Genre: Platform, Hack and slash/Beat 'em up, Indie, Arcade
Whisper Trip
Hotfixes
Sup, AJ here again, thanks for all your feedback!
We’re trying our best to fix current problems with the game, so we released a new patch to solve some of the major bugs, here's the list:
Broken barrel physics in 9-th level at the client side
Fixed animation problem which occurs at the server side after dash attack.
Fixed problem with loading screen freeze for second player.
Fixed swordsmans out of players reach roll.
Fixed problem with disappeared enemies for second player.
Fixed second player ledge grab.
Fixed camera bug which occurred on a new level after finishing previous one.
Fixed bug which blocked restart for both players after their death.
Special thanks to aderm0on for detailed bug reports and all supporters.
We're looking forward to your further feedback, so we could fix problems with the game and make it much better. See ya soon!
Whisper Trip Chapter One is released!
We happy to present you our game Whisper Trip Chapter One!
Enemies are ready to kill you, our boss want to see your silent work, but you don't care about this right? So go and slash all bad guys what you find, and if it too hard for you call your cyborg friend in coop.
Also check out our sound. [previewyoutube="xuUZfol-GeA;full"]
We are not dead (just inside)
Ay yo, AJ here, with some news.
I've been given social media access by my employers, to tell you about many new features and fixes.
I’m already struggling with 40h/week, and now they oblige me with this media bullshit? To hell with this, but who am i to complain, at least they provide us neat new augmentations, which means new possibilities (and opportunities to cause mayhem), otherwise i wouldn't do anything.
Check out this sick roundhouse
I got info about the changes, it’s 5 pages doc and i definitely ain’t reading this, so here's short version
TLDR
Fixes & Tweaks
Many bugs were found.
Many bugs were fixed (hopefully).
Generally, faster pace of the game. Enemies are more aggressive and have quicker reaction.
Controls now are more responsive.
Also, stamina regen rate has been increased.
Slightly improved movement.
Solved problem with restart button.
Improved controller support. Now it’s more responsive, also there’s two different button configs to choose.
Multiplayer fixes.
New stuff
3 New enemy types
Boss fight
Old ones were updated,added more animations for them.
Added more environmental hazards to make things more difficult
Additional music tracks for new areas.
A'ight, here we go, now our lives are even more complicated, lovely, more danger and slaughter. I definitely ain't getting paid enough for this shit. Okay, I think i gotta go. You can leave me messages, i'll surely read them all, someday.
Bye, see ya
Slowly but surely
Thanks for care if you were interested in updates. We've done lots of work for the last 2 month, since Demo Fest. We really appreciate all the feedback, it helps us a lot.
Currently, we are still polishing the game and adding new content.
Now we are concentrating on creating more responsive controls for you, and making enemies more aggressive for providing more dynamic gameplay without oversimplifying it.
We have received your feedback on controls and made them a little more responsive, also run speed has been increased to make movement feel more fluid. We worked on controller support to make it more playable with a gamepad. Now you can choose one of two button configurations in controls settings.
Besides already existing things, we’re adding more stuff! For more variety, we added more different enemy types, close combat and ranged as well. Some of them are even using tactics, and will help each other in battle against you.
Your misadventures will continue on new areas, twice as many as it was before (not that it was so many before, but still). Different levels with various surroundings and backgrounds will be available for you to paint them red. But levels aren’t gonna be simple empty rooms for you to run through, because we created more hostile surroundings with traps, interactive obstacles, etc.
Of course this new content will require appropriate accompaniment, so we added new bangers for you to annihilate everything on your way.
Concluding this, we wanna say that there’s still sooo much to do, and we are on it. So, please, comment, and share your thoughts, we are fond of it.
Make sure to wishlist the game and follow the game hub to get all the news: