New update 1.23 (build no. 101614) is now live on the development branch on Steam, addressing campsites markers, audio issues, and more.
Once we have confirmed its stability, we will promptly roll out this update to the stable versions on Steam, EGS, GOG, PS5, and Xbox Series X/S platforms.
(Development branch, Steam) Version 1.23 (Build: 99673) patch notes:
Fixed: Stutter when looking through the scope with Hunter sense on
Fixed: Levitating grass in some Aurora Shores and Transylvania locations
Fixed: Sound cues range
Fixed: Sitka deer lifecycle schedule
Fixed: Aurora Shores campsites are still marked with “?“ after discovering it
Fixed: Looping hold breath sound
Added (PC): DirectX default version is set to DX11
Added (Steam): DirectX version selection at the start of the game (DX11/DX12)
Before you opt into the development branch, please make sure that you back up your save file, as progress you make on the development branch WILL NOT CARRY OVER to the stable version if you later choose to switch back. The patch will be pushed to the stable version and other platforms as soon as we have confirmed that it is indeed stable.
Let us know if you encounter any issues during your testing, in the discussion section of this post or via the THQ Nordic Redmine (when creating a ticket, please make sure that you enter the correct version). Your feedback is invaluable in ensuring a seamless gaming experience for everyone.
Thank you, and good hunting!
Hunter Log #3
Greetings, hunters!
A lot has happened since the last Hunter log so let’s address that! This time, we will cover the 1.23 update, your thoughts on some of its changes, an upcoming patch, lingering issues, and what the dev team has been up to in recent weeks. Without further ado…
Update 1.23 is now live on PC, PS5, and Xbox Series X/S, adding rare fur variants to Aurora Shores, new taxidermy stands, and much, much more to Way of the Hunter.
Version 1.23 patch notes:
Added: Taxidermy stands for landowner’s cottages in Nez Perce Valley, Transylvania, and Aurora Shores
Added: Rare fur variations for animals in Aurora Shores - Albino Wood Bison, Melanistic Alaskan Moose
Added: Aurora Shores achievements
Added: Ambient volume slider in audio options
Added: Progress reset in the main menu
Added: Rare fur identifier in the claim screen
Added: Aurora Shores - new discoverable fast travel destinations: Parking lots
Added: Possibility to close tutorial pop-ups
Added: Sound effects for traversing water
(MP) Added: Exploration marker multiplayer support
Tweaked: Visual improvements to albino animals
Tweaked: Changes to the life cycles of big game animals and predators
Tweaked: Nez Perce Valley’s Moose specified to Western moose (Alces alces andersoni)
Tweaked: High-distance visibility of small animals
Tweaked: Hunting log sorting changed to “new to old”
Tweaked: Controls - Exit vehicle is now Square / X (consistent with enter vehicle), Vehicle horn is now Circle / B, Default controller sensitivity of look increased by 30%
Tweaked: Environmental imperfections/defects
Tweaked: Taxidermy stands clipping through ceiling/walls when populated with large trophies (moved one stand in Nez Perce Valley and one in Aurora Shores)
Tweaked: Mission “Sure As Shooting” - initial voice-over playback and target marker
Tweaked: Corrected the rotation speed of arrows in the Bullet Camera
Tweaked: Camera snapping while moving in prone on a slope
Tweaked: Sound cues
Tweaked: Animal calls can be heard (and seen in Hunter sense) from a larger distance
Tweaked: Alert distribution for animals when crossbow hunting
Tweaked: Optimizations for static animal signs, grass system, and hunter sense decals
Fixed: Auto-walk deactivating when using binoculars
Fixed: Incorrect trophies displayed for young and adult animals in Taxidermy assistant
Fixed: Vehicle position being persistent between MP and SP
Fixed: Inability to exit a vehicle while parked in a bush
Fixed: Firearm UI elements sometimes disappear when quickly switching gear
Fixed: Fires in fireplaces in Aurora Shores (lodge and cottages)
Fixed: Binoculars occasionally not displaying Hunter sense info
Fixed: Animals making somersaults over the water
Fixed: Blood tracks stopping if an animal despawns while fleeing
Fixed: Animal trophy scores over 500
Fixed: Campsite map icon missing in Transylvania
Fixed: Time of day not pausing while in menu
Fixed: Animals with incorrect fitness responding to calls
Fixed: Pathfinding of called animals
Fixed: Wolves disappearing at 500m
Fixed: Detached caribou head on a taxidermy stand
Fixed: Remington 1903 accuracy when using iron sights
Partially fixed: Occasional wrong animal pose in the bullet camera, causing bullet trajectory and damage to not line up
Partially fixed: Mission animals not spawning in previously pressured herds
We will be grateful for any and all feedback and bug reports either in the discussion section of this post or via the THQ Nordic Redmine (when creating a ticket, please make sure that you enter the correct version).
Good hunting!
Dev branch 1.23 patch #2
Update 1.23 (build no. 99673) is now live on the Development branch on Steam, addressing an issue with audio directionality.
We will push this update to the stable version on Steam, as well as EGS, GOG, PS5, and Xbox Series X/S as soon as we have confirmed that it is, indeed, stable.
(Development branch, Steam) Version 1.23 (Build: 99673) patch notes:
Fixed: Audio directionality of animal steps
Before you opt into the development branch, please make sure that you back up your save file, as progress you make on the development branch WILL NOT CARRY OVER to the stable version if you later choose to switch back. The patch will be pushed to the stable version and other platforms as soon as we have confirmed that it is indeed stable.
We will be grateful for any and all feedback and bug reports either in the discussion section of this post or via the THQ Nordic Redmine (when creating a ticket, please make sure that you enter the correct version).
Good hunting!
Dev branch patch 1.23
Update 1.23 (build no. 99226) is now live on the Development branch on Steam, addressing a few outstanding issues.
We will push this update to the stable version on Steam, as well as EGS, GOG, PS5, and Xbox Series X/S as soon as we have confirmed that it is, indeed, stable.
(Development branch, Steam) Version 1.23 (Build: 99226) patch notes:
Fixed: Nez Perce Valley Elk and Moose species names (including Latin) for all languages
Fixed: Crash while aiming at animals with Hunter sense on
Fixed: Hunter sense aim assistant (red dot) not displaying after aiming at distant terrain
Fixed: Spawning of multiple mission animals when migrating from an older save
Fixed: Selection of news page (opened on 1.22, not 1.23)
Before you opt into the development branch, please make sure that you back up your save file, as progress you make on the development branch WILL NOT CARRY OVER to the stable version if you later choose to switch back. The patch will be pushed to the stable version and other platforms as soon as we have confirmed that it is indeed stable.
We will be grateful for any and all feedback and bug reports either in the discussion section of this post or via the THQ Nordic Redmine (when creating a ticket, please make sure that you enter the correct version).
Good hunting!
Dev branch update 1.23
Update 1.23 is now live on the Development branch on Steam, adding rare fur variants to Aurora Shores, new taxidermy stands, and much, much more to Way of the Hunter.
We will push this update to the stable version on Steam, as well as EGS, GOG, PS5, and Xbox Series X/S as soon as we have confirmed that it is, indeed, stable.
(Development branch, Steam) Version 1.23 patch notes:
Added: Taxidermy stands for landowner’s cottages in Nez Perce Valley, Transylvania, and Aurora Shores
Added: Rare fur variations for animals in Aurora Shores - Albino Wood Bison, Melanistic Alaskan Moose
Added: Aurora Shores achievements
Added: Ambient volume slider in audio options
Added: Progress reset in the Settings
Added: Rare fur identifier in the claim screen
Added: Aurora Shores - new discoverable fast travel destinations: Parking lots
Added: Possibility to close tutorial pop-ups
Added: Sound effects for traversing water
(MP) Added: Exploration marker multiplayer support
Tweaked: Visual improvements to albino animals
Tweaked: Changes to the life cycles of big game animals and predators
Tweaked: Nez Perce Valley’s Moose specified to Western moose (Alces alces andersoni)
Tweaked: High-distance visibility of small animals
Tweaked: Hunting log sorting changed to “new to old”
Tweaked: Controls - Exit vehicle is now Square / X (consistent with enter vehicle); Vehicle horn is now Circle / B; Default controller sensitivity of look increased by 30%
Tweaked: Environmental imperfections/defects
Tweaked: Taxidermy stands clipping through ceiling/walls when populated with large trophies
Tweaked: Mission “Sure As Shooting” - initial voice-over playback and target marker
Tweaked: Corrected the rotation speed of arrows in the Bullet Camera
Tweaked: Camera snapping while moving in prone on a slope
Tweaked: Sound cues
Tweaked: Alert distribution for animals when crossbow hunting
Tweaked: Optimizations for static animal signs, grass system, and hunter sense decals
Fixed: Auto-walk deactivating when using binoculars
Fixed: Incorrect trophies displayed for young and adult animals in Taxidermy assistant
Fixed: Vehicle position being persistent between MP and SP
Fixed: Inability to exit a vehicle while parked in a bush
Fixed: Firearm UI elements sometimes disappear when quickly switching gear
Fixed: Fires in fireplaces in Aurora Shores (lodge and cottages)
Fixed: Binoculars occasionally not displaying Hunter sense info
Fixed: Animals making somersaults over the water
Fixed: Blood tracks stopping if an animal despawns while fleeing
Fixed: Animal trophy scores over 500
Fixed: Campsite map icon missing in Transylvania
Fixed: Time of day not pausing while in menu
Fixed: Animals with incorrect fitness responding to calls
Fixed: Pathfinding of called animals
Fixed: Wolves disappearing at 500m
Fixed: Detached caribou head on a taxidermy stand
Fixed: Remington 1903 accuracy when using iron sights
Partially fixed: Occasional wrong animal pose in the bullet camera, causing bullet trajectory and damage to not line up
Partially fixed: Mission animals not spawning in previously pressured herds
Before you opt into the development branch, please make sure that you back up your save file, as progress you make on the development branch WILL NOT CARRY OVER to the stable version if you later choose to switch back. The patch will be pushed to the stable version and other platforms as soon as we have confirmed that it is indeed stable.
We will be grateful for any and all feedback and bug reports either in the discussion section of this post or via the THQ Nordic Redmine (when creating a ticket, please make sure that you enter the correct version).
Good hunting!
Hunter Log #2
Wondering about everything that happened in the Way of the Hunter community in the last several weeks? We have got you covered. Let's go through recently added content, burning issues, and impressive community creations:
New version of 1.22 update is live on all platforms
Update 1.22 (Build: 94614) is now live, featuring many fixes to issues such as rangefinder measurement, FPS drops or invisible items in story missions. We hope you'll enjoy the newly enhanced gameplay experience. Thank you for playing and supporting us - we couldn't have done it without you!
(PC, PS5, Xbox Series X/S) Version 1.22 (Build: 94614) patch notes:
Fixed: Binoculars measuring distance through animals
Fixed: Invisible items in story missions
Fixed: Various animal spawning issues
Fixed: Same size of the Hunter sense red dot on every firearm
Fixed: Misleading information about animal senses on Hunter difficulty
Fixed: Incorrect weight for the Alaska moose
Fixed: Wrong vehicle appearing on load (default 4x4 spawned instead of UTV
Fixed: Blood tracks causing a drop in FPS
Fixed: DLC pop-up notification in main menu (in case DLC has been uninstalled)
(MP) Fixed: Inability to see/create/connect to server
(MP) Fixed: Animals freezing after being shot
Tweaked: Walking in crouch on steep terrain
We will be grateful for any and all feedback and bug reports either in the discussion section of this post or via the THQ Nordic Redmine (when creating a ticket, please make sure that you enter the correct version).