I figured it was a critical step and much needed for us to migrate White Wall to the latest version of Unreal Engine 5. With this version, we can utilize technology such as: - Lumen - Nanite - Chaos physics and many more!
- Isolated the demo from the main build - Created three quests to follow for demo purposes. One main and two side quests - Updated the inventory screen, when the user equips a weapon, the weapon is already raised when lowered is ‘true’ - Added gates to the event ticks on the AI (NPC). The gates open when the player gets close enough and then close when the player is too far away. This resulted in a 100x performance increase. - Upgraded the demo to UE5 - Upgraded to Nanite - Added XP earnings to output log - Tweaked earned XP multiplier for enemy kills (It was way too strong) - Updated the primal’s projectile, now has physics enabled so the player can hide behind cover - Other bug fixes and various UI updates
Special Thanks
Thank you for your interest in White Wall™. I'm excited to announce the development of this build as I've worked on it for some time now. An upgrade to a new engine isn't always as seamless as one would hope and this wasn't a walk in the park. Along with the outstanding new features of UE5 came some growing pains, but rest assured, I have tested the build time and time again to catch any issues I could find.
The update opened up a new way of structuring some of the resource-draining assets and classes, this helped me pave the way for a more efficient design in the game.
All static mesh assets are using Nanite, the vehicle system is using Chaos and the entire Map is using Lumen. I hope that White Wall feels and looks better than it did in the previous version, without losing anything that makes it unique. Please take a moment and view the images below to see the real difference Unreal Engine 5 makes with White Wall™
- Davyn Lasswell - FiendStudios LLC
The updates don't stop at the engine!
We redesigned an entirely new demo to play! We focused the construction of this demo around a 'sandbox' mindset. There are three quests to play, one main and two side quests. The goal of this demo is to give the player a full experience of White Wall and a taste of what the final game may be like. You can expect most of the mechanics included in the demo to exist in the main game.
Gallery
November Update !
Hello to all of the White Wall fans out there!
I am pleased to say that even though these past few months have been nothing but quiet, I am still very hard at work on this title. My goal for the end of the year is to have a stable build to demo in a Steam Next fest!
Pending the release of the White Wall Kickstarter, I will be aiming to add as many goodies and features as I can before the expected launch date of March 2023!
Please feel free to send us a quick message on our website or on Steam about how you think the progress of the game is going or, if you wish to make any suggestions, please do so!
Thank you again for all of your support. We'll see you at the KickStarter!
- Davyn Lasswell - FiendStudios LLC
015.221105.12
Widget Modifications:
- [BUG] the Siege Mode Timer that appears in Starctuct. It is now displayed on the left instead of the right - Updated the tutorial at the beginning of the game, it now seamlessly continues without the need for user interaction - Updated all loading screens with HD screenshots and view models - [BUG] Fixed issue with shop inventory, weapons were extremely overpriced - Updated the length of the tutorial widgets to give the user more time to read them - Total artifact placements in the stats utility were reworked to add more artifacts to the stat
Quest(s) Additions and updates:
- Added: Scientist Chase part 2 & 3 - Cleaned up the quest for Sibling Bond side quest - Added: Completion of The Wall quest - Added: “WhiteWall” quest
Other Notes:
- Removed a few enemy spawns that had no effect on gameplay to improve performance - Added visual items across the map in order to make certain areas easier to see - Reviewed and fixed grammatical errors within the dialogue and quest descriptions of various items - Reworked weapon damage to reflect the player level and skill points - Expanded the main questline and moved the demo end up to the latest main quest break (Expanded the Demo)
Update: 015.22329.05M
Features: - Added pickup items: Bullets (Random) - Building blocks for Multiplayer (Experimental) - Added stats for inventory Items, the stats are displayed in the inventory - Audio controls are more defined and control a wider variety of sounds
Bugs: - Fixed an issue where the enemy would start shooting you while you were loading on death or entering a building - Fixed some of the terminology used in shops/stores - Edited and evened out the economy in-game
Hotfix: 015.22119.07a
Resolved issue where the game would increase size on disk from 17gbs to almost 30gb's during package and build process. The total size on disk is now 17.3gb's. Happy playing!
Alpha:015.22119.07
Update: January 20th, 2022
As the first update of 2022, we at Fiend Studios wanted to resolve a lot of issues we discovered last year. In preparation for our Kickstarter campaign, we thought that the game could use a bit more polishing done. We hope you enjoy the improved visuals, graphics, and wait... Is that the main theme song?
Thank you for all of your support as we ready up for this next year. We expect a ton of changes as we move deeper into finishing the first half of the campaign. You may notice a few new structures along with additional quests. This next year we plan to Polish the remaining features and expand the questline into the next areas of the map. These areas will be unplayable until the Early Access release of the game is available.
To view changes in this update, scroll down.
Next updates in store: - Crafting system will be implemented - Leaderboards and global player stats - Fine Tune the leveling system and the economic system of White Wall. - More audio enhancements. Ambient Music, audio controls, voices for characters, etc.
This Update: January 20th, 2022 0.15.22119.07
- BUG: Resolved death issue where the player would spawn and get attacked immediately after spawning. - Feature: Added the main theme song. This is the beginning of the musical soundtrack for White Wall - Feature: Added a pillar of light that spawns when the player dies. The player will then spawn in the closest location and be able to pick up their items with one button press. - Feature: Primal(s) will now drop items, for now only Primal scrap is dropped. More items will be available when the crafting system is implemented - BUG: Reworked the way the tutorials are composed in order to resolve an issue where the player could get stuck looking at the tutorials. - Feature: Added an output log and reworked the notifications to give the inventory system and level system some polish - Feature: Reworked the inventory system visually to make it more appealing to the player.
Alpha:015.211219.4
Hello there! We would like to take a moment now to wish you all a Merry Christmas and to let you know that we have a special gift for you... BUG FIXES! We appreciate your time and support as we fix issues and add features to White Wall one step at a time. Please enjoy this free demo and don't forget to leave any feedback for our developers who are hard at work 24/7... we may even let them have Christmas day off this year!
Happy holidays! -Fiend Studios
Changes in this update: 015.211219.4
- BUG: Fixed an issue where the players camera would sometimes lose its position when simply walking. - FT: Added labels to objects you can pickup, interact with, or enter IE: Doors, Weapons, Food - FT: Added a new build number structure to make it easier to record builds and releases - BUG: decreased the speed at which the hydration depletes, allowing the user to think less on hydration and focus more on the game. - FT: New hotkeys for the inventory. Check out the controls section in "settings" - BUG: Fixed an issue where you could choose two traits that would give you a positive thirst factor - BUG: Resolved an issue where the player could increase their own health and thirst beyond the max (100) - BUG: Fixed an issue where the player was not able to fast travel to a location if they were next to the general area of the location