We Are Live cover
We Are Live screenshot
Genre: Strategy

We Are Live

The day 1 patch

Patch 1.0.2
-Small bug fixes
-Fixed bugs with molten area
-Fixed a soft lock when starting the molten boss
-Fixed some healing effects that weren't registering as "heals"
-Changed some dialogue that was going off the screen
-Dialogue no longer repeats in the starting room

We Are Live 1.0 Release

Hello all. I'd like to say thank you to those who have participated in the Early Access version of We Are Live. I'm here to announce that 1.0 will release on May 2nd, 2022! I know this is a bit sudden but I feel like now is the right time to do so.

What does this mean for updates?

From here on out there will be no major content updates for We Are Live, the game itself has reached a point where I'm happy with it and feel as though it's a complete package. However, I will be continuing to fix bugs as they come up. I've also been feeling burnt out on working on this as it took up a lot of my time even when I wasn't working, now that I have a full-time job it is much harder to find the motivation and the time to work on it. I also feel as though the content I've added since the original release has been a little lower quality because "I just want to get it out there", while it might not be noticeable now if I continue to force myself to add new content to the game, I feel like it will continue to get worse. As such, I've decided to cut it off here. I never had a concrete plan for everything from the start, which is causing me to second guess if the game is done. However, there is one thing I might add... so keep an eye out for a future update.


What about controller support?

This was something that I worked on for a while during the Early Access period of the game and ran into a major problem. The spell crafting menu. This would have to be completely re-designed to enable controller support and I never felt as though there were enough requests to do so. If you would like controller support please reach out and let me know, because otherwise, I will not be implementing it.


Consoles?

Back when I was creating We Are Live I planned to port it to Nintendo Switch, however, this is unlikely to happen because of the controller issue stated above, and other issues with the main design of the game which wouldn't be easy to work out. As well as the amount of time to make that possible is likely not worth it in the long run. Not saying it's impossible, but it's highly unlikely.


What next?

This has been a fantastic experience creating a game and releasing it on Steam, and I'm thankful to everyone who has talked with me about it and helped me get this far. I've learned many things from this, and I hope that I provided an enjoyable experience for those who play We Are Live. I'll be gathering my thoughts as a whole and seeing where I want to go next. I might make a game 2, but that is a ways off.



Thank you all once again!

Ryan | Ventus Games

We Are Live Patch 0.5.1

We Are Live Patch 0.5.1 Patch Notes

- Fixed a bug where the tutorial would soft-lock the game
- Two new danger levels to test your skills!

Thank you once again to those who help find the bugs!

Ryan | Ventus Games

Patch 0.5.0 Molten Wastes update!

We Are Live Update 0.5.0

New Act 3 zone, Molten Wastes
Features:
3 new enemies!
1 new boss!
New encounters, rooms, and fights!
New music!
New companion!
5 New artifacts

Bug Fixes!
Fixed a problem with saving not working properly once unlocking Dix
other misc bug fixes

Probably added in more bugs! Thanks to those who reported previous bugs!

Ryan | Ventus Games

Patch 0.4.0 - Holiday Update!

Patch 0.4.0 - Holiday Update!
New Features!
-Danger Levels! Harder difficulty modes for continued play after beating the game once! Currently, only danger level 1 is in-game, more to be added soon....
-Steam Achievements! Who doesn't like achievements?
-Holiday Elf Skin, Celebrate the holidays with a Santa hat for Elf!

Bug Fixes~!
-Fixed a bug where health stats weren't being added properly after restarting a run
-Fixed a bug with the shop selling the wrong items, or not selling any at all
-Fixed a bug where summon was not casting spells with proper damage



Thank you all for supporting We Are Live, and have a happy holiday!

Ryan | Ventus Games

Patch 0.3.6

Bug Fixes~!
-Game should now properly reset when you die by clicking the reset button
-Fixed an error with not being able to pick up artifacts
-Fixed a bunch of misc rooms that were supposed to give artifacts, but didn't
-Shop should now always have items in it

Thank you once again to those who found these bugs! Expect some more updates in the coming weeks!

Patch 0.3.5


  • Two new artifacts added: Heat Up, and Pyro Power.
  • You can no longer find duplicate items in runs. (Except "Unknowns")
  • Fixed issue with shop keeper dialogue in acts 2 and 3, also added unique shop dialogue depending on which companion you are using.
  • New resolution options in the settings menu.
  • Increased character limit on profile names to 16 (was 10).
  • Fixed an issue with enemies not starting combat when approached from the front.
  • Fixed bug with a certain encounter in the forest that stopped players from crafting spells.
  • Fixed issues with characters that weren't Sei when leveling up.
  • Fixed bug with vampire shot and heal damage that changed targeted enemies.
  • Edited wording on summon node to improve clarity.
  • Slowed down cast time on summon to improve clarity.
  • Artifacts no longer overlay over combat transition, or tutorial tooltips.
  • Can no longer put negative money into the bank.


Thank you once again to everyone who helped me find these bugs!

Ryan | Ventus Games