2023-04-16: Version 4.3.5: * General: * Add: Display kills and units in spectator stats UI (commit:b1c52e8be428e7b239e9e845288e7a968a017551, #3186) * Fix: "Get off my land" and "kill selected" cheats (commit:f51f234ef5902d4033d6b58a93049e03239c8072, #3171) * Fix: Don't assign trucks from factories to commanders (commit:f04e2d3932910213f67f82759b2005c86ff8dd0e, #3179) * Fix: Repairs: Reset secondary only after "go-to-rally-point" was triggered, separate RTR logic from RTR_SPECIFIED (commit:15c6fc7ae57ccc2d4dc8fc205eac14c83fd3eb71, #3194) * Fix: Various potential crashes and corrupt config issues (commit:fe7ebfa2bd406ee73c7363afad3a4e26e9297ce9, commit:d07b94e924ad247aaa27df5305e5aee85552da60, #3208, #3211) * Graphics: * Fix: Properly render unit resistance bar (commit:099580bc88e5443ee9f76c043102b97055e11866, #3183) * Multiplayer: * Add: /hostmsg lobby chat prefix that sends a message only to the host (commit:c563170c7eae67af799e7b8ba19a66f2241fb26f, #3204) * Change: Add Heavy Rocket Array to all skirmish AIs (commit:7c62ce1ddabe5925c75f5e85722fee54b449118f, #3196) * Change: Improvements to Nexus AI (commit:86ef42d5f8419f88f96d53a2aef69b18eae77cfc, #3196) * Fix: Desync with losing player-turned-spectator when certain defensive structures remain (commit:b15ec308db501988b1f8b0fb5c6e18eb1aa16605, #3189) * Balance MP: * Change: Slightly increase the build cost of Mortar1Mk1 (commit:0b4bfc612121d2c5bad91908a54900aeb9323581, #3190) * Change: Return Tank Killer reloadTime from 160 -> 180 (commit:3ce486735df52445042add20897de01679d3d75f, #3203) * Change: Increase HRA production time from 800 -> 900 (commit:d5f5fb28d95f6c285932bc40646bb0fcb3e6d4bd, #3206) * Other: * Fix: "kick identity" command should only kick, not ban (commit:da1d8770fc77e34272c4a4b7529f2ea64855b551, #3210)
2023-03-26: Version 4.3.4: * General: * Add: A separate Ban/Kick activity, allow removing from ban list while running game, and fixes for spectator mute (too many commits, #3163) * Fix: Various potential crashes (too many commits, #3100, #3101, #3106, #3108) * Fix: Let some older maps show up again in the map lists (commit:444a637345a3578b327d278b7328ebd4d0ff91db, #3109) * Fix: Always cancel research when starting it in another lab (commit:5f7eb0e172fa52c2e443220a5370ed88a7345216, #3150) * Fix: Persist Snap config data by using SNAP_USER_COMMON (commit:6366d7b51ba697351abe430a402c9e5a77a837a7, #3160) * Graphics: * Fix: Fix missing sections on Tank Killer super cyborg (commit:3e7b9d5382ab09b24a7793eb2826327f8f1382dc, #3092) * Campaign: * Change: Gamma 4: Remove middle tank traps guarding team Alpha and remove the repair units to account for new repair micro-AI (commit:e70f636345f71b02cbed9d25628ef2a260809fa2, #3058) * Change: Always blow up walls and tank traps during Nexus transfers in campaign (commit:8e7e7fdad4ec3ed5059163eeb0f36a699964fa23, #3118) * Change: Improve difficulty differences on Gamma 9 (commit:e396fdf9f45a7d681d1b9b477717f52d1bcec48b, #3118) * Change: Make Alpha 1-3 missions flow a bit more smoothly; Increase player flamer ranges (commit:31f18cc2478dcc1a62f72c171a627088ee059be4, #3132) * Change: Make Gamma 1 easier by activating factories depending on what part of the valley you exit (commit:a4dc62af69db6ebd77ff4f506b7a1c2241828bbe, #3162) * Multiplayer: * Add: Add lobby command: makeplayer (commit:64f50bdbb74053c8752197c634ed6642af6f0754, #3107, #3108) * Add: Add a join message (commit:d48073c810ac385449b275132449d1c82fdbab1e, commit:dad97d406c539399d4c1d519b59b8cbad314620d, #3105) * Fix: Do not truncate spectator labels (commit:66fcbeb22decbd06b49252580e8df91d5b1867b6, #3149) * Fix: Stop Mission Time and store it when the results screen pops up (commit:5bad9826b739252b1ffea5b72b7bcb27823aeee1, commit:8a23639e683c4d1fb5696fd23d4c961b4080e66c, #3151) * Fix: Preserve player identity on rename (commit:13a21a13c07983745327b8ee1e1653b516d92e76, #3155) * Balance MP: * Add: Add new Heavy Rocket Array weapon which depends on MRA and HEAT Rocket Warhead Mk2 (commit:ca9dc06f0ee3a86f29940a7a15038043292321f5, commit:d9d9d3e54df4b5aeb41fba8bb322ae71c73beeb8, #3103, #3141) * Change: Reduce effectiveness of artillery modifier on bunkers 40% to 20%, Reduce effectiveness of artillery modifiers against Tracked 40% to 30% (commit:46cab7cad2adbdb80150588852480eabac496510, commit:669fb3abf708662cbd5d3dd3be6cae1c94d24605, #2894) * Change: Make Heavy Repair Turret and Repair Facility appear at same time, improve facility repair speed by 10, and make light repair turret cost less and build faster (commit:5ba9b81f4a88546d462f8dc13f35fb3ac0ba6201, #3022) * Change: Buff Plasmite Flamer HP to 125 to match the HP on Twin Assault Gun (commit:bf10dfa807e30f25410a576eb26373a8a0a2864f, #3076) * Change: Move Pulse Laser to around Seraph Missile and drop Sensor Upgrade Mk3 requirement (commit:b3062383eaab33c26fb3c9b08cd8ae04ad9d23c7, #3075) * Change: Increase costs on later MG research and on (Twin) Assault Gun (commit:574b8d65c00080b400d1f9383093fde31bc53de3, #3113) * Change: Pull some Rocket damages in earlier, Reduce Tank Killer reload time to that of Lancer, Improve Rocket Pod long range accuracy to 50% from 45% (commit:06ec3db15164fee44ad3016df52d7951bf9607fb, #3080) * Change: Needle reload time matches the latest cannon weapons, nerf Super Rail gunner damages and range, nerf VTOL Needle/Rail radius and radius damage and increase weights (commit:589b226e512e6e667f481c54bd4e852effc1b378, #3081) * Change: Pull Mortar into Advanced Bases by removing factory module requirement (commit:93cb444ef71260981cae61ded29d146bd1ce5cd3, #3089) * Change: Reduce time and cost for Command Turret research by 50% (commit:e8465be7fc6c044ffd72e7aad9dba0c1f865022a, #3121) * Change: Reduce research topic time and cost for most defenses by 50% (commit:bf408ac0b59c56b51fceda8e9cd54fcd62cdf089, #3122) * Change: Increase reward for some engineering upgrades to 30% (commit:96e6878d33c4e2d13665051e08a7915ecdec6bde, #3134) * Other: * Add: Add autohost and autorating documentation (commit:2ab6c37eeb684f6b1936eb49a263f3412a92dfed, #3138) * Fix: Fix building with GCC 13 (commit:e872db579ec2847de29d1e3a96b35902f643b9fb, #3090)
2023-01-01: Version 4.3.3: * General: * Add: Cursor scaling implemented (commit:41f1cc5329d483e659b6b1c345ba8913692336a2, #3016) * Change: Prevent loading old ~pre-4.x series saves to curb strange and invalid bug reports (commit:b199936986337e9d043bcb4d5a793ca33e49d5fb, #3038) * Fix: Various potential crashes (too many commits, #2996, #2999, #3009, #3017, #3019, #3025, #3047) * Fix: [Audio] Improve stream buffer exhaustion handling to hopefully avoid occasional music resets (commit:88349c6665af2e0c7845798995efe393f4c6e70d, commit:01655ee90c558a6a149365e94192b795a6f1aab0, #3010) * Fix: Don't override orders with guard behavior when done repairing unless explicitly ordered to repair (commit:42cceb79ae99a0b876df022a1c2d79dbb08f6c5d, #3030) * Fix: Load structure and droid limits before loading droids and structures (commit:8dd23535c3118ea02ccca9effc2e4baa73cea3ea, #3064) * Remove: "Go Back buttons in options menu" due to causing keymapping instability (commit:40ae5a753b5fb3bba2faa3afbc8e8b1c17ec1ab4, #2998) * Graphics: * Change: Make light/medium half-tracks a bit more distinct (commit:7df11d7121c312bb51039fe7c9c7e938b1ff28a7, #2992) * Change: [SDL backend] Windows: Workaround for Nvidia threaded optimization (commit:4ac78c353d2f61320d81630428664db640c4dc97, #3001) * Campaign: * Change: Rebalance FastPlay to better fit the new campaign balance (commit:3dbd1ac1c7b5465d18e487d4766b459253905b20, #3057) * Fix: Default initialize the NP artifact group waypoint on Alpha 11 so grabbing the artifact first won't interfere with their movement (commit:2a6cd3f2c318d7847de2b381378cebb5a5972904, #3012) * Fix: Fix config file not storing the correct color variable when selecting a flag color in the options menu, thus reverting to green after level exit (commit:74511d2de80d387902cdcb375b87c0fb1233bd02, #3037) * Multiplayer: * Change: Allow setting up to 20 research labs in the limits menu (commit:f3a182db2ac6709fb8350915c77c4ef4f84cbd0a, #3064) * Fix: Attempt to improve slot/identity behavior (too many commits, #2993, #3023, #3043, #3044, #3068) * Balance MP: * Change: Use a new set of experience thresholds for unit and commander ranks; Make EMP/Electronic weapon research depend on Command Turret Upgrade (commit:f4e8da794584cf71265dd203b9422e46471b2fb0, commit:3a1a066cbe438c52bfbc55c73340b37b4884cb56, #2958) * Change: Reduce splash radius of the EMP Cannon to 1.5 tiles from 2 tiles (commit:e10289c37a30b7cc33031d85a8af4ed705d681a9, #2975) * Change: Reduce build power of the little scourge cyborg to 233 from 250 and increase range by 1 tile (commit:a12aab815f46a42abe4d573e5818e32901b1bfb4, #3004) * Change: Reduce Assault Cannon research time by about 1 minute, Twin Assault Cannon still appears at the same time (commit:0487d72ac323fbe311fbdb1967f144288dc81a19, #3000) * Change: Make Twin Assault Gun come earlier by about 1 minute so to appear before Twin Assault Cannon (commit:45f75861a0f16e7debfadbc1047d82112087aa09, #3029) * Change: Push Whirlwind further back into the tech tree and depend on Dedicated Synaptic Link Data Analysis Mk3 / move Depleted Uranium Bullets after Dense Composite Alloys Mk3 (commit:9550bff61b047628a55c238bab3b9d0eaae50207, #3066) * Other: * Add: [GitHub Actions] Flatpak: Initial publishing support (commit:92fc8bb3ebeb300eba603c8718896918ce9f7129, #3006) * Add: Attempt to create an overview document on micro-AI behavior (commit:c3a35955b2b3bdded07462750d5f567cb37a4b0a, commit:4dc1dfff0bc157f62e3e651cff4a002e4e35b27a, #3024) * Change: [CMake] Add -uastc_rdo_m to basis universal to improve reproducible builds (commit:27218d78258d852a2ea2604c7aefa41b202124cc, #2997) * Fix: Improve notifications and exception handling for them (too many commits, #3026) * Fix: Do not play attacked sounds from friendly fire (commit:d81a9ad2a3c931b18f4c310186a9941f21e33915, #3039)
wz2100.net release 4.3.2
2022-11-09: Version 4.3.2: * General: * Fix: Various potential crashes (too many commits, #2973) * Fix: Restoring window sometimes shows black screen in OpenGL mode (commit:24eacb55a39abb0a9540a4dbc9e046b769c3a6ef, #2981) * Fix: Possible high CPU usage when minimizing window in Vulkan mode (too many commits, #2981) * Fix: Default fullscreen dimensions should match the current resolution (commit:09fd7ee9400b5935854271f691a63df2448aa3b6, #2981) * Fix: PNG files should take precedence over KTX2 files, to support mods (commit:380c0fe645562ad3e82d9e3c4ca6e5a8375dbd05, #2981) * Graphics: * Fix: Missing top section on cyborg repair turret (commit:2157a83881212c0710c5796d75e3cbf0893dc40b, #2977) * Fix: Update generic design tank (commit:1fb78f9571d8fe48fa23ae0182803fa4baeec2c5, #2980) * Balance MP: * Change: Buff Flashlight for tanks, increase HP 100->180 and add 1 tile of range 12->13 (commit:faf8d361f18297dad37066dcd0fd4d6f05d01333, #2889) * Change: Reduce periodical damage on Incendiary Mortar 26-24 (commit:fe7924177444f967e664a7d8acc31b60b3f314b9, #2908) * Change: Remove MGAA specific research, Whirlwind requires all MG ROF upgrades and Hurricane, AG and Hurricane need MG ROF2, MG ROF3 require Assault Gun (commit:ebdf66ec4ec448191052f5a81451209239f3f021, #2922) * Change: Reduce price of Hellstorm from 450->400 and weight from 20000->10000, Pepperpot price reduced from 200->175 and build time from 900->800 (commit:ee0ea7fac774e54676f29fb43c5dc840f83e13ce, #2893) * Other: * Fix: 32-bit (x86) Windows build doesn't run on Windows 7
2022-11-02: Version 4.3.1: * General: * Fix: Crashes caused by certain old config file settings (too many commits, #2960)
2022-11-02: Version 4.3.0: * General: * Fix: Improve classic ("exclusive") fullscreen mode switching, additional Video Options (too many commits, #2936) * Fix: Give Hardcrete Gate a research message (commit:7e1599fcb1b640ee6e4f90a5d622f3b5cb4ddffd, #2940) * Fix: Add missing terminating entry (commit:55fb14b73486700ca8437f67527e36ccc7e16643, #2944) * Fix: Truncating audio streams, buffer leaks (commit:25f1944c7ad0c1ff9c6017f88fce0d974ecb1502, commit:bc82e2cd1c5fcf02b1266911a8cdd7f446a593e8, #2943) * Fix: Move favorite structures to a JSON file (too many commits, #2935) * Fix: Mobile repair turrets prioritize distant heal targets over closer ones (commit:87a729e5d0396ba6bc55dbe32e580656cafaaa12, #2954) * Fix: Improve fixed hotkey display (commit:6025f4b5f78230d8ffa61320b8c3a02d7bef8bba, #2952) * Fix: Redundant components becoming available (commit:4663d22b589c65f53daab33e4625cca1cfcbce47, #2950) * Fix: Autorating tooltip requests (too many commits, #2955)
2022-10-23: Version 4.3.0-beta3: * General: * Add: "LOD Distance" Graphics option, to adjust texture sharpness at distance - set default to "High" (too many commits, #2897) * Fix: Nickname selection in lobby (commit:3b6895150af9ee7cd12cd5a346e315f598d81eaa, #2900) * Fix: Cancel RTR when fully repaired, and there are no repair stations (commit:969eb3cf048c623c8ce39cd4502ea485ab6b611e, #2891) * Fix: Build status for trucks in helping mode (commit:cbd84aceb6455182a6bb89790a8d734c73f588db, #2929) * Fix: Various potential crashes (too many commits, #2890, #2899, #2907) * Graphics: * Fix: Keep aspect ratio for sequences in full screen (commit:8123696900228fafafb76466ff14ec365890747f, #2888) * Fix: Garbage first frame of video (commit:b5ea1149d13114824e62449a1184b6f7fadd94bc, #2902) * Fix: Auto-adjust menu item font size to better fit long strings (too many commits, #2905) * Fix: Properly render multi-level structure models (too many commits, #2911) * Fix: Faction model lookup for multi-level models (commit:3f6574c78b64a165460b032b78883f07766b4f03, #2911) * Fix: Retribution body clipping into Hover propulsion (commit:41576b8f415d1cf2a0d32b4e052cadebe0809d31, #2898) * Fix: Flicker with VTOL Assault Gun (commit:32e54c7b3b62f1ceb5658f9cef46b7a7c3d11d23, #2898) * Fix: Returned and redesigned classic models for wheeled propulsion, light and medium half-tracks (commit:0737083a93f4657c3c103725d175e676a06b9b39, #2910) * Fix: Update VTOL rearming pad model (commit:c8318809e291868a0fab0df03d3ad1622e2f098a, #2912) * Fix: Tank factory model fixes (commit:6de3063bb19e8852a3b744995393f91b0136010c, #2911) * Fix: Combine propulsion models (commit:b45bf836f8af7d73351c38f0cba041ff30861879, #2918) * Fix: Add warning for outdated propulsion models in stats files (commit:82f202e39cf7569a08a094ec40da6fe50f8bb594, #2918) * Other: * Fix: Always update the base.wz and mp.wz when building (commit:19e926077ebab5e485fea4182b2d5d28a82162e0, #2901) * Fix: NSIS installer: Add warning when running ARM64 installer on x86/x64 (commit:e8db52a82c9668f7a69b9ee3f5be360455ed6b7b, #2903)
2022-10-14: Version 4.3.0-beta2: * Other: * Fix: Release automation issues * (See 4.3.0-beta1 for everything else)
2022-10-13: Version 4.3.0-beta1: * General: * Add: Add console message when limits change (commit:33087b712596d913a6265b204a982f0b7999ac88, #2600) * Add: Convert language selector to dropdown with flags (too many commits, #2079) * Add: OPUS format support, convert all music tracks to opus format. New "Aftermath" soundtrack added. (too many commits, #2680, #2723, #2728) * Add: Add support for bidirectional text using fribidi (too many commits, #2628, #2731) * Add: Basic per-script font support, add CJK font (too many commits, #2735) * Add: Show the rank a unit will have if it were produced next (commit:28dfe21e26a8f24f60235ca7fcd5d184d279b62b, #2727) * Add: Various refactoring / prep-work for future Emscripten builds (too many commits, #2792, #2815) * Add: Basic texture compression support (too many commits, #2807, #2815) * Add: Go Back functions better by backing out 1 in-game menu instead of going back to the initial ESC options menu (commit:14d3139d2b1bf5496908ae0115f950b09c98873b, #2834) * Change: Make save name suggestion easy to understand (commit:7e66a34746f3a2947d5de5b5e9f0897c6d7ac00c, commit:2e9d8447a968da7cb9562197cadde95720648ac8, commit:2c74538adf5949e409ea729c5829208bf6cdb1f8, commit:782b8b8989e476c6ec675b0a74ad41e942873889, #2761) * Change: Various Vulkan improvements (too many commits, #2824) * Fix: Various potential crashes (too many commits, #2424, #2665, #2842) * Fix: Disable the auto button in the replay load menus (commit:995ae684df3c1cc24870a27813ac4c4f3fa9da21, #2772) * Fix: Fix longstanding save related research state issue where incomplete research topics could disappear (commit:61d937123b0b2375c7a38ccc136a77e082a7d2ea, #2782) * Fix: Speed up headless replay loading (commit:4fb265ae26a884d907a73ba87481e4c0105a26f2, #2816) * Fix: Make artillery fire over walls (commit:46446c9736ff2c97b9c47d0feb0656a841c43ed2, #2819) * Fix: Direct weapon: Don't fire when blocked by defense hardpoint (commit:c44de5fc0f1e97d6c4defd8a69aa40e3723c430e, #2822) * Fix: Simplify repairs logic, prevent "stuck" repair stations (commit:1c812bdb52fef29263a9f9f0b105617a5fd5d322, #2840) * Graphics: * Change: Make sliders a bit slim to look better (commit:05ae22acc976c2cb1438ecd5cd9868a75a51555c, #2748) * Change: Fix team chooser being off by 1 pixel, and merge factions into the color chooser (commit:21046e5e4c2e869a79663d9269bf0c9ee49742ca, #2747) * Fix: Fix vertex indexing on cyclone flak (commit:b6a44f65f9b4bc30992e5a7c4416277e72a7a0d8, #2649) * Fix: Fix OpenGL antialiasing only working at 2x (commit:8bb207d1fdb29c34906edb96d2efb146ec6709d3, #2662) * Fix: [Vulkan] Prefer integrated GPUs over CPU device types and ensure llvmpipe is selected last (commit:b9ae0b5dde3deb698fefbc60b14750f4d85ad350, commit:e9c6ad8aaf2e816d5c8b0e5f45ab76c45d096596, #2720) * Fix: Improve one of the scavenger cranes, fix model errors (commit:42e3a854304ba33b58bceb391258072f425d4eb0, #2800) * Fix: Make the wrecked tanker cast a shadow by correcting its type (commit:835a38c945121be3586675884858900f904a2754, #2802) * Fix: Fix some water pipe feature models (commit:461ed8e3c2ba440a8286354e663a59f361963dcf, #2806) * Fix: Prevent Howitzer/Mortar mount model causing glitchy rendering on the back of the tray (commit:5092bda811700078e7c58a78d05ec27b90628804, #2806) * Fix: Overhaul all mortar models. Fixes missing backside of Pepperpot, missing top section of EMP mortar, centered hole texture location, smaller mount model (commit:af9eebe058ae270a82e13d2c2cd13b987d2eb0e9, #2811) * Fix: Change Cyborg and Super Cyborg model to fix shadow issues (commit:180ab46a28b8d78d3d49f9bf3a4f97d698acf94e, commit:53c91ba9a7451ce23ff9d2572c16193c66eb097d, #2817) * Fix: Improve a bottleneck in shadow calculations (too many commits, #1633) * Fix: Rendering improvements for text and translucent effects (too many commits, #2860) * Campaign: * Add: New Super Easy difficulty for campaign (commit:31cf33ea85397a3c8665bf0f4639502c9638644a, #2776) * Change: Increase difficulty of later Beta missions (commit:0b6d08c6e037a8c41ba980099e5eb32635efe0ec, #2681) * Change: Improvements to campaign library script documentation (commit:601d74da4a1daeb043485c0884efb2771538442f, #2715) * Change: Make Beta-end even harder to survive in general by only choosing powerful VTOL weapons (commit:702bd6ac51b53836712451d1af29b636a92d80d9, #2773) * Change: Start the northern most scavenger factory upon triggering the 2nd LZ on Alpha 6, for this ever so elusive scavenger base (commit:6910b3bc8069f708561714defc9bf6a079f357eb, #2789) * Fix: Fix the balance of FastPlay since the merging of camBalance (commit:761dc4fa275487047e1ee148805c1390af598390, #2655) * Fix: Prevent building something on the future LZ of Gamma 9 on the couple missions prior (commit:71c7919ad0ca3e76c99d32cca5ef7acd6199f6cc, #2683) * Fix: Transporters when starting Beta/Gamma from the main menu no longer block structures an extra tile more than they should at the LZ for the player (commit:d50cbfac5f2f07ab509f1e560a20ab53fd8ffd40, #2716) * Fix: Prevent warning about removing timers related to enemy trucks before they exist(commit:28c8b9a2775d9c9f74e3a626ca9ed1c0c970f377, #2722) * Fix: Make the western scavenger factory in Alpha 2 use a patrol order to prevent amassing units in one spot (commit:84e7f8743ef0ba4f9544f77489e3b61390d233c8, #2757) * Fix: Make Gamma 2 factory use patrol behavior to prevent tanks clogging up the base (commit:08142542b107b21cc448b5aa8808b2316745629c, #2773) * Multiplayer: * Change: Push back Ultimate Scavengers Helicopter appearance times (commit:90e684c5911d2637a28346a71222bb8ca888f475, #2736) * Fix: Fix names sometimes being set to "Commander" in multiplayer (commit:9632000bedf9e8ce720bc80a8828d9c518c51fea, commit:dc63f22abae21204a5c50271d4da7f568fa3f7f8, #1983, #2772) * Fix: Do not form alliances with scavengers when starting games (commit:b1171458c1b134a31004e349c713c2d8bd259d0a, #2693) * Fix: Add a research message for Stormbringer, fix auto-cannon cyborg research message (commit:0d77bd7cc0e4ad9d99cdcbad02ac9d2d45902e96, #2712) * Fix: Merge skirmish/multiplayer score/kill structure; Save/load recent score/kills for skirmish saves, and prevent this skirmish data showing for players in multiplayer too (commit:c23d0437e2baceabec3af4cd45b73e2eb08470bb, commit:56f41e5ec64fc51febd42e8e00cff91f034fa3b9, #2769) * Fix: Prevent 32-bit builds from appearing to freeze if a really long chat message is entered (commit:ebb8363ae979b8c28583344e8f385c88a982585a, #2791) * Fix: Check human player designs to be legal during MP and desync the modded client player if they try to circumvent this check further (commit:1f9ba68d9d600d4009928a0e8429e765c259f680, #2788) * Fix: Chat message is sent upon clicking anywhere outside of chat widget (commit:6283f6a1bbda5e179ecf63ac24454e1902c52ae5, commit:004444abd4d47c073c3f414eca36dc96849de61e, #2855) * AI: * Change: Improve Cobra AI yet again, balances against defensive/system research when 1v1 on high oil maps (commit:01e03323a449db3d7eee92380500a05ad77c1fda, #2801) * Scripting: * Fix: Use unit propulsion for pickStructureLocation() (commit:69597eb4cf1b6f241fed3ea5102233a180fd2c01, #2603) * Fix: Make derrick positions unique (too many commits, #2618) * Balance MP: * Change: Revamp machinegun AA weapons to use machinegun research requirements instead of cannons (commit:19787dca8ee5b6051dde1f57b1e71781e5eba142, #2654) * Change: HVC ROF Rollback for tank and cyborg (commit:76d6fdb1666352a50022e09d7688753e70915f74, commit:6417812ca6f1bf4454cdbfe66ba709987fc7780d, #2763, #2820) * Change: Boost flamers: add 1 tile of range to Inferno, 0.5 tiles of range to Thermite cyborg, and reduce Plasmite Flamer weight 5000->1000 and give it a small increase to HP from 75->100 (commit:87febfe32004f180abc6f009b4a761f6dd9c500e, #2714) * Change: Make Needle require two cannon accuracy upgrades since Scourge Missile requires two rocket accuracy upgrades (commit:0e402df6869898dd78d804579f178a10ae613482, #2784) * Change: Make ~T2 MG damage upgrades take less time to research to help keep MGs relevant before Flashlight (commit:e8053e07cd66b774d31272a3a0a3f5c0b60091e8, #2784) * Change: Increase Heavy Cannon long range by 0.5 tiles making it reach 9 tiles (commit:6417812ca6f1bf4454cdbfe66ba709987fc7780d, #2820) * Change: Condense Reinforced Base Structure Materials upgrades into 3 upgrades (commit:5f615440fd67debaf40c4c77aa6fc21da4442e85, #2835) * Other: * Add: Flatpak builds (too many commits, #2839) * Add: Add difficulty selector to debug menu AI attach option (commit:c1cb494d171add05d98feab5df664092affac4c7, #2170) * Change: Chop off the ".gam" extension when showing saves in the console area (commit:b11da1ea2d4a607aa8cb1834aa89bc7e4966f001, #2738) * Change: Allow game speed modifier of 2x outside of debug mode (commit:b9351222991628f099327e4f710e1cbecdcecbb7, #2767) * Change: Make use of sequence factory.ogg in the tutorial when a Viper Machinegun Wheels is first manufactured (commit:9584ad4bf442bde738b700c8d9bb44bce7a9cf9d, #2795) * Change: Improve metainfo / appstream data (too many commits, #2836, #2839) * Fix: Fixed hotkey doesn't count selected units correctly (commit:1b0e4654a04d292acb5466005a9713df35cc9b7d, #2670) * Fix: Disable ground retexture after destroying skyscrapers on non-Urban maps (commit:3d50d518c87ec4a4c23c6d424b946df085cbab12, #2692) * Fix: Tweak autorating level field behaviour to show a correct image (commit:00152b0e2699b59feaa4554b7b986446c6cbdd34, commit:7cb2cf95d836a55527ac6950e6faa667e449ddcb, #2703, #2711) * Fix: Major enhancements and fixes to wzmaplib and the maptools CLI tool, new "flat" map archive format added (too many commits, #2705, #2706, #2707, #2708, #2709, #2710, #2724, #2741, #2743, #2749, #2751, #2796) * Fix: Work around Flame issue where ScrollMin* > ScrollMax* (commit:119e89d0d07487807dbd6b17a336dd7b16d8d81a, commit:fb4212f93fde09d9fecdd17647f8a2f95cd8c35a, #2742) * Fix: Make the Command Relay intel message accurate yet again (commit:d7591ded017c58f132870d0b5b13566323a9d234, #2770) * Fix: Do not ever skip loading droid save data (if it ever did at all) (commit:a9783accd80d5a2220b3ed3060f200c1d252d898, #2779) * Fix: Improve autorating requesting and attempt to put data into tooltip (commit:3cc487708c6eb41e3729bccd355ba22accd197a1, #2750) * Fix: Make Blender PIE plugin work on Blender 3.2 (commit:2fd0140f2a9d4da22c115fae59a7f60b56cf80e8, #2781) * Fix: Prevent (potentially endless) "over-shooting" in ValueTracker on low-perf system affecting blueprints, rotation of camera, etc. (commit:e418aa6040adffd049921fcb7d423990443b2d2d, #2821) * Fix: Improve autorating request policy (too many commits, #2838)
wz2100.net release 4.2.7
2022-03-07: Version 4.2.7: * General: * Fix: VTOLs occasionally land to attack * Fix: VTOLs may attempt to "attack" when empty * Fix: Optimum range not moving past long range when clicking a target
wz2100.net release 4.2.6
4.2.6 Highlights:
Including:
Numerous fixes for crashes, cleanup issues, and memory leaks Add: Arabic translations (huge thanks to: @mt3d !) Fix: Do not make units move unnecessarily when attached to commanders and ordering an attack Fix: Autorepair not working on units waiting to be built inside a factory when the research is completed Fix: Headless spectator performance improvements
Campaign improvements:
Add: Restore a new early finish feature on Beta-end like in old versions for Easy/Normal difficulty Change: Bump Easy modifier to 1.5 for numeric values and Hard to 0.85 from 0.80 Change: Decrease the base cleanup area on Alpha 12 to remove a lone bunker in the very NorthWest part of the middle base Change: Give generous experience to all transporter unit loads on Beta/Gamma when starting from the main menu Change: Make the southern scavenger base on Alpha 5 also trigger the transporter reinforcements for the player Change: Upgrade a few campaign maps with better defenses for camBalance, add missing modules on some buildings, and add oil drums to many Beta maps Change: Move Whirlwind research later into Beta campaign so Cyclone gets used for a bit longer Change: The Collective uses Whirlwind tanks like in previous versions again Change: Clear console when displaying automatic victory reminders Change: Allow campaign library to handle multiple VTOL spawn systems. Fix array out-of-bounds access for the "alternate" VTOL templates option Fix: Fix campaign HMG tower structure for Flame map editor and on a few Alpha maps Fix: Make Beta-end fail if the player finds themselves with no units, factories, and just a empty transporter
Skirmish / Multiplayer improvements:
Add: Add in-game "Mute Player" functionality Via right-clicks on chat messages in lobby, and a button in the Intelligence menu in-game Change: Spectators: Make F9 work and clicking on droids / structures for information purposes. Fix: Fix the Ultimate Scavenger weapon "Scavenger Mounted MG" not having a short range Fix: Ultimate Scavengers not building a few vehicles due to components not unlocked for them Fix: Remove extra propulsion models on scavenger helicopters
And a few multiplayer balance tweaks:
Balance Mini-Rocket Pod against Light Cannon better by reducing Mini-Rocket Pod cost from 75 to 70 (PR #2531) Increase cost of Cannon Fortress to 1000 from 900 as it was incredibly cheap compared to other fortresses (PR #2535) Make Bombard unlock Ground Shaker instead of the Howitzer, Remove Ground Shaker requirement for HEAP Howitzer Shells, and make Howitzer Autoloader depend on HE Howitzer Shells Mk3 (PR #2534)
wz2100.net release 4.1.0
4.1.0 Highlights:
Merge of the "camBalance" mod that revamps campaign balance and fixes numerous issues Numerous multiplayer balance tweaks (see full changelog for details) Fix fog, add an option to toggle it on New design menu stats delta display Add a single player quit confirmation screen Allow building modules/derricks in a row (with drag & build) Add support for binding same keys to multiple actions in non-conflicting contexts Allow assigning key bindings to mouse keys Add "selection without group" hotkeys Move the whole group to the target location, not only the command droid New cheat `makemehero` makes selected units hero rank General improvements to Cobra AI / accounts for new balance changes Fix: Muzzle flash effects for Gauss, laser, and all kinds of weapons Fix: Several crash & UI soft-lock issues Fix: Various save-loading issues Fix: Do not handle RMB click while panning the camera Fix: Unclosable panels and flicker when using the Intelligence map and Design menus Fix: Heavy CPU usage on the Intelligence map Fix: VTOL collision with ground units Fix: Normalmapping of 3D models in menus / buttons Many other bug fixes
The wz2100.net version 3.4.0 has been released here on Steam. This release is not officially supported by the dev team from wz2100.net but is provided here for ease of access. If you wish to remain on the 3.3.0 build then this can be selected from the "BETAS" tab in the Warzone 2100 properties. Saved games from 3.3.0 are not compatible with 3.4.0
A full summary and run down on the changes for 3.4.0 can be found on the wz2100.net forums here: https://forums.wz2100.net/viewtopic.php?f=1&t=15905&sid=1ec8286e9288d52ec74fedde8b4f5913
Alpha access to the Underdone Gaming version with new Steam features (achievements etc) should be available in the not too distant future.