I've thought about turning my game into a free game for a little while now. I realize, looking back at the game, that there are many imperfections with Whimsical Quest, and while I did knowingly make it a little difficult to jump into - like the older games usually were - it does not really satisfy in the way I perhaps thought it would.
Also, I would like to make this game more accessible, so that other aspiring developers, or others that are just curious, can see what a game developed entirely by one person (sound, art, programming) can look like, and what errors one can often encounter. My biggest error was losing touch of the whole feel of the game. When you're stuck fiddling with details for hours on end, you forget the essential and fun parts of the game. You just end up in a sort of: "progress is good" vibe. And, what you can end up with is a game that lost its initial oomph, and turned into a mess of rather unmotivated features.
Currently, I am going to work on a VR title, and this time with another person! I'll be sure to update you guys here if I will get any close to an experimental look at that game. We want this title to be fun and easy to pick up with some "funny passport management."
Enjoy the free game! Remember to stay well, healthy and swell, lovelies! In the meantime, feel free to stop by my twitter @Stealthygolem or on twitch @Stealthygolem if you ever want your fancies tickled by baboon-like utterings
Yours truly, speak to you soon, best regards, take care, forever with love, Mr. Stealthygolem
Scary discount!
Another discount this way comes. Or, has come. Has cometh... Hath arrivaled? I don't know. Thanks for your continued support.
I am currently working on a new project, which is in its infant stage. I will keep you guys posted here and on my twitter. Have a spoopy halloween!
It's not summer anymore sale!
We're going on sale again! It's like under a buck, or the equivalent. It'll cost you like a candy bar, but instead of having a sweet treat you'll be having a formidably average experience.
Lunar Sale 50% off and small bugfix!
Lunar sale is cool, and then this game also is a bit cheaper. So that's cool and all. I've kinda let this game sit a little, because there wasn't really that much traction, so I think a new project should be the wiser choice going forward! Hope you're all doing well out there, lovelies!
Last patch was just to make it easier to understand how to back away from audio settings using the keyboard. Having the back key on "T" was a bit confusing at first. So you can now go "Back" with the Backspace and Escape key as well.
Cheers, Head wizard of Stealthygolem
Whimsical Quest is available!
Whimsical Quest is now open to the entire public! It's even possible to buy the game. Now that's quite the traditional service!
I hope you guys enjoy the game. I'll be lounging around in the discussion forums from time to time if you guys have any enquiries or things of the same sort.
Cheers!
- Stealthygolem, lonely developer of dumb game
Some additions
Another update with two more achievements and two more items!
NEW Item: Mr. Sentry.
NEW Item: Mr. Acid.
NEW Achievement: Whimsical Patron.
NEW Achievement: It Hurts.
Fixed a glitchy item pickup on the dream world stage making you not able to progress.
Balancing the character progression has been the most current project. So some tweaks to almost every character has been made. Mainly damage and attack speed ratios.
Minor Dillydallying around with the code.
We're closing in on a month until the release. To all the potential testers out there: any bugs or glitches (or even cool suggestions?) you find out there would be nice to collect. So post them here, or wherever you know where to get a hold of me. Like on @Stealthygolem on twitter.
Bugfix and small add-ons. 25-10-18
First update for Whimsical Quest on Steam! This is rather fun, isn't it?
Bugfixes
SteamOverlay Pause Code Inserted. The game should now properly pause on steam overlay.
Tweaked damage on Dark Platter, Altar of Ymbis and Spheremaster.
Issues with Steam Achievements fixed.
Added Sound Effect for Dark Platter when you use the item.
Voices(?) for different bosses added in.
Added some SFX for SpiritBlazer that were left out.
Properly fixed game’s interaction with the mouse cursor. Leaving it out of the game but not completely unavailable if Whimsical Quest isn’t active.
I'm still working on adding more items and other 'quality' stuff before the official release. Main target right now is just making sure everything works fine.