Hey friends, I'm back with a new level, First of all, I apologize for not updating any new content in the past year But I'm not here to complain, let's start introducing the content of this update below Version v0.3 whole -We have remade the gun system, and this time there will definitely be no problem where firearms cannot hit the enemy -Added Bloody Mode, which allows you to choose whether to turn it on or off when the game is open. This feature does not affect the difficulty of the game, but it will make the screen appear more bloody -I have remade the tutorial levels again -Slightly modified the UI for bullet count and added a small animation effect -Added some achievements Initial cinema scene -Three new plot segments have been added Chapter 4: Blood Camp -Remake the effect of characters falling from the roof Chapter 5: Strange stranger -Fixed a bug in Gun. Love where shooting failed to hit the bucket Chapter 6: Kill Cubes -Add new levels Actually, there are still many new features and modifications But I may not remember, I wish everyone a pleasant time playing
Fixed bugs and added companion tracking system
Version v0.25
whole
-Added companion tracking system -Reduced the physical consumption of card skills from 100 to 50
Initial cinema scene Thanks for the bugs fed back by player 北寒带冰柠檬 -Fixed the bug stuck by character 4
Chapter 4: Bloody Camp -Slightly modified values
Chapter 5: Strange Stranger Thanks for the bugs fed back by player 路过的骑士糊栗子 -Fixed the bug that the dead character still escaped from the mansion after death -Slightly modified values
Fix bug and reduce difficulty
Version v0.24
whole
-Fix the bug that the ranged weapon has a chance not to cause damage to the enemy
Initial cinema scene
-A mark that adds difficulty to each level
Chapter 3: Blocked Streets
-Replace the stone in the first character's dream with an axe
-Fix the bug that entered the cabinet in the third character's dream
-Slightly reduce the frequency of Fletcher's appearance
-Modified the image of dead believers in the basement
Chapter 4: Bloody Camp
-Added hints for the appearance of Brown Bear Man
-Increased the number of bullets
-Changed the location of the document
Chapter 5: Strange Stranger
-Weakened Brian's ability
-Removed the mechanism of resurrection of orange rabbits after death
-Extended the time for the red rabbit to enter the house
-Increased the number of bullets
Late Updates
Warning: Due to the author's poor English, you will see a lot of machine translated content. I'm sorry!
In the past few months, I have completely remade the game! Apologize for the mistakes I made when I was not technically mature, and record the update details here
Because the game is completely remade and all levels have been redesigned, players who have passed the level can also experience it again
Version v0.21
whole
-Changed the resolution of the game, enlarged the character and scene
-Greatly increase the fluency of the game! Completely solved the problem of stuck switching scenarios in the old version
-A new panic setting is added. When the enemy approaches the character gradually or the character is injured, the character's panic will increase. With the increase of panic, the character's movement speed will decrease
-A new rapid movement system is added to consume physical strength bars to achieve a close sprint effect and effectively improve the survival rate of the protagonist
-All food can restore strength
-A card system has been added. Five cards will be drawn automatically at the beginning of the level. The cards have different gain effects
-A new dice system is added, which will automatically roll dice when you successfully attack the enemy. When the points are appropriate, you can obtain the effect of the next attack critical hit and immune to a damage
-A peeping door system has been added. Like the lake house series, you can see the scene opposite the door through peeping
-New keytips have been added. Now almost all interactive items will display keytips
-The UI of the interface has been redone, and the status of all controllable characters will be displayed in the lower left corner
-The ui with the number of bullets redone
-Fixed the bug of enemy injury delay
-Slightly reduce the aggressiveness of the enemy
-The tutorial level has been recreated, and the new system will be explained in the tutorial
-Remanufactured the filter of the screen to make it more consistent with the style of the old film
-All the keys in the game have been recreated. Now picking up the keys will automatically prompt the player which door has been opened
-Redesigned placement of all documents
-Made business cards for all characters to facilitate understanding the plot
-Removed the simple mode I hated, and readjusted the difficulty of the level
Initial cinema scene
-Due to the change of the script, the story of the fool in the previous version is completely deleted, and the level will be recreated in the future
Chapter 3: Blocked Streets
-New level. In this new level honoring the Ghost Street, the protagonists need to deal with the dual threats of reality and dreams at the same time
Chapter 4: Bloody Camp
-Slightly changed the character's image
-Reposition items
-Rewritten all documents
-Redesigned the map mechanism
-Changed the enemy's value
-Some pigeons are placed
-Modified customs clearance animation
Chapter 5: Strangers
-Reposition items
-Rewritten all documents
-Redesigned the map mechanism
-Redesigned the enemy. Now each enemy has different attack characteristics
-Simplifies the operation of window sealing
-A cute little animal has been added
-Modified customs clearance animation
-[Gun. Love] The game has added two levels
-Redesigned the mechanism puzzle
The game is still under development
My friends, what I want to say is that I have not given up the development of this game. Although I have encountered some things, I don't think it is necessary to worry about some things. In the past six months, I have overturned the game from the beginning and redone it. I have redesigned the fourth and fifth levels. Currently, I am still making the third level. In order to thank a Japanese composer for his help, the Japanese version of the game will be updated synchronously in the next update. I just made this announcement because i was boring. I'm sorry again. My English is very poor with respect to machine translation of language. I hope you can forgive me. Thank you for your support.
Now the fluency of the game has been greatly improved
I recently studied a new packaging method. Now the fluency of the game has been greatly improved, and I have made the game start scene. You need to find and defeat an enemy. By the way, I am still making Chapter 3, so that I look forward to dreaming of monsters in horror movies every day.
I repaired it quickly and wasted another day
Today, when I was sleeping, I suddenly realized a problem. Sure enough, there was still a bug. ****, I repaired it quickly and wasted another day