Wicked Aeons cover
Wicked Aeons screenshot
Genre: Strategy, Indie

Wicked Aeons

PatchNote 0.2.1

FLOW IN FIGHT
- Spells are only available during active pause
- Changed pacing and interface during fights
- Feedback during fights, on mouse clicks
- More complex combo system on alter-based combos: Support / Solitary
- Added flank to deal 150% more damage. Backstab deals 250% more damage.
- Stealth mode system permanently activated, changes the whole detection system and starts combat.

ENEMIES
- New spells on all enemies
- Increased enemy base stats
- Enemy stats scale nerfed
- Work on enemy AI with flight behavior, spell casting...

CLASS
- New skin for the blade class


BALANCING / SPELLS / ALTERATIONS
- Balancing effects, alterations of heroes and enemies.
- The cursed alteration has become an alteration with a resistance reduction effect in flat


CURSED MARK
- Cursed marks are removed from the game !
Pacts are no longer impacted by cursed marks.

PRE ALPHA - 0.2.0 PATCH NOTE

PRE ALPHA - 0.1.5 PATCH NOTE

Combos & Catacombs Update !

NEW CONTENT
CONTROLS

  • Change of controls ! (We look forward to hear your feedback on this controls )
    Classic MOBA and RTS controls, we move away from classic CRPG controls. Left and right mouse click.
  • Left click allows you to select an entity, validate a spell
  • Right click allows you to move, attack or cancel a sort.

SECTOR 2

  • New missions in Sector 2
  • New Boss in Sector 2: The Abomination
  • New Sector 2 Models and Enemies:
    - The succubus! - The cherub !
    - The tentacle! - The Cultist !
    - The demon !

NEW CLASS
New class: The Colossus (Tank, physical resistance)


BALANCING / SPELLS / ALTERATIONS

  • Added SFX attack and FX
  • Reduced overall damage of all spells
  • Reworked spell sounds
  • Balancing effects, alterations of heroes and enemies.

  • Added a new feature that impacts combat gameplay: Spell Combos !
    (We look forward to your feedback on this feature )
  • Each spells has an additional effect, a Combo effect !
  • Added Camera Shake/Zoom if there is a combo or finished fight.

  • Fatigue becomes a classic condition that reduces attack speed and haste.
  • Cursed is a new condition related to characters' cursed marks.
  • Blade class spells changed to Frendly Fire (We wish to have a more solitary character in combat)
  • Rework of the buff system and alterations. A buff/debuff is considered an ailment
  • All buff and debuff alterations are % based, and can be stacked.

ALSO
Upgrade of the gamefeel
Sector 2 room optimization
Debug of certain spells, movements of entities, Correction of order in layer of sector 1 and 2

New feature in the HUB: the Organization of parties, to modify the relations between the students of the school of blades. (WIP)

PRE ALPHA - 0.1.5 PATCH NOTE

HotFix UI

This Unity Engine version caused problem with the UI and the Lightning.
Rolling back for now !
Sorry for the inconvenience

Engine Update

This update is mostly for the Unity Engine Update.
Also include :


  • new Pause Menu with audio , graphic and input settings
  • Spell balancing & more Friendly Fire for AoE Spells
  • new Talents Spells
  • bugs fixes
  • audio feedback for each classes

Quality of life Update ! Wicked Aeons 21.03

This update is mosty bugs fixing and rework of inputs.


  • Party menu added in the hub
  • Lot of feedbacks added
  • Mouse inputs improved
  • more content for the Catacombs


Enjoy ! :)

PRE ALPHA - 0.1.4 PATCH NOTE

PRE ALPHA - 0.1.2 PATCH NOTE

Here is the patch note from Wicked Aeons for our next playtest !
Playtest organized on October 15, 2021