Second iteration of the VOIP type server settings (still in BETA and not guaranteed to work).
Movement speed increased, now somewhere between what it used to be and what it was recently changed to. This may be changed again with the introduction of our new map soon.
EA Patch 0.0.0.9
Compass fixed! It broke upon death but will now always function as intended. Note that it uses the orientation of your HMD to determine direction, not the hand.
Some windows not allowing you to shoot through now do.
Leaving game via Esc should remove players from the player board again (unconfirmed on live server).
Pistol magazines will no longer float when removed from holster and dropped.
Team balancing fixed (to prevent team switching to bug out the balancing algorithm.
VOIP channels introduced (BETA! May not work correctly). These are global to each server so choose what you want when creating one. Options: Team, Open and Spatial. The first two are 2D but will either let you hear your team alone or everyone in the server and the spatial is only spatial, allowing you to hear players in 3D space (allies and enemies alike).
Player visibility (players should no longer be invisible at any time but this fix has temporarily made own bodies visible for those using LIV).
Reduced overall player speed.
Reduced strafing speed (you'll slow down to a walk if you're sprinting and you cannot sprint again while strafing. Crouch / Prone unaffected).
Several modifications to the VR keyboards in-game for a smoother user experience.
Please note: The introduction of VOIP channels may cause bigger problems with VOIP in general. If you encounter such issues, use Discord VOIP temporarily. Thank you!
EA Patch 0.0.0.8
A believed fix for player desync when using (or exiting) vehicles.
Player preview in menu will now show up without any delays (and never early).
Player "Level", as seen in the menu, will now load correctly (previously defaulted to 0 for 5 or above).
Further optimized player rewards based on individual endgame score.
Debug collision visibility in the main menu (for guns, grenades etc.) no longer visible in production builds (new fix).
Held weapons on match start will not cary over to active session, even if dual-gripping.
EA Patch 0.0.0.7
Currency symbol fixed in player menu (to always show "$" instead of the previously seen square).
Custom player skins now carry over to offline levels (e.g. Shooting Range, visible on player hands).
Laser will disappear if player starts to change levels to avoid potential bugs.
Player invisibility in online matches should no longer occur at any time.
Magazine collisions fixed in Shooting Range.
Weapon switching in Shooting Range will now drop and switch weapon if held when switched (even if dual gripping).
EA Patch 0.0.0.6
You now earn points and rewards for holding capture points (shown on the end-game screen).
End-game rewards have been optimized and will undergo another optimization in the next patch.
Sprint toggle added (available via Settings).
Option to disable vignette completely added (available via Settings).
Full iron sights support (a couple weapons were missing the back sights when no custom sight was attached).
Various adjustments made in the Barracks menu for ease of use and consistency.
Grenade physics improved (will undergo another optimization in the next patch).
Team killing is now punishable and will result in an automatic kick from the server if abused (rewards are not retained).
Holstered M16s will now be correctly oriented (on both players and on the preview character in the menu).
Greatly reduced input lag when driving vehicles (caused by latency and our network smoothing code).
Bots, UI overhaul and a new, higher quality map have now become top priority.
EA Patch 0.0.0.5
Footsteps enhanced (when in the playable map itself, they'll be louder and heard from further. Crouching will reduce volume and distance).
Control settings now work in offline areas (e.g. Shooting Range).
If a team ends up empty, the game will end early and the remaining team will be victorious (with scores and rewards retained).
M16; ACOG sight will no longer hover above gun.
Reflections updated in the server map to make guns/players look better.
If a player dies with the HUD, the HUD will disappear instead of falling off and through the world.
Projectile impacts now produce blood and FX on players when they're alive again (and not just when dead).
Controllers will now vibrate when you take damage to better signal damage intake.
The vignette intensity has been increased to help signal damage intake earlier than before (this will soon be optional for all players).
The usernames appearing / disappearing based on teams is now believed to be fully fixed.
Magazine collisions in the shooting range have been fixed (they will no longer fall through the floor when dropped).
M16 caliber floating above gun on input bolt release has been fixed.
Smoke grenades that are initiated while holstered will recycle when depleted instead of destroying the entire tactical holster when they vanish.
Response time on preview character in the menu for attaching weapons in real-time is now completely in sync without delay.
ACOG scope on preview character in the menu no longer hovers above guns.
Left-handed mode will now invert all of your holstered items to make them easier to access with your left hand.
Left-handed mode snap rotations are now functional.
Snap rotations have been re-named in the Settings menu to specify snap degree per input.
Collisions in the capture point building have been fixed (bullets not escaping windows, staircases being rigid, etc).
Spotlight added to preview character in the main menu to enhance view.
Lightmaps rebuilt in production quality to better shadows and reflections.
Music / Ambience fixed in offline maps.
We have abandoned optimizing this map as we are currently developing a much better looking one alongside the development of bots. More on all of this as we progress.
EA Patch 0.0.0.4
Shooting range has been fixed (the laser will always work and weapons won't fall through the floor).
Players leaving to lobby should no longer affect those still in-game (new fix).
LIV is now functional and should not cause performance issues when used. Please visit the Settings to enable it. Then, go in-server, restart or travel to shooting range to initialize.
ACOG scope has been further magnified for better zoom.
Team balancing added (2 players alone cannot start a match if on the same team, 3 or more will enable team balancing).
M16 and Revolver no longer grippable by others (only owner).
Going back to lobby will hide the capture point indicator in the distance and re-joining (or late joining) will reveal it.
Bad / false collisions on the main map have been fixed (broken staircases, oversized collisions on props and more).
Increased fog and light adjustments.
Animation modes will now work in the server lobby (standing, crouch and prone transitions).
Username visibility (team-only, new fix).
Performance optimization on playable map (greater optimization will be in 0.0.0.5).
EA Patch 0.0.0.3
Unlocked the first two suits and first three skins by default for everyone (you can access the skins via the gear icon in Barracks for your suit).
Adjusted scoring and reward calculations to make it easier for players to earn money.
Fixed a bug that sometimes caused a player to lose money through poor performance that calculated negative values (due to deaths or team kills).
Players leaving sessions via the wrist button no longer interferes with team placements.
Both teams now have various randomized spawn points.
Late-joiners will now be marked as green on the player board to differentiate between in-game players and those in the lobby.
Friendly username visibility has been improved and should not pose any issues where you don't see them or see enemy usernames in some cases.
EA Patch 0.0.0.2
Shooting range is now accessible via Barracks. You can practice with any gun, even those you don't yet own.
You can now use 'Windows Default' for VOIP in Settings without the game crashing. No need to restart once you hit Apply.
You can insert mags into pistols (and all other weapons) directly off your holster without the mag slot disappearing.