Ways of History cover
Ways of History screenshot
Genre: Strategy, Indie

Ways of History

The new 55 re-world with a map of the Earth is launched

Ru-World with a map of the Earth.

Settlement of North America, Europe and Asia at once

- The country that successfully launches a CC will win;
- Increased size countries;
- Doubled speed of the world:

World Parameters:
- Production speed - 2x;
- Build content - 2x;
- Speed of construction - 2x;
- Speed of armies - 2x;
- Cost of armies - 2x;
- Content of troops - 4x;
- Effectiveness of Thugs - 2x;
- Effectiveness of Destroyers - 2x;
- Damage from traps before combat - 2x;
- Loadout of armies - 2x;
- Population Growth - 2x;
- Population Consumption Rate - 2x; Population Consumption Rate - 2x;
- Merchant speed - 2x;
- Chance of getting a Great Citizen - 2x;
- Travel time of workers and settlers when sent on missions - 0.5x;
- Number of troops given for completing quests - 0.5x;
- Number of troops from barbarians that appear after completing quests - 0.5x;
- The protection period of the newcomer - 0.5x;

Version 1.4

New Game Announcement

A new team has joined to Glyph Worlds and is developing their game using all the current and new features of our game engine!
Right now you can be the first to evaluate the demo version of the new project - Barkhan!



Play, send ideas and feedback, and add to Wishlist.

https://store.steampowered.com/app/2011280/Barkhan_Demo?snr=1_7_15__13


Join the discord community

The 16th international game world has started

Team victoty (the first country that puts Space Ship on course wins the world);

Settlement will begin on 2 continents:

  • Gondwana - there's everything but the praries
  • Laurussia - there's everything but the snows


Double world speed:

  • production speed - 2x
  • buildings maintenance - 2x
  • constructing speed - 2x
  • troops speed - 2x
  • troops costs - 2x
  • troops maintenance - 4x
  • vefficiency of "Cutthroats" - 2x
  • efficiency of "Demolishers" - 2x
  • traps damage before a battle - 2x
  • carrying capacity of troops - 2x
  • population growth - 2x
  • rate of consumption by population - 2x
  • merchants speed - 2x
  • chances to get a Great Citizen - 2x
  • travel time of workers and settlers when sent on a mission - 0.5x
  • amount of troops given as a reward for tasks - 0.5x
  • amount of troops at barbarian cities that appear after certain tasks are fulfilled - 0.5x
  • time of protection after registration - 0.5x

The 12th international game world is coming soon

World launch is scheduled to November 25th. This time can be changed.

— Team victoty (the first country that puts SS on course wins the world);

Double world speed:

— production speed - 2x
— buildings maintenance - 2x
— constructing speed - 2x
— troops speed - 2x
— troops costs - 2x
— troops maintenance - 4x
— efficiency of "Cutthroats" - 2x
— efficiency of "Demolishers" - 2x
— traps damage before a battle - 2x
— carrying capacity of troops - 2x
— population growth - 2x
— rate of consumption by population - 2x
— merchants speed - 2x
— chances to get a Great Citizen - 2x

The following parameters are decreased twice:
— Travel time of workers and settlers when sent on a mission
— Amount of troops given as a reward for tasks
— Amount of troops at barbarian cities that appear after certain tasks are fulfilled
— Time of protection after registration

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The 11th international world starts tomorrow

14:00 GMT.

2 continents will be available at the beginning:

1) Laurasia. All climates. A small prairie territory but a large desert instead;
2) Kazakhstania. All climates.

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