FLOW IN FIGHT - Spells are only available during active pause - Changed pacing and interface during fights - Feedback during fights, on mouse clicks - More complex combo system on alter-based combos: Support / Solitary - Added flank to deal 150% more damage. Backstab deals 250% more damage. - Stealth mode system permanently activated, changes the whole detection system and starts combat.
ENEMIES - New spells on all enemies - Increased enemy base stats - Enemy stats scale nerfed - Work on enemy AI with flight behavior, spell casting...
CLASS - New skin for the blade class
BALANCING / SPELLS / ALTERATIONS - Balancing effects, alterations of heroes and enemies. - The cursed alteration has become an alteration with a resistance reduction effect in flat
CURSED MARK - Cursed marks are removed from the game ! Pacts are no longer impacted by cursed marks.
PRE ALPHA - 0.2.0 PATCH NOTE
PRE ALPHA - 0.1.5 PATCH NOTE
Combos & Catacombs Update !
NEW CONTENT CONTROLS
Change of controls ! (We look forward to hear your feedback on this controls ) Classic MOBA and RTS controls, we move away from classic CRPG controls. Left and right mouse click.
Left click allows you to select an entity, validate a spell
Right click allows you to move, attack or cancel a sort.
SECTOR 2
New missions in Sector 2
New Boss in Sector 2: The Abomination
New Sector 2 Models and Enemies: - The succubus! - The cherub ! - The tentacle! - The Cultist ! - The demon !
NEW CLASS New class: The Colossus (Tank, physical resistance)
BALANCING / SPELLS / ALTERATIONS
Added SFX attack and FX
Reduced overall damage of all spells
Reworked spell sounds
Balancing effects, alterations of heroes and enemies.
Added a new feature that impacts combat gameplay: Spell Combos ! (We look forward to your feedback on this feature )
Each spells has an additional effect, a Combo effect !
Added Camera Shake/Zoom if there is a combo or finished fight.
Fatigue becomes a classic condition that reduces attack speed and haste.
Cursed is a new condition related to characters' cursed marks.
Blade class spells changed to Frendly Fire (We wish to have a more solitary character in combat)
Rework of the buff system and alterations. A buff/debuff is considered an ailment
All buff and debuff alterations are % based, and can be stacked.
ALSO Upgrade of the gamefeel Sector 2 room optimization Debug of certain spells, movements of entities, Correction of order in layer of sector 1 and 2
New feature in the HUB: the Organization of parties, to modify the relations between the students of the school of blades. (WIP)
PRE ALPHA - 0.1.5 PATCH NOTE
HotFix UI
This Unity Engine version caused problem with the UI and the Lightning. Rolling back for now ! Sorry for the inconvenience
Engine Update
This update is mostly for the Unity Engine Update. Also include :
new Pause Menu with audio , graphic and input settings
Spell balancing & more Friendly Fire for AoE Spells
new Talents Spells
bugs fixes
audio feedback for each classes
Quality of life Update ! Wicked Aeons 21.03
This update is mosty bugs fixing and rework of inputs.
Party menu added in the hub
Lot of feedbacks added
Mouse inputs improved
more content for the Catacombs
Enjoy ! :)
PRE ALPHA - 0.1.4 PATCH NOTE
PRE ALPHA - 0.1.2 PATCH NOTE
Here is the patch note from Wicked Aeons for our next playtest ! Playtest organized on October 15, 2021