Durability Adjustments: Adjusted durability for early weapons to improve balance.
Tier 2 Buildables: Fixed interaction problems with T2 structures.
Cave Respawn Rate: Tweaked respawn rates for creatures and resources in caves.
Buildable Placement: Addressed an issue where certain buildables wouldn’t place properly.
Wall Windowed Texture: Fixed texture issues with walls featuring windows.
Crafting & Loot Balancing: General adjustments to crafting recipes and bunker loot tables for smoother progression.
Food Prices & Kitchenette Boost: Increased sale price and boosted effects of food crafted in the kitchenette to aid survival.
Double Click Fix for Building Entities: Resolved an issue where double-clicking on building entities could cause unintended interactions.
Interaction After Looting: Fixed the issue preventing interactions after looting certain creatures.
Vehicle Logout Fix: Fixed a bug where players logging out while on a vehicle would fall through the map upon reload.
Unstuck/Respawn Button: Added an "Unstuck/Respawn" button in settings to help players get back to a safe position if they become stuck.
In Progress:
Co-Op Fixes: Instancing issues have been resolved, and we're currently addressing a bug affecting interactions with friends' foundations. Once fixed, Co-Op should be ready to make a strong comeback!
Quest Bug: Investigating and resolving quest progression bugs.
New Areas: Continued development on the Garoo Cave in the forest and the Silo Bunker in the desert.
Recycler Monument: A new monument with added exploration and functionality is coming soon.
Upcoming:
Next week, we’ll share a Roadmap with more exciting updates on upcoming features and improvements.
Thank you for your continued feedback and support—see you on Wild Planet!
patch 1.0.0.2
PATCH 1.0.0.2 KNOWN BUG : When loot all a creature sometimes it will block interaction with left click, go in combat mode and back usually fixes it. We are working on a fix right now.
-Fix to spaceship exit portal
-Added loot and enemies to spaceship
-Changes to some balancing
-Added more chance to drop a Rhino Mount
-WIP with recycler.
-Desert bunker removed for maintenance
Fix to the UI game breaking bug
Hello everyone,
We want to apologize for the bugs encountered on launch day:
The item transfer UI issue, where it became unresponsive, has now been fixed.
The bug where players couldn’t select or click anything until entering and exiting combat mode has also been resolved. We found the cause, and this should no longer be an issue.
We’re sorry for any inconvenience these bugs caused during the launch, and we truly appreciate your patience. Please continue reporting any bugs, typos, or other problems, as well as your suggestions. We’re committed to addressing them promptly and improving the game experience.
Thank you for your support!
Transfer item bug - fix on the way
Hi everyone,
We just noticed a bug with transfering items and the transfer quantity windows not being interactable . We are really sorry with this bug on launch day but we are fixing it right now. The patch will arrive very soon
For the moment use right click for quick transfer
We are really sorry for this game breaking bug
Early Access here we go ! wild planet is entering a new phase
Wild Planet is finally entering Early Access!
After a long journey, we’re excited to share Wild Planet with you. We know the game isn’t finished yet, and there will be bugs along the way, but that’s what Early Access is for—to grow and improve with your help.
Right now, you can explore three biomes: field, forest, and desert. But we’re far from done! We’re planning to add six more biomes before the full release. The different biomes, creatures, and items have already passed the conception phase, so now it’s all about implementation. In the next few days, we’ll be sharing a detailed game content roadmap so you know exactly what’s coming.
We’re also planning a solid schedule for big updates, and we hope you’ll return to test them every time. Your feedback during this phase will be crucial to refining the game!
A quick update: Co-op mode is temporarily turned off. During the Nextfest demo, we discovered a major bug with instanced maps, and we want to fix it properly before bringing it back. We’ll be working on this in the coming weeks, aiming to have it resolved by the end of the year.
We also really want to hear from you! If you find any bugs or have suggestions for improvement, please join our Discord and let us know. We know Wild Planet isn’t perfect right now, and your feedback will be critical in helping us fix the issues and make the game even better.
Thank you so much for your support, and welcome to this new phase of Wild Planet! Early Access, here we go!
We are stressed and we will go have a beer now but count on us to keep this project going until it's as good as possible
See you space cowboys !
Wild Planet Demo Wrap-Up and Early Access Launch
Hey everyone,
First off, a huge thank you to everyone who played the demo of Wild Planet during Steam Next Fest! We’re excited to share that 5,257 total players explored the game, reported bugs, and gave invaluable feedback and suggestions. Your support and insights have been instrumental in helping us improve the game.
As we move forward, we’ll be taking down the demo for now, but don’t worry — the demo may come back with updates or new features for future Steam events. We’re working hard to ensure that when it returns, it will be even better, reflecting many of the improvements and changes driven by your feedback.
The big news: Wild Planet is officially launching in Early Access tomorrow! We’ll be sharing more information about what’s coming, the new features, and how things will progress throughout Early Access. We’re incredibly excited to take this next step with you, and we can’t wait to see you all in the game.
Once again, thank you all for your support, feedback, and for being part of this journey with us!
See you on Wild Planet!
— The MonkeyFactory Media Team
Patch 5.7.4.0
Patch 5.7.4.0 -Fix to Metalona nd other FX being pink -New UI and general UX fix -FIx to workbench crafting bug looping -Balancing in the cave -Changes to icons -General small debugging
DEMO Patch 5.7.3.5
Patch 5.7.3.5
Changes to building
Right click cancel build or pickup
Changes to detection
Fix to pickupable on the ground not being targeted properly
Added an architect bench
Architect bench contain a bunch of new decoration for your base
Added new icons for metalon armor and changes drop rate (5%)
Changes to how trees,nodes and everything else spawn.