On the store page you will find more information about We Were Here Too and you can start participating on the official We Were Here Too community page where we’ll actively be answering questions and posting updates. Don’t forget to put We Were Here Too on your wish list so you will get a notification once the game is released! You can also subscribe to our newsletter on our new official website where we’ll also be posting blogs about the development of We Were Here and We Were Here Too.
Hold on just a little longer, we’ll be releasing more information soon!
Don’t hesitate to contact us or share your thoughts with us on We Were Here or We Were Here Too! We can be contacted on the official community pages, through our social media pages and our website.
We are proud to announce the largest performance update for We Were Here so far! If you haven’t played the game yet or had any issues preventing you from doing so in the past; now is the time!
Development of We Were Here Too is coming along nicely and we’re hoping to release the game in the upcoming months. The store page will be live sometime later this weekend too!
Don’t hesitate to contact us or share your thoughts with us on We Were Here or We Were Here Too! We can be contacted through our social media pages and our website, where you will also find our new Development Blog! The changes made in this patch are numerous, so more detailed information on this can be found here.
We'll also be posting more in-depth details about the design and development of both We Were Here and We Were Here Too.
One important thing to note is that VR support is temporarily disabled. We are currently working on implementing full motion controller support for We Were Here for HTC Vive players to enjoy. We're sorry for this inconvenience.
Have fun and let us know what you think!
Total Mayhem Games
We Were Here Too, the sequel to the co-op puzzle game 'We Were Here', is an all new, brain-teasing adventure in the forgotten halls of Castle Rock, Antarctica.
You and your expedition companions got separated from each other. You know what happened to your partner and you, but what happened to the others you were separated from? What is their side of this story?
https://www.youtube.com/watch?v=YhP6BtbPpYs
We Were Not Alone
Will you prove yourselves to be wolves in sheep's clothing, or will you perish like all the others before you?
Patch Notes: Update Five
Hey everyone! Even though we’ve been very busy lately, we would like to share with you some minor improvements and additions.
Patch Notes
Fixes:
Improved stability for VR
VR players are no longer able to teleport over the Spike puzzle
Mouse sensitivity should now change properly
Handles in theater puzzle are more reliable
Film roll should now work properly
Spawning for VR should now work properly
Added:
Added new achievements
Implemented a new Video Player, cutscenes should cause less problems now
Please let us know if you still experience issues. Have a great weekend from the Total Mayhem Games team and make sure to follow us on Steam and our social network channels these coming weeks!
Hey everyone! Update Four is brought to you from our new office space where we'll be working on We Were Here for the upcoming months! If you still experience an issue that is listed or new issues have presented themself please let us know in the discussions.
Thank you for playing "We Were Here",
Total Mayhem Games
Patch Notes
Fixes
Overal stability Voice system
Server browser no longer scrolls to infinity
Ingame menu will no longer show when leaving from an inspectable state
Water SFX are now properly linked to audio options
Wind audio now linked to SFX instead of Music volume
Bloom for VR is disabled by default
Fixed a crash in the main menu for players with a slower connection
Some doors will no longer be interactable after being opened
Interaction distance for the chess game has been increased
Players can no longer turn the handles without locking into them
The text above the "Play Scene" button now updates properly
Microphone should regain focus after disconnecting/connecting the device
The current resolution is now be displayed properly in the options menu
The options menu is now more user friendly
Player movement and camera look are properly locked when browsing the ingame menu
Snow is now less demanding and should not bounce around anymore
Players should now always start loading at the same time
Disabled most rooms by default, they will be enabled on the run
Checkpoints should no longer reset
Matchmaking code is refactored and should smooth out the experience (let us know if any issues arise)
Fixed a bug where players got stuck on a blackscreen with fire sound effects
Added
The options menus have been reworked
Voice calibration, located under audio options
You can now select your microphone in the audio options
"Play Scene" button is now a lever
Back/Escape as navigation options in the ingame menu
Several performance improvements
Added occlusion culling
Patch Notes: Update Three
22 February 2017
As of today some new features have been implemented in the game as we continue to make it more stable. In this patch note we will highlight a couple of important fixes and features listed below.
Patch Notes
Fixes:
- Added a warning message when there is no microphone connected
- Several Colliders added to avoid players from going out of bounds
- You can no longer sneak past the marionette
- Theatre audio will now synchronise with audio settings
- Roaming audio won't stop playing after skipping intro
- Fixed a bug where the film role wasn't interactable after dropping it
- You can now click on a chesspiece to attack it, instead of the tile below it
Added:
- The last sentence of the theatre puzzle has finally been added
- You can now hear a snow storm in the final room
- Several visual improvements like the player model
- A new Room has been added for VR players when in the menu
We are aware that not all bugs might have been fixed (such as the walkie-talkie in some cases), but since we’ve already made some progress we wanted to share this with you. We would also like to thank the community for embracing our game, reporting issues and overall helping us make the game even better!
Patch Notes: Update Two
We are rolling out a new update that fixes several issues and adds a much-requested feature.We will continue to improve the stability of the game with future updates.
Patch Notes
Fixes
Improved interaction with handles in the theater
Theater now resets properly after each correct play
Theater plays can no longer be cheated
Escape hatch in theater should no longer clip through wall
Several Colliders added to avoid players from going out of bounds
Interaction with books has been improved
Added
You can now start from checkpoints (they need to be unlocked)
The puppet in the theater just got a whole lot scarier
People you have played with should be visible in Recently Played (Steam)
Thank you for playing We Were Here!
I've seen several posts about the theater, the solutions given in the guide are no longer correct. Some solutions given in the guide were marked as correct due to a bug.
We are aware several players are having trouble launching the game, we are doing our best to solve this problem.
Connection errors have been resolved!
We never dreamed of being featured in the Popular New Releases section on Steam. Which is why our servers weren't prepared for the massive spike in concurrent users we experienced last night. So when our servers started overheating, we put our heads together to find a way to upgrade our servers within the limits of our Free to Play model.
Thankfully our mentors, Rob, Bob and Geoff; who guided us through the process of making this game and releasing it to Steam, offered to pay for the server upgrades. We can now support up to 600 concurrent users, which means 250 active sessions at any given time. Unless Pewdiepie suddenly decides to stream our game to his audience, we're in the clear :)
Special thanks to Rob, Geoff and Bob for looking out for us. To maintain a certain sense of privacy and anonimity, we've added a picture of them immortalized as in-game characters of the recently released indie games Cat Rekt, Pool Party Panic and of course We Were Here.
All games made by young indie game studios, and all mentored by them. We'd also like to thank everyone for their patience while we addressed these issues, and we hope you give our game another try if we ruined the first impression!
Unmatched popularity and crowded servers
Since we launched We Were Here its popularity has only gone up. We do what we can to keep up with the demand on our servers, but for now there is still a limit to what we can achieve (and keep it FTP). So please understand that you might have to wait a bit before you can play the game due to these full servers. As for now you will see the message "A communication error has occurred" whenever the servers are overloaded. Thank you for your patience.