We See You cover
We See You screenshot
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Genre: Indie, Arcade

We See You

We See You Demo

Changelog:

  • The Energy Ball pickup sound is much quieter now.
  • Hopefully reduced the occurance of crashes.
  • Most importantly - demo!

Spring sale discount & a new, refurbished trailer!

It's been about half a year since the game has released. It got nominated in this years "LT Game Awards" event for best audio and best PC & console game. Even though it didn't win anything, it was time to show some love to the game.

This update includes a completely brand new trailer replacing the old, boring one, together with a fresh 30% discount and, as always, some bug fixes.

9/30/2022 Gameplay update


  • Added a new sound for when an enemy is killed
  • Added some new sound variations when firing mouth laser
  • Mouth is now stackable once. Pick up an extra mouth to stretch it out for a bigger laser
  • Reworked the mouth laser shader a little bit to remove harder edges
  • Fixed energy ball not coloring stamina UI correctly when it's above the maximum value
  • Added in extra cheat protection for syringe vision & energy ball unlimited stamina durations
  • Some minor fixes on several death cutscenes

9/14/2022 Gameplay update


  • Reduced maximum stamina (6 -> 3)
  • Energy ball duration increased (7 -> 9)
  • Stamina now recharges even when going down
  • Reduced stamina pool recharge value (3 -> 2)
  • Stamina and dash pools can now be used to exceed maximum resource values (resources will not recharge if their value is over their maximum)
  • Out of stamina red screen border indicators now show up only when completely out of stamina
  • Redistributed the spawning of enemies: now they spawn in a wider radius around the player, but more often
  • Difficulty layers are now further apart (new difficulty layers: 0, 30, 60, 90, 120, 150, 180, 210)
  • Updated tile color scheme at deeper Y levels, it now goes to very dark tiles, capping out at Y level 300, this adds a little bit of extra difficulty at extreme Y levels as the environment gets less visible
  • Kamikaze enemies now have their explosion indicators attached to them, there were interactions that were misdirecting players from the actual radius
  • Danger beeping sound can now be tweaked in the audio options menu
  • Charging enemies now have a charge audio cue to couple with the regular audio cue

Tutorial update

Replaced the "Help" tile to point to the newly generated tutorial

8/25/2022 Gameplay update


  • New explosion area indicators for both Kamikaze enemies and lightning strikes
  • Lava spots now require 1 less beat for the player to die
  • Fixed some visual issues with Kamikaze issues