Way of Rhea cover
Way of Rhea screenshot
Genre: Puzzle, Adventure, Indie

Way of Rhea

Puzzle Designer Let's Play

Stop by and watch me stream Way of Rhea, and talk puzzle design! Missed the first live stream? This one will cover a lot of the same territory!



Way of Rhea is a puzzle adventure with hard puzzles, but forgiving mechanics. Solve mind bending color puzzles, unlock new areas of a vibrant hub world, chat with townsfolk, and undo any mistake with the press of a button.

Cheers,
Mason Remaley

Puzzle Designer Let's Play

Stop by to watch me stream Way of Rhea, and talk puzzle design!



Way of Rhea is a puzzle adventure with hard puzzles, but forgiving mechanics. Solve mind bending color puzzles, unlock new areas of a vibrant hub world, chat with townsfolk, and undo any mistake with the press of a button.

Cheers,
Mason Remaley

Minor Patch for Cerebral Puzzle Showcase #2

Thanks to the folks who shared their crash reports, the startup crash affecting some players should be fixed now!

If you continue having any problems definitely reach out and let me know. :)

Cheers,
Mason

Minor Patch for Cerebral Puzzle Showcase

A couple people sent in crash reports (thanks!)—this update logs more information when things goes wrong to help me catch the problem. The game will always ask consent before sending me any logs.

If you got a crash, running this update and sending me logs again will help me track it down! You can also enable debug mode after a crash by clicking the "restart in debug mode" option that appears which will gather even more info at the expense of performance.

If you're a super fan and hit a crash and really wanna help out, you can also add "--force-mixer-fail" as a launch option (right click on the game in steam, properties, launch options) and see if that fixes it for you. If it does, let me know!

Cheers,
Mason

Streaming Unreleased Areas @ Cerebral Puzzle Showcase

I'm gonna be streaming some of the unreleased levels of Way of Rhea for the Cerebral Puzzle Showcase shortly. :)

Cheers,
Mason

Cerebral Puzzle Showcase Update

Way of Rhea is part of the Cerebral Puzzle Showcase! :) We've made a few updates to the demo since our last patch.


  • Widened the trigger area on the lamp posts
  • Fixed some depth sorting issues that would cause artwork to pop in and out as the camera moved in some spots
  • Started work on a Linux port, more on this soon!
  • Fixed an issue with loading saves from very old versions of the demo
  • Minor dialogue/scenery fixes
  • Fixed a bug that could cause a crash when unplugging the speaker the game is currently playing through
  • Two thirds of Rhea's circuit biome now has artwork (not included in demo):









Hope you enjoy! If you have feedback, I'd love to hear from you! :)

Cheers,
Mason

Post-PAX Patch

Minor post-PAX patch notes:


  • Worked around an issue where the last puzzle in the third forest level was difficult to navigate with a controller
  • Fixed colliders in the intro area to the Hermes puzzle (you could land on top of the gate if pressing left while falling)
  • Merged the attract mode used at PAX (not in demo)
  • More jungle biome scenery placed (not in demo)
  • Fixed startup crash on CPUs that don't support the `andn` instruction (part of the BMI extension to x64)
  • Improved debugging infrastructure


Thanks to everyone and stopped by and said hi at PAX, and to everyone who gave feedback on the game or helped us debug the `andn` issue. We're looking forward to the next show. :)

Cheers,
Mason

PAX East Demo Update

As part of PAX East, we've uploaded an update Way of Rhea demo! The new build contains a number of bug fixes, quality of life tweaks, and improvement to the narrative. On top of that, the full game has a lot of new content in it that isn't available in the demo build.

The Hub World



Much of the placeholder artwork in the Hub World has been replaced.

The Forest Biome



The Forest Biome is now complete, and Shrew has finished artwork and animations.

The Mushroom Biome



While the Mushroom Biome isn't included in the demo, we've been working hard on it behind the scenes, and it's now complete! If you're going to be at PAX East this year remind me I promised to show it to you and I'll use the cheat code to load it.

In the mushroom biome, you learn that you can actually swap staves with staves laying on the ground--instantly changing your color. Unlike orbs, staves are reusable. You also meet everyone's best friend, The Professor.

The Ice Biome



Only the first level of the Ice Biome is included in the demo, but behind the scenes we finished designing the puzzles for each level. In addition, artwork is done for nearly the entire biome, and Hermes is now in game.


The Jungle Biome


The puzzles for the jungle biome are all complete. The artwork is still a work in progress, but you can see a sneak peak here.

Quality of Life & Bug FIxes



  • Fixed a problem where the gate animations in the hub world would trigger unnecessarily
  • Fixed some minor visual glitches
  • Work began on a better sound backend, this will eventually allow for better music looping
  • Adjusted time of day in a few levels to align better with the narrative
  • Improved dialogue throughout
  • Cut down on some unnecessary VRAM usage
  • Added additional secrets (not available in demo)
  • Fixed undo problem specific to controllers with analog sticks
  • Fixed some Steam Input problems
  • Fixed problem where staves could be thrown through gates just before they close (not in demo)
  • Made dialogue system more flexible to address narrative needs, group conversations are now possible
  • Changed some chapter names
  • Improved the save point system allowing for more frequent autosaves in the ice world
  • Fixed problem where undo/redo history wasn't cleared when loading a save point
  • Fixed on screen controls not showing up when loading a level
  • Added talking animations
  • Fixed speech bubble drift on undo
  • Fixed some inconsistencies in snowcrab behavior (technically included in the demo, but only affected later levels)
  • Fixed problem where it wasn't obvious the snowcrab was carrying an orb while facing left


If you try out the new demo, let us know what you think!

Cheers,
Mason

Minor Demo Patch

A number of minor improvements to the demo.


  • Fixes problem where it was hard to tell if a snowcrab is holding an orb while walking left
  • Fixes issue with final snowcrab puzzle
    Fixes problem where undo/redo could cause snowcrabs to double-trigger the elevator a single time, changing its direction unexpectedly
  • Makes colors fully customizable, improvements to all menu UI
  • Adds a UI for replaying old puzzles (esc -> load checkpoint now lets you visually pick a checkpoint)
  • Added new hub world graphics, added new town hall, decorated biome areas to match their biomes
  • Added new hub world animations to call attention to gates and portals that have been unlocked
  • Added new portal graphics
  • Added butterflies to forest
  • Added butterfly tutorial for first puzzle
  • Added undo redo tutorial
  • Removed halo toggle
  • Fixes visual problem with the new default controller glyphs from Steam
  • Adds new color change spinner graphics and animations
    Cleaned up dialogue transition to the second biome, dialogue can now happen in the hub world, branching
  • behind the scenes as needed
  • Busy wait instead of sleep if below min stable frame time
  • Some mild optimizations (stats not calcualted unless requested, some matrix math optimized)
  • Improves the undo system debounce
  • Flashes player brightness to call attention to color changes
  • Fixes flash on game start up, especially in big picture mode
  • More work on puzzles that aren't included in the demo
  • More narrative work that isn't included in the demo

Proton Compatability Fixes

Fixed a few Proton compatibility problems in the demo. If you run into any others, feel free to let me know here or email me at mason@anthropicstudios.com!

* Warns instead of crashing if WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB is not supported (some setups incorrectly report not supporting it, despite supporting one of the relevant extensions)
* The crash handler's "view report" button now functions properly when running through Proton
* The crash handler's "send report" button now functions properly when running through Proton
* Some drivers were incorrectly complaining about framebuffer initialization in debug mode, framebuffer initialization reorded to avoid the superfluous notification

Cheers,
Mason