What the Dark Keeps cover
What the Dark Keeps screenshot
Genre: Role-playing (RPG), Adventure, Indie

What the Dark Keeps

Map editor and optimisation

Hello!

I have done some nice work on optimising the game. I am amazed how many things I have done better. That resulted in ~25% less CPU time wasted! But that is not what this post is really about.
Yes. I am making a complete built-in map editor. I plan to make it in a way that player will be able to create some nice looking maps (duh), place enemies, items and even npcs with quests in the editor! Though I do not know how quests will be constructed yet. I think about making a whole new editor for that.

As you can see, I try to make the editor(s) so the players will be able to use the steam workshop to upload and show off their creations.

Thanks for reading!
Yazaa

Hunger system

Hello!

I have made the game more dynamic, by adding simple hunger system (that was planned for a long time). I would like to ask what do you think about this idea. Now it works fine. It adds tempo to the game, there's something to do and the player has to advance, by upgrading camp, defending it and getting new gear to be able to get more food. The question is, do you mind that in the game? It takes some time to get hungry, so it's not too annoying to take fun from the game.

Here you can discuss about this topic:
http://steamcommunity.com/app/453860/discussions/0/348293292501332437/

Thanks for reading this!

Yazaa

New crafting

Hello!

It is been a while since I posted posted any news. The truth is, I had nothing to write about, but now since I work on new crafting menu I can describe how I imagine it.

The old crafting system was a simple scrollable list, that holds 4 items and it was in main equipement panel.
However I want to make it more flexible and intuitive by putting crafting into a whole new panel, with lists, complex descriptions etc.

There were some other minor tweaks but i don't think these are worth to be put here.

Thanks for reading!

Yazaa

Screenshots are there!

Hello!

I have fixed a problem, that was with the game from the beginning. The overlay did not work. However, the reason was that NW.js opens multiple processes and Steam gets confused to which process he should listen to. Now everything is a single process, and every functionality of steam overlay works!
Here is a proof so you do not call me liar:
http://steamcommunity.com/id/yazaa/screenshot/261596055466474358

Thanks for reading!

Yazaa

Swing your gear!

Hello!

I have just done melee functionality and it feels just right. As i said previously, you spin your mouse at your enemies and press LMB it at the right moment to enable a "swing" move. Melee weapons are very different than firearms, so it changes some of the minor gameplay rules to balance the swords. Variety of weapons will make slaughtering enemies even more fun!

Oh, and I have done the translation sheets and i can send them out to people! Isn't that great? Don't forget to observe the progress!

Thanks for the support!

Yazaa

More flexibility!

Hello!

I have just reworked every string in the game, making it translateable! Isn't that great? WtDK can be now translated into other languages, with no limits to what can be translated. People will be able to decide whether or not they want to see my broken English in the game (ha, no more blaming that on me anymore). Every string seen in the game will be open for everyone to change.
I know I should have been working on melee weapons, but translation possibility had to be done, and earlier it is done the better.

Thanks for reading!

Yazaa

For close combat enthusiasts

Hello!
I have got something special for all of You today. And that thing is... Melee weapons! I can't really show them yet, but I am working on it. The basic mechanic is to "swing" your sword, but to remove "spin2win" mechanic, you will have to press mouse button to start dealing damage for a short time and speed up your swinging speed! I think it will add more variety to the game, just as flamethrowers, projectile weapons, lasers etc. I am considering to introduce. I have already made a possibility to push enemies, for those who favor ranged weapons.

However, that's not the only thing that I have been working on. New crafting system with working listing only needs a solid polish and a bit more of features.
Game overall is rough round the edges, and i need to make it more intuitive.


Thanks for the support!

Yazaa

Welcome!

Hello. If you are interested in this project I would like to invite you, players, to join this community group. I will start announcing what has been added, changed, removed, to keep you all updated and make you contribute to the game, by posting your ideas and discussing current features.

Thank you for all the support I've received so far and i hope to hear even more from you!