- Fixed a critical bug due to which it was impossible to attack criminals in the safe zone. - Fixed a critical bug due to which pets did not deal damage to monsters and animals in the safe zone. - Improved information displayed when changing zones. - Fixed a bug with displaying prices in the auction.
Major Update 2.1.306. Grenades, new recipes and many improvements
And we will also hold a Free Weekend from April 15 to 18! Follow the news.
In this update, we have added throwing grenades to the game (7 types with different effects), in buildings you can now see the recipes and fuel available for this, also added new ingredients, recipes and buildings. Improved camera behavior, optimization and many other changes!
Thank you very much for your support. Thanks to you, the game gets better with every update!
Update 2.1.306. Changelog
What's new:
- We have added different types of grenades to the game (7 in total), which can be crafted or found in drops. - Now in production buildings you can see the available types of fuel and recipes. - Packing a dominium on the main continent now costs in-game money. The cost depends on the size (type) of the dominium. Added confirmation window before transfering. - Added new ingredients: Distilled Water, Lime Saltpeter, Saltpeter, Black Powder, and related recipes. - Added new building Saltpeter Pit. - Added Sulfur ore and the ability to process it into Sulfur. - Added Sulfur ore deposits to the Mine. - In the Alchemy Still, you can more profitably process Sulfur Ore into Sulfur. - Added a new bonus "Chance to collect rare resources twice". - A new effect "Braised Dead Flesh" has been added to the dish "Braised Dead Flesh with Celandine". - When skinning Invaders from the Ancient Swarm, you can get "Poison Claw". - Steel mace added to crafting.
Improvements and optimization:
- Increased the chance of obtaining Sulfur from Coal deposits from 5% to 10%. - Increased the chance of mining Sulfur from large Coal deposits from 10% to 15%. - Some alchemy recipes have updated ingredient requirements. - Now smelting a Morbium Bar requires 2 x Morbium Smelting Blend instead of 3. - Some characteristics of the Iron Mace have been changed. - Added a chance to Stun for 3 seconds to Steel and Iron Maces. - Now each zone has its own color and inscription, explaining its danger and features. - Added completely safe zones on Elion and Iteria. - The camera now does not fall into the ground, and later we will also make it so that it does not fall into objects. - Fixed a bug that caused FPS to drop when first gaining a skill level, opening a skill book, hovering over an NPC. - Fixed a bug due to which the block of bonuses of the equipment window was recalculated even when the window was closed. - Optimized memory usage for textures and models. - Brewer Kiemas, changed the recipe of his special beer.
Fixes:
- Fixed a critical bug due to which trees could be placed outside the border of the dominium. - Fixed a critical bug due to which doorways remained when transferring a dominium. - Fixed a bug due to which the Christmas tree could not be deleted and unpacked. - Stone Town Hall no longer causes invisible wall errors. - Fixed an issue where the screen resolution selection interface would not display the current resolution. - Fixed a bug due to which shots from a sling after firing fire arrows from a bow looked wrong. - Fixed a bug due to which the volume settings were not applied to some fireworks sounds. - Fixed a bug with increased production of Leper Blood from some monsters of the Plague Island. - Fixed an issue where the Vsync setting might not be saved, and fixed an issue where it was not clear that the Vsync settings and FPS limit were mutually exclusive. - Fixed water in the cave.
On April 1, we decided to remove all chat bans in the game
On April 1, we decided to remove all chat bans in the game. Congratulations to everyone associated with this holiday! Don't forget to follow the rules and be polite to other people.
Have a nice game!
Hotfixes 2.1.305
We kindly ask you to accompany your reports with comments, please. Very often, it is difficult to understand from the screenshot what exactly we need to pay attention to. Also, we have enough information about invisible walls bug, so please, don’t sent this reports.
- Fixed transitions of rivers to the banks, the height of the river. - Fixed a bug due to which, when a player approaches an NPC, the light could blink. - Improved memory usage optimization. - Slightly reduced overall GPU and CPU load.
Update 2.1.304. New engine version, sending feedback directly from the game
Wild Terra 2 switched to a new version of the engine. This allowed us to fix a problem with “invisible walls”, and now new technical solutions are available for us to optimize the server and graphics, a better visual. Now you can send feedback or bug report directly from the game, by pressing F10 (the system will automatically take a screenshot).
Outwardly, nothing has changed, but on the technical side there have been major changes in almost all parts of the game, and we probably missed a few non-obvious bugs. We will follow your feedback and fix bugs on the next patch.
Thanks a lot for your support. Thanks to you, the game gets better with every update!
Update 2.1.304. Changelog
- Updated Unity engine version from 2018.4 to 2021.2. - Fixed bug with invisible walls. - Now you can send a bug report directly from the game by pressing F10. - Changed the names of continents, islands and cities to be more artistic. - Partially distributed the constant load from the video card to the processor. - Fixed a bug due to which the position of the cloak of the male character was taken from the female version.
In this update, we fixed bugs with screen resolution changes, key binding and FPS capping, added effects for shield abilities and sounds. We have begun the transition to a new version of the Unity game engine, which fixed a bug that caused invisible walls to appear in the game, as well as many other improvements. The transition will require a lot of related systems and components to be reconfigured, so don't expect new content in the next patch. We will also look to add rewards from the current Supporter Packs for the next update.
Thanks a lot for your support. Thanks to you, the game gets better with every update!
Update 2.1.303. Changelog
Improvements and bug fixes: - Added screen resolution setting to the options menu. - Added effects to active abilities of shields, improved already added effects. - Added sounds to all abilities with visual effects. - Additional keys for belt slots can now be rebinded. - Fixed a bug due to which the pet summon key setting was not saved. - Fixed a bug due to which the list of quests sometimes did not update. - Fixed an issue where the frame limit in settings might not be applied due to the Vsync setting being enabled. - Fixed Vsync actual display bug. - Fixed the graphics of the beaches of the starting island.
Update 2.1.302. Keybinding menu and updated animations
Keybinding and other improvements
- Added a menu for binding control keys in the game settings. The old window before starting the game is removed, and if you changed controls, you will need to remap it. - Increased the reward in the final chest of the Hidden Thicket on Plague Island. - Updated some of the animations of basic actions and abilities. - Light and Heavy armor abilities now have visual effects. - Updated icons for buttons in daily quests and the guild window. - Cranberries have been added to spawns on the main continent. - Information about the need to complete quests through the journal window is now clearer. - Reduced the number of trees in the southern region. - Removed Christmas recipes from the crafting book.
Bug fixes
- Fixed a bug due to which the pet's health bar after being summoned was not full. - Fixed a bug with the grape stage timer. - Fixed a bug due to which disconnecting from the server in the Hidden Thicket resulted in the player appearing on the continent instead of the plague island. - Fixed a bug due to which the surfaces in the southern region did not get wet during rain. - Fixed a bug due to which part of the ocean was visible in a canyon.
Hotfix 2.1.301
- Fixed a critical bug with increased critical damage. We considered the option of rolling back progress by 2 days (technically the shortest possible time). After examining the data in detail, we decided not to do this, since the consequences of the rollback will affect the work of several hundred players, while the damage from the exploit affects only two servers and several dungeon runs, which is not critical for the economy in general. We remind you that the game is in development and such cases can sometimes occur.
- Now, when leaving a hideout in a Plague city, the player receives an Appearance effect that protects against attacks. - Fixed a bug with the number of skeletons in the daily quest. - Reduced the reward for killing the bloody bear in the daily quest.
Update 2.1.300. Daily quests
Added boards with daily quests from locals, new abilities for a number of skills, as well as some other improvements and fixes.
Thanks a lot for your support. Thanks to you, the game gets better with every update!
Update 2.1.300. Changelog
Added and improved:
- Daily quests have been added. Boards with daily quests and requests from local residents will be installed on the main continent near the tavern, in the central city, and near the mountain region (separated by difficulty level), as well as in the village of survivors on Plague Island. Choose your favorite tasks, skip the rest, and the locals will definitely reward you! - Added new abilities for Swords, Axe, Maces, and Farming skills. - The recipe page now lists the minimum required quality value for a Master's Mark. - Added clarification about the factors affecting the quality of crafted items. - Updated icons for all buildings and actions. - Updated minimap icons for some NPCs. - Updated some character animations. - Improved cloak physics. - Added large deposits of clay and blueberries.
Fixed:
- Fixed a bug due to which weapons that had the effect of slowing were mistakenly included in the category of traps in the auction. To change the category, the item must be re-listed. - Fixed a bug with the position of icons on the minimap. - Fixed the position of the camera in the equipment window, in which the character on horseback could not be seen completely. - Fixed some inaccessible spawn locations, borders of continents and water bodies, bugs with textures on the graveyard. - Fixed a bug due to which light shoulders were not displayed on the character. - Fixed the mini-map of the transition area to the southern region. - Fixed display of the progress bar for medicine and farming bonuses, taking into account speed bonuses.
Reports from the devfield. What we are working on?
Friends! There has been no news from us for a long time, and the reason for this is COVID, which our team experienced. We have almost recovered, and soon we will start working at full capacity again, which means more often to please you with updates and news! The next update will be out in a few days. What will it include:
1. Boards with daily quests and requests from local residents will be installed on the main continent near the tavern, in the central city and near the mountain region (separated by difficulty level), as well as in the village of survivors on Plague Island. Choose your favorite tasks, skip the rest, and the locals will definitely reward you! 2. Several new abilities for Swords, Axes, Maces, and Agriculture skills. 3. Improvements and fixes. Icons of all buildings and actions have been updated, cloak physics have been fixed, some animations have been improved, and more. 4. Also, we are working on adding large deposits and monsters (similar to those already added on Plague Island, but for resources and monsters of the continent).