The game is unfinished, buggy, and an overall mess. The devs have abandoned the project and have not updated it in forever. Go play Stardew Valley instead as it is worth your money and will have multiplayer down the road.
hi there! Rika here with some small update for you guys. Well, not an update to the game's files or anything....but... here's the news I got from the forums on here!
There will be an update reportedly coming soon according to the CEO and founder of Quickfire Games.
A user tweeted him and asked what the heck was up, and this was the response. We shall see, guys. I've been so out of the loop as everybody else has too....
Follow that Twitter account and DM him to get more information if you really want to see the game come back to life. I have zero control over anything but the forums and posting news and announcements.
Why We've Been Quiet
We are currently transitioning development teams, and don't want to provide any updates until things are finalized as things are currently constantly changing. But we're adjusting things to reposition ourselves appropriately to finish the game. I know it's frustrating but we'd rather give a proper "set" update rather than constantly changing back and forth.
It may take til after the holiday season to post an update about the changes.
Sorry again for the lack of any updates for the past 6-7 months. Expect one to hit after December.
Happy Holidays & A Happy New Year!
We Back! Community Update 6/29/2016
We’re here, folks! Sorry we disappeared for a little bit; we’ve been busy with various things, but we will have a longer update and hopefully a stable build for you very soon!
For now, we hope you’ll enjoy this quick post about what we’re working on for y’all!
What you’ll see in the next build:
- Enhanced quest system, with a new set of quests.
- New Winter dialogue arts for characters.
- Winter version of available maps.
- Improved game economy. (Continuously being updated!)
What we’re currently working on:
- Winter dialogue artworks
Please feel free to leave a comment below, send us a message via the Wild Season FB page, a Tweet at the Quickfire Games Twitter, or an email at support@quickfire-games.com.
We hope you’ve all been taking good care of yourselves, and that you have a good week!
Winter is Coming: Community Update 5/25/2016
Hold the door, folks! It’s the last week of May, and time for another community update!
It’s a quick one this time, but we’ve got some important stuff that we thought y’all would like to know about! So without further ado, here’s the list!
What you’ll see in the next build:
The Fall and Winter Seasons! Our awesome Arts and Dev Teams are fully implementing seasonal aesthetics into this coming build.
Crop price changes! Our Game Designer did some re-thinking and brought back some balance into the force economy of Bedford Valley.
What we’re currently working on:
<*>Free Mode: Due to popular demand, our devs are working on a mode with endless farming, mining, and fishing--without the distractions of a larger story.
<*>New quest system: Our Writing and Design team are busy whipping up different types of quests, including Tutorial and Daily Reward Quests, in addition to the existing Bulletin Board Quests. All of those will be easily accessible via a brand-spankin’-new Quests tab in the player profile!
<*>Winter outfits on chibis! The cold winds are rising, Winter is coming...
<*>New farming tutorial--’cause you guys told us the first one was just too long, and we hear you loud and clear!
That’s all for now folks! Tell us what you think in the comments below, in a message via the Wild Season FB page, a Tweet at the Quickfire Twitter, or an email at support@quickfire-games.com. Thanks for reading!
And now the Update has ended.
Wild Season Build Update v1.0.6.10
Howdy, folks! Our latest build update is finally live for you all to play!
Thanks to everyone who sent in bug reports and suggestions to us over the past few weeks. Special shoutout to our new team of beta testers, who’ll be a huge help to us from here on out!
Without further ado, here’s a list of everything you can see in this new version, plus the known bugs that we’re working on fixing!
What's new:
You cannot access the pause menu during cutscenes
Detailed item descriptions for seeds, saplings and produce
Shipping bin now shows how much money the contents are worth
Notification on the next morning about how much you earned from shipping bin
Animated money when the amount changes
Added visual effects when farming
Sickled weeds now disappear instead of getting carried
Updated controls: we now have primary and secondary actions, binded to the left and right mouse buttons respectively
Locked 3x3 plots when seeding
You can now interact with the bed's sleep/save menu without entering the bed
Balanced seed, sapling and crop prices
Replaced some tools in the General Store
You can now eat by right clicking food in your inventory
Added stamina penalty when you pass out
Added tooltip in toolbar
Added background in toolbar
Items you mine/harvest are now automatically added to your inventory
Tweaked lighting for Spring
Added notification on wake up during holiday that the stores are closed
Replaced time with "paused" to indicate when time is not running (inside buildings, etc.)
Changed notification on quest update
Fixed bugs:
Time still runs even in pause menu
Weird arm animation when fishing
Missing Bulletin Board
Lettuce seed bag has a Lettuce icon
Sometimes the game won't launch for Windows x64
General Store sells Acosta Rod for 1500, looks like Old Rod
Lettuce crop growth
Dialogue lag
Stuck when fishing on land
Known bugs:
Missing NPC testimonies on Summer 1
Doors not locked during some events
Broken Mary Bulletin Board quest
Quest items don't disappear from inventory
Some Notebook entries are cut; scrollbar is broken
Jane chibi confused in General Store cutscene on Summer 1
Camera panning to the dark side
Some black screen transitions take a long time
Movement problems with NPCs, go back and forth through doors
William missing during first scene on pancake day
Using mouse to transfer items to shipping bin sometimes transfers multiple items per click / removes ability to transfer back
As always, if you find any bugs that you think we might not know about, please don’t hesitate to report them at http://wildseasonthegame.com/feedback.html.
Thanks for reading, farmers, and we hope you enjoy the latest update to Wild Season!
May the Fourth Be With You: Community Update 5/04/2016
Hey y’all! It’s the merry, merry month of May--May the Fourth, to be exact! A very happy Star Wars Day to all!
We’ve got a couple more updates for you regarding what you’ll see in our next build. Sorry we can’t give you a definite date for when that’ll be, but we assure you that our devs are working as hard as they can in order to make the next build update as soon as possible!
What you’ll see in the next build update:
- NEW! Detailed item descriptions for seeds and saplings
- NEW! You’ll now be able to see how much money you’ll earn from the contents of your shipping bin in the Shipping Bin UI, and the next morning you will get a notification about how much you earned
- “Free Mode” where you can play without the story. Still in-progress though; and yes, we have a separate set of save files for this mode!
- New visual effects when farming (sickling weeds, watering crops, chopping wood, hammering stone)
- Sickling weeds causes the weed to disappear instead of getting picked up
- Town animals such as cats and dogs are now carryable!
- Updated item descriptions to show stamina restore values
- Simplified controls; still in-progress
- Added mouse functionality; left and right mouse buttons as primary and secondary actions
- Locked 3x3 plots when planting seeds; now you don’t need to stand in the exact center of a 3x3 plot to plant!
- Player can now sleep/save without having to go inside the bed; player can stand beside bed and interact with it to bring up the save menu
- New farmland layout for UX improvement
- Adjusted cursor visibility cooldown
- Updated land hover visuals
- Removed re-carry on items after they are thrown
- Updated seed and crop prices for Year 1 crops and saplings
- Updated seed descriptions; you can now view how long it takes a seed to grow and how much it will cost
What we’re currently working on:
- Trees mechanic updates
- Item pick-up UX improvements (whenever the player uses a tool to break debris, etc.)
Let’s Get Free: Community Update 4/20/2016
Howdy folks! It’s time for the community update, and we have a lot of exciting news to share with you, mainly about our forthcoming build release!
What you’ll see in the next build update:
- “Free Mode” where you can play without the story. Still in-progress though; and yes, we have a separate set of save files for this mode!
- New visual effects when farming
- Town animals such as cats and dogs are now carryable!
- Updated item descriptions to show stamina restore values
- Simplified controls; still in-progress
What we’re working on now:
- Major visual improvement of maps
- Design of storage for wood and stone resources
- Enhancing the mouse UX for interactable objects
- General optimization
Look out for these and more changes as we continue to make improvements to Wild Season!
Thanks for your help!
The call for beta testers is now closed. Thank you to everyone who signed up; expect an email from us soon, and get ready to get familiar with Slack and our beta testing system!
If you volunteered to be a beta tester and haven’t heard back from us, don’t worry; our marketing ninjas must still be at the front of the Ninja World War. ;) Don’t be afraid to send a follow-up email to support@quickfire-games.com, and they’ll get right back to you when you do!
Change is in the Air: Community Update 4/6/2016
Howdy, y’all! April showers are here, and with them come another community update--so let’s get right to it!
What We’re Doing
As we’ve said before, our devs have been working on a ton of fixes, and we’re almost ready to bring them to you! Here are some of the things you can expect in the next build update:
- Added mouse functionality; left and right mouse buttons as primary and secondary actions
- Locked 3x3 plots when planting seeds; now you don’t need to stand in the exact center of a 3x3 plot to plant!
- Player can now sleep/save without having to go inside the bed; player can stand beside bed and interact with it to bring up the save menu
- New farmland layout for UX improvement
- Adjusted cursor visibility cooldown
- Updated land hover visuals
- Removed re-carry on items after they are thrown
- Updated seed and crop prices for Year 1 crops and saplings
- Updated seed descriptions; you can now view how long it takes a seed to grow and how much it will cost
And here are some of the things we’re still perfecting:
- Better controls introduction to eliminate "guessing" of controls at the start of the game
- Default control sets for: Mouse & Keyboard, Keyboard, Controller
- Shipping Bin tells how much you're going to earn with the current contents of your bin
If you have any more suggestions about how we can improve gameplay, don’t hesitate to send them our way in the Suggestions thread!
Whoopee, Groupees!
We’re happy to announce that Quickfire Games has partnered with Groupees.com, and Wild Season will be part of their Be Mine 24 bundle until April 18!
Groupees.com offers bundles of indie games, music, comics, e-books, and other digital goodies, all at an awesome price and delivered instantly to you. You can also participate in their community and connect with others in the group chat where you can be free to share your passions!
Please go check out the awesome Groupees community and all the great bundles they have for sale! We’ll also be popping into the Be Mine group chat from time to time, so if you have any questions for us, or if you just want to say hi, look out for Quickfire Games there!
Calling All Beta Testers!
We’re still looking for Dev Build Testers for Wild Season, especially for the platforms Windows 7, Windows 8, Mac, and Linux; so if YOU want to beta test Wild Season and get first look at new adjustments, events in the game, AND a free copy of Episode 2*, email us via support@quickfire-games.com!
*Note: This applies only once Episode 2 is available for BETA testing.
Reminder: Fanart Contest Deadline Extended!
We want to give all you talented artists out there more time to participate in our Wild Season Fanart Contest, so we’re extending the deadline until April 24, 2016!
Winners will receive an exclusive Wild Season artwork made especially for you by our fantastic game artists, check out the contest guidelines here!
Email your entries to marketing.quickfire@gmail.com, and the winners will be announced on April 27, during our community update.
That’s about it for today, so until our next update! If you have any questions, or would just like to say hi, email us at support@quickfire-games.com.
Happy farming!
Harder Beta Faster Farmer: Community Update 03/23/16
Howdy, folks!
We’re hoping you already know what time it is--community update time! We’ve got lots to discuss, but before we get to our post, we’d like to let you guys know that it’s Holy Week, so we’ll be taking a quick break. Apologies if you send us something and we don’t get back to you right away. Never fear; we’ll be back and hard at work next week!
WHAT WE’RE DOING
Great news for y’all: Our game designer and devs have been working on improving the farming UX and overall UX of Wild Season! These are changes that haven’t been implemented yet, but that we are currently testing out, with good results so far! So expect these and many more in the near future:
Faster farming tool animations
Sickled Weeds disappear instead of appearing in player’s hands
New layout of tillable land on player farm
Primary and secondary action key functionality for mouse
NPC walk movements are slower
Simplified current Dialogue tool for performance purposes
If you guys have any comments about our UX / UI, check out the next section below!
WE’RE LISTENING
Last week, we sent a survey out to all our Kickstarter backers, so we can get a better idea of what people like about the game and what they’d like to see more of. The answers we’ve been getting have been crazy helpful to us, and we’re taking them very seriously as we continue to make improvements to Wild Season and our game community!
A huge thanks with a side of milk and cookies to everyone who answered! And if you’re a backer and haven’t heard about this survey yet, check out our backer-exclusive March 18, 2016 Update on Kickstarter for the survey link.
What about non-backers, you say? No worries! If you’ve played Wild Season for more than 2 hours and you want to let us know your honest impressions of the game, send us an email at support@quickfire-games.com, and we’ll send you the survey link so we can hear from you.
BETA TESTER SEARCH STILL ON!
We’re still looking for Dev Build Testers for Wild Season, especially for the platforms Windows 7, Windows 8, Mac, and Linux; so if YOU want to beta test Wild Season and get first look at new adjustments and events in the game, email Mads via support@quickfire-games.com!
FANART CONTEST DEADLINE EXTENDED!
We want to give all you talented artists out there more time to participate in our Wild Season Fanart Contest, so we’re extending the deadline until April 24, 2016!
If you want to win Wild Season artwork made especially for you by our fantastic game artists, check out the contest guidelines here! Winners will be announced on April 27, during our community update.
That’s all we got for now, folks! Till next time.
If you have any questions or would just like to say hi, email us at support@quickfire-games.com.