Weird Hat Fight cover
Weird Hat Fight screenshot
Genre: Indie

Weird Hat Fight

Weird Hat Fight is leaving Early Access (Patch #5)

Hello everyone!

Today we're releasing the final patch for Weird Hat Fight, and with it we're leaving Early Access. Thank you so much for joining us on this journey, the feedback we've gotten from everyone has been a ton of help in making our game better!

From everyone at Hatquarters, we hope that you enjoy Weird Hat Fight!


Patch Notes


The final patch is focused on cleaning up the last few areas of the game that needed some attention.

Content & Features



  • Reworked Level Select
  • Replaced the all of the SFX

The old Level Select system was never great and required far too many button presses to start a match so we gave it a makeover. The new system should make getting into a match much faster and smoother.

We've additionally replaced nearly every sound effect in the game with our new and improved versions (and added some more SFX where there weren't any).


Bug Fixes



  • Miscellaneous bug fixes.

Patch #4

Hey everyone!

We have some exciting stuff for you this week in the patch notes!

Before we get to that though, lets talk a little bit about future updates. This is our penultimate patch, so barring anything surprising happening you can expect one more patch from us before we consider the game finished. That next patch will likely consist mostly of a large scale overhaul of our sound effects, along with any other minor fixes or improvements we implement over the next week.

Patch Notes


This is our biggest patch yet with a new hat and a ton of various improvements!

Content & Features



  • New Hat: The Party Hat!
  • When used, the Party hat will push all nearby players away in a shower of confetti before granting you a random other hat.
  • The Party hat has very low damage and finishing power, but it's wide range and ability to give you a new hat immediately makes it an appealing choice for chaining combos.


Balance Changes


The kill-area bounds on the Crafting Desk stage were a little too tight. We've widened the playable area to allow players more opportunities to recover when knocked off the stage.

  • Increased the playable area of the Crafting Desk stage. This increases how far off the stage you can go before you are killed.


Visuals



  • Increased the shadow quality at all quality levels through various different means.
  • Further increased the shadow quality for the "High" quality setting.
  • Added a post-processing effect which blurs parts of the screen. This is only enabled on the "High" quality setting.
  • Made the visuals slightly more stylized in general through a post-processing effect.
  • Added clouds to the background of the Arena maps.
  • Fixed an issue where the interiors of many hats were see-through.
  • Made the Bunny Hat more stylized.
  • Lots of small tweaks to hat details.
  • Replaced the hit VFX on hats that hadn't yet had it updated.
  • Tweaked several of the animations.
  • Replaced the old lance model with a sword on the Knight hat.



Miscellaneous Improvements



  • Added a Credits screen.
  • Updated the Controls screen.
  • The game should run a little faster in general on most computers.
  • Tweaked the bounds in the Lobby Menu to reduce the instances of players ending up stuck or ending up in positions where they couldn't be seen.
  • Updated the level preview images.


Bug Fixes



  • Fixed an issue where you could see the background through some loading screens and menus.

Patch #3

Hey everyone!

Sorry for the late update, we ran into some last minute issues we wanted to get ironed out. Let's dive straight into the patch notes!

Patch Notes


No new content this week, but some balance tweaks and important visual updates to some areas that needed polish.

Visuals



  • Remodeled the Lobby area.
  • The Frog Hat's tongue now animates! (*mlem*)
  • Replaced the hit effects on some abilities, the rest will come soon.


Balance Changes


After it's buffs in the first patch, the Bunny Hat's been in a good place. Too good of a place in fact. While the Bunny hat might not be best in class at anything, it's high safety, high damage, and high knockback leave it too good at too many things. We feel that it's in a good place as far as knockback strength goes, so we're toning the damage down instead a bit to make it less oppressive.

  • Bunny Hat Sweetspot Damage 27 -> 19.
  • Bunny Hat Larger Hitbox Damage 11 -> 9.


This is technically a bugfix, but it affects balance so we're listing it here.

  • The Frog Hat now correctly pulls other players closer when you steal their hat.


Miscellaneous Improvements



  • Menu Music and Arena music has been updated.
  • The Crafting Desk stage has new music.


Bug Fixes



  • Fixed some buttons which were still using the incorrect button texture.
  • The Frog Hat now correctly pulls other players closer when you steal their hat (see above).