Genre: Role-playing (RPG), Simulator, Strategy, Tactical, Hack and slash/Beat 'em up
We Who Are About to Die
WWAATD EA v0.172 small patch/hotfix
A small patch for 0.17 taking care of a few issues and stability!
Fixed a rare crash caused by the crash fix from 0.17 (wait the crashes have crashes now?)
Fixed an issue causing unreliable attack drag calculation
Fixed a debug element being visible
Fixed the new rock sound being agnostic of volume setting
Added changelog to main menu (oops, forgot!)
Here's another gif of some of the new gear in v0.17!
CONTENT UPDATE - v0.17 is OUT!
Dear Aspirants!
v0.17 is here! This is an intermediate update before the upcoming Ascension Update which will be the first Major Update! (And the Ascension Update is already in development - a bit more on that below!)
v0.17 is mostly focused on stability but also adds a load of content, because why not? Most prominently, v0.17 should take care of the crashes that were plaguing the game, one frequent one in particular being the post-battle crash-- very happy about fixing that one! (Well, let's hope the battle with these bugs is finally over. I know better than to celebrate too early)
Feedback/bug reports regarding this update? Join the Discord community! Check out #sacrficial-info to sign up as a playtester and give feedback on unreleased updates as we work on them.
Solo Dev No More! Some of you paying close attention may have noticed development slowed down a bit - compared to right after launch - and even more so compared to before launch (for the people who've been around that long!), This was expected - it is primarily because I am in the process of finding, building, onboarding and managing a team now. Coming from being a solo dev, a side effect is the overall productivity inevitably takes a big hit as my time starts going to all kinds of other things like that. Over the next weeks and months productivity will catch back up and eventually overtake what it ever was before -- long term gain! On that note, I'm very pleased to say the team has further expanded since v0.16 and my solo-dev days truly are history now! I will properly introduce team-members later on, and properly announce the game studio as well.
Ascension Update! v0.2 - the next update after this one - is the Ascension Update. The goal of that update is to elevate the game, reinvent ways to play (let the game ascend!) and set up the remainder of early access. This update is already in development and is well underway.
Major features include: Third Person mode, Controller Support (and possibly Steam Deck support), various combat-focused tweaks and features, tons of new content, fixes and more!
Here's a preview video of Third Person Mode (which also shows the new pan clunk and some new weapons!) https://youtu.be/YlCEdCkbm04
Early Access v0.17 - Full Changelog
MAJOR new content & features
Added a custom pan bonk sound effect for pan, golden pan and shield pan. (!)
Added save backup system. Whenever your save is lost or corrupted (which should hopefully not happen again due to crash fixes this update!) you will load the most recent backup.
Added dynamic/randomised stray rocks and other destructibles to most arenas
Added new enemy type: Myrodon Chosen
Added The Pit daytime version
Added new Godly 1H Sword: Triumph
Added new spear: Linolian Bronze Stacca
Added new spear: Fishing Stacca
Added new spear: Lophosi Barbed Stacca
Added new axe: Hefty Bronze Chaka
Added new axe: Linolian Basic Chaka
Added new axe: Owakhan Chaka
Added new cloth & leather arm & leg wraps
Added new helm: Myrodon Vanguard Helm
Added new flail: Myrodon Helioflagga
MINOR new content, features, balancing changes
Balanced AI bumping you (more changes to come)
Rewrote shield push/bump system for smoother response
Spear combat (damage, speed) has been balanced slightly
AI is now a bit more aware of (spike) traps and will avoid them if possible
Added a speed boost when unarmed
Much finer and wider shield-turning ability (and better head-looking animation)
City Center and Stadium spikes variation have fewer spike traps
Hidden accidental Tourney/Grand Tourney UI element (Untill the two modes make their return!)
Small visual and stat tweaks to Myrodon Helms
Iron Hanian Clava & Iron Double Chaka are now Masterwork tier (no other changes)
Bugfixes
Fixed common crash on Small Pit for some AMD GPU’s
Possibly/probably (hopefully) fixed common crash after returning from battle.
Fixed bug where you can purchase the same item as many times as you want by spamming Enter at the right time
Patron favor % increases and decreases were calculated incorrectly and there was an inconsistent display between the post-victory UI after battle and actual %.
Custom rebind for end battle (Default: TAB) - note, does not update the key visually yet
Various minor UI fixes
Various minor audio fixes
Optmisations
Added dynamic skeletal mesh LODs on audience members and some equipment
Drastically optimised Stadium map material drawcalls and mesh LODs
Drastically optimised Small Pit (graphics wise)
Various optimisations (AI, graphical…)
We who are about to die salute you! Jordy
WWAATD EA v0.161 small patch/hotfix
A small patch/hotfix for some issues in 0.161 - more to come!
Bugfixes
Fixed UI bug where the purchase confirmation screen did not show discounted price
Fixed crash & corrupt character loop when rerolling a character with 'no completed backstories' set when you have only 1 Legacy left
Fixed issue where rolling with 'no completed backstories' was not counting amount of legacies left correctly
Fixed bug where Politician's Legacy did not yield the right amount (trying to avoid spoilers!)
Fixed bug where it was possible to load an empty/debug backstory (probably)
UI / Balance / Optimisation / Other
You can now see your permanent fame and gold bonus (meta progression) in the backstory select screen
rebalanced random refund percentages
General optimisations to Small Pit
Removed pre-generated corpses in Small Pit (temp - to see if this causes the Small Pit crash)
Updated demo to v0.161
WWAATD EA v0.1.6 small patch/hotfix
A small patch/hotfix for some issues in 0.1.6 - more to come!
Bugfixes
Fixed UI bug where the purchase confirmation screen did not show discounted price
Fixed crash & corrupt character loop when rerolling a character with 'no completed backstories' set when you have only 1 Legacy left
Fixed issue where rolling with 'no completed backstories' was not counting amount of legacies left correctly
Fixed bug where Politician's Legacy did not yield the right amount (trying to avoid spoilers!)
Fixed bug where it was possible to load an empty/debug backstory (probably)
UI / Balance / Optimisation / Other
You can now see your permanent fame and gold bonus (meta progression) in the backstory select screen
rebalanced random refund percentages
General optimisations to Small Pit
Removed pre-generated corpses in Small Pit (temp - to see if this causes the Small Pit crash)
v0.16 is here! And to go with it, the game is 25% off starting NOW through monday 10 am PST After a small break, development has resumed full force and I'm glad to get this new update out. I'm also very happy to announce the team has expanded (after years of solo!) - I'm getting some help with admin and non-development tasks so I can focus on expanding the team further and development itself - excited to build out this game into something really special, together!
Changes in v0.16 include optimisations, bugfixes, balancing changes and new features/items, but this update primarily features 2 new backstories - Desperate Politician and the Blacksmith's Apprentice!
Feedback/bug reports regarding this update? Join the Discord community! Check out #sacrficial-info to sign up as a playtester and give feedback on unreleased updates as we work on them.
Desperate Politician
A failed politician with no combat skills and whom the crowd actively hates! But you start with decent money and 2 bodyguards in every match (Entourage) - Hide behind your guards and your shield and try to slowly gain the favor (votes) of the patrons to succeed.
Blacksmith's Apprentice!
As an apprentice you were tasked to slowly funnel items away from the combat sport into the blacksmith's possession. You get free repairs, heavy discounts, but all bought items are used/salvage at low durability. Give enough items to the blacksmith (replaces selling) to complete your goal!
Early Access v0.16 - Full Changelog
MAJOR new content & features
New backstory - Desperate Politician!
New backstory - Blacksmith's Apprentice!
Updated engine version the game runs on - painful undertaking, but in the name of stability and performance
Added Steam Cloud Saves
Added a checkbox on character reroll screen to skip completed legacies
New Advantian Toga chest 'armor'
New Cloth Tunic chest 'armor'
Added a new triggerable spike trap
Added a new interactible button (for now only for the spike trap, many more options later on!)
Added spike trap variation to FFA Terantian Arena
Added spike trap variation to The Terantian Pits
Added spike trap variation to The Stadium
Added spike trap variation to the City Center
Added spike trap variation to the Small Pit
Balancing changes to Double Chaka, Tradaka,Gathaldaka, Bardiche (price, durability, damage)
MINOR new content & features
Added a custom tiers override system
Flails now have their tier bumped up to better reflect their strength
New Heavy Hammer model/graphics
Sturdy and Impressive tiers have their colours reversed (blue > green)
QoL: Item pick up range is doubled after victory
Adjusted some blacksmith related UI messaging
Added a random chance for the shop to be discounted
Added 'effects' graphics option
Added new cloth tunic to audience
Added advantian toga and variations to the audience
Added Rusty Wreath for Desperate Politician
Added Bronze Bardiche (+ replaces Bardiche on early-mid game units)
Added Bronze Gathaldaka (+ replaces Gathaldaka on early-mid game units)
Updated model on the Double Chaka
Updated models for the 2 owakhan hats.
BUGFIXES & OPTIMISATION
Restructured and optimised texture streaming, pool size and more - may fix some VRAM related crashes also
Reconfigured graphics maximums and minimums for hopefully a big optimisation
Optimised Small Pit and the main career menu map
The game now runs on DX12 by default, added a launch option for DX11
Fixed bug where the item gift event would not give shields
Fixed bug where only one bet would pay out if you had multiple active
Fixed bug where bets were not correctly loaded / disabled upon load
v0.1.6 is here! And to go with it, the game is 25% off starting NOW through monday 10 am PST After a small break, development has resumed full force and I'm glad to get this new update out. I'm also very happy to announce the team has expanded (after years of solo!) - I'm getting some help with admin and non-development tasks so I can focus on expanding the team further and development itself - excited to build out this game into something really special, together!
Changes in v0.1.6 include optimisations, bugfixes, balancing changes and new features/items, but this update primarily features 2 new backstories - Desperate Politician and the Blacksmith's Apprentice!
Feedback/bug reports regarding this update? Join the Discord community! Check out #sacrficial-info to sign up as a playtester and give feedback on unreleased updates as we work on them.
Desperate Politician
A failed politician with no combat skills and whom the crowd actively hates! But you start with decent money and 2 bodyguards in every match (Entourage) - Hide behind your guards and your shield and try to slowly gain the favor (votes) of the patrons to succeed.
Blacksmith's Apprentice!
As an apprentice you were tasked to slowly funnel items away from the combat sport into the blacksmith's possession. You get free repairs, heavy discounts, but all bought items are used/salvage at low durability. Give enough items to the blacksmith (replaces selling) to complete your goal!
Early Access v0.1.6 - Full Changelog
MAJOR new content & features
New backstory - Desperate Politician!
New backstory - Blacksmith's Apprentice!
Updated engine version the game runs on - painful undertaking, but in the name of stability and performance
Added Steam Cloud Saves
Added a checkbox on character reroll screen to skip completed legacies
New Advantian Toga chest 'armor'
New Cloth Tunic chest 'armor'
Added a new triggerable spike trap
Added a new interactible button (for now only for the spike trap, many more options later on!)
Added spike trap variation to FFA Terantian Arena
Added spike trap variation to The Terantian Pits
Added spike trap variation to The Stadium
Added spike trap variation to the City Center
Added spike trap variation to the Small Pit
Balancing changes to Double Chaka, Tradaka,Gathaldaka, Bardiche (price, durability, damage)
MINOR new content & features
Added a custom tiers override system
Flails now have their tier bumped up to better reflect their strength
New Heavy Hammer model/graphics
Sturdy and Impressive tiers have their colours reversed (blue > green)
QoL: Item pick up range is doubled after victory
Adjusted some blacksmith related UI messaging
Added a random chance for the shop to be discounted
Added 'effects' graphics option
Added new cloth tunic to audience
Added advantian toga and variations to the audience
Added Rusty Wreath for Desperate Politician
Added Bronze Bardiche (+ replaces Bardiche on early-mid game units)
Added Bronze Gathaldaka (+ replaces Gathaldaka on early-mid game units)
Updated model on the Double Chaka
Updated models for the 2 owakhan hats.
BUGFIXES & OPTIMISATION
Restructured and optimised texture streaming, pool size and more - may fix some VRAM related crashes also
Reconfigured graphics maximums and minimums for hopefully a big optimisation
Optimised Small Pit and the main career menu map
The game now runs on DX12 by default, added a launch option for DX11
Fixed bug where the item gift event would not give shields
Fixed bug where only one bet would pay out if you had multiple active
Fixed bug where bets were not correctly loaded / disabled upon load
Update 2 is here! And to go with it, the game is 25% off starting NOW through monday 10 am PST After a small break, development has resumed full force and I'm glad to get this new update out. I'm also very happy to announce the team has expanded (after years of solo!) - I'm getting some help with admin and non-development tasks so I can focus on expanding the team further and development itself - excited to build out this game into something really special, together!
Changes in Update 2 include optimisations, bugfixes, balancing changes and new features/items, but this update primarily features 2 new backstories - Desperate Politician and the Blacksmith's Apprentice!
Feedback/bug reports regarding this update? Join the Discord community! Check out #sacrficial-info to sign up as a playtester and give feedback on unreleased updates as we work on them.
Desperate Politician
A failed politician with no combat skills and whom the crowd actively hates! But you start with decent money and 2 bodyguards in every match (Entourage) - Hide behind your guards and your shield and try to slowly gain the favor (votes) of the patrons to succeed.
Blacksmith's Apprentice!
As an apprentice you were tasked to slowly funnel items away from the combat sport into the blacksmith's possession. You get free repairs, heavy discounts, but all bought items are used/salvage at low durability. Give enough items to the blacksmith (replaces selling) to complete your goal!
Early Access v0.1.6 - Full Changelog
MAJOR new content & features
New backstory - Desperate Politician!
New backstory - Blacksmith's Apprentice!
Updated engine version the game runs on - painful undertaking, but in the name of stability and performance
Added Steam Cloud Saves
Added a checkbox on character reroll screen to skip completed legacies
New Advantian Toga chest 'armor'
New Cloth Tunic chest 'armor'
Added a new triggerable spike trap
Added a new interactible button (for now only for the spike trap, many more options later on!)
Added spike trap variation to FFA Terantian Arena
Added spike trap variation to The Terantian Pits
Added spike trap variation to The Stadium
Added spike trap variation to the City Center
Added spike trap variation to the Small Pit
Balancing changes to Double Chaka, Tradaka,Gathaldaka, Bardiche (price, durability, damage)
MINOR new content & features
Added a custom tiers override system
Flails now have their tier bumped up to better reflect their strength
New Heavy Hammer model/graphics
Sturdy and Impressive tiers have their colours reversed (blue > green)
QoL: Item pick up range is doubled after victory
Adjusted some blacksmith related UI messaging
Added a random chance for the shop to be discounted
Added 'effects' graphics option
Added new cloth tunic to audience
Added advantian toga and variations to the audience
Added Rusty Wreath for Desperate Politician
Added Bronze Bardiche (+ replaces Bardiche on early-mid game units)
Added Bronze Gathaldaka (+ replaces Gathaldaka on early-mid game units)
Updated model on the Double Chaka
Updated models for the 2 owakhan hats.
BUGFIXES & OPTIMISATION
Restructured and optimised texture streaming, pool size and more - may fix some VRAM related crashes also
Reconfigured graphics maximums and minimums for hopefully a big optimisation
Optimised Small Pit and the main career menu map
The game now runs on DX12 by default, added a launch option for DX11
Fixed bug where the item gift event would not give shields
Fixed bug where only one bet would pay out if you had multiple active
Fixed bug where bets were not correctly loaded / disabled upon load
Fixed small UI bug on run victory panel
We who are about to die salute you! Jordy
We Who Are About To Die is 20% off!
HAPPY HOLIDAYS!
⚔️ We Who Are About To Die is -20% ⚔️ And the support pack 10% off! (26% together) This will last the entire Winter Sale, untill Jan 5th. Its the first major sale so I'm super excited to find out how it will go!
We Who Are About To Buy
Full transparency - there is no better time to grab the game, this will be the highest discount for a while. I was actually not recommended by some to discount so soon and so much right after release, but after such a great launch - why not, and what better time than the holidays? More players more good in my opinion.
Already own the game & still wanna help out? (huge thanks if so!) Put a link in a gaming discord or somewhere, maybe consider gifting the game to friends or doing a give-away!
Discord community
Yesterday I gave away 5 keys to the game on the Discord to celebrate! If you'd like to join other giveaways, join fun competitions, follow (and influence) development or just hang out and chat, I'd like to invite and welcome you to the community: discord.com/invite/eCdUxht
General updates and current plans!
⚔️ The recent reviews have risen from 89% to 91%/92% positive!!! Craaaaazy. Really feeling the love. Before the game released I was extremely nervous it wouldn't even get 70% and be it would be 'Mixed'. Thank you so much everyone for leaving all your constructive (and often heartwarming) reviews. The feedback is truly amazing. Not just in a motivational way but also to know where to take the game from here on out.
⚔️ I'm currently working on a patch which focuses on bugs, performance and stability, and I will sneak in some holiday-specific stuff too 🙂 I just moved the game to a new engine version which was quite an undertaking, but necessary. (I know I know, I said I'd take a break, but honestly I can't resist working on it for more than a few days.) This version is hopefully coming to the test branch very soon (enable in Properties>Betas, give reports and feedback on Discord linked above) so you can test as I keep working on it. After that, fresh content (a new backstory, eg.) + starting towards controller and Steam Deck support.
⚔️ Also starting to focus a lot on expanding the team. Already talking to people (nothing official yet) - really thrilling after 7 years solo. In fact also how this sale and december in general goes will have a big impact on the further life of the game and game studio!
As always, We who are about to die salute you, Jordy
Update 1 is OUT! (Early Access v0.1.3)
Dear Aspirants!
Update 1 is now out! It took a little longer than I had hoped - post-launch has been very hectic to say the least! I wanted to start off right, so Update 1 brings a bit of everything - Many bug-fixes and balancing changes, but also new content and features. From items to new meta-progression, to balancing in every single area of the game (and the much requested / reported issues!) - it should have something for everyone! This update affects the difficulty of the game quite a lot, so definitely let me know what you think. Trainee mode has been extended to 10 runs, so make sure you let me know which difficulty you are on when commenting on the difficulty/balance!
Early Access v0.1.3 - Full Changelog
New Content & Features
Smart shop: the first two shop items will now be within 1 tier of your character, and all other shop items have a 25% chance to be within 1 tier of your character. (Update 2 will further expand on this - eg. removing duplicates)
Added Rank up Reward: Permanent gold increase, up to max 5000 (all characters)
Added Rank up Reward: Permanent fame increase, up to max 5000 (all characters)
Added Rank up Reward: Permanent skills increase, up to max 10 (all characters)
Added Game Option: wait with loading untill any key pressed (enable if you want to read loading screens if they are too fast)
Iron Cuirass added (Masterwork)
Iron Cuirass added to item pool of troop types Hanian Captain and Hanian Commanders
Splitter Chaka added - new 2h axe
Splitter Chaka added to item pool of troop types Pit Barbarian and Pit Boss
Added iron greaves (Masterwork)
Added iron greaves to late game troop types
Added a new variation to 'City Center' map
Small pit has 2 new map variations
Added Maille Orucien Helmet (variant)
New troop type: Executor. Look out for them in the mid game!
Myrodon Troops now have extra shield variations. Myrodon Flailmen only have smaller shields.
Added a quick save backup system (will be expanded further later, + cloud saving will be added)
Camera panning adjusted to allow lower angle panning
Camera zoom min and max adjusted slightly
Stray / unequipped shields in the arena are now physical entities
Balancing Changes & tweaks
The first (leftmost) battle option will now NEVER have shroud
The first (leftmost) battle option will now NEVER be 1 v Many or Many v 1.
Damage to weapon after shield hit reduced to 10% from 25%
Shield AI health lowered at mid and high tiers by roughly 15%
Added a chance to stun shield-user on all shield hits, based on damage dealt. (Player too)
Added a chance to disarm shields upon all shield hits, based on damage dealt. (Player too)
Hitting the shield also counts as a hit to the audience (in regard to audience favor)
Minimum max stamina from skill is boosted by 10 (all backstories)
Maximum max stamina is decreased by 75
Minimum Stamina Regen rate is increased by about 15%
Maximum Stamina Regen rate is decreased by about 5%
Max Stamina penalty from being damaged is reduced by 10 at lowest level but increased by 30 at highest
AI now also suffer Max Stamina penalty as they get damaged
AI minimum Max Stamina reduced by 20
AI maximum Max Stamina reduced by 50
General armor decay increased
All flails have received a big damage stat nerf (compensating for their higher velocity) and a slight durability nerf, as well as more accurate velocity/range stats (for price)
Lowered the Thrill Seeker Civilian legacy reward a bit (no details - spoilers!)
Trainee mode (gradual difficulty increase) has been spread over the first 10 runs instead of 5.
added small skill increase on every rank up (1 on all skills)
Training flat gain and learning rate at maximum training regime are reduced by roughly 15%
Mysterious Malaise event now depletes less health and less max stamina
Fixed balance on Many vs Many so it won't spiral into you fighting the enemy team alone nearly as often.
Early game rate of leveling has been slightly decreased
Aggression of all AI slightly increased
Increased chance for villa maps to appear (for more map variation)
Effect of weapon stat velocity slightly reduced (<10%)
Added momentum damping on disarms (so significantly less chance to lose your disarmed weapon to the audience etc!)
Bugfixes
Fixed bug with AI getting stuck in the floor after a teleport on Lion's Roar Arena
Fixed bug where you can get a shield from an event even though you already have a polearm or 2 handed weapon
Fixed bug where thrown weapons ended up having much lower momentum than they should
Possibly fixed (likely reduced) crash after re-entering career menu, in particular in late game.
Fixed (or reduced) corpses launching into the stratosphere on kill
Fixed some shop items getting stuck/frozen in some cases (Needs confirmation)
Maybe fixed issue where 2 backstories would sometimes have overlapping effects. (eg. play a Civilian with 50% gold tax etc.)
Maybe fixed issue with cursor getting stuck (double cursor) after exiting ESC menu on tutorial, causing character not to rotate etc.
Fixed issue where AI would not actually drop broken weapons once they hit 0 durability and continue to use them.
Fixed Promotions and Fundraising reporting the wrong values
Removed some old code that was sending out some data (may have caused a firewall error on startup first time, not sure if that was it.)
Fixed bug where weapons would still take some damage during Insurance matches
Adjusted some map corners / areas where AI can get stuck
Minor adjustments
Reduced small pit light brighness
Shield damage splinters now scale in size based on damage dealt for a visual cue
Wooden weapons colour has been made darker (lower some confusion about them being trash wooden weapons)
Fixed wrong wording on shop unlocks
Renamed deprecated 'skip match' to 'reroll' match (oversight)
Added shadow on italic text in events for readability
Minor UI updates to shop item tier coloring
Added warning to 'reset Combat Tutorial' that it will abandon your character
Some minor spelling fixes.
Added a changelog to the main menu. Should open on its own first time on a new update.
Performance issues (high end GPU's in particular)
I've had reports that in some specific instances with very high end machines (ironically) there is lower performance than expected. (eg. 40 fps instead of 120.) Seems some 30xx and 40xx GPU's are suffering this, but its not clear yet. It's being investigated.
There is also an issue where sometimes performance (increasingly over time) is impacted possibly when running razer apps and/or Geforce Experience, closing them may fix it.
Launching with launch option '-DX12' may solve both these issues and any other performance/graphics issues, however it could also be unstable. Update 2 will work towards a permanent fix / running on DX12.
What next?
Besides the obvious (continued bugfixing, balance changes), more and more content will be added each Update. I am planning to add one backstory for Update 2 already (and many more to come).
For Update 2 one major goal is to update the engine behind the scenes, which should hopefully solve the issue mentioned above, improve performance and fix a few more issues (eg. related to Full screen)
You can play the Sacrificial (experimental/beta) branch for early early access which will receive more frequent updates. Enable this under properties>betas>sacrificial branch.
I am also going to take it 'easier' for a few weeks during the holidays after many years of hard work (but still going to upkeep Update 1 if needed), and plan to start 2023 with full force - all focus on Update 2 first and then constant, frequent meaningful updates! The current plan is also to expand the team and finally step away from the solo-development!! I'll be preparing and planning everything in the next weeks before 2023 so I can get this expansion going ASAP - very very excited about 2023 and on.
Fun Fact!
To end this update announcement, here's a fun fact! The carpet featured in-game prominently (eg. in the main Armory) is a 1:1 recreation of a real carpet I own -- in fact most of the game was built on top of it!
We who are about to die salute you! Jordy
Most Innovative Gameplay Award!
Dear Aspirants!
With less than 1 hour left on the Steam Awards nominations, I'd like to humbly throw my hat in the arena and request your nomination for the Most Innovative Gameplay award!
Although of course 'labor of love' and 'games you suck at' would certainly be appropriate, I and the community feel we have the best chance at being nominated in the the Most Innovative Gameplay category.
My goal with We Who Are About To Die from the start many years ago, was not to compromise on gameplay innovation, and try to explore (and dare to risk) to create something new. I knew it was the main benefit of being an Indie developer and more so a solo developer. I would hope you agree, that at least I had a good stab at it!
You can select your nomination above, or see the full nominations here: https://store.steampowered.com/steamawards/nominations?snr=1_4_660__steamawards-banner
If you'd like the go the extra mile, please spread this event / nomination suggestion among your friends and other players.
Make no mistake, it is a cutthroat arena, and this little gladiator indie game might not have a great chance, but if there's anything I've learned these past few weeks, it is that the small combatant may yet surprise the audience - for glory, or DEATH!
Sacrificial beta branch! (Update 1 early early access!)
SIDENOTE: the Sacrifical beta branch is live, where you can have early early access to Update 1! Update 1 addresses most major issues so far and adds a load of new content/features already. Please join the discord for more information. https://discord.com/invite/eCdUxht