<*> You never have to see the VR (Tutorial) LVL again after 1 play through (hurrah).. <*> Getting hit by a Bike doesnt hurt as much as a Car (Obviously).. <*> More 'time' to get to the Invite Customer. <*> Added a Jingle if you complete a daily objective.. <*> Overall more 'Faster' and 'Challenging' ..
ENJOY...
Challenge vs Difficulty
One of the hardest things to get right is the balance between difficulty and individual players, some players want a big challenge (hardness) which frustrates players who want it easier, other players want a relaxed, easy challenge, which frustrates players that prefer a harder challenge,. This latest build tries to tackle this. Enjoy...