Wayward Souls: Curse of Shadow cover
Wayward Souls: Curse of Shadow screenshot
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Genre: Role-playing (RPG), Adventure, Indie, Arcade

Wayward Souls: Curse of Shadow

Update: Steam Deck Compatibility + Hatstravaganza

In this new update, we've added some new things to find while making sure the game runs flawlessly on Steam Deck.



Full List of Changes:



- A bunch of new hats added!
- New rare special rooms, to find your hats in
- Various tweaks for making sure the game runs well on Steam Deck



Let me know if there are any issues!

Wayward Souls 1.0 Launched, now out of Early Access!

We had a one day delay doing this due to an approval we had to wait on, but the game is now officially out! The 1.0 build has been up since yesterday.

Thanks for all the feedback and support up until now. We've added a lot of content and changes since Wayward Souls was available for Early Access, and a lot of the changes have come directly from player feedback. You can continue to give us feedback in the comments or on our official Discord, here: https://discord.gg/J7HChAa

Our future plans are to get started on new games, look at the mobile version of Wayward Souls to try to do a small content update there, and look into any extra changes for the PC version of Wayward Souls in future updates. Besides bugfixes and tweaks, I would particularly like to add Arena and Gauntlet modes for Paladin. I would also like to look into possibly adding a new item set for every character, a new set of 3 items each like we did during Early Access.

That's it for now! For new players, I hope you enjoy the game. And for all our fans, please look forward to the next games!

- Kepa Auwae
- Owner, Rocketcat Games

8/26 Release Candidate

This is likely pretty close to the version of the game we're going to launch tomorrow night! After launch, the price of the game will increase to $15.

LIST OF CHANGES



Paladin Changes

- Paladin fountains can now be walked over when they are empty
- Final passes of Paladin Boss balancing and item balancing
- Aegis of Arxius durability buffed from 9 to 10
- Aegis of Arxius now properly gets more charges for the + version, so up to 14 for the upgraded version
Boss health spoilers
- Mage health reduced from 220 to 200
- Warrior health increased from 320 to 330
- Spellsword health reduced 300 to 245
- Rogue health increased from 270 to 300
- Adventurer health reduced from 300 to 280

- Warrior boss macejump cooldown increased from 0.30 seconds to 0.45, warmup increased from 0.8 seconds to 0.9
- Removed the "game isn't done yet" note from penultimate boss

Arena Changes

- Gladiator Giant health reduced from 600 to 500
- Gladiator Giant no longer has his sprite disappear when megastunned
- Tyrant Health reduced from 1250 to 900
- Tyrant can no longer summon Blue Demons or Nightmare Guards

Other Tweaks

- Nightmare Rockworm's burst attack no longer has its rocks phase through enemies
- Cuffs of Absorption's + version now gives a 4% run speed bonus, in addition to the magic damage reduction

8/19 Small Bugfix Update

We are launching Wayward Souls for a 1.0 Release out of Early Access on August 27th. The game's price will increase to $15 on launch. We will do either one or two more updates until then!

Next update should be a (possibly last pre-launch) balance pass on Paladin.

List of Changes



- Killing the Gnabber wouldn't prevent him from talking, so his invisible ghost would still taunt you. Now he should stop talking when dead
- Fixed some door issues
- Some room tweaks

8/27 Launch out of Early Access! + New Bugfix Build

We're planning on wrapping up Wayward Souls for a 1.0 Release out of Early Access on August 27th. The game's price will increase to $15 on launch.

Coming up: Paladin tweaks and adjustments, and additional bugfixes. There will likely be 2 or 3 more updates before the launch. After launch, we're likely to add some additional content, particularly plans for more new items.

Thanks for all the feedback and support so far! We'll be collecting final feedback soon for things that can make it before launch. Post anything you would like us to take a look at here, or on our official Discord server: https://discord.gg/J7HChAa

EDIT 9:48 PM



New build up! Quick list of changes:

- Power attack charging will now stop if the button is released while going through a teleporter
- Steam friend codes should work now, even if a player hasn't created a grave yet
- Map screen will now show the seed under the floor number
- New hats
- Some quick room tweaks and fixes

8/6 Update

Bugfixes and some tweaks, next update will have Paladin tweaks and then we're going to announce the launch date shortly after that.

List of Changes



- Randomized Grave Rooms
- New Grave art

- Beating tutorial and then quitting before picking a character will now still properly set the tutorial as having been completed

- Health text will no longer display negative on death

- Fix for the freeze that could happen if a shadow bomb pushed you onto a teleporter

- Fixes for some keybinding menu display issues

- New hats
- Room adjustments

7/28 Update

Getting back into updates, some more changes to come. The main thing from here is just final Paladin balancing, then we're going to announce the launch date.

List of Changes



- Endless Mode revamp that adds a chance of rare rooms to spawn. This is currently at about the third the rate of other floors

- Labyrinth bosses will now give you a random hat, rather than dropping a useless copy of their special hat every time
- Loot table rework, should hopefully make the forges and other loot drops more random
- Memory optimization
- Various small bug fixes and tweaks

6/6 Update

Very close to launching now, putting up new Paladin tweaks next and then finding a good launch date for leaving Early Access and going into the 1.0 Release. At that point, Wayward Souls will increase to $15 in price.

List of Changes



- A revamp to how randomness works in the game. The main goal of this is to make it so you get the same items from forges, shrines, and etc less. Let us know if this helped, or you can see any changes at all

- The water sprite pet should now properly slow enemies with its bolts

- New hats and rooms

5/21 Update - Fixes and Indicators

Quick new build to fix some issues, including the Arena final boss not showing up.

List of Changes



- Fix for the final Arena boss not showing up properly, meaning you couldn't damage it or win Arena for the last update

- Adventurer dagger forge choices now properly applies backstab damage, +10 like Rogue and Cultist backstabs

- Boar and Slime enemies should no longer be able to walk on the Shadow tileset's voids

- Energy bar will now flash when you try to use a move
- Indicator for Desperate Edge working, increases the effect the more hurt you are

- Joystick movement should no longer skip cutscene text

5/19 Update - Better forge crit descriptions

Still doing small tweaks to Arena, and next updates will focus on wrapping up feedback and fixes, along with looking at Paladin's mode. Nearly done!

1.0 Early Access should be in 2-3 weeks, at which point the price will raise to $15.

List of Changes



- More specific numbers in item descriptions in the emberforges. This is mostly for crit chance, but some other numbers are now more explicitly shown also

- Added some extra ammo crates to some of the more difficult Arena floors, doing this first to see if it works before having to nerf some of the enemies in there. Golem, Library, and Slime floors now have 6 ammo crates instead of 4, and Demon, Faceless, and Shadow floors now have 8 ammo crates instead of 4

- Blast Marble, Flame Spray, Rogue Giantstompers, Flash bombs, and so on now properly interrupt bosses again
- Some monsters can now talk during attacks, with a speech bubble over their head
- If a Golem Rook pushes you into a corner and you can't escape, it will now explode. This will hurt you, but you won't be trapped forever

- New faceless rare room and associated hat

- Reduced Rogue's mage crit dagger by 10% for both levels, as the numbers were crazy and now they're less crazy
- 1% increase to adventurer chance of loot drop rate for his + healing sword, so the numbers look less funny
- 1% increase to Gallus Sunburst + sword, same reason