Genre: Shooter, Adventure, Indie Wetwork
0.6.9 update is live
Changelog:
This release fixes a bunch of random bugs and regressions
- Updated engine to 4.23.1
- Fixed hiding place cameras
- Fixed dialogues in 1st level
- Fixed issues that prevented a S++ rating in 1st level
- Fixed issues when killing target in sauna
- Fixed animation freezing when picking up items
- Fixed issue with unkillable target in training level
- And some other small bugs fixed
0.6.8 update is live
Changelog:
- Updated engine to 4.23
- Performance improvements
- Graphics improvements
- Ability to climb over walls
- Added usable item highlighting
- Added throw trail
- Fixed some AI pathfinding issues
- Fixed issues with gunshot sounds
- Fixed gun animations & left hand IK
- Added better wound decals
- Reduced game install size
- Reduced load times
- Bushes now react to player movement and body disposal
- Some minor UI improvements
- Increased player health and made AI less aggressive
- Major foliage improvements - fixed tree LODs and distant tree shadows
0.6.7 update
Changelog:
- Mirrors and sea reflections can now be disabled in graphics options
- Objectives that don't require killing are now optional
- All objectives are required for S rating and above
0.6.6 update
Changelog:
- The player can now climb through windows.
- Fixed Behaviour Tree bugs that caused AI to lock up
- More consistent body throwing
- Fixed issues when dragging bodies out of chairs
- Added suspicion meters for each enemy
- Fixed mirror-related performance issues in 1st level
0.6.5 update for Mac
Sorry for the delay, but the 0.6.5 update is now available for Mac as well. 0.6.5 update
Decided to not work on the 3rd level yet and did some polishing instead.
Changelog:
- Updated UE to 4.20.3
- Gamepad support.
- Auto Aim.
- Combined Aim/Shoot for people with 1-button mice.
- Fixed guard dialogues in the 1st mission.
- Target dialogue should no longer lock up.
- Added cubemap reflections to cars and most glass surfaces.
- Fixed issues with planar reflections.
- Fixed lighting issues in training level.
- Improved skin and hair materials.
- Removed/resized all npot textures.
- Added "Cinematic" graphics options.
- Lighting and post processing adjustments.
- Fixed NPC sitting animations.
- NPCs will no longer collide with the camera.
- Fixed bugs when taking down sitting enemies.
- Fixed bugs that caused enemies to not hear explosions.
- It now requires more than one tazer shot to take down the player.
- Button prompts are no longer hardcoded and support remapped controls.
- It's now possible to close inventory without changing the equipped item.
- It's now possible to run through bushes.
- Added particle effects to EMP explosives.
- Explosives will now kill anything in 5 m radius and won't be affected by level geometry.
- Removed navigation modifier under player when not in combat - AI will no longer try to avoid them.
- Crosshair will now show the actual location that the bullet will hit.
0.6.4 Update
Changelog:
- Updated UE to 4.20.1
- Fixed performance issues during combat. (Some hitches might still be present - I'll try to fix them in the future)
- It's now possible to take gardener's clothes in the 1st mission
- It's now possible to obtain documents from both the target's and security computers
- Reduced enemy speed
- Fixed enemy pathfinding issues
- Target now leaves his computer more frequently