Ever since launch, we've been keeping an eye on all the bug reports and community feedback the game has gotten. Today, we're releasing a small patch to address a whole host of those issues! A large number of changes are dedicated to language-specific problems that arise when swapping from one language to another, so if you're playing using the game's many translations you should have a much smoother experience!
As always, if you're running into any trouble with the title, please feel free to visit akuparagames.com/contact to let us know!
-Fixed translation of "Joystick" in all languages -Fixed placement of up/down guidance message in Chapter 1 -Fixed Elena's spirit form disappearing when interacting with some objects -Fixed tutorial command when possessing the Trophy Room key -Fixed the translation of the game failing to trigger and turning the notes pages blank (Thanks to Allunii on Steam!) -Fixed being unable to repossess the Purple Flower while a wisp in the Garden Maze -Fixed not being able to leave the body at the start of the game in Russian -Fixed a number of other rare issues -Added some small game optimizations
Patch 1.6.2 Notes
Greetings, Spooky Spirits!
A new build goes live today that fixes some of the bugs and issues recently reported. Spiders should now behave as normal!
Patch Notes
Adjusted hitboxes and pathing for spider enemies, so that they behave as expected
Spider visuals have been adjusted around light, smoke, and water
The hitboxes of possessed objects such as keys and flowers have been adjusted
General performance improvements and minor bugs have been fixed
Patch 1.6.1
Greetings, spooky spirits!
We implemented a quick hotfix today to patch some achievement bugs that cropped up in April's 1.60 update.
Bugfixes
Achievement "Light Light" can now be completed correctly
Achievement "This S**t is Bananas" can now be completed correctly
Achievement "BOO-UYA" can now be completed correctly
Patch 1.60
Hey Spooky Crew,
We've updated Whispering Willows on Steam to reflect the build we have on Switch. This includes a handful of minor changes such as:
Updated to the latest version of Unity
Refreshed controller support to be up to date
Controller prompts now reflect the controller plugged in
Made the knight and clock puzzles easier to select the correct spot
Cutscenes could be skipped by pressing any button. Now only ESC will skip the cutscene
Fixed a few screen resolution issues
Updated a handful of minor language issues
Desert Child - Oscar Brittain and Akupara Games - Release
We're excited to announce that we, Akupara Games, have teamed up with Australian indie developer, Oscar Brittain, to release the highly anticipated hoverbike racing shooter, Desert
Child!
Desert Child Steam Page https://youtu.be/h_g2ikGNTjM
In Desert Child you are broke, but talented, hoverbike racer who needs to find a way off Earth to get to Mars to compete in the Grand Prix, the greatest race in the universe. Explore a vibrant pixel-art solar system in this stylized racing adventure flavored with colorful sidequests, fierce hoverbike competitions, and a chill, lo-fi hip-hop soundtrack.
Nothing’s free in Desert Child.
Game Features
Hunt bounties, do odd jobs, throw races - do anything you can to earn cash. Explore a pixel-art solar system inspired by Cowboy Bebop, Akira and Redline.
Customize your vintage bike with various modifications.
Dine on a range of interplanetary cuisine with sweet buffs to help you win.
Master deep combat and racing mechanics and define your own style.
Race, shoot, and get better! Designed for replayability, with secrets that will keep you coming
back.
Chill to an original lo-fi/hip-hop soundtrack
Akupara Games - new Publishing Studio
Our studio has a big announcement to make - we will doing indie game publishing under a new name, Akupara Games. Our first title is the indie psychological thriller #KeepinMind by studio Little Moth. Please follow our new channels to stay up to date with our future projects.
We've been gathering feedback over the last several months, and wanted to do one big patch that fixes a lot of the common issues still lingering. If you have any issues, please let us know very soon, as we won't be doing too many more patches after this one.
Patch Notes:
Translations - All languages have been updated once again, with mostly minor tweaks that we've received from our avid fans. This includes spelling, grammar, incorrect words, and most commonly bugs where text would go off the screen, or be gone entirely.
Controller Support - We've fixed several major controllers that weren't working in the latest few versions (Xbox One), and updated our controller plugin which now supports even more controllers (Moga) - http://www.gallantgames.com/pages/incontrol-supported-controllers
Steam HUD Imprint - If you had double monitors, any Steam HUD that popped up (friends logging online, etc) would stay up on the screen, appearing like a bad glitch. This is fixed
Changing Resolutions - We did additional fixes to this
Additional Minor Bug Fixes
Language and Settings Update- Patch 1.26/1.27
Hello ghosty guys and gals,
As of a few months ago we have officially launched Whispering Willows on every major platform and device including PlayStation 4, Xbox One, WiiU, iOS, Google Play, and of course Steam.
There were a few updates we made on other platforms that we wanted to apply to the Steam version.
Patch Notes:
Updated all translations, fixing various errors
Chinese characters are displayed more clearly now, before they were blurry at certain resolutions
Updated Mac and PC to allow the user to change resolutions (and with the mouse now)
Additional controller support. See full list here- http://www.gallantgames.com/pages/incontrol-supported-controllers
Xbox One and Mobile Launch
Whispering Willows launched on iOS and Android yesterday, and Xbox One today! We've already been featured on the Android TV store as well as Xbox One's Summer Sale.
We're currently working on updating translations for all versions. We hired some professional proofreaders to clean up all languages. We also will be making a few fixes for a bug that occurs when switching resolution.
The mobile version will be getting updated controls in a week or two. We're currently looking into solutions for it.
David :CatacombSkull:
PlayStation and Beyond!
After a long journey, we have an exciting update for you -- we have very recently released the game on Playstation 4 and the Playstation Vita! You can find more information or purchase the game at the Playstation store.
Later on this month or early next month we'll be releasing for the Xbox, Mobile, and the Wii-U-- keep an eye on our social media and we'll let you all know as soon as we announce! For more information on Night Light and Whispering Willows check us out on our official website and social media pages -- Facebook and Twitter!