The Heads of the Horseman Fall Event is here! Fend off horrific produce, legendary ghosts, and earn new special cosmetics for the month of October!
Earn 10 Limited Time Cosmetics! <*> Fend off horrific Pumpkin foes! <*> Encounter The Horseman himself!
As the leaves descend from the trees, so too does the vengeful Headless Horseman rise from his resting place, donning atop his head twisted mutations of the season's harvest! Only problem is - The Horseman's Heads have disappeared!
Legends say The Horseman's accursed Heads began spreading their own evil seed among the populace, spawning devilish plant-life throughout the world - including the very depths themselves! The Living Infinite is the latest to be infested with this bountiful harvest of hallowed fruit - and The Horseman will hunt down anyone who dares get in his way of reclaiming these lost heads!
Of course, there's always the possibility that someone will discover the lost Heads of the Horseman first, should they manage to overcome a plump pumpkiny fate. Even rarer are those that may come across and overcome The Horseman himself, and lay claim to his very own wardrobe!
The Horseman will return to his grave on November 1st.
v1.0.0f1 Patch
Our first post 1.0 release patch is here, and should hopefully address some of the newer issues you've reported from the 1.0 update, as well as a few sticklers! Full change log below.
Change Log
Added extra safeguards to prevent "zombie lobbies" (lobbies that stay up after the game has ended) from popping up. This caused a larger fail rate when joining games since many had already ended but failed to close.
Added a fix for the DSR feature in some video cards causing crashes.
Fixed an issue causing machines to display an improper 640x480 resolution, related to our previous fix.
Fixed bots not always reviving correctly.
Fixed Med Bots only healing clients to 10 rather than full health.
Fixed cases where Stargazer enemy would fail to show up for clients.
Fixed certain resolution options setting incorrectly.
Fixed a few rare cases where "double joining" was possible.
First test case fix for the host/client revive bug. Let us know if this one stuck around or if it appears to be gone now!
Version 1.0 has LAUNCHED!
Check out our new Launch Trailer, lovingly crafted by Joshua Cauller!
2.5 years and 112 updates later, we have finally surfaced from the murky depths of Early Access! It's been quite the voyage these past 6 years going from college dorks messing around with a weird game idea in our mothers' basements (thanks mom!), to regular adult dorks actually bringing said idea to life alongside a dedicated community!
And I mean it when I say this community has been crazy helpful, and a genuine partner in the collaborative process that is game development. Even the number of updates I mentioned above I only know offhand thanks to the constantly updated, fan-maintained Official Wiki. Not to mention the numerous Discord Bots, Modding Tools, and countless forum threads that all helped shape the game or its community growth in some way.
As a matter of fact, here's a sample of some of the features that literally wouldn't exist without the community's suggestions and feedback. None of these were planned when we started out in Early Access, but the game is far better for them.
Lairs/Lair Guardian
The Trash Hermit
Fuel/Boosting
Torpedo Mods
The EMP
Bots/Recruitable NPCs
The Time Devourer
All in all, we couldn't be happier with how the Early Access program let us shape a better game together, and going forward we're still very interested in what the community would like to see in WNTGD's future! There's still more to come, and not knowing what could be is half the fun!
Buried Treasure Edition
You may have also noticed that there's a new special version of the game out now that comes with a bunch of cool bonus materials. I furnished a 197 page Art Book that covers the game's 6 year journey, and it includes the full soundtrack along with 13 bonus tracks!
Oh, and if you bought the game during Early Access, you get all of that for free as a thanks for your support! :messagebottle: You can find the bonus content in your regular WNTGD install location, in a folder entitled "Buried Treasure Bonus Materials"
Change Log (v1.0)
Added new Ancient Abyss track to its biome.
Fixed a bot regression in which they would frequently stop reviving players mid-revive.
Implemented global block list to combat persistent trolls.
Added intro cutscene.
Removed POTM banner.
Removed empty loadout slots.
Fixed Eldritch Staff relic not showing up in relics room.
Am I forgetting anything? Well, I hope you enjoy the finished product! Happy diving. :deeperwrench:
Content Drop: Security Overhaul + Fixes!
This week we're dropping a boat load of fixes and a security overhaul to help with hackers, in no small part thanks to mod engine developer NateKomodo who helped a ton with security implementation and testing. Thank you! With that, take a look at the full change log:
CHANGE LOG
Added extra security to lobbies! Hopefully should tamper down on hackers joining games they ain't s'posed to.
Scooted the Poubelle interior prefab about 0.8 Unity units to the left so that folks wouldn't spawn in the roof.
Bot crates should count toward the dead player total to prevent games that can't be terminated due to all crew dead with a bot in a crate.
Fix for index out of bounds exception when joining via steam.
Fixed the healer jelly not reviving.
Fixed the submarine going in reverse after leaving a cave.
Fixed bots reviving after breaking distance with the skeletons.
Made failsafes for being stuck reviving a skeleton.
Made the whisperer turn red after being hit.
Time traveler can no longer change biome, has more secrets instead.
Additional save logging.
Ranks now saved in a separate backup file.
Content Drop: Patching the Patches + Art Book Preview!
This week we've got a few fixes in store for some of our new fixes! Thaaaat's right, this is game development for ya. A quick shoutout to community modder NateKomodo for helping find and fix some of these! Check out the full details below:
Changelog
Players should no longer be "kicked" when they start a LAN game.
Players should no longer be "kicked" when they try to customize their character.
Discord integration should now report the correct number of players and allow for mid-game joining in Discord.
SNEAKY PEAKY
And now, a quick look at the upcoming art book I'm writing for the Buried Treasure Edition! Already at a whopping 150 pages and counting, complete with notes and behind-the-scenes factoids from yours truly.
Here's also a closer look at one of the sampler pages, The Penguin!
Content Drop: Bot + Block Tweaks + Intro Preview
This week we've got a few tweaks for bots and our new blocking feature, along with a little preview of our upcoming intro cutscene! Full changes here:
Bots are now moved back to the sub automatically when players attempt to leave an expedition zone.
Fixed fake Steam ID exploit for blocking feature.
SNEAKY PEAKY
And now, here's a look at our upcoming intro cutscene's opening shot:
Content Drop: User Blocking + More!
This week we're dropping an oft-requested user blocking feature, for getting rid of those persistent trolls, curated sub-biomes and more! Check out the full deets below!
THE FULL DEETS
Blocking and reporting now available via the in-game "Kick" function, which now pops open a panel that will let you choose to kick, block, or report a player.
Sub-biomes are now curated, meaning you should no longer be getting swarmed by enemies not designed to be fought in droves.
Fixed the elder thing not shooting or biting properly.
Optimized some network behaviors.
More fixes for saving/loading issues.
Version 1.0 Launches August 1st!
As some of you may already know, our graduation from Early Access is soon upon us, scheduled for August 1st, less than a month from now! I'm not shaking, you're shaking.
For those of you just arriving or who haven't heard, here's what to expect for 1.0 launch and beyond:
The base price will increase to $15.99! 'Cause we're worth it, baby.
New updates will still be coming! Just not on the monthly/weekly basis you Early Access folks are used to. But rest assured, there's more coming!
We'll be offering a super special, real cool, more expensive version of the game because isn't that what always happens. The Buried Treasure Edition will come with a PDF art book of all our miserable failed creations throughout development, and an expanded soundtrack with unused tracks.
Since it gets asked a lot, YES we will be considering paid DLC on top of the free post-launch updates, as these can help continue to support the game's ongoing life.
Leaderboards will be reset for full launch, so say a tearful goodbye to your current scores.
Whoo! Okay, I think that's the big stuff. What you can expect from us through the course of this next month is a steady stream of fixes and a few quality-of-life stuff, like the much-requested block feature for those persistent trolls, along with finishing-touches stuff like an intro cutscene! We're down in the nitty gritty now y'all. Get hype.
On that note, we just pushed a few fixes for some broken achievements today, here are the ones that should be fixed now:
Put Your Little Hand In Mine
Deep Sea Diplomats
Resourceful
Happy diving as always, let us know what you want to see in WNTGD's future!
The Summer Event is LIVE!
The Wrath of the Sun God Summer Event is back! Slay mummies and earn special cosmetics for the next three weeks, with a new batch of fixes/changes to go with it!
6 Special Cosmetics!
God-fearing Mummy foes!
Legends say every Summer Solstice, the mighty Sun God awakens, and with Him the many Caskets of his followers rise from the darkest parts of the Earth! These Caskets are filled with many riches, and some will contain one of 4 pieces of beautiful and rare headwear, given to the Sun God as tribute. But beware, for there's a price to pay for waking the dead.. and they don't easily part with their riches. The Sun God will resume his slumber July 8th.
Change Log
Found a potential fix for region locking. Lobbies should no longer be region locked!
Fixed a bug where players could flip the main power console switch and add power to consoles which weren't allowed in caves.
Fixed Lair Guardian achievements not unlocking for clients.
Fixed Ending achievements not unlocking properly.
Fixed doors not being interactable when two players are next to it.
Fixed null reference in Shop Cases sometimes causing unpurchasable items.
Fixed a fuel-related game exploit.
Added in code to show the saved values of all video options rather than always displaying the defaults.
Changed all default Arial fonts to a new more fitting font.
Fixed obelisks showing up after game loop.
Fixed missing "Sub Up" binding in Control Options.
Content Drop: Achievements & Fixes Galore!
This week we're dropping our first Steam Achievements (32 to be exact) alongside a host of much-needed fixes! In fact, from here on out, you can expect us to push a batch of new fixes every week for these drops, as we're putting the game in a content lockdown until full launch to give ourselves time to patch everything up! So with that, look below for our full list of changes!
Changelog
32 Achievements added, all should be obtainable! We are aware of a Steam bug that causes them to not display until after the game is closed, though they are still added to your profile either way once earned. Still working on fixing this.
Added explosion countdown text display to show how much time is left to repair the ship once below 0 hull.
Fixed female civ characters not turning off their highlights properly.
Fixed shop case items showing up with weird offsets.
Phonograph bot can now place its item on the altar
Fixed one source of the cave submarine showing the wrong sprite.
Added sounds for whisperer, horror spawn, horror, deep one, elder thing, ancient one door, obelisks, oil spitters, the final altar portal, and mud giant worms.
Fixed a bug causing expedition cleanup to run twice.
Reduced max font size on several HUD elements to 50 to fix the bug where players are getting freezes in caves due to font textures being unable to be drawn.
Optimized netcode for water pump.
Added a 1 frame wait between locking all players out of consoles and entering cave to help resolve certain troubles with cave loading.