The end continues. This update includes the second level of the last chapter.
Other stuff in the update:
Updates to old levels
Graphical improvements, including textures and animations
Enemy reskins and the return of a greasy bastard
Bugfixes
Minor adjustments to game balance
The next level is well under way and will introduce the last SISU weapon, the mythic Kantele.
Hotfix for Content Patch #4
Small fixes for Level 16:
Start/end screens
Collisions
Roadside death sound
Content Patch #4
The end begins NOW. This update includes the first level of the last chapter.
Other stuff included in the update:
New SISU weapon, the Green Balls
Minor graphical updates to older assets
Bugfixes
These last levels will be released one-by-one as they are finished. Be sure to keep an eye for the next one, where the Final Union is revealed!
Hotfix 0.63a
Thanks for feedback on the new levels!
Fixes/changes:
Goblin laser visual no longer goes through walls
Swan Tank now gives 25 armor, tweaks to its melee damage
Added secret triggers to levels 4 & 14
Fixed light pole skip in level 9
Fixed enemies spawning under the map & some collisions in level 11
Level 11 sauna now heals
Fixed acid pools in level 12
Water in level 14 is now lethal & bursting pipes don't reset after loading a save
Fixed some collisions & lighting in level 15 and improved fan puzzle readability
Hakita remixed music for level 15
Added goodies folder
Content Patch #3
Chapter 3 comes to a close! This patch includes the following:
Levels 14 and 15
Two new enemy types and a boss
Re-balances to older enemies, including new attack patterns
Level updates and fixes, mainly to Chapters 1 and 3
Lots of texture and animation upgrades
Have fun with the new content and be sure to give feedback, more is coming very soon!
A New Patch is Near
It's been a while, but we come bearing good news! The next patch is coming very soon.
It will include:
The last two levels of Chapter 3
Two new enemy types (and a boss)
Enemy re-balancing, including new attack patterns and damage values
Updates and bug fixes to levels, mainly Chapters 1 and 3
Lots of graphical upgrades, including animations
When will it come out?
On short notice after we manage to get the last couple of things done.
What about the rest of the game?
Three out of the five levels in the Final Chapter are close to complete.
End of the Year News 2022
A New Year is quickly approaching, so it’s time for another look at what’s coming next!
First, a big thank you to everyone who has played the game, especially those who’ve taken time to give feedback.
We’re quickly approaching the end of development for Chapter 3, which means it’ll soon be time for the home stretch. Work on the last chapter has already begun, which will take our intrepid drunkard back to Finland, confronting enemies both old and new.
Thank you all for playing and enjoying the game so far!
Our current plan is to release the last two levels of Chapter 3. These levels will mark the climax of said chapter and include 2 new enemies and a boss battle. The first three levels of the chapter will also get some updates and secrets.
After this we will focus on delivering the Final Chapter of the game, which will take you back to face another kind of Hell on Earth.
Hotfix 0.54a
Thanks for playing the new levels!
Here's a couple of fixes for version 0.54a:
fixed pike that came out of water in level 11
outhouse states are now saved
fixed issues related to switching some SISU weapons
fixed texture and collision issues in level 12
adjusted some acid pools in level 12
added collision to Antero's hearts
adjusted Mecha-Goblin stats + made them give armor when killed with SISU