Welcome to the Pool Hall cover
Welcome to the Pool Hall screenshot
Genre: Sport

Welcome to the Pool Hall

Update #008

- Update LOG -

Code Changes


  • Added : Game mode Ladder (2 player only 1 player comeing soon)
  • Added : ScoreBoard (needs alot of work displaying proper text)
  • Added : Display to shoot in ball in ladder in glow
  • Added : Player Name Display
  • Added :


(Bugs from that same session)

  • Fixed : Hitting ball randomly pushing out ball
  • Fixed : random wall flickering
  • Fixed : shooting at other persons turn




If you find any bugs please let me know over on our discord or in the steam discussions.
~Dollon


Discord invite link

Update #006

- Update LOG -

Code Changes

(Feedback by G:Tompson in our little game session yesterday)

  • Changed : Strength multiplier from 1 --> 2
  • Removed : Outdated variables wich caused alot of issues


(Bugs from that same session)

  • Fixed : Pool cue Hideing/Showing Now displays properly
  • Fixed : Player1/2 displays properly now
  • Fixed : Issues with randomly repossessing fixed(doubble rounds)
  • Fixed : Issues with random fouls fixed
  • Fixed : Issues with The ball not being playable
  • Fixed : Doubble casting events wich led to errors
  • Fixed : Counting Displays properly




If you find any bugs please let me know over on our discord or in the steam discussions.
~Dollon


Discord invite link

Update #005

- Update LOG -
Visual Changes

  • Added : Cue Holder
  • Added : Ball holder
  • Added : Stair Cover
  • Added : Stair Holding Bar
  • Added : Stair Connection
  • Removed : BSPS for stair covers
  • Removed : BSPS for stair Grids


Code Changes

(Feedback by Reaper on the dualgm discord)

  • Added : Logic For pool Switching Board
  • Added : Logic for hideing Pool Balls
  • Added : Logic for hideing training balls
  • Added : Hide Cue On Player Switch


If you find any bugs please let me know over on our discord or in the steam discussions.
~Dollon


Discord invite link

Removeal of Map 001

I made a decission today to remove the first and oldest alpha map mainly due to the reason of it not living up to my standarts. From now on the ojnly avaible map will be "Level1".

Positives comeing from this change is fist of all that i can focus on a smaller level wich i can easyly expand if the need is there ontop of that i can delete assets i made for the first map mainly as fillers wich will reduce the size of the game by roughly 45%.

I hope you understand my decission and with that i wish you all a Amazing day.
~Dollon

Update #004

- Update LOG -
Visual Changes

  • Removed : Visual Issues with the grid on the Bar



Code Changes

(Feedback by Reaper on the dualgm discord)

  • Added : Fouled ScreenOverlay On fouling a ball
  • Added : Differnt way of Replication (The error wich lead not to being able to shoot the ball should be fixed)
  • Added : Different Replication for normal pool balls (Need feedback if its better or worse now.)
  • Added : Slight Player rotation to not look right into a wall on the new level on spawn
  • Added : Upper area to not be able to shoot the white ball on the PoolSkirt


Fixed


  • Fixed : Player not beign able to hit the ball.
  • Fixed : Player Getting pushed trough the level on walking up to a table



On a sidenote im currently sitting down with a good friend of mine that specializes in network Programming for trying to fix the current lagg issues on balls. Also if there are any other issues let me know on our Discord.



Discord invite link

Update #003

Level Design:

  • Added : Added bar Map accessible in the current branch under the map selection (map name (level1))




Update #0002 Updated Controlls (Community Feedback)

Detailed breakdown >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Video Update

- Update LOG -

Code Changes

(Feedback by CSaintD)

  • Added : Resulution Setttings
  • Added : G Button to change camera position
  • Added : Instant join of table session after creation.
  • Added : Right click to go into cue mode to pull the cue back/forth with your mouse
  • Removed : Q/E Cue Movement


Fixed


  • Fixed : Player being able to join multiple Tables
  • Fixed : Player not beign able to hit the ball.





Hotfix #0001

Programming:

  • Added : More Resulution Options (Feedback by CSaintD)


Fixes:

  • Fixed : Proper Display of cue moveing back and forth(Feedback by CSaintD)




I will go deeper on feedback in the next few days.

Version #0001

Visual assets:

  • Added Under construction area
  • Added Arcade Machine


Programming:

  • Added : Display Player Name
  • Added : Color changeing (accessible with pressing K)
  • Added : Players can now transition trough each other


Fixes:

  • Fixed : collission on pool Table
  • Fixed : Joining Game (Should be Faster)
  • Fixed : Player name Displaying host name
  • Fixed : Collissions in pool hall walls
  • Fixed : Sized Up Player Collissions


Version 1.3 a+b

Code Changes




(Suggested by yondas)

  • Added : how to play tab (Hints/Tutorial)
  • Added :Controlls tab (Hints/Tutorial)


(Report by Nacho (low framerate))

  • Added : Graphical options - Texture Quality
  • Added : Graphical options - Post Processing
  • Added : Graphical options - AA Settings
  • Added : Graphical options - Lighting Quality
  • Added : Graphical options - Frame Rate

(all settings should save on restart if not please notify me asap)


Fixes



  • Fixed : SteamVr (or any other HMD) from launching on startup (reported by stinger)
  • Fixed : removed mobile code plugins
  • Fixed : removed google messaging