Whateverland cover
Whateverland screenshot
Genre: Point-and-click, Music, Puzzle, Adventure, Indie

Whateverland

Update 1.1.0 is out now!

Hello dear friends and Whateverland lurkers.
We are happy to finally share a huuuge update for the game.

Okay, here's a list of changes:
- Turkish localisation
- Better controls in various parts of the game
- New sexy tutorial for the Bell & Bones game
- Additional save slots
- Bug fixes and updated audio & music
- Improved level logic at Van's Mansion location.

Okay, we hope you will enjoy playing Whateverland even more. Let us now what you think!

Cheers.

UPDATE #4: 1.0.4 version

Hello dear friends, thank you all for tour feedback, we've been fixing things here and there. We will keep improving the game so if you've noticed something please let us know.

Here are fixes in this version:
1. Fixed bad loading of dialogue statuses in the save files
2. Fixed crash caused by having UI elements open during scene transition
3. Fixed final titles overlapping each other
4. Fixed pointing at certain characters braking tooltips until restart
5. Fixed BnB bug (accured mostly in match with Hilda) where AI stuck midgame

Dear friend, we need your feedback!

Hello!
We hope you are enjoying Whateverland, please consider leaving a review :)

Whateverland Radio

Check out Whateverland Soundtrack!

RELEASE DATE ANNOUNCEMENT

That’s right, we finally have a release date, and it’s only a month away!

We would never be able to get to this point without your help, so thank you once again from the Caligari Games team for your patience and support.

Take a look at the brand new trailer we prepared for this amazing occasion. All your likes and comments will help us tremendously!

Gfest 2020

Whateverland is taking part in Gfest by Gamecores! We're super excited!
Come and join the festival.


Added Italian language!

Ciao a tutti!

Abbiamo aggiunto l'italiano al Prologo. Buon divertimento!

As you may have guessed, we added Italian localization to the Prologue. Also, Our Kickstarter campaign will run for 11 more days, which means you should hurry up and support Whateverland, so you can get a copy of the full game on release, as well as other amazing rewards.

More news soon!

Devlog #6 – What we learned from releasing a free Prologue

As you may have noticed, a little more than two weeks ago we released a free demo of Whateverland, which features the beginning of Vincent’s journey. The response from you has been great, we never thought it would be so rewarding to release our prologue.

We received a lot of valuable feedback from the players, fixed many bugs, and made some changes to UI and controls. And we will keep working in order to make your experience with our game as enjoyable as possible not only by regularly updating the demo but also on the release of the full game. We’ve already fixed many issues in the latest update of the Prologue, and will continue to improve it!

Creating a community around our game has been a very rewarding process as well. Thanks to our Kickstarter campaign, we met a lot of wonderful people, some of which have generously helped us with translating the Prologue into several languages. We've already added Chinese localization, as well as German.

So, if you want to become a part of our community, or simply reach out to us for whatever reason, we have a Discord server that you can join and get all the latest news on the development of Whateverland. Welcome aboard!

While Kickstarter has been taking a lot of our time (no, really, we never expected it to be that demanding) and effort, the majority of our team is actively working on the game itself, and soon we'll have a lot of new stuff to tease you with. It is impossible not to mention how much the support from the players means to us. It is a pleasure to work in this new environment because we know that many of you are waiting for our game. It motivates us to do better and strive for perfection, even when our working routines are far from getting back to normal anytime soon.

Actually, there is something new that we'd like to show you today. Right now we're actively working on one of the chapters of Whateverland, where Vincent will have to deal with an insufferable Russian aristocrat, Van, and his disobedient servant, Zachary.





As always, you will have the opportunity to get Van's piece of the spell in two different ways. We can't tell you what you'll have to do without spoiling all the fun, of course, but we can show you a half-backed part of the location you're going to explore while figuring it out. Please note that everything you see is a work-in-progress version of the characters and backgrounds subject to change.

By the way, can you spot a familiar face in this living room? If you can, let us know ;)



What we learned from releasing a free Prologue

As you may have noticed, a little more than two weeks ago we released a free demo of Whateverland, which features the beginning of Vincent’s journey. The response from you has been great, we never thought it would be so rewarding to release our prologue.

We received a lot of valuable feedback from the players, fixed many bugs, and made some changes to UI and controls. And we will keep working in order to make your experience with our game as enjoyable as possible not only by regularly updating the demo but also on the release of the full game. We’ve already fixed many issues in the latest update of the Prologue, and will continue to improve it!

Creating a community around our game has been a very rewarding process as well. Thanks to our Kickstarter campaign, we met a lot of wonderful people, some of which have generously helped us with translating the Prologue into several languages. We've already added Chinese localization, as well as German.

So, if you want to become a part of our community, or simply reach out to us for whatever reason, we have a Discord server that you can join and get all the latest news on the development of Whateverland. Welcome aboard!

While Kickstarter has been taking a lot of our time (no, really, we never expected it to be that demanding) and effort, the majority of our team is actively working on the game itself, and soon we'll have a lot of new stuff to tease you with. It is impossible not to mention how much the support from the players means to us. It is a pleasure to work in this new environment because we know that many of you are waiting for our game. It motivates us to do better and strive for perfection, even when our working routines are far from getting back to normal anytime soon.

Actually, there is something new that we'd like to show you today. Right now we're actively working on one of the chapters of Whateverland, where Vincent will have to deal with an insufferable Russian aristocrat, Van, and his disobedient servant, Zachary.





As always, you will have the opportunity to get Van's piece of the spell in two different ways. We can't tell you what you'll have to do without spoiling all the fun, of course, but we can show you a half-backed part of the location you're going to explore while figuring it out. Please note that everything you see is a work-in-progress version of the characters and backgrounds subject to change.

By the way, can you spot a familiar face in this living room? If you can, let us know ;)

Whateverwhat? Whateverland! Live performance from self-isolation.

Hello, lovely Whateverlanders!


We've been in quarantine for over three months now, and life is still in no hurry to get back to normal. Of course, this adds to the frustration of our team, because we can't get together, which makes many aspects of our work on the game much more complicated. But there's always a silver lining, folks! You'll see that for yourself once you listen to the main theme of Whateverland performed live by our awesome musicians, straight from self-isolation.

[previewyoutube="jLpHBLHAR8E;full"]

Andrey Tyulenev, Caligari Games sound designer and composer, about the process behind creating Whateverland’s soundtrack:



I wanted to limit the number of instruments used in the game from the start to encourage myself to come up with new approaches to my own original ideas. Limitations boost creativity and all that. Inspiration for Whateverland came from very different sources – from French Chanson, Balkan and Gypsy music to Alfred Schnittke. I also wanted to create a soundtrack with memorable melodies, like the music in many Soviet movies and cartoons. Music in Whateverland is supposed to sound like something that could be performed by a small local town band just as strange as the world around them.

The desire to record live instruments came about because working with musicians always makes the sound not only feel more vibrant but also adds a lot of subtleties to each part as every performer brings something different to the table. So the end result gets much more daring, interesting, and textured. I'm really looking forward to working with each performer on their part and hear their ideas.


Love, Caligari Games ♥