Fix: Finishing kill objectives before all enemies have spawned
Fix: Unable to pick up dropped revolvers from dual wielders
Fix: Picking up weapons in the wrong orientation
Fix: Dual pistol icon incorrect if picked up mid-mission
Next intermediate update should include a fix for weird window diving behaviors if you like to hold down right mouse button, for full instructions to open inside the window, minor graphical improvements, and if enough interest, begin work on exposing text for crowd-sourced localization/translation.
Update v1.1.0
There are now Talent Affinities for each outlaw that gives you a choice of 8 talents whenever your outlaw rank increases. Weapons are also for purchase now instead limited selection. These changes will only affect new gangs started after the new version, it will not change any existing game saves.
Change: Talent Affinities (choose talents within an outlaw's affinities when promoted)
Change: Buy weapons instead of mission-specific weapons
Change: Translated Native American names
Change: Improved visibility of buttons for new missions and talents
Change: Now prompts you to recruit more members if the mission is locked
Fix: Achievements not logging
Fix: Minor text errors
Fix: Ultimatum mysterious character bug
Fix: Gang member not dying in Returned Favor on Permadeath
Update v1.0.11
Next update will take longer than previous updates as I plan to open up the character progression to allow you to self-assign traits and talents. The current plan is to have a quasi-random talent drop every mission that you can then assign to members who have available talent slots.
Feature: Indians (appears in reworked mission)
Feature: Cycle through your outfit colors in the Line-up
Feature: Quick diving icon shows up when your outlaws are near windows
Feature: Ultra widescreen support
Fix: Ammo count in helper window displays correctly
Fix: Now more obvious when a rival gang steals your building\
Update v1.0.10
Next on the roadmap for new features is Indians replacing the attackers in one mission, the ability to cycle through the outfit colors, and adding more ways to quickly dive through windows besides just the Q key.
Fire Bomb
Feature: Fire Bomb talent replaces Loot Corpse
Feature: Button to find new prospects if you have <4 members and no recruitable outlaws
Change: Remove gender bender names from the 1800s
Fix: Bribery now properly gives you vision of the bribed
Update v1.0.9
Loot Corpse talent is now redundant because of the E key, so it's being replaced with a new talent in the next patch. No worries, your outlaws that have Loot Corpse will automatically receive the new talent in its replacement.
You can press Edit on the List of Known Gangs to enable Permadeath and Ironman for your existings gangs if you like.
Feature: Permadeath enabled from the start
Feature: Ironman option (no restarting)
Feature: Button to banish gang members
Feature: AI hears nearby death dries
Change: Rifles miss more unless accuracy is high
Change: Revolvers miss less overall
Change: Madame has faster draw speed
Change: Reduced AI threat detection (less ninja detects)
Change: Rival outlaws no longer pursue Wanted players
Change: Prisoners no longer have weapons
Fix: Reduced combat music false alarms
Fix: Dead bodies no longer close doors
Fix: Beaver Creek escorts don't stop anymore
Update v1.0.8
Feature: Pick up weapons off bodies (Press E)
Feature: Penetrative bullets are now gold and does +50% dmg if it doesn't hit cover first
Fix: rugs rendering beneath paths
Fix: Cold Hard Cash's bank giving out too little money per second
Next on the road map is the options for permadeath and ironman right away along with fixes for the AI, like when they get stuck in a bad plan and stops moving.
Update v1.0.7
I made the game more accessible on the lower end and easier to adjust the difficulty after a few missions. Click 'Edit' before you load from the 'List of Known Gangs' to change a gang's name or difficulty.
New controls added to quick guide
Balanced Suspect and Outlaw difficulty
Added new Fugitive difficulty tier
Reduced difference in experience given by medal
Now possible to change a saved difficulty and gang name
Update v1.0.6
Based on feedback I have improved the way AI detects the player as a threat as follows:
Taking cover threat level is reduced to Suspicious
Enemies can no longer detect players who don't share line-of-sight
Fix cases where dead enemies still report your bounty