Today's update brings a number of fixes on some map exploits, as well as a bug with a tape spawn in the Abbey.
Bugfixes:
Fixed areas where only small investigators would fit in Bunker, Abbey, Hospital and Manor.
Fixed being able to climb on rocks in a specific point in Norwood Prairie.
Fixed wrong tape spawn point in the Abbey.
Update #57 - Minor Bugfixes
Hi!
Today's update brings a couple of bugfixes to the game.
Bugfixes:
Fixed Leaderboards not showing amount of Wins / Losses
Fixed being able to climb a stone in Norwood Praire.
Update #56 - New network code
Hi!
We bring you a new update featuring an improved network system, using Steam P2P system to connect between players. This should greatly improve the chances of being able to connect to a game, without the need to manually open ports.
Improvements
Changed network system to use Steam P2P. Should improve connectivity between players.
Upgraded to Unity Engine 4.6.6
White Noise 2 Update #55 - Small Update
Hi! Today we're releasing a very small update featuring the following change:
Improvements:
Random loadouts for players and AI in online games may be DLC items/characters if the host has the DLC. In other words, Astaroth, Lilith, etc. may be selected as the creature when playing coop against a random creature.
Update #54 - Easter is back!
Easter is back! Until April 16th, you'll be able to play with Chocolate-flavored creatures!
(We've fixed Morgul's bug by the way, so no more invisible creatures!)
Play White Noise 2 for free during this weekend!
From now until this Sunday, you can play the game for free! Enjoy!
Update #53 - Small improvements
Today's update brings a few changes and improvements, mostly bugfixes:
Gameplay changes:
Lilith AI now will use her powers (except Beacon)
Shaira: Reduced Static penalty from 15 to 10%
Shaira: Increased Battery by 1 point.
Okiku: Increased Transfusion effect from 6 to 8%
Okiku: Increased Adaptation effect from 6 to 7% and maximum number of stuns from 8 to 10 (so she goes from a maximum theoretical 48% boost to a 70% boost).
Bugfixes:
Fixed "Ping 0" being shown ingame.
Fixed overlapping text in the gallery.
Farm Together available now in Early Access!
Farm Together has been just released on Early Access, and you should be able to get it now!
The first release features plenty of items and buildings for you to play with, and we'll keep adding new content on a weekly basis, as well as new features depending on the feedback we get, so make sure to pass by the forums and leave your comments!
We also have set up our own public farm (named Milkstone Studios), so feel free to join and help us grow it!
Hope you enjoy the game!
Update #52 - Balancing & Bugfixes
Today's update brings some much-requested changes to Morgul, as well as some bugfixes and improvements.
Remember that right now the game is available with a 50% discount, so it's a perfect chance to get your friends to play it!
Improvements:
Revised outer area of Spreepark so survivors can't get stuck on trees.
Balancing changes:
Morgul: Rebirth now breaks flashlights instead of tampering with hearing.
Morgul: Increased Surge radius by 2m.
Prisoner: Reduced effectiveness.
Increased score given to creature players by increasing the cap of some scoring items (idols, grabs...)
Bugfixes:
Should have fixed loading errors that led to infinite loading screen.
Update #51 - Hotfix update
This update fixes a number of issues with the new map.
Bugfixes:
Spreepark: Fixed Chest buttons not spawning
Spreepark: Fixed Sigils not spawning
Spreepark: Added more battery spawns and tape spawns outside the landmarks
Spreepark: Fixed some unreachable item spawns.
Fixed incorrect characters in Chinese localization