Hey guys, if you go into the game options, you can see a new branch called public-beta. If you enable this, you can try out the new combat system. Please report any bugs in the forums, link is here or on the discord here.
Currently, to exit that version requires you to alt + f4 the game, but next update will include the menu option.
Try out the game with controller too, see if it works well for you.
WestFallen Update - Devlog
Progress has been slowed down a lot because of school and work, but now that I have a lot more free time, I have been working on the game, so take a look below at the latest devlog!
Stay tuned for more updates!
Patch Notes 1/9/2023 - 1.0.6
-Fixed collision on secret room box -Added some more environment dressing -Fixed ground collision for enemy spawners -Filled collision underneath landscape to avoid spawning underneath -Fixed bug in death system causing enemies to stop spawning -Fixed bug in animation blueprints causing enemies to error and potentially interfere with the wave system -Increased skeleton and undead knight damage
Patch Notes 1/4/2023 - 1.0.5
Added ability to skip intro cutscene
Hotkeys added next to abilities
Fixed bug with the pause menu not pausing when called more than once
Patched a problem with waves not progressing correctly
Added music to the arena
Added description for abilities in the tutorial card
Fixed a bug where the pause menu thought you had a controller even if you did not
Fixed rolling during the intro cutscene
Removed the ability to move your view around during the intro cutscene
Added loading screens
Hotfix for 1.0.4
Fixed the undying bug fully
Removed the ability to play the game during cutscenes
Patch Notes 12/24/2022 - 1.0.4
Removed arrow from all spells
Removed video from start of the arena (temporarily while working on a fix)
Added sounds to the obelisks
Fixed the spawns of enemies so they would not spawn in the air
Wave system tweaked to be smoother
Fixed bug with obelisks double counting fills, so instead of 3 at the first, it is now 6 as was intended
Improved the visibility of some of the interactable points
Adjusted health bar of NPCs to be smaller, more readable, and exit the game better
Fought more with the undying enemy bug, hopefully it is fixed due to changes made to the way enemy health changes
Patch Notes 12/23/2022 - 1.0.3
Fixed bug with the third obstacle
Fixed spawns in the final area
Adjusted main menu
Changed levels on mobs to be more consistent
Rounds should no longer be separated by so much time after everything is dead
Keybindings have been updated
Added and adjusted sounds that enemies made
Patch Notes 12/20/2022 - 1.0.2
Tweaked death screen
Fixed some lighting
Fixed outro video not playing right
Patch Notes 12/20/2022
Bug involving Tormented Souls fixed (I hope)
Shortened attack range for some enemies to light up better with animations
WESTFALLEN OUT NOW!
WestFallen is out now!
I just want to say thank you to everyone who supported the journey thus far, and we look forward to the future of this game alongside all of you!
What is the Early Access?
The early access version of the game is a story driven, wave based, melee combat (for now!) arena, almost like a vertical slice of what the game has to offer. It is meant to serve as a way to start getting into the story and to test the combat out rigorously, to get feedback on what works, what doesn't, what feels good, and so on. So please do leave a review or a comment or email me your feedback so I can fix imbalances and bugs as fast as possible.
I would recommend only buying this game in the state it is now if you are happy with the state it is in or if you want to support the development and the future of this game.
What's Next?
After a day or two to play around with what I can do to make an open world map, I will be looking to begin adding in magic combat to the game, and begin working on the systems underneath, starting with the magic skill tree. In addition to that, a devlog will be released soon to share some of the progress behind the scenes, along with another trailer. All of that progress will keep being shared on Instagram, our Discord, and here, so join us as we continue to develop the game!