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Waveform Wipeout screenshot
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Genre: Indie

Waveform Wipeout

v0.085 Patch Notes (Playlists and YouTube Bug Fixes)

Hello all you wonderful people! Thank you all again for helping us test Waveform Wipeout as we head into Early Access. We have a new build for you all, just in time for the holidays! We've got our next big feature ready to go: playlists! You are now able to create playlists and add any songs from Arcade mode to them (local HDD songs, YouTube, or you can mix and match). This feature took a little longer than expected, but we wanted it to be rock solid because it's integral to our last major feature before early access: Twitch integration! You will be able to enable Twitch features so viewers in your chat room can add songs to your playlist while you're streaming. We will of course have mod commands to edit the playlist as well. We're super excited to get working on this feature. Without further ado, here is the changelog for v0.085!

Major Changes



  • added new tutorial
  • fixed bug with YouTube loading that would cause some specific YouTube videos to always fail to load
  • fixed bug where you could stack loading screens on top of each other and the extras would never go away
  • added playlists feature


Minor Changes / Bug Fixes



  • fixed bug where loading screen animations were not playing correctly
  • added new results screen layout to make room for editing playlists
  • updated button selection graphic
  • renamed some sections on the title screen
  • fixed visual glitches on VR level background
  • improved lighting effects on Lila in all backgrounds (each background now has slightly different lighting)
  • added new in-game UI (made health/fail UI easier to understand)
  • obstacles on Easy difficulty are now spread out more
  • fixed bug where retry button would not work on story mode

v0.08 Patch Notes (Grinding, Trick-Specific Obstacles, and New Stages)

It's been a long time since our last patch release, but we've got a lot of updates for you today! We had targeted the end of September to be our full release into Early Access but we hit some delays getting everything ready. There's some polish that needs to happen and one more big feature we need to finish before we can release, but we wanted to push out an update to all of our wonderful Kickstarter backers who are playing the game and giving us feedback. There's some pretty big changes to the game getting introduced today, so read on below!

Major Additions:




  • Added jump charge feature. Previously the height of your jump was loosely tied to when you jumped relative to riding a wave up/down. I replaced this with a meter that charges while you ride the wave. This meter will be expended when you ollie and give you a boost to your jump height. This should make it more clear when/how you are getting a boost to your jump height.

  • Added combo mechanic. Akin to other rhythm games like Guitar Hero or Rock band, scoring tricks consecutively without missing will result in a combo multiplier added to your score. The maximum multiplier is x4 (after scoring 30 consecutive tricks). Wiping out or getting a "Miss!" will reset your combo.

  • Added Grind Mechanic. One of the most common pieces of feedback we've gotten is that people didn't feel like they really interacted with the Wave directly. This latest feature should address that concern. We've added a new type of obstacle that the player must grind on to clear. When the grind obstacle appears, hold down and trick button while riding the wave to start grinding. Keeping the button pressed will continue the grind and steadily rack up points. In order to keep your balance, you must press the arrow keys or move the joystick in the direction Lila moves while riding the wave (essentially, just follow the shape of the wave) in order to keep your balance. If you lose your balance, you will fail the grind and lose all the points for that grind, so don't be afraid to bail! In addition, this more advanced mechanic will not show up in Easy difficulty, so if you're looking for a simpler, more relaxed experience you can still play Easy mode. Grinds show up increasingly more often the harder the difficulty you play.

  • Added trick specific obstacles. Along the same lines as the Grind obstacles, there are now some obstacles that require you to do a specific trick to clear. If you see and obstacle with a green circle instead of the standard blue circle, then you have to do an ollie to clear it. Likewise, any obstacles with a red circle can only be broken through with a heavy trick. These trick specific obstacles will always have the same art (IE you will never see a missile with a green or red circle on it) so you might even not need the colored circles after long!

  • Added Stage Select mechanic. Behind the scenes, Sam has been hard at work making a variety of awesome backgrounds to surf your music to. Now, we've finally added them all to the game and introduced a stage select mechanic to Arcade Mode. Just click the thumbnail (or select it with a controller) to select which stage you want to play on. We're really proud of all these stages and we hope you enjoy them!

  • Revamped tutorial. We've completely rebuilt the tutorial system to allow us more flexibility in how things are broken down. We've also improved the UI so it should be easier to read the on-screen text and it should be clearer what you are supposed to do at each step. In addition to improving the existing mechanic explanations, we've also added some steps to explain the new mechanics (grinding and trick-specific obstacles explained above). If you're not sure about any of the new features we added, make sure to play the tutorial and get some practice in!


Minor Fixes:




  • Obstacles now render on top of the Wave. This makes them easier to see.

  • The tutorial prompt will now show up when selecting both Story and Arcade modes

  • Improved menu flow on start screen and arcade screen

  • Slight improvement to load times

v0.071 Patch Notes (Input and Tutorial updates)

Thank you again to all of our Kickstarter backers who have been playing our pre-release beta version. Below are the patch notes for the latest update that just went live on Steam:

- Pausing the game no longer results in game audio continuing to play when playing local songs on your hard drive
- Controller support on pause and game complete screens has been improved (we are still working on support for the Arcade screen)
- The game now supports both Xbox 360 / Xbox One controllers as well as Playstation 4 controllers. (Keyboard support remains as well)
- The tutorial has been updated to display the correct button prompts depending on what control type you are using (Xbox, PS4, or Keyboard)
- We extended the height of the city background during gameplay so black bars no longer appear when jumping very high at the top of the screen
- Scoring a trick no longer results in overlapping "Perfect" "Great" etc. messages. There is now one feedback message that changes to reflect the points of the most recently completed trick.