, we are listening! So far, we've already made numerous tweaks and fixes to the game based on what the community has been telling us, we've still got additional tweaks and improvements to the Wartile player experience to make but judging by what we're hearing, you love the game and what we've created so far, thank you!

Tears of Eir (Tutorial)

  • Tutorial now includes additional tutorial elements.
  • Explanation of unit targeting and how to change target attack
  • Explanation of godly and tactical cards
  • Explanation of battle points
  • Explanation of unit ability cards
  • Tutorial includes a secondary object “It’s a Trap”, that unlocks the “Trap” tactical card.
  • Units on first difficulty has been nerfed slightly

Lost Norse

  • Secondary objective “Destroy the Boats” now unlocks a new godly card: “Curse of Old Age” (!!! Missing art)
  • Ancient Leader and Ancient Norse now includes a small surprise on death.
  • The cave no longer contains a trap to find and pick up. (see Tears of Eir changes)

Hillside

  • Hillside has been made significantly easier on first difficulty. It was really hard to start with.
  • Secondary objective “War Rings” now unlocks new godly card “Heimdallr’s Vigil”)
  • “War Rings” objective has seen various changes
  • Rings now drop from “Heidrun Leaders”
  • Heidrun Leaders has been moved around
  • “Warhorn” objective has seen various changes
  • Objective is now called “Gjallarhorn”
  • The objective has been moved into the final cave.

Coastline

  • Completing Coastline now also unlocks Strength of Magni Godly Card

New Coastline by Night

  • Added new coastline battle board variation called “Kings Favor”. This features a new stealth-like mechanic that will challenge players timing and tactical skills.

UI

  • Godly/Tactical and Unit Ability cards has been adjusted to reduce clipping through the terrain.

Ability Cards

All player figurines now have unique abilities.

Warrior Leader (Guy with yellow hair)

  • Ability 1: Shield Bash
  • Ability 2 (New): Banner: Places a banner on a free tile that buffs nearby friendly units attack and defense skill.
  • Ability 3 (New): Armor Break: Perform a violent attack that significantly debuffs defense skill and armor for the duration.

Norse Hunter (Guy with no hair)

  • Ability 1 (New): Taunt: Will make all enemy units in range target this unit with their attacks for the duration. In addition they receive a minor defense debuff.
  • Ability 2: Shield Wall
  • Ability 3: Shield Push

Spearman of the South

  • Ability 1: Immobilize
  • Ability 2 (New): Action Surge: The spearman reduces his movement cooldown significantly and increases movement range. In addition, he receives a minor bonus to attack speed.
  • Ability 3 (New): Spear Wall: The spearman focuses on a tile, attacking and pushing back any unit that steps onto that tile. This deals a massive amount of damage.

Brute of the Wolf Clan

  • Ability 1: Kick to the Groin
  • Ability 2: Forceful Attack
  • Ability 3 (New): Wrath of Idunn: The brute cannot die for 15 seconds and heals a minor amount of health of the duration.

Godly & Tactical Cards

  • New card: “Heimdallr’s Vigil”: Gives a major defensive bonus to a target figurine.
  • New card: “Curse of Old Age”: Target figurine fall to sleep for 8 seconds.
  • New card: “King’s Favor”: Summons a viking warrior to help you for a while.


Wartile Top Survival Tips

If you're struggling on some of the harder levels of Wartile we've put together a few key tips to keep your Viking from meeting their Valhalla too soon. Be sure to use the customization option to equip your Viking with all the necessary weapons and armor before each quest begins.

  • Be sure to use the customization option to equip your Viking with all the necessary weapons and armor before each quest begins.
  • Customize your fighters and utilize armor and weapons carefully, each Viking has a weapon that has its tactical advantages if used wisely on the BattleBoards.
  • Spearman are perfect for inflicting initial damage on enemy units while maneuvering an axe or sword wielding warrior in on the flank or even behind an enemy character.
  • Explore all areas of the map, its easy to overlook treasure chests that could make all the difference in your loot quantity.
  • Keep a close eye on your Vikings health, use the health cards to replenish health even in the heat of battle and draw your opponents in to a choke point on the map you can take advantage of.
  • Move quickly to eliminate Archers and avoid direct line of sight, ranged attacks from guard towers can inflict damage from a distance.
  • Completing battle boards on higher difficulty tiers will increase the battle experience of your Vikings as well as providing them with better equipment


This was all for now, we really hope you enjoy the Early Access of Wartile and want to ensure you that we still have lots of great things coming up, both regarding more playable content, but also new features and improvements of issues raised by our community. With next weeks content update we aim to share more about the content we are planing to release in the near future.

Until then have a happy Easter Weekend everyone.

The Wartile Team

Patch 0.4.5.4



We have just added another set fixes addressing some of the major issues people are experiencing. We finally caught the big one, we internally have called 'The Death Bug'.
A big thanks to all the people reporting their issues, it makes it a lot easier for us to quickly crush them!

Major Fixes:


  • Fixed a bug where Figurines and Objects become unresponsive and can't be moved.


Other Fixes and updates:


  • Sometimes coins would not spawn from chest.
  • Fixed an issue where all items looted would not be shown in the item customization.
  • Item customization now has arrows to switch through your collected loot, if you have more items than the amount which can be shown.
  • Figurines will no longer be deselected when clicking the terrain, which made it seem like their ability card was missing.

  • Paladin on Coastline have new AoE knockback ability.
  • Added some new tool tips in the menu.
  • Minor performance improvement to the internal ray tracing system.


We hope these changes will make the game more enjoyable. We are working hard on both fixing the last withstanding bugs and creating new content for you.

Kind regards

The Wartile Team

A collection of popular questions - Wartile Q&A



Since launching Wartile we have closely been following the Steam forums closely and the feedback that you all have written to us through the Google questionnaire.

We have made a small Q&A, to give you all a better understanding of our plans for the future and share how how we plan to address some of the problems and desires that you generally have.

Q: For how long do you plan Wartile to be in Early Access?

A: Our production plans says 5-6 months, so if everything goes as planned that should be it. But the reality of game development is that its really hard to predict as most games becomes a beast of its own, and some features may take longer than planned.

Q: What additional content are you planning on adding to the game?

A: We already have three new and unique environmental themes in production. From these we expect to create more than 5 new challenging battle boards both for multiplayer and singleplayer. Apart from that we expect to introduce three new Viking classes, each in different versions coming from different tribes, with their own stat build and unique selection of ability cards.

With every major update we will also increase the amount of godly and tactical cards significantly in order to provide the players with a true feeling of diversity when assembling their deck.

A wide selection of equipment is also on the drawing board and will be introduced every time we bring a new Viking tribe or battle board update.

With the Early Access release, we have been focused on stability and a strong foundation in the game mechanics, that we can build upon. The past week we have focused on fixing various bugs reported by our community and soon we will be able to commit all our time new content, and required improvements.

Next planned content update - 0.4.5.0

New battle board challenge - The Rescue

You arrive under the darkness of night, silently moving like shadows to learn that the island is occupied by a large English garrison. Luckily everyone is sleeping, even the guards supposed to be on watch.


Next planned Adventure pack update - 0.5.0.0


  • Introducing a new battle board environment theme.
  • Adding at least one new Viking character class, with a set of unique abilities.
  • A new selection of unlockable godly and tactical cards.
  • New equipment sets, and much more.

We keep the details a secret for now :)

Q:Will there be monsters and mysterious creatures in the game.

A: Yes, the universe of Wartile is a fantasy universe inspired by history, mythology and lore. It contains beasts and creatures yet to be added with our upcoming updates. So arm yourselves!

Q: I would love to go on a viking raid to plunder and pillage with a friend, will you introduce Co-op play?

A: We see a growing interest in having the possibility to play Co-op and will investigate different options into how we can support this.

Q: I would like more time to think about my strategic approaches in the game, will you add a pause button or a system to play the game at a slower phase?

A: Pressing Spacebar will slow down the game significantly, giving you a small moment to breath and allow you to move a unit or play a card.

Q: I would like more information about each figurine and what their strengths are. I would also like it to know what the different items do and if they are possible upgrades to my vikings equipment, will there be added more information on stats?

A: We are aware that the current stat system is highly flagged by our community, and plan to eventually make an overhaul of the entire system, making it easier to learn more about each item and how they are different from each other.

Q: Will the game be released for other languages than english?

A: Yes, we are working on bringing the game to as many languages as possible, we however wait with this initiative until our next major content update ready as localization can be an time consuming task, once it's in, it needs to be maintained every time we release a new update.

Q: Will Wartile come to Mac & Linux?

A: We dearly hope so, but during the Early Access we aim to keep our in-house testing time as low as possible, leaving more time to develop. The systems support the more testing we have to do, for each small patch or content update. This is also the case regarding supporting VR, it would be awesome, but we are a small team.

So we wait, and hope you guys can wait with us.


That was all for now, we know there are lots of other questions and we will try to pick them up as they come.

Until then have a nice weekend everyone.

Best regards

The Wartile Team


Patch 0.4.5.3



Hi everyone

Another small patch addressing bugs reported by our community, we will keep on crushing these bastards, as they get reported.





    <*> Fixed an issue where the game would startup in an unsupported fullscreen resolution
    <*> Fixed an issue where the mouse will stay within the full screen
    <*> Game now supports AZERTY Keyboards in the options menu. (This is a temporary measure until we finish our custom key bindings menu).
    <*> Number of owned items in Unit Management now updates when equipping/unequipping items.
    <*> Summoned Lost Norse figurines from the Skull of Hel, now lose health over time until they die.
    <*> Summoned Lost Norse can longer interact with interactive objects (levers, items, etc.) or move in and out of caves
    <*> Lost Norse units spawned by the Skull of Hel no longer interferes with ending the game by stepping onto the boat.
    <*> All boat at Lost Norse battle board tiles should now be eligible for ending the game. Previously the outer tiles would sometimes not count.
    <*> Fixed a bug that made the "Key Lever" on Hillside inoperable after loading a waypoint.
    <*> Fixed an issue with Treasure Chests, that made the random selecting less random than intended.


    We hope these bug fixes will enhance the game experience for everyone.

    Kind regards

    The Wartile Team

    Patch 0.4.5.2



    Hi Wartile warriors

    We have just release a small patch, that address some issues reported by our users.


    • The score board no longer count your summoned Lost Norse as lost units, for the purpose of score.
    • We have limited the number of Lost Norse that can spawn on the second battle board, this should prevent the game from crashing, in case you go for lunch during the battle.
    • You will now earn battle points when converting relics / activating way points.
    • Destroying boats now reward you with battle points.
    • Decreased the chance of spawning Lost Norse when wearing the Skull of Hel. Also for the enemy Ancient Norse boss on second battle board.
    • We have changed the way the stat card shows stats when hovering on items in the armory. We hope this will help people to compare stats on items. We are aware that more and better communication on stats and the use of items is needed.
    • Summoned Lost Norse figurines can no longer pick up the goat only to take it back to Hel, preventing the player to complete the objective in Tears of Eir.


    We have another critical bug, that suddenly makes it impossible to pickup units and makes all figurines on the map stop fighting. This can happen if playing with very low FPS and can only be fixed by restarting the level. We just want to let you know that we are still working hard to find the root of this bug.

    In our next mini patch we plan to address following issues, among others.


    • Stat card sometimes renders partly out of the screen
    • Adding more tool tips, explaining the use of items and features.
    • Improve the Tutorial board Tears of Eir with more introductions to key features.
    • Support Azerty keyboards.
    • Fix issue where the game starts with wrong resolution.


    We hope these fixes will improve the game experience.

    Kind regards

    The Wartile Team

    Patch 0.4.5.1

    Hi Everyone

    It’s now 24 hours since we launched and the ride have been awesome. Honestly, we didn’t know what to expect but we are happily surprised by all the positive feedback and the relative low number of CRITICAL bugs reported.

    We have tried to address some of the bugs reported, with a small patch.


    • The skull of Hel now correctly drops after reloading from a Relic / way point
    • When picking up Skull of Hel the objective now shows completed
    • Lost Norse battle board have been made slightly easier (Difficulty stages are unchanged).
    • We have tried to fix an issue where Camera get stuck at the start of the level. Please tell us if you experience this bug again.
    • We have added control feature that will identify a known bug and suggest ways to avoid it happen. The bug can occur when playing with low frame rate and all figurines stop fighting and the player is unable to select units. (The bug is removed by restarting the level.)
    • We have fixed a bug on the way point at coastline that only spawning three figurines instead of four when reloading.
    • We have added tool tips to more objects in the game to help communicate its functions.
    • You can now see the Multiplayer in the campaign menu, but its locked until the Coastline Battle board have been completed. The one with the monastery and its booming treasures.


    Kind regards
    The Wartile Team

    Feedback Highlights from our Community

    We want to share with you some of the feedback we have received so far from our community through our different channels. We follow the Steam forum closely and pay attention to all the user reviews we get. We have also made it possible to provide us more detailed feedback through a Google form questionnaire, or just by rating us when leaving the game.

    To get a sense if we are on the right track, we ask our community to evaluate their experience and here are some of the results.



    And from the exit screen where its possible to rate the game between 1 to 5 stars we score 4.98 in overall.



    Individual story rate a bit low 3.29, and art pretty high 4.19.

    We can’t help to notice the ongoing discussions, about if Wartile should be a turn based game.


    Our goal and vision with Wartile is and have always been to the make a strong table top inspired game that keeps the action going, if this means it’s more or less one genre than another, is not our main concern.
    We aim to create a unique, fun and exciting game experience that everyone can enjoy, regardless of their favorite genre.

    Another interesting topic, is if the game is to hard. We aim to find a balance that give most people a good challenge without blocking anyone from completing the first difficulty stage.



    For those who really want to challenge their inner Viking and unlock some unique items we have we have introduced 2 additional difficulty stages, that will unlock when when the one before is completed.

    Was it to Hard?

    During closed alpha we where surprised to learn that most players really appreciated a real challenge, and this is something we aim to create. We are aware that creating a good challenge is not only about enemies with strong weapons and crazy stats, but also changes to their tactical navigation and use of their abilities, something we aim to improve in the future.



    From the graph we can see that maybe the initial difficulty on the first difficulty stage is a bit to steep and unforgiven. We will try to identify the difficulty checkpoints of the current battle boards and ease it out a bit. Regarding the unlock-able difficulty stages we aim to leave them as true challenges, enticing you to earn experience and better equipment by crossing over from on board to another.

    When asking our community how we should prioritize moving forward, we clearly see two major areas on more playable content and better navigation and deeper combat choices. (please not that the Co-op question was added only a few hours ago.)



    Without going into details on what we plan for our next update, we can already reveal, without spoiling anything, that its more playable content, more varied class abilities, and better communication of the effect of combat modifiers during combat.


    Finally we will just pull out a few questions and quotes from the google questionnaire.

    -Will there be more / loadable main maps? ->
    Yes we have more than three on the drawing board.

    -Will there be more creatures? Wolves, trolls, etc.? ->
    Yes, we also have a few of those on the drawing board.

    Can my team have a wolf? ->
    Yes, but we have not introduced that Viking class yet :)

    -Random boards or a board editor to create custom scenarios? ->
    Maybe we will look into this in the future.

    Really enjoying this, although I'm only about an hour and a half in. I didn't quite know what to expect from the steam page - this seems like a difficult game to promote. It absolutely exceeded my expectations! You guys did a great job and I hope the game does very well for you. ->
    Thanks, and yes it is and we also hope so :)

    Backgrounds needed - even if only "moody skies" etc! ->
    We hope to add more a bit more life into the environment. Like birds, the shadow of moving clouds on the ground, a moving mountain goat, fish jumping in the water etc.


    What about make some improvement on menu UI. I means it is too box style ->
    Yes we know. Currently we focus on improving and polish core game play features, and will slowly improve art all around.


    Wartile is promising, extremely so. Stealth, ranged, siege warfare, mounted combat, seafaring, narratives, skill usages... the list is endless on what could be accomplished. It's merely up to the devs to reign it in and capture that essence. For now, at it's base stage. They/you have done a brilliant job. ->
    Thanks a lot for the nice words. It is very motivating when our players appreciate the game and can see how the Wartile universe can expand.


    For now we will log out, go home and be with the family we hope everyone enjoy the game and have a nice weekend.

    Kind regards

    The Wartile Team


    Yay... We are now in Early Access

    Hi fellow Wartile Warriors

    I hope you are ready to loot and plunder the spoils of the world, at least the world of Wartile. As a team we are extremely proud to have reached this huge milestone and are happy to be able to share it with all you guys.



    Since our last update we have been focusing on getting as many new features into the game as possible, before the Early Access, while also focusing on stability and accessibility. We have not succeeded 100% in all areas, but we will be spending some energy in the upcoming weeks, to improve the accessibility and communication in the game.

    Lets take a look at some of the new features.



    The Campaign board
    We have made a big art overhaul on the Campaign board, granting each section (figurine customization, figurine collection, card deck and the new Tavern, its own little box, with a fitting background. It’s a great improvement but still far from done.



    Unlock-able difficulty stages
    Each battle board now unlock up two new difficulty levels. These difficulty levels should offer the player a steep change in difficulty and I most cases better stats and equipment is needed to complete the higher levels.

    The Norse Tavern
    In the tavern, you can now view all the unlocked figurines during your play and if you have the gold to pay them and the fame to impress them you can hire them to your collection of Vikings. Changes to the item setup in the customization section.

    Relics / Way points
    The relics placed around the maps can now be used to save your progress on the map. If dying later on board, you can choose to load your progress from that way point instead of restarting the whole mission.

    Story Cards & Objectives
    Most story parts have been changed and we will introduce the main objectives with the main theme "Spoils of the world". At a later stage, we plan to make unique story strings (objectives) that will lead you through different battle boards, in a effort to complete it.

    Also to mention some other updates.


    • New viking skins for the new tribes that will be introduced shortly
    • The armory had a big art upgrade, and changes to its setup.
    • Added a new tactical Card, The Bear Trap.
    • Added new animations to the figurines
    • AI units can now also use special abilities.
    • Major optimization pass on the Lost Norse battle board
    • Introduced the Unique items, such as the Skull of Norse.


    And a great deal of other stuff...



    We hope that you will enjoy all the new content at we hope you enjoy it.

    Have a nice weekend everybody.

    Best regards

    The Wartile Team

    Closed Alpha Keys Revoked



    Hi Everyone

    As we are getting ready for launching Wartile to Steam Early Access the 17th March, we have revoked all access to the Closed Alpha Build.

    Thanks for your help
    We would like to use the opportunity to send out a HUGE thanks to everyone one who have played to alpha and given us feedback and/or shared your experience with friends and colleagues. In development, your feedback is highly valued and help us focus on what matters to you as a player. By spreading awareness of Wartile, you also help us reach a larger audience who maybe also find Wartile to be a really entertaining and fun game.



    Again thanks for participating in the Closed Alpha and we hope to see you all again, as we set sails towards the Early Access and continue our journey into the world of miniatures.

    Best Regards
    The Wartile Team