Way of the Hunter cover
Way of the Hunter screenshot
PC PS5 Series X Gog Epic Steam
Genre: Shooter, Simulator, Sport, Adventure

Way of the Hunter

Update 1.18 with a Remington firearms pack (+trailer) is live!

Update 1.18 is now live, bringing the Remington firearms pack to all players, as well as a number of fixes and improvements to Way of the Hunter.

In the new Way of the Hunter trailer, we are taking a look at Remington Arms: firearms that bring tradition and innovation. Choose from a range of rifles with accurate physics and attributes to get the best hunting experience every time you step into the wild!



Remington Arms firearms pack, including models like Remington 783, V3 Waterfowl, or probably the most famous M1903 Springfield, are available as a part of this free update in the in-game shop.

Version 1.18 patch notes:

  • Added: Remington firearms pack
  • Tweaked: Animal paths between need zones
  • Tweaked: Morning silence shotgun iron sight
  • Fixed: Called animals walking too close to player while in prone position
  • Fixed: Animals pedicle morphs
  • Fixed: Missing translation in the “Age” field of Animal analysis
  • Fixed: Map movement when mouse got out of game window
  • Fixed: Confusing visualization of undestroyed organ in the Claim screen
  • Fixed: Animals sometimes walking into deep waters
  • Fixed: Bloods trails disappearing after the player sleeps
  • Fixed: Misaligned fur texture for Red deer
  • Fixed: Character stuck in prone position with running movement speed
  • (MP) Fixed: Different animal antlers for host and client
  • (MP) Fixed: Client not seeing blood tracks of animal shot by Host
  • (MP) Fixed: Points of interest not discovering for the Client
  • (MP) Fixed: Client’s presence not spooking animals
  • Fixed: Rare crash when attempting to climb ladder / entering hunting stand
  • Fixed: Rare crash in MP when joining server
  • Fixed: Rare crash when walking in a specific area
  • Fixed: Lake and river visuals
  • Fixed: Ladder not attached to hunting stand
  • Fixed: Rocks under the ladder

Good hunting!

Update Notes for 1.18.0


  • Added: Remington firearms pack
  • Tweaked: Animal paths between need zones
  • Tweaked: Morning silence shotgun iron sight
  • Fixed: Called animals walking too close to player while in prone position
  • Fixed: Animals pedicle morphs
  • Fixed: Missing translation in the “Age” field of Animal analysis
  • Fixed: Map movement when mouse got out of game window
  • Fixed: Confusing visualization of undestroyed organ in the Claim screen
  • Fixed: Animals sometimes walking into deep waters
  • Fixed: Bloods trails disappearing after the player sleeps
  • Fixed: Misaligned fur texture for Red deer
  • Fixed: Character stuck in prone position with running movement speed
  • (MP) Fixed: Different animal antlers for host and client
  • (MP) Fixed: Client not seeing blood tracks of animal shot by Host
  • (MP) Fixed: Points of interest not discovering for the Client
  • (MP) Fixed: Client’s presence not spooking animals
  • Fixed: Rare crash when attempting to climb ladder / entering hunting stand
  • Fixed: Rare crash in MP when joining server
  • Fixed: Rare crash when walking in a specific area
  • Fixed: Lake and river visuals
  • Fixed: Ladder not attached to hunting stand
  • Fixed: Rocks under the ladder

Good hunting!

(Video) Dev diary #9 - Navigation and hunting maps

Virtual worlds in the Way of the Hunter are big. The first step to a successful hunt is using the map features to know where you are and what you are up to. In this dev diary episode, Creative Director Daniel Dička will tell & show you how to use the map, including the meaning of the icons and what options you have when traveling through the virtual worlds of the Way of the Hunter.



Follow Nine Rocks Games and Way of the Hunters on socials and join our official Discord to stay up to date with new updates and fresh Dev diary episodes:

http://wayofthehunter.com/
http://discord.gg/wayofthehunter

Update notes for 1.17

Update 1.17 is now live, bringing an important furry addition, and a number of fixes and improvements to Way of the Hunter.

Version 1.17 patch notes:

  • Added: Brown bear in Transylvania
  • Added: Ambient birds
  • Tuned: Reduced chromatic aberration and vignetting
  • Tuned: Multiple environmental visual bugs (e.g. levitating stones)
  • Tuned: Multiple animations related to firearms handling and player movement
  • Tuned: Firearm synchronization audio
  • Fixed: (PS5/Xbox Series X/S) Difficulty reset after the game is rebooted
  • Fixed: Hunting log data not updating properly if the animal was younger at the time of an earlier bullet hit (Fix is only for newly created hunting log entries. Older hunting log entries will be fixed in a future update)
  • Fixed: Missing shot sound on the .338
  • Fixed: Analytics turn off option
  • Fixed: Animal reward update after integrity loss
  • Fixed: Fixed Hunting log displaying all animals as 'Young' when no taxidermy data is available
  • Fixed: Animation of small game animals stuttering when seen through optics
  • Fixed: Individual animals straying too far from their herd and causing unintended spooking behavior
  • Fixed: Looping vehicle audio
  • Fixed: Crash when switching to windowed mode
  • Fixed: Random crash after the animal has been shot
  • Fixed: Crash when shooting an animal with shotgun in MP resulting in server crash
  • Fixed: Rare crash when interacting with a static animal sign
  • Fixed: Notifications of discoveries around the map
  • Fixed: Notifications of discoveries around the map
  • Fixed: Continuously shooting with shotgun leading to a drop in FPS
  • Fixed: Infinite jumping loop
  • Fixed: Multiple localization issues

Good hunting!

Update 1.17 is live!

Update 1.17 is now live, bringing an important addition, and a number of fixes and improvements to Way of the Hunter.

Version 1.17 patch notes:

  • Added: Brown bear in Transylvania
  • Added: Ambient birds
  • Tuned: Reduced chromatic aberration and vignetting
  • Tuned: Multiple environmental visual bugs (e.g. levitating stones)
  • Tuned: Multiple animations related to firearms handling and player movement
  • Tuned: Firearm synchronization audio
  • Fixed: (PS5/Xbox Series X/S) Difficulty reset after the game is rebooted
  • Fixed: Hunting log data not updating properly if the animal was younger at the time of an earlier bullet hit (Fix is only for newly created hunting log entries. Older hunting log entries will be fixed in a future update)
  • Fixed: Missing shot sound on the .338
  • Fixed: Analytics turn off option
  • Fixed: Animal reward update after integrity loss
  • Fixed: Fixed Hunting log displaying all animals as 'Young' when no taxidermy data is available
  • Fixed: Animation of small game animals stuttering when seen through optics
  • Fixed: Individual animals straying too far from their herd and causing unintended spooking behavior
  • Fixed: Looping vehicle audio
  • Fixed: Crash when switching to windowed mode
  • Fixed: Random crash after the animal has been shot
  • Fixed: Crash when shooting an animal with shotgun in MP resulting in server crash
  • Fixed: Rare crash when interacting with a static animal sign
  • Fixed: Notifications of discoveries around the map
  • Fixed: Notifications of discoveries around the map
  • Fixed: Continuously shooting with shotgun leading to a drop in FPS
  • Fixed: Infinite jumping loop
  • Fixed: Multiple localization issues

Good hunting!

(Video) Dev diary #8 - Hold your breath, aim, and shoot!

May your sights be straight and your aim true!

In this Dev diary series, developers from Nine Rocks Games will take you on a journey of creating an authentic virtual hunting experience in Way of the Hunter. You'll meet some of the staff, who will give you a behind the scenes look at the development of the game's main features and explain its core mechanics.



Follow Nine Rocks Games and Way of the Hunters on socials and join our official Discord to stay up to date with new updates and fresh Dev diary episodes:
http://wayofthehunter.com/
http://discord.gg/wayofthehunter

Way of the Hunter - Dev diary #7 - Community update

Let's recap the first couple of weeks after our release and see what's on the horizon!

In this Dev diary series, developers from Nine Rocks Games will take you on a journey of creating an authentic virtual hunting experience in Way of the Hunter. You'll meet some of the staff, who will give you a behind the scenes look at the development of the game's main features and explain its core mechanics.



Follow Nine Rocks Games and Way of the Hunters on socials and join our official Discord to stay up to date with new updates and fresh Dev diary episodes:
http://wayofthehunter.com/
http://discord.gg/wayofthehunter

Brown bear season starts now! Development version 1.17 is live

1.17 patch notes




    Addition

  • Added: Brown bear in Transylvania

    Tuning

  • Tuned: Reduced chromatic aberration and vignetting
  • Tuned: Multiple environmental visual bugs (e.g. levitating stones)
  • Tuned: Multiple animations related to firearms handling and player movement
  • Tuned: Sounds

    Fixed

  • Fixed: Hunting log data not updating properly if the animal was younger at the time of an earlier bullet hit (Fix is only for newly created hunting log entries. Older hunting log entries will be fixed in a future update)
  • Fixed: Missing shot sound on the .338
  • Fixed: Analytics turn off option
  • Fixed: Animal reward update after integrity loss
  • Fixed: Fixed Hunting log displaying all animals as 'Young' when no taxidermy data is available
  • Fixed: Animation of small game animals stuttering when seen through optics
  • Fixed: Individual animals straying too far from their herd and causing unintended spooking behavior
  • Fixed: Notifications of discoveries around the map
  • Fixed: Continuously shooting with shotgun leading to a drop in FPS
  • Fixed: Infinite jumping loop
  • Fixed: Multiple localization issues

    Fixed: Crashes
  • Crash when switching to window mode
  • Random crash after the animal has been shot
  • Shooting an animal with shotgun in MP resulting in server crash
  • Rare crash when interacting with static animal sign

Before you opt in to the development branch, please make sure that you back up your save file, as progress you make on the development branch WILL NOT CARRY OVER r to the stable version if you later choose to switch back. The patch will be pushed to the stable version as soon as we have confirmed that it is indeed stable.

Please refer to this Steam Forums thread to learn how to opt in to the Development branch: https://steamcommunity.com/app/1288320/discussions/0/3316358999128751436/

We will be grateful for any and all feedback and bug reports via the THQ Nordic Redmine (when creating a ticket, please make sure that you enter the correct version):
https://steamcommunity.com/linkfilter/?url=https://redmine.thqnordic.com/projects/way-of-the-hunter-community/issues/new

Version 1.16.2.80362 patch notes


  • Fixed: Noah dialogue playing after every game load
  • Fixed: Rivers missing after changing video settings
  • Fixed: Small tree branches sometimes stopping bullets
  • Partially fixed: Player getting stuck in trees (should happen less often)
  • Tuned: Player noise in forests reduced
  • Tuned: Hunter sense sound analysis now displays the distance in 20m intervals instead of rounding up to 50m




Known issues:
Missing shot sound on the .338

(PC) Version 1.16.1.79899 patch notes:

Version 1.16.1.79899 patch notes:

- Fixed: Performance loss in woods
- Fixed: Displaying the wrong age class of animals (new hunted animals will show correct age but those already in the hunting log will not have correct age; this will be fixed in 1.17)
- Fixed: Removing the last purchased item after loading
- Fixed: Territory pass recovery after broken save
- Fixed: Puskin (Red deer with rifle stuck in antlers) sometimes spawning without one antler
- Fixed: Incorrect wolf meat degradation even if shot with recommended energy
- Fixed: Animals disappearing when hit
- Fixed: Animals spawning next to the player during gameplay
- Fixed: Binoculars animation with FOV above 110
- Fixed: Crash on load resulting in a Fatal Error
- Fixed: Crash after an infinite reload in Photo mode resulting in a Fatal Error
- Fixed: Crash during “Ain't no cinnamon when sky's gone” cutscene resulting in a Fatal Error
- Partially fixed: Stability issues in Swamps resulting in a Fatal Error
- Fixed: Riddle me this Part III progress blocker - dialogue can be re-triggered by interacting with the photo/dialogue will play automatically after player respawn following player death or exiting the game

Known issues:

- Crashes can still occur with low probability while shooting waterfowl for an extended period of time
- Previously disappeared mission animals will not reappear. We hope to be able to bring them back in a later patch, but unfortunately, right now the only way to progress is from the beginning, by deleting the current save file.
Some players may experience certain story dialogue playing after every game load - holding Enter will skip it.
- During the mission "Not a huffle badger", badgers may disappear from the designated location. Resting until the following day should respawn them.
- Missing ladder sound