We hope you enjoy the game and consider the full game if you do!
Thanks!
Nathan
Hotfix 1.3.1
Just a few minor bug fixes here.
Fixed a bug that would cause controller input to lose the X-Axis on the right thumbstick.
Added blindsight to the third person camera.
Fixed a bug that could detach the first person camera on the Z rotation axis when the kill cam is running.
Made changes to ensure The Brute's kill camera is possessed when he catches you.
Note: I forgot to update the version number so it'll still read 1.3, as long as it's running through Steam, you can be sure it is the latest version.
Thanks guys!
Nathan
Update 1.3! Third Person View Mode!
We just rolled out update 1.3!
Third Person View Mode
Update 1.3 adds the ability to play the entire game in third person, simply press the "Z" key (or "Right D-Pad" on controllers) to toggle between first and third person.
It's important to note the game was designed from scratch with first person in mind, so we still recommend playing in FP to experience the game how it was imagined. But we added the feature due to community request and it's a great addition for players who prefer third person games!
You may occasionally encounter minor bugs in third person while we iron them out, if this happens simply switch to first person, do what you were trying to do and switch back, we'd really appreciate a report on here too! ːsteamhappyː
New Features
Added a third person view mode!
Added a temporary FOV change switch (press "Num +" to switch between 90, 100, 110, 120).
Added a new location.
Re-Painted the player model with completely new 4K PBR materials.
Added UHD and 4K resolutions (These are untested and should be considered a beta feature!)
Fixes
Fixed a bug that could cause a never ending storm.
As always we love to hear what you think!
Thanks,
Nathan
Update 1.2.6
Hey!
We just uploaded the latest update, adding resolution options and refining combat when going up against a Witch!
Added a resolution option to the settings menu in the Main Menu.
Refined combat when fighting a witch to make it more responsive and feel like you actually landed the hit.
Stopped all spawned actors from ticking unless essential, this is to further optimize performance.
EDIT: You can now invert your mouse in the ingame menu, I didn't think this tiny update was worth a new announcement.
I included the most common screen resolutions, if you think there should be more or need a specific option, please let me know and I'll look into it.
I'm also interested in testing 4K or UHD resolutions but don't have a display to test this on. If anybody would like to help let me know and I'll deploy a build with 4K options to the beta branch. (Although if you're display is 4K native it's possible the game would automatically run in 4K anyway)
Look out for the next update, I'm working on some experimental features including a third person view mode, a combat overhaul and looking into more exterior content, such as procedural objectives, comment here if you have any requests or would like to discuss anything.
Thanks!
Nathan
Hotfix 1.2.1
I had a report today from someone who experienced a particular nasty bug that corrupted their game and would loop back to the Main Menu when trying to continue. It was caused by a checkpoint in the Council building before leaving the game twice and returning after the boss fight.
This issue has now been fixed!
I also implemented a failsafe for anyone that has experienced this bug, if you were affected and you get the scenario described above. Your save will now work fine, keeping your progress and items but will spit you into the Main World instead of The Council.
Thanks!
Nathan
Welcome to Hanwell Update 1.2
Hey guys! Another little update to keep you going.
Content
Added 4 new weapons.
Added 1 new location.
Fixes
Fixed a bug that would cause bombs to sometimes explode twice.
Fixed a bug that could cause the player to get stuck in the Hospital operating theatre.
Fixed a bug that would cause streetlights to be on or off randomly, potentially causing areas too dark to play.
Thank you!
Nathan
Welcome to Hanwell Update 1.1.1
Thanks for the feedback guys. Here's a list of the latest fixes/changes:
There are now 60% less bombs in Hanwell, they seemed to be getting annoying for most players and so you are now less likely to run into them.
Enemies will present themselves much more frequently.
Weapons are now much less likely to cluster.
Saving your game at an ATM will now act as a true checkpoint, we recommend you use them too since more enemies means more death.
Thanks to you all for your support. Expect more to come including new content for Halloween!
Nathan
Another little update!
We just put out a small update for you! Expect new content soon.
Fixes:
Fixed the back button in settings and changed it to read "Apply"
Capped the number of potential enemies spawning in the Power Plant to 5.
Cach points (ATM's) can now be used to save your game. (Note: These are soft checkpoints saving progress but not location!)
First Kill achievement should trigger now. (At least it does for all of us.)
Removed the exploit on final mission in Mayors office, you should go check out The Doctors office if you're stuck.
Ensured the texture is definitely on the pillar.
WtH is now DRM free. (Pirates will pirate regardless it seems)
Added a difficulty prompt enabling the immediate discovery of all map locations for players who prefer not to explore.
Thanks to Tajaloe for highlighting and consolidating these bugs, making it easier for me to address them.
If anyone encounters any more please do share, I'm a normal guy like you and would absolutely love the opportunity to help before you post a bad review.
Thanks again,
Nathan
Hotfix!
Hey everyone, earlier we reported on a couple of potentially game breaking bugs present in the launch build. These have been addressed in this hotfix update!
Fixed a bug that would cause the player to respawn outside of the maps bounds in certain locations.
Fixed a bug that could corrupt a save file after completing the council and reloading a save.
Thank you so much for the support!
Nathan
Thanks for the response! We're working on it right now!
Hey everyone! Thank you so much for the response so far! I need to let you know there is a bug that presents itself in a couple of locations. If you die in this location you will spawn outside of the bounds of the map and need to return to Main Menu and hit continue.
We're working on a fix right now and we will have a hotfix out as soon as possible! Hopefully by the end of the night!