WestFallen cover
WestFallen screenshot
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WestFallen

Beta Build 1 Announcement

Hey guys, if you go into the game options, you can see a new branch called public-beta. If you enable this, you can try out the new combat system. Please report any bugs in the forums, link is here or on the discord here.

Currently, to exit that version requires you to alt + f4 the game, but next update will include the menu option.

Try out the game with controller too, see if it works well for you.

WestFallen Update - Devlog

Progress has been slowed down a lot because of school and work, but now that I have a lot more free time, I have been working on the game, so take a look below at the latest devlog!



Stay tuned for more updates!

Patch Notes 1/9/2023 - 1.0.6

-Fixed collision on secret room box
-Added some more environment dressing
-Fixed ground collision for enemy spawners
-Filled collision underneath landscape to avoid spawning underneath
-Fixed bug in death system causing enemies to stop spawning
-Fixed bug in animation blueprints causing enemies to error and potentially interfere with the wave system
-Increased skeleton and undead knight damage

Patch Notes 1/4/2023 - 1.0.5


  • Added ability to skip intro cutscene
  • Hotkeys added next to abilities
  • Fixed bug with the pause menu not pausing when called more than once
  • Patched a problem with waves not progressing correctly
  • Added music to the arena
  • Added description for abilities in the tutorial card
  • Fixed a bug where the pause menu thought you had a controller even if you did not
  • Fixed rolling during the intro cutscene
  • Removed the ability to move your view around during the intro cutscene
  • Added loading screens

Hotfix for 1.0.4


  • Fixed the undying bug fully
  • Removed the ability to play the game during cutscenes

Patch Notes 12/24/2022 - 1.0.4


  • Removed arrow from all spells
  • Removed video from start of the arena (temporarily while working on a fix)
  • Added sounds to the obelisks
  • Fixed the spawns of enemies so they would not spawn in the air
  • Wave system tweaked to be smoother
  • Fixed bug with obelisks double counting fills, so instead of 3 at the first, it is now 6 as was intended
  • Improved the visibility of some of the interactable points
  • Adjusted health bar of NPCs to be smaller, more readable, and exit the game better
  • Fought more with the undying enemy bug, hopefully it is fixed due to changes made to the way enemy health changes

Patch Notes 12/23/2022 - 1.0.3


  • Fixed bug with the third obstacle
  • Fixed spawns in the final area
  • Adjusted main menu
  • Changed levels on mobs to be more consistent
  • Rounds should no longer be separated by so much time after everything is dead
  • Keybindings have been updated
  • Added and adjusted sounds that enemies made

Patch Notes 12/20/2022 - 1.0.2


  • Tweaked death screen
  • Fixed some lighting
  • Fixed outro video not playing right

Patch Notes 12/20/2022


  • Bug involving Tormented Souls fixed (I hope)
  • Shortened attack range for some enemies to light up better with animations

WESTFALLEN OUT NOW!

WestFallen is out now!



I just want to say thank you to everyone who supported the journey thus far, and we look forward to the future of this game alongside all of you!

What is the Early Access?


The early access version of the game is a story driven, wave based, melee combat (for now!) arena, almost like a vertical slice of what the game has to offer. It is meant to serve as a way to start getting into the story and to test the combat out rigorously, to get feedback on what works, what doesn't, what feels good, and so on. So please do leave a review or a comment or email me your feedback so I can fix imbalances and bugs as fast as possible.

I would recommend only buying this game in the state it is now if you are happy with the state it is in or if you want to support the development and the future of this game.



What's Next?


After a day or two to play around with what I can do to make an open world map, I will be looking to begin adding in magic combat to the game, and begin working on the systems underneath, starting with the magic skill tree. In addition to that, a devlog will be released soon to share some of the progress behind the scenes, along with another trailer. All of that progress will keep being shared on Instagram, our Discord, and here, so join us as we continue to develop the game!


Cheers
~Ninja Software Studio

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