Wild Season - Episode 1 cover
Wild Season - Episode 1 screenshot
Linux PC Mac Steam
Genre: Role-playing (RPG), Simulator, Indie

Wild Season - Episode 1

WILD SEASON HAS LAUNCHED!…EPISODE 1… WAIT WHA?

Many of you are probably wondering…what’s going on? What is episode 1? Why is this happening and where is the rest of the game?



After much, much, much…and much more deliberation we’ve decided to switch over to an episodic approach, for reasons we’ll do best to explain further:



As many of you have seen we’ve been doing our best to deliver what we hope is an awesome game. Unfortunately it’s also taken us much…much…much longer to do so. After almost x years, almost two complete re-designs, and a whole lot of bug bashing. We finally have something we’re happy enough to launch.



BEFORE ANYTHING, LET'S BREAK DOWN THE PRICE AND STRUCTURE

- All existing customers and kickstarter backers have already purchased the full game! This means you will have all 4 episodes. YOU WILL NOT NEED TO PURHCASE ANYTHING MORE! NEW EPISODES WILL BE ADDED FREE AS THEY ARE RELEASED.



– The original base content will be split into 4 episodes. Each being between 3-5 seasons (based on story)



– Episode 1 will include what has already been available for early access, with some extra bits thrown in, and as much polish & QA as we could throw at it. Therefore its as stable as we’re able to make it, and all the bits that were missing to complete the experience are now there.



– Although we have more content it’s been held back as it wasn’t QA’d properly yet, and the cliffhanger you’ll experience at the end of episode 1 well…its pretty awesome!



– Each episode will be 4.99 except the first episode which will be 16.99 (While the first episode only contains a fourth of the story, it does also contain the bulk of hte features. Each new episode will add a few new features and build on existing ones in addition to story, but the bulk of it is in episode 1)



THE EPISODIC APPROACH

So let us explain what’s going on with the episodic approach. As mentioned previously, working on the game has taken considerably longer than planned. Much of it has been due to our Kickstarter backer and early access program.



While providing incredible amounts of insight and data, it has also acted as a double-edged sword. With valuable insight often comes the need to make adjustments. Especially if that feedback indicates that work needs to be redone.



In our commitment to try to create the best experience, we were unsatisfied with our inability to please our consumers and fans, and opted to continue working on the game till we did. Which we did (we think/hope).



Unfortunately this meant that everything would take longer and of course cost more, leaving us with a few issues:



Having already completed and polished a good portion of the first part of our game we’ve seen a lot of fans trying to play thru this content and having issues due to our unfinished QA
The extra time taking to re do & polish things is costing a lot more than we anticipated



So we decided that an episodic approach (at least for PC/Mac & Linux) would work best. This allows us to:



Put a stamp of completion/guarantee on the already finished & polished content and make it available to fans who are itching to play, knowing their save files will be relatively safe.
Give us the promotion and sales we need from people waiting for the game to be completed to help offset the added cost of extended development.



Being completely honest and transparent, getting to this point has left us in a financial pickle! We are exploring some further financing options, but there’s nothing like having good sales numbers to help things along! (And it’s particularly enticing for investors.)



I know for some of you it’s going to be disappointing, but we’ve been doing our best to keep the community informed, be regular with updates and so on, and we hope we’ve built up enough good will to show you all our commitment to delivering a truly fantastic experience.



But Gamedev is hard. It’s very hard, and all the more so when it’s a business. We hope you all enjoy what we have so far! And if you can afford it! Please get the full game package to get all 4 episodes (and to help us along!)



SO HOW LONG WILL IT TAKE TO GET MORE CONTENT?

TLDR = most of the time was spent building features & tools. Most of the story was encoded in the last few months. Game is almost feature complete, except for some testing.



Only thing left is story encoding (and voice acting + localization), so unless we hit any major issues expect a couple of months between episodes. Less if we can earn enough to improve our hardware and get more encoders)



LONG VERSION

As part of the problems that arose in causing us to be so delayed was the need to build a content creation engine.



Typically in smaller games, a lot of dialogue and other interactive/story content are often hard coded into the game by the developers. Especially when small teams or individuals are working on something. We realized early on that this would not work, and we needed to have tools for our game designers to manipulate themselves. Although the engine we use has a lot of this capacity built in, it had to be tweaked, modified and extended.



Finally after almost a year of splitting the dev team between tools development & feature development it was done. From there it actually took the design team no more than 2-3 months to encode the first year of content. That includes a learning curve, re-do’s and adjustments to tools, and hardware issues.



This means that all that’s left to do, is QA features that were not included in the release due to time and the fact that they are not available in the released content and just sit and encode the script using said tools (of course we also have voice acting & localization planned but those will be free updates when available)


We hope you guys enjoy, looking forward to see what you think about the end of episode 1 – It’s a doozy!



TO OUR BACKERS AND THOSE WHO ALREADY PURCHASED THE FULL GAME

You will have all 4 episodes. YOU WILL NOT NEED TO PURHCASE ANYTHING MORE! NEW EPISODES WILL BE ADDED FREE AS THEY ARE RELEASED.

Wild Season v. 0.7.0.64

Howdy folks, It's been a while!

After weeks of serious bug bashing, tweaking and fixing. We've finally have

Wild Season v 0.7.0.64

all prepped and ready for you!

So here are the new additions:

  • Animations
  • In - Game Mini Goals
  • New Side Quests
  • Mining Tutorial
  • Mining Experience (Props to our game designer and to our suggestion box!)
  • Steam Cloud Saving (Different PCs, same account, same saved game - wohoo!)
  • New SFXs
  • New BGMs
  • Weather Disturbances (Time to get friendly with the Weather Man!)
  • Dog Betting
  • Fishing Contest
  • Added Interactables (You can know talk to trees - why? Cause we can)
  • New Characters (Who are they? Spoilers, better play and find out!)
  • Toolbar Functionality
  • In - Game Notifications


We too are aware with some buggy bugs, with a hug virtual hug and thanks to all those who submitted their feedbacks and bug reports, our game designer was able to tweaking and we're happy to report our fixes:

  • Farming Tutorial
  • Updated Economy
  • User Interface Fixes
  • Night Light (We brighten up the night for more visibility)
  • Map Fixes
  • Save / Load Revamp (Prioritised by popular demand... but old save datas will not be compatible anymore, aww)
  • Optimisation


However, as the saying goes; fix one bug, 127 more bugs pops out :( Although we're not giving up, here are a list of bugs we're aware of and currently bashing away:

  • Visual Bugs
  • Inventory (Carrying items in inventory again and again without keeping it in the bag makes items disappear)


Phew, that was a long list of updates - so what are you waiting for? Fire up Wild Season and experience the changes!

Wanna get in on the fun? You can buy a Steam Key from Steam or share some love and get your Steam Key from our Website!

Comments, suggestions or bug reports? We've love to hear from you! Just email us at www.quickfire-games.com/wsfeedback.

Thanks again for your never ending support for Wild Season,
Cheers!

Wild Season will stay 45% off on sale!

Howdy!

Although the sale is over, we’ll be bringing our price back down to 45% off while Wild Season is on Early Access since we've been receiving a lot of messages from y'all!!

Thanks for your continuous support, enjoy Wild Season!

Wild Season joins the Halloween Steam Sale!

BOO!!! It's a sale.

Trick or treat?

We say treat! Wild Season is up for the Halloween Steam Sale at %45 off!
Better get it while it's hot cause the sale is only till Nov. 2.

Happy Hallowe'en everyone!

Wild Season v. 0.7.0.12

Wait, what's that...two updates in the span of a week?! What!?

This update is just more bugs we've bashed to supplement the one from earlier this week, as well as further minor UX adjustments! We hope you enjoy and that the issues plaguing you all that made the game unplayable are but a distant memory as you enjoy the hours of story content! and farming!

Oh and we have a video too!

https://www.youtube.com/watch?v=q1xKF5DHj2A

WHAT’S NEW?
- Added prompt whenever you have insufficient Aurum
- Tweaked controls

BUG FIXES:
- In farm tutorial: Fixed a bug where you can sleep or exit the map
- Fixed back functionality in some window UI
- You cannot carry on spring 12 anymore
- Fixed generic message on load game
- Removed freezer contents
- Fixed a bug where whenever you hammer a seed, it will be destroyed. You can use hoe to clear the land
- After talking to Claude, the fade in/out will be broken and the time will stop
- Fixed a bug where when you eat many food, you will get drunk and the stamina will be set to 30
- Visual bugs
- Fixed control mapping not working properly in quick view
- Fixed status HUD expression
- Fixed back button in animal store
- Fixed a bug where whenever you pre
- Fixed bulletin board collider
- Fixed a bug where you

KNOWN BUGS:
- Partial Controller Support (xbox360 controller on mac not working, while xbone controller is working)
- Some window UI can’t be navigated by using controller (use the mouse at the moment)
- Some minimap is not updated (water part)
- Winter: some buildings and elements doesn’t have a winter asset yet
- After loading a saved file, tool assets are missing (can be fixed by opening another UI)
- Visual bugs
- Some invisible colliders (most in town)
- The well animation gets buggy if you are not facing it
- Mouse pointer sometimes disappear during main menu
- If the character’s name is too long, it won’t fit
- Minimap icon changes to Male on load game
- On spring 13: if you let time pass and didn’t meet Denise, the time is wrong
- A very rare bug where you freeze when mining

- Sometimes it is hard to use the tool, you can fix it by opening the inventory then closing it. Or simply hold the use tool button.

Wild Season v. 0.7.0.11

Hey Folks!

It's been two weeks and a trade show since our last update!


[I]Quick select for inventory added![/I]

Combining the continuous feedback we get from you guys, and over-the-shoulder ogling we get to do at trade shows, led to the decision of focusing almost entirely on bug bashing and experience improvement.


[I]New UI implemented[/I]

That means this build has a brand spanking new UI, improved screen resolution and controller support. Cheers to plug-and-play fun for the PS3 and PS4 controllers! Not to worry Xbox controllers, our devs are working hard to integrate Xbox Support and will release a dedicated update as soon as it's available.



[I]Inventory and Animal Profiles[/I]

Anyways, aside from that we've fixed a TON of bugs, the major ones of which are listed below:

Features


- User Interface

  • New app icon
  • Changed font on the notification window
  • Animated main menu (from version 0.6.x)
  • Screen resolution can now be changed in the options (from version 0.6.x)
  • Window and Fullscreen mode (from version 0.6.x)
  • Aesthetics for hero when in water (in progress from version 0.6.x)
  • New Shipping Bin Window
  • New Inventory Window
  • New Freezer Window
  • New Storage Window
  • Added cursor icon (this will disappear after 2 seconds in game when not it used)
  • New Generic Notification
  • Added sign posts that shows the building’s opening and closing time
  • Added town circle in town square
  • Added forest gates

- User Experience

  • Polished controller support!
  • Quick View (Spacebar default key then press a directional button to access a specific information window quickly in the game)
  • New Farming Tutorial via Quest System
  • Buildings now open and close according to their schedule
  • Store items now change according to season
  • New Cooking implementation (from version 0.6.x)

- Added SFX

  • Added new Mountain BGM
  • Added ocean waves SFX
  • Added crickets at night SFX

- Game Tweaks

  • Increased watering can capacity
  • Updated items (buy and sell values)
  • Removed colliders on crops
  • Autosave feature (saves every 5 minutes) (from version 0.6.x)
  • Updated story content



BUG FIXES:



  • Story Fixes! Corrected the typos and grammatical errors (Sticklers unite)
  • Fixed the Submerged bug when a part in the forest area where the hero will be submerged in water
  • Fixed game light where it is too dark at night
  • SFX is back!
  • You can now rebind the controls in the Main Menu
  • There’s now a control list in the Main Menu
  • Animal fixes, all they wanted was some TLC
  • Fixed bug where Interacting with signposts will make the mini-map disappear
  • Fixed Horse Betting bugs, you can now bet as much as you can (afford it).
  • Fixed you can open and close the inventory anytime
  • Fixed when eating, you get sick
  • Fixed where you can fish on land
  • Fixed some trees are in wrong layer
  • Fixed some quests in Quest checklist doesn’t update (visual)
  • Fixed when raining and inside a small house, you can see the rain on the black area.
  • Fixed when sprinting while carrying a food type then you eat it, you’ll get stuck
  • Fixed where your character is dark inside a house
  • Fixed daily dialogs, thank you Writing Team!
  • Fixed fade in and fade outs
  • Fixed a visual bug where you can see a ripple wave around the character while fishing on the mountains
  • Fixed a visual bug where NPCs pass through the fence on Giles’ Ranch
  • Removed shipping bin in Spring 12, Frank will deliver it
  • Fixed rare bug in QuickStart: When using female character, you’ll get a black screen. (from version 0.6.x)
  • General store items is now sorted (from version 0.6.x)
  • Fixed rain not watering the crops (from version 0.6.x)
  • Fixed typos in infographics (from version 0.6.x)
  • Fixed tree wither (from version 0.6.x)
  • Fixed debris (from version 0.6.x)
  • The confirm menu in animal store won't close unless you click "No" (from version 0.6.x)
  • Bought seeds and trees sampling will go directly to seed bag without notifications (from version 0.6.x)
  • Fixed a bug where when you quit to the main menu, then play again, you’ll get stuck. (from version 0.6.x)
  • Fixed a bug in cooking where you’ll get stuck. (from version 0.6.x)


KNOWN BUGS:



  • Partial Controller Support, xbox360 controller on mac not working, while xbone controller is working.
  • Some window UI can’t be navigated by using controller (use the mouse at the moment)
  • Some mini-map is not updated (water part)
  • Winter: some buildings and elements doesn’t have a winter asset yet
  • After loading a saved file, tool assets are missing (can be fixed by opening another UI)
  • Visual bugs
  • Some invisible colliders (most in town)
  • The well animation gets buggy if you are not facing it
  • Mouse pointer sometimes disappear during main menu


Phew, that was a long list! If you found bugs and would like to report it, please proceed to our Feedback page, right here . That's it for now folks! If you wanna get in contact with us; like us in facebook to say hi or simply tweet us. Till next time!

Wild Season Build Update v0.6.0.7

Howdy, old sport!

It’s been awhile since we’ve released a build update but fear not, lovely people! Here is the build update you’ve all been waiting for.

Let’s check out all the lovely things we’ve got in store for you, yes? Okay!



We’ll kick things off with our new main menu. It’s now animated and so much prettier than before!



We’ve also made changes on how you can view the game. The screen resolution can be adjusted in the Options. You also have the choice of playing the game in either window or fullscreen mode.

For cooking, we have new items for sale! This means more yummy and enticing recipes for you to make! Check them out at the General Store.



We’ve also updated our controller support and story content. We’ve also included a farming tutorial via the quest system! Just press Q to view your quest list. The game also allows you to autosave so all you have to worry about is WINNING! Well, there’s nothing really to win so maybe farming is the more appropriate term.

Lastly, we’re also working on a few aesthetics, like the animated waters of Bedford (yay, waves!) and what the hero looks like in water (YAY, swimming!) so stay tuned for that.



Here’s a list for more details of what’s new, what’s changed and the bugs that are still presently being worked on:

What’s new:
– Animated Main Menu
– Screen Resolution can now be changed in the Options Menu
– Window and Fullscreen Mode
– Animated body of water (in progress)
– Aesthetics for Hero when in water (in progress)
– New items for sale in General (Cooking Items)
– Farming Tutorial via Quest System (Press Q to view your Quest list)
– Autosave!
– Controller support (PS3, PS4, Xbone)
– Updated story content

What’s been fixed:
– Fixed rare bug in QuickStart: When using female character, you’ll get a black screen.
– General store items is now sorted
– Fixed rain not watering the crops
– Fixed typos in infographics
– Fixed tree wither
– Fixed debris
– The confirm menu in animal store won’t close unless you click “No”
– Bought seeds and trees sampling will go directly to seed bag without notifications
– Fixed a bug where when you quit to the main menu, then play again, you’ll get stuck.
– Fixed a bug in cooking where you’ll get stuck.


What bugs we know of:
– Controller Support (xbox360 controller on mac not working, while xbone controller is working)
– Mini map not updated
– Other maps don’t have the animated body of water
– Winter season is buggy
– Some quests in Quest checklist doesn’t update (visual)
– Cannot change control mapping in Main Menu
– There’s no control list on the main menu
– After loading a saved file, tool assets are missing (can be fixed by opening another UI)
– Buggy in some story cutscenes
– Visual bugs
– Interacting with signposts will make the mini-map disappear.
– Horse Betting bugs
– When you get stuck, try to use tools until you ran out of stamina so you can sleep then go to the next day.

Well that’s it for the updates. What do you think and are you guys excited?

Wild Season v0.6 update

It’s been awhile since we’ve released a build update but fear not! We will be dropping one soon once we’ve worked out all the kinks of the game and can finally release it to you guys.
When, you ask?
On The Tokyo Game Show, of course!
We’ll be showcasing and releasing the new and improved public build of the game during the days of the Tokyo Game Show, which will be on September 17 - 20. We’ll also be releasing the build update within those days so get ready for that!

Wild Season v0.5.4.15 (Aug 12) Patch Notes

WHAT’S NEW?

- UI/UX improvement
- Tools are now accessible via hotkey.
- Added SFX volume control.
- Character can now harvest crops with hands.
- 3x3 sowing of seeds.
- Enhanced visuals for fall season.
- New NPC greeting dialogues.
- New user profile window.
- Closed path to Graveyard, Mountain Top, and Forest.
- Updated General Store items.



BUG FIXES:

- Fixed a bug where the player cannot buy or sell his animal.
- Fixed BGM being too loud.
- Fixed shipping bin where it doesn’t give you money.
- Fixed disappearing apple tree.
- Fixed disappearing bulletin board after the detective event.
- Fixed bug where user can’t save and sleep after the detective event.
- Fixed bug where new seeds won’t grow up after turnips plant bugged and can’t harvest it.
- Fixed a crash when talking to someone inside the woodwork house.
- Fixed NPC interactions.
- Fixed mouse interactions in inventory where the last two slots are not responding to click.


KNOWN BUGS:

- Rare bug in QuickStart: When using female character, you’ll get a black screen.
- Tree saplings are out of place.
- The confirm menu in animal store won't close unless you click "No".
- Bought feeds will go directly to their respective container inside barn and chicken coop without notifications.
- Bougth seeds and trees sampling will go directly to seedbag without notifications.
- Winter season is buggy.
- Random white box and black boxes.
- Some dialogs are off the the situations.
- Inaccessible bulletin board in town.
- Temporarily disabled WASD controls in inventory and general store window. Use mouse to select an item.
- Temporarily disabled kitchen interaction as preparing for the new cooking mechanics.
- Some fixes for the comments from the community relating to dialogues and cutscene have not yet been applied. (e.g. Jessica and Roselyn on spring14, Bar/INN cutscene)
- Random instances where NPC image is on top of hero.
- Tool window does not immediately display the tools when loading a saved game. As, a workaround, open inventory then close it to update tool window.
- Do not sleep and save in Spring 21.
- After sometime, Holst's crops will stop growing.

Wild Season v0.4.0.11 Patch Notes

WHAT’S NEW?

- Fixes!


BUG FIXES:

- Betting for the 2nd time in the Horse Race makes the game freeze/unprogressable after the race. Suggestion: Do not bet on the 2nd betting.

- New Game: Touring with the Mayor in the General Store ends up with the camera stuck in the General Store even after the player and Mayor left the store.

- Fixed bug where status hud and in-game hud doesn't not show when closing store window.

- Fixed camera clipping.

- Fixed bug in mining cave where the player will be teleported to the void.

- Fixed bug when climbing the mining cave, the player will be stucked.

- Fixed bug where hammer doesn't un-till soil.

- Fixed carrying of item when stamina is zero.

- Fixed PhoneUI.

- Fixed bug where bin money doesn't reset to zero on new day.

- Fixed collider in Jack's interior.

- Fixed bug when interacting with some debris.

- Fixed spring14 cutscene bug where hero can move during cutscene.

- Disabled object indicator.

- Updated items.

- Fixed infinite debris on load game.

- Fixed infinite seed.

- Fixed infinite watering can's water.

- Fixed fetching water from well.

- Fixed combo sleep.

- Fixed horse betting bugs.


KNOWN ISSUES:

- Quick Start: On the 1st try of Quick Start, it MIGHT not let the player save when the player chooses Sleep & Save on the bed. Solution: Try Quick Start again for the 2nd time, it will then allow the player to save.

- Horse Race/Bet: On the 2nd round of betting, choosing the option to not bet will result to the game freezing after it shows the result of the 2nd round of Horse Race

- Due to the whole map being zoomed out, some characters may appear and disappear out of nowhere or can be seen in irregular locations

- There is a scene in Spring 14 where the dialogue of Jessica and Roselyn play out while the camera is focused on the player character

- Jessica’s text message on Spring 21 gets cut off and the player directly wakes up the next day without finishing the dialogue

– Some SFX are off.

– SFX are still being developed. Current SFX are placeholders for now.

– The mini map not appearing in all screens

– Unable to proceed when using “K” during the new game introduction with Dr. Haze. Use mouse click instead.

– There are known issues Gift Giving: When giving Alice gifts. Proceed with caution

– Although you can use Cmd + F / Crl + F to switch to windowed mode, this makes the game highly unstable – proceed with caution

– movement speed may ocasionally revert to the old one

– Some NPC’s may accidentally use the wrong DA

– Eating the pancake Roselyn gives you will make you sick for 1 second

– The calendar is still blank

– Buying the dog animal – it doesn’t do anything – no functionality yet

– We’ve disabled events forcing as its buggy, but typically you wouldnt be able to miss key story events