We started developing When They Arrived Remastered. In the near future will be the first information on the concept. Development will be fully started from 0, there will be a different plot, graphics, features, etc., but the "frame" will remain unchanged. Updates on 12 HOURS 2 and TSOL are being prepared.
IMPORTANT INFORMATION!
Now we plan to completely rework the world, plot, concept, graphics, and fix all the bugs, because many players liked the idea, but did not really like the implementation, so we decided to completely rewrite the game, it will take some time, but it's worth it!
Everyone who wants to participate in the development and help with ideas is welcome to the discussion section with the hash tag #NEWWTA, or to supp.whentheyarrived@gmail.com. THANK YOU!
WHEN THEY ARRIVED v 1.1
- the quality of shadows, lighting, some textures was improved, color correction was changed, and more, the game began to look nicer and brighter;
- productivity increased by ~ 10%;
- added tips;
- fixed localization errors;
- the interior of some premises has been improved;
- added some new interesting places for research;
- added some new easter eggs;
- added more loot;
- fixed bug with damage from rifle, glock and ax, enemies began to move faster;
A network mode is being developed and a single game is being finalized.
In the coming days, plans to release an update 1.1!
In the update, we will try to correct the errors about which we have recently noticed more and more often, and we will try to revise the concept of the game and tackle it. In addition, we plan to develop a network game mode, but perhaps it will be so large-scale that we will have to execute it as a separate project. Thank you for being with us!
WHEN THEY ARRIVED v1.0
Fixed some critical errors, improved graphics, lighting, performance gain of about 15%.
WHEN THEY ARRIVED 0.9, exit from early access and discount 41% now.
What's new:
- Portuguese;
- the location became snowy, the atmosphere of the new year was added (trees, garlands, snowmen ...);
- prologue removed;
- corrected settings, changed the appearance of the settings menu;
- the plot is corrected;
- added Mars location;
- Now the storyline can be passed;
- Fixed Spanish translation;
- fuel filling into cans and quad bikes was accelerated;
- accelerated sleep protagonist;
- slightly modified a couple of interface details;
- fixed inventory bug;
- added some crafting recipes;
- the game sometimes did not start through the Steam client - the error was fixed;
- fixed the system save bug;
- Added a base of aliens with a portal to Mars;
- slightly modified environment;
- the game is optimized by 5-10%;
- Fixed a bug with adjusting the sound volume.
It is planned to add cards, but so far Steam does not allow this to be done.
Coming soon update 0.9!
In the update, a new location will be added - Mars, and the New Year's atmosphere (trees, garlands, toys, gifts, snowmen, socks on the fireplace, the location will be winter). Portuguese localization will be added.
The plot will be slightly modified and many other innovations and corrections added. It will be added We hope you enjoy WHEN THEY ARRIVED v 0.9.
Some screenshots:
When They Arrived v0.8.1 Halloween.
- Added Halloween atmosphere;
- Added new lighting;
- Added a new system for changing the time of day, new, more realistic clouds, sounds of the environment, rain, snow, thunder and thunder;
- fixed all the errors with the time in the game, with a wristwatch;
- fixed some errors in the movement of the character;
- in some places, lamps, chandeliers and lamps were added, which turned dark places into well-lit ones;
- Fixed many different bugs;
At the moment we are doing: the plot, some quests were meaningless and irrelevant - we remove them, add new quests, finalize the alien laboratory, quests leading to the journey to Mars (the Mars location is currently at the initial stage of development, but the work is already coming) We are planning to develop a separate setting on Mars, which should please you, at the same time the player will be able to return from Mars to Earth, but this is not certain ...
The main character will become more talkative, now we are agreeing to record new soundtracks with the replicas of main character, so we will be able to revive the game world even more.
Before finalizing the story, we decided to remake the world, the map will become slightly smaller, but much richer, more picturesque, and more realistic.
If all that we have planned is fully realized - When They Arrived will be a completely different game, the way we originally saw it.
WHEN THEY ARRIVED v 0.8.
- Added a new game mode: "Farm Defense".
- Added new crafting recipes;
- Added new traps;
- The game world is improved, added more loot;
- in the process - arrangement of the settlement Brightwood (new buildings are added, filled with loot, etc.);
- fixed bugs in the sound settings, the sound in the game has become more balanced;
- Added Spanish localization;
- added more places where you can find shelter, sleep, warm up and find provisions;
- Fixed many flaws in the menu sections (the buttons overlapped each other);
- Now some windows are closed when you press Esc;
- fixed bugs with doors, now almost all doors in the game can be opened / closed;
- the aliens are being finalized, soon they will be added weapons that can be used by the player;
- Work is underway on the ability to create various shields and body armor;
- new traps are being developed, soon will be added: crossbow-machine gun, falling wall with spikes and others;
- fixed clock bug, time is displayed correctly;
- fixed bugs in the sleep panel;
- alcohol now raises the level of health, and raises thirst;
- fixed bugs with bandages, some buildings, traps and other objects (earlier, after use, they were not removed from the inventory);
- AI mutants become more balanced.
At the moment we are preparing for Halloween, thematic elements of the holiday will be added to the game, which will give a creepy atmosphere and diversify the gameplay. In parallel with the preparation for the holiday - we are engaged in the online mode, the plot (since 40% of the plot has not yet been added to the game), the new game mode - “ATV Rally”, and the overall refinement of the game.