A quick patch to kick off the weekend. More to come. We hope you're enjoying the game. :)
Quest Button now displays current quest info
Cave key now displays in proper place when obtained
Entering the vampire dungeon no longer breaks the game
It no longer rains or snows inside the vampire dungeon or start menu (we may bring back the start menu in a later update, because although unintentional it was cool)
Fixed issues with talking to NPC characters
Heath now gives first quest properly (special thanks to lylat for bringing this to our attention)
Patch 3
Made a few changes to the GUI and fixed a bug that caused the Windows version of the game to crash rarely, randomly, but consistently. As always, please enjoy.
Better weapon and tool behavior
Zombies now reward player with XP when killed
Zombies change expression when attacking
Improvements to GUI
Fixed a bug that occurred when too much snow existed at once
New snow particle system added
Patch 2
Two patches in one day? Whaaaaaaaaa??????
You are not dreaming, this is real life buddy!
Seriously though, just another small bug patch. Trying to gear up for the content update in two weeks, but we'll more than likely have a lot of smaller patches in the interim, so enjoy.
smoother AI pathing
permanent fix for the bandaid in the earlier patch
Skellington’s ghost now waits a little longer at the Boom sticks and the Granite
this will make it easier for players to ask him about them
Winter trees no longer generate in other seasons
Lee no longer locks up game when lumberjacking
Patch 1
Just a quick fix for a few bugs, nothing major. :)
MacOS Message system error resolved
Forest chunks now "pack up" trees when out of player view
Town chunks no longer spawn as water chunks
Trees change with time of year
Town wall design has been adjusted to help NPC AI pathing (not a permanent solution, but something to get things going for now)
Thanks to everyone helping out so far! Your input is appreciated.
EA Release Day!!!
Merry Release Day!!!
We wanted to start out by wishing everyone pleasant winter holidays, and say thanks to anyone who has considered purchasing and helping contribute to Werewolf Hunter X.
We just hit the Release button! What a super awesome thing to do! It’s Early Access release, but it is still a VERY cool thing to do.
It’s going to be a long process, but we will fill the time with feedback requests, content updates, bug fixes, contests, and more. Our goal is to ensure the Early Access period of Werewolf Hunter X is fun and exciting for everyone!
The first thing we’d like to do is get a feel from the community as to what we should be focusing our efforts on for the coming content update. There are a lot of unfinished mechanics, features, art, and plot, so your ideas are welcomed and appreciated.
We're sure there will be a good amount of bug reports, and we will address those as quickly as possible, with game breaking bugs taking a priority, so don’t worry if you run into one. Let us know by responding here or even by sending an email to Support@SeaCreatureSandwich.com.
We are very excited to hear your thoughts and ideas. Thanks!